Jish
21st November 2004, 05:44 PM
Hello everybody, I'm a long-time stalker first-time poster. Actually, I used to be registered at the old RWP when it was gray (and even before then), but I didn't post a whole lot, and I just registered again now. Don't worry that this post is no more than an introduction though, I'm getting to it.
Like many others, my interest in Banjo died after the long dead period following the release of B-T. I used to be caught up in the hype of SnS, but now that has ended, and I wanted to breathe some life back into the games. This is why I started my two "projects".
The first is a remake of the original Banjo-Kazooie. This may sound like a rip-off of BKPC, but it's really not. It is a complete 2-D remake of B-K using - get this - the Legend of Zelda engine. It's not really that strange. There's a program called Zelda Classic that allows you to create new quests and then play them, and there are a LOT of things that can be done with it. The major problem is this: you cannot jump. I've come up with a solution to this problem, but I'm wondering about it's effectiveness. Basically, you are given the Ladder item by Bottles when you learn to jump in Spiral Mountain. The ladder, for those of you who never played LoZ, allows you to cross one spite of water. I would then make all the pits you need to cross with jumping a ladder-only type of tile, and the ladder sprite itself would be no more than a shadow. This arises more problems, such as falling from the jumps, but with a lot of effort I can do this.
Another major snag is the fact that Mumbo's transformations are out of the question. This is causing me to give Mumbo a different role, which happens to be the same as the Jinjo Oracle from BK:GR. There will have to be a Mumbo Skull in every level, and each time you get a Jinjo, it opens up another part of the skull. Once you have them all, you can reach Mumbo, who gives you a Jiggy. Jiggies, by the way, are actually keys. The paintings you put them in to open levels are made of walkable tiles (the filled in spots) and locked treasure chests that are disguised as empty spaces. Walk up to one, and a Jiggy (key) is used to fill it in (open the chest) and it will change to an opened chest, disguised as another filled-in part of the painting.
I won't get into detail on the other problems, but they include Shock Pads (warps?), flying pads (rafting), Wading Boots (temporarily makes all hazardous terrain perfectly fine), and Running Shoes (I really don't know what to do with these).
Don't expect this game being finished anytime soon. I haven't really gotten past the planning stages of it, and I also made the Banjo main character sprites. It will probably be done in a year or even longer, if I do in fact finish it. I really hope to finish it, but things change and I might lose interest. It is a pretty large project.
My other project is much less time-consuming and difficult. It is a speed run of B-T. I've been working on this thing off-and-on since summer, and I have the first 5 levels done so far. I'm currently at Grunty Industries, aka the most complicated part of the game, and coming up with a good route is difficult. Once I'm done with the routes for every part of the game, I'll still have to acquire a VCR and good TV for me to tape it all, and then I'm going to submit it to SDA, right beside the B-K run. B-T is obviously much longer and more complicated, but that's the fun of it. The challenge is to take a long-as-hell game and complete it 100% in about 6 hours. These are my current console stats. I've been doing the run on emulator as well, and those times are obviously a bit better because of savestate abuse. Note: Superbanjo cheat was not used. I wanted to use it, but the people at GameFAQs had a problem with it so I'm not.
LEVEL NAME: Jiggies/10, honeycombs/3, Cheato Pages/3, Notes/100, Jinjos/5, Time (Glowbos and Jamjars moves are too minor and obvious to deserve inclusion)
Spiral Mountain: 0/0, 0/0, 1/1, 0/0, 1/1, 03:46
(also have faster swimming from Bottles. Didn't get the SNS eggs, but I will get them in the final run if I am requested to do so)
Isle O' Hags: 5/10, 1/1, 0/0, 90/100, 3/4, 24:41
Missing: notes near CCL, Cliff Top Jinjo, 5 Jiggies from the Jinjo families
Mayahem Temple: 8/10, 2/3, 2/3, 100/100, 5/5, 15:22
Missing: Kickball Jiggy, Prison Coumpound pillars Jiggy, Honeycomb near start, Cheato Page in Prison Compound
Glitter Gulch Mine: 8/10, 3/3, 3/3, 100/100, 5/5, 25:40
Missing: Bullion Bill's Jiggy, Waterfall Jiggy
Witchyworld: 10/10, 3/3, 3/3, 100/100, 5/5 41:37
Missing: Nothing!
Jolly Roger's Lagoon: 7/10, 3/3, 3/3, 100/100, 5/5, 33:13
Missing: Tiptup Jiggy, Trotty & Piggles Jiggy, Merry Maggie Jiggy (I just forgot to go get it, I did rescue "her")
Terrydactyland: 9/10, 3/3, 3/3, 100/100, 5/5, 41:48
Missing: Dippy's Jiggy. I don't actually have to return to this level again.
Grunty Industries: 3/10, 1/3, 1/3, 55/100, 1/5, 09:54
Have: Trash Compactor Jiggy, Waste Disposal Jiggy, Tintops (1st floor window) Jiggy, Honeycomb from Train Station, Cheato Page from behind a second floor window (used a Clockwork Kazooie to get it), Jinjo from JRL
Hailfire Peaks: 1/10 (the Jiggy from Stomping Plains)
Total: 51/90, 16/25, 16/25, 645/900, 30/50, 3:16:08
If anyone has any questions on how I got some of the things I did, or why I skipped certain things, please go ahead and ask. I just didn't feel like mentioning all of them.
