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LeGeNdArYbAnJoEgGs
14th June 2005, 11:31 PM
Ok, gang... here's the deal. I am gonna post this crap so you can think up your chars and ask questions. This game will not begin until I return home on the 25th or so, but you can discuss and some rules may be subject to change up until the time of the game's release.
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TreasureQuest 2: More Carnage

Enter the elders, a malevolent race of being beyond time who watch others fight for pure entertainment. You have been brought here by the elders to occupy them in their timeless existance. The elders have set you in a limited playing field consisting of meadows and castles, mostly medieval stuff. You are tasked with finding a single item that will allow you to return to your dimension as whatever you wish at whatever place and time that you yearn to be. The problem is that there are many competitors and only one item. The Elders also have banned outright fighting between players because they wish to test the intelligence and wit of the ones they have chosen. The only way of stopping another player is to betray(lead them into a monster's lair and run), trap, or rob them.

Various items and hirelings are spread about the area to aid players as they battle the countless amounts of enemies that the Elders have placed.

__________________________________________________ _________

Rules: (lots of them in this one)

1. You may make alliances with people

2. You Really want the item that will free you for yourself, so try to undermine other players. (stealing items, food, map pieces and other things.)

3. NO OUTRIGHT FIGHTING, backstabbing and laying traps is the method here.

4. You must follow the storylines I lay out and work at pace. You cannot rush in and grab the treasure unchallenged. I will introduce the enemies who gaurd entrances and other smaller treasures. Then you may play and defeat them.

5. There will be a strict damage system for playing, but still write detailed battle posts. The dice will tell what happens, so be honest with them. honesty = better magic items for you.

6. you may only speak for your characters because everyone else is your enemy. You can talk about them of course, especially behind thier backs.

7. Alliances: Players may ally, but both players must agree to ally. alliances can only be temporary and are nullfied by betrayal. If you are allied your stats are added and damage you take is split up between you. you also share abilities.

8. This is a turn based RPG for we will act in turns. Days and nights pass at normal rate, so if you don't post your character is assumed to be resting.

9. In the next 10 days these rules may change slightly.

__________________________________________________ _____________

DICE rules

This game requires 1 D-20 or a dice roller program that will roll 20 sided dice. NO RE-ROLLING if you dont like results.

1. Dice will be used in battles. This REQUIRES YOUR HONESTY. Decide which attacks the monster will make and what you will make. Roll two 20 sided dice. The higher number wins. If you lose a dice roll, just take the damage and live with it. The worst consequence is death and that is not much of a problem in this game.

2. Dice will be used in trapping and stealing. This actually requires you to wait for the other player. As above, higher number wins. You would start a steal just by saying "I want to steal this" and posting your roll. A trap, you set it and roll. The trap roll is how high the other player has to roll to disarm/avoid it.

3. Dice are also used for any called shot or feat you wish to perform. (for example: Want to chop down a tree? roll for it if you have the tools. Want to shoot someone in the head from 500 yards? Roll for it... and the roll better be high. You will roll in opposition as in rule 1.

4. If I see anyone making spammishly high win rates or kills, the elders will unscrew your head and crap down your neck.
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How to start:

- Create a character with the typical profile (age, weight, height, sex) You must come up with a backstory and what they want to become/where they want to go if they win.

- Choose from one of the basic character packages and tailor it you your character. Any stat changes must be checked and cannot be too drastic. All heros are level 1.

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1. Strong Hero (High damage, High HP, low speed, Minimal powers.)

Starting HP: 70

Damage: 100

Speed(this figures into escapes and dodging): 10

Powers: 1 ability. Super abilities later on in game.

-------------------------------

2. Quick Hero (Low Damage, High HP, High speed, minimal powers.)

Starting HP: 70

Damage: 50

Speed: 30

Powers: 1 ability + quickdraw(+2 to all rolls determining first attack). supers later.

----------------------------------

3. Abilities Hero (Low Damage, Low HP, High Speed, High Powers)

Starting HP: 35

Damage: 50

Speed: 30

Powers: 3 abilities and 1 super ability.

---------------------------------------------

4. Sneaky hero. (High Damage, Low HP, Low Speed, High power)

Starting HP: 35

Damage: 100

Speed: 10

Powers: 2 abilities, 1 super, and "stealth" movement.(can sneak past enemies and gain an extra attack if he wins the first attack roll)

---------------------------

-To finish up, add your desciription and detail what weapon deals the damage your character does.

__________________________________________________ ______________________
How stats and such come into play.

- Battling the monsters is where the stats matter. Here is how each stat is used in conjunction with the story that you write.

Level: this is the biggest decider of who wins a battle. if you are the same level, stats go unchanged. If you are higher, the monster takes -50% to all stats. If you are lower, you take -50%.

HP: When you face a monster, this is how well you will endure against them. If you lose a roll, the monster takes whatever amount of damage he does out of your ass. If you die, you lose a level and return to the starting point.

Damage: How much injury you inflict. Increases with level or extra weapons found.

