View Full Version : Create Your Very Own BK Map
6th June 2005, 04:52 AM
Well here is one i got the idea from another post i made in another thread in another forum :mad: .
ThE HaUnTeD LiBrArY
Setting: Library, Dark and Gloomy a bit of outdoors too Magical too.
Baddies: Projectile throwing mages?, just ordinary baddies
Boss: MaGiC MaGe, Huge mage defeated by ?
New Moves: Banjo - Throws honey jars out of his backpack
Transformation: GlowJo mysterious magical creature, cousing to the glowbow.
9th June 2005, 02:12 AM
Okay here is another one cause no one will post
Setting: A jungle with a village of cabins
Baddies: Fellow dark bears and wild animals and just basic baddies
Boss: Tryanasaurous Tiger, Evil tiger
Move: Dig-When you dig you can find items that you might need, such as life or eggs
9th June 2005, 03:41 AM
Setting: A Dream World
Theme: Er, dreams?
Baddies: Cupid Devils (flaming arrows)
Boss: The Nightmare (A Gigantic Bull)
New Moves: Kazooie- Wind Gust (Uses wings to blow baddies away)
Transformation: BallMan (A.. ball)
9th June 2005, 04:00 AM
Setting: A medival village, floating high in the air.
Baddies: Wands, toads, hats
Boss: (assuming that they weren't revived) The souls of Grunty's sisters.
New Moves: Teleportation (Banjo and Kazooie can warp to any visible spot nearby.)
Secret: Links to a closed off portion of my next level idea.
9th June 2005, 06:56 PM
Astro Base Delta
Setting: A large space station.
Theme: Spacy, scientific
Baddies: Grublins in space suits.
Boss: Weldar MKII (cyborgish with various weaponry)
Gimmick: The level's gravity can be altered via the control room from normal to zero, allowing access to areas too high to reach.
New Moves: Banjo (Rocket pack- can shoot gernade eggs from his pack)
Kazooie (Zero G Eggs- hitting a foe with these makes them float off into the sky, hitting them with a second one reverses the effect and will make them fall to the ground)
Secret: Links with Mystic Kingdom to a hidden area with a flaming keyhole...hmm...;)
9th June 2005, 08:05 PM
Setting: A large cavern network.
Baddies: Giant Rats, Bats, Random Ghost things, Huge Beetles.
Boss: Armored Ghost (one of the random ghost things in funky armor but hell to beat)
New Moves: Light. Banjo gets a torch out so he can see in the dark.
Transformation: Drill Machine.
Secret: Black Mystery Egg.(People believe this thing to be real)
16th June 2005, 10:05 PM
Setting: A large forest with really tall trees
Theme: Damp, dark, spooky
Baddies: Bats, Goblins, spirits, demons (very rare), evil owls
Boss: Mother Goblin
New Moves: Buried Treasure-Kazooie can drill into the ground and find secret items (red/gold feathers, eggs, ect.), depart-Kazooie and Banjo can seperate from eachother without a pad.
Secret: A bomb used to blow open a secret wall-takes you to a secret area, which has the depart move in it.
19th June 2005, 05:47 PM
Setting:Farm with many UFO sightings around it
Theme: Night, Farm, Spaceship
Baddies: Aliens, robots
Boss: Alien Mech, a giant spider-like robot with an alien in it
New Moves:Smoke Eggs, produce smoke screens to stun enemies
Transformation: A UFO that shoots beams
Mini-Game: As a UFO you have to shoot down a ton of others
19th June 2005, 07:26 PM
You got UFO Farm from Spyro didn't you?
Setting:a huge olympic dome
Theme:deadly, bright, round
Boss:The Lionator (Macanical Lion operated by a Minjo)
New Move:Razor egg (a SHARP EGG THAT IS Used to kill the Lionator and later bosses)
Transfoemation: Jinjo Gradiator (Jinjo with a sword and shield, used to kill guards and break certain fences.
Secrets:Golden egg (Found in all levels, if given to the golden goose, Gina, you will get new cutscenes.
19th June 2005, 07:38 PM
Setting: A dark area full of evil spirits.
Theme: Evil, dark magic.
Baddies: Undead-type versions of normal enemies.
Boss: Every bad guy BK have ever taken down. As such the level is spilt into sperate areas based on that area's boss.
New Move: Backup. (Banjo can call in help from his friends who're in the same level. Mumbo can be found here so he'll fight with you. Klungo can be found in Astro Base Delta etc...)
Secret: An altar that looks to hold 8 eggs and 4 keys...
19th June 2005, 08:18 PM
I got another one.
Setting: A racetrack suspended inside a volcano.
Theme: Racing, fire.
Baddies: Some cars will try to run you over and Grublins that are wearing pit crew gear.
Boss: A giant lava spirit that doesn't enjoy all the noise the races cause.
New Move: Flame Dash (Banjo runs at full speed causing him to be encased in fire. can break through almost any barrier.)
Transformation: Race car (Banjo will have to race twice for two jigges)
Secret: There's a key in here if you can bring something cold enough...(someone make an ice level and put something icy inside *wink wink*)
19th June 2005, 08:24 PM
Another from me
Setting: A massive Ice Castle on top of an extremely high cliff.
Theme: Snowy, Night time.
Baddies: Killer Snowmen, White Knights, Yettis.
Boss: Ice King(huge angry version of a White Knight)
New Move: Snowballs(banjo can go to anywere with snow and make snowballs and throw them)
Transformation: White Knight
Secret: Ice Egg(see last post for details of use)
20th June 2005, 07:01 AM
Setting: A series of catacombs under an overgrown forest, lots of trapdoors and tunnels.
Baddies: Zombie forms of random enemies and rats.
Boss: Giant zombie made from spare parts of other creatures.
Transformation: Shrunken head.
New move: Speed-swimming, Banjo sits on Kazooie on the water and Kazooie acts as a speedboat.
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