Like many others, my interest in Banjo died after the long dead period following the release of B-T. I used to be caught up in the hype of SnS, but now that has ended, and I wanted to breathe some life back into the games. This is why I started my two "projects".
The first is a remake of the original Banjo-Kazooie. This may sound like a rip-off of BKPC, but it's really not. It is a complete 2-D remake of B-K using - get this - the Legend of Zelda engine. It's not really that strange. There's a program called Zelda Classic that allows you to create new quests and then play them, and there are a LOT of things that can be done with it. The major problem is this: you cannot jump. I've come up with a solution to this problem, but I'm wondering about it's effectiveness. Basically, you are given the Ladder item by Bottles when you learn to jump in Spiral Mountain. The ladder, for those of you who never played LoZ, allows you to cross one spite of water. I would then make all the pits you need to cross with jumping a ladder-only type of tile, and the ladder sprite itself would be no more than a shadow. This arises more problems, such as falling from the jumps, but with a lot of effort I can do this.
Another major snag is the fact that Mumbo's transformations are out of the question. This is causing me to give Mumbo a different role, which happens to be the same as the Jinjo Oracle from BK:GR. There will have to be a Mumbo Skull in every level, and each time you get a Jinjo, it opens up another part of the skull. Once you have them all, you can reach Mumbo, who gives you a Jiggy. Jiggies, by the way, are actually keys. The paintings you put them in to open levels are made of walkable tiles (the filled in spots) and locked treasure chests that are disguised as empty spaces. Walk up to one, and a Jiggy (key) is used to fill it in (open the chest) and it will change to an opened chest, disguised as another filled-in part of the painting.
I won't get into detail on the other problems, but they include Shock Pads (warps?), flying pads (rafting), Wading Boots (temporarily makes all hazardous terrain perfectly fine), and Running Shoes (I really don't know what to do with these).
Don't expect this game being finished anytime soon. I haven't really gotten past the planning stages of it, and I also made the Banjo main character sprites. It will probably be done in a year or even longer, if I do in fact finish it. I really hope to finish it, but things change and I might lose interest. It is a pretty large project.
My other project is much less time-consuming and difficult. It is a speed run of B-T. I've been working on this thing off-and-on since summer, and I have the first 5 levels done so far. I'm currently at Grunty Industries, aka the most complicated part of the game, and coming up with a good route is difficult. Once I'm done with the routes for every part of the game, I'll still have to acquire a VCR and good TV for me to tape it all, and then I'm going to submit it to SDA, right beside the B-K run. B-T is obviously much longer and more complicated, but that's the fun of it. The challenge is to take a long-as-hell game and complete it 100% in about 6 hours. These are my current console stats. I've been doing the run on emulator as well, and those times are obviously a bit better because of savestate abuse. Note: Superbanjo cheat was not used. I wanted to use it, but the people at GameFAQs had a problem with it so I'm not.
LEVEL NAME: Jiggies/10, honeycombs/3, Cheato Pages/3, Notes/100, Jinjos/5, Time (Glowbos and Jamjars moves are too minor and obvious to deserve inclusion)
Spiral Mountain: 0/0, 0/0, 1/1, 0/0, 1/1, 03:46
(also have faster swimming from Bottles. Didn't get the SNS eggs, but I will get them in the final run if I am requested to do so)
Isle O' Hags: 5/10, 1/1, 0/0, 90/100, 3/4, 24:41
Missing: notes near CCL, Cliff Top Jinjo, 5 Jiggies from the Jinjo families
Mayahem Temple: 8/10, 2/3, 2/3, 100/100, 5/5, 15:22
Missing: Kickball Jiggy, Prison Coumpound pillars Jiggy, Honeycomb near start, Cheato Page in Prison Compound
Glitter Gulch Mine: 8/10, 3/3, 3/3, 100/100, 5/5, 25:40
Missing: Bullion Bill's Jiggy, Waterfall Jiggy
Witchyworld: 10/10, 3/3, 3/3, 100/100, 5/5 41:37
Missing: Nothing!
Jolly Roger's Lagoon: 7/10, 3/3, 3/3, 100/100, 5/5, 33:13
Missing: Tiptup Jiggy, Trotty & Piggles Jiggy, Merry Maggie Jiggy (I just forgot to go get it, I did rescue "her")
Terrydactyland: 9/10, 3/3, 3/3, 100/100, 5/5, 41:48
Missing: Dippy's Jiggy. I don't actually have to return to this level again.
Grunty Industries: 3/10, 1/3, 1/3, 55/100, 1/5, 09:54
Have: Trash Compactor Jiggy, Waste Disposal Jiggy, Tintops (1st floor window) Jiggy, Honeycomb from Train Station, Cheato Page from behind a second floor window (used a Clockwork Kazooie to get it), Jinjo from JRL
Hailfire Peaks: 1/10 (the Jiggy from Stomping Plains)
Total: 51/90, 16/25, 16/25, 645/900, 30/50, 3:16:08
If anyone has any questions on how I got some of the things I did, or why I skipped certain things, please go ahead and ask. I just didn't feel like mentioning all of them.