Speed: This stat is more complicated. If you wish to dodge in a battle, speed is subtracted from your damage and added to your hit points. The dodge effect lasts 2 turns or until you lose the HP it gave you. Dodge is instant, it requires no roll, but i ask you to determined wether you use dodge before you roll for attacks in a round. This stat also defined wether or not you can catch someone who is running away from you.

Abilities: Abilities are stat-modifying powers or small advantages. When modifying stats, they can lower an opponent's stats or raise yours. If you want it to effect your damage, simply treat it as a separate attack. Some small advantages that abilities can cause: confusion, attraction, sickness, fright, minor telepathy/telekenisis. etc.... (super abilities are basically these things about increased a whole lot and they can only be used in dire situations) In short, these are magic attacks.
__________________________________________________ _______________

Battling.

- when you enter a room, look around. Monsters may approach you or you or you may have to look around to find something.

- When you engage a monster, I'll give the stats and you can decide to engage or not. Write your posts out based on the rolls. Remember to roll for first attack!
__________________________________________________ _______________

Level up:

Simple.. when you kill a monster, you gain a level. Yes, levels will get spamiliciously high. If you join the RPG late and are like.. level 1 when everyone else is 50, you start 5 levels behind the group average.

When you level you can choose 1 of 4 things to increase.

HP: add 20 hp

Damage: add 10 damage (you can choose to change your weapon in doing this.)

Speed: +5 to speed

Abilities: gain 1 minor ability. Once you are above level 5, you can sacrifice 5 minor abilities to gain a super ability.

NOTE: yes, the way this is set up you can start with a strong hero and end up turning them into a quick hero or something else, but it is your choice. If I object to the strength of your new ability at a level up, you must re-pick.

________________________________________________
More next post.

R Hunter
14th June 2005, 11:39 PM
Ok then. And i'm quoteing that neck crapping sentance in my sig if you don't mind.:D

LeGeNdArYbAnJoEgGs
14th June 2005, 11:44 PM
Hirelings:

- Should you gain a hireling, they act as a small damage bolstering/meat shield character. They are useful if you ever need a sacrifice or some extra stuff to make fluff text with (Example: sell hireling to a monster as a love slave so he will let you through a door).

- Hirelings generally have very low stats and very low damage. You add thier damage to yours and thier hit points to yours. If you get struck and wounded, the wounds will go to and kill the hireling first. (Example. 90 Hp with hireling, 50 without. you take 45 damage = hireling dies and you take 5 damage.)

- If a hireling has any abilities, they effect you both. Your abilities do not go on to the hireling.

- Hirelings are always the same level as you (in other words, level is not an issue)

-Hirelings constantly gain 5 hp per level and 5 damage unless effected by another bonus. They only gain an ability on every 3rd level and only up speed every other level.

-If you dodge, so does your hireling. So say you have 30 speed, 50 damage, and 100 hp. Hireling has 10 damage, 50 hp, and 5 speed. You dodge and then you have 135 hp to work with and 25 damage you can deal.

-Riding mounts (like zippy the flesh eating lawnmower), are hirelings.

-Only one hireling slot, however "army of squirrels" and some other things only fill a single hireling slot.


__________________________________________________ _______________

Other:

-I am the GM so i will not participate. i just watch and moderate. And get this straight.. As one of the "Elders"... I HATE YOU ALL AND WILL SLAM YOUR CHARACTERS EQUALLY.

-This RPG relies heavily on description and having FUN.

-You have free movement within a castle or building unless a door is gaurded or locked. there is no "set distance you can move" There is a map that i will run for my own reference. I will describe an area when you enter it.

-This RPG is supposed to be very VERY munchkiny. As in steve jackson games, your character can be completely outlandish, they just have to obey the stat rules when it comes to battling. The weirder and funnier, the better.

Good luck ladies and gents.

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T-minus 11 days... ...

LeGeNdArYbAnJoEgGs
14th June 2005, 11:46 PM
Ok then. And i'm quoteing that neck crapping sentance in my sig if you don't mind.:D

lol ok. cool. heh. well the rest i just posted. I havent gone over the rules fully, so there may be modifications once i go over it a few times... but this is the basic gist of gameplay. good luck/have fun

R Hunter
14th June 2005, 11:57 PM
Hmm...All the char choices sound good. :/ The "Abilities Hero" sounds like a good challenge to level so i'll go with that. Will we have boss fights?

LeGeNdArYbAnJoEgGs
15th June 2005, 12:15 AM
Hmm...All the char choices sound good. :/ The "Abilities Hero" sounds like a good challenge to level so i'll go with that. Will we have boss fights?
it really depends. There will be hard monsters and bosses of areas, but nothing should be a monster you can't do solo since alliances are rare. If you meet something you can't solo, that probably means that the elders are trying to tell you that you're not going this direction yet.

R Hunter
15th June 2005, 12:23 AM
Here's a site with dice rolling programs for anyone that doesn't have one. ;)
Da-dum! (http://www.kitsune.addr.com/Software/Diceroll.htm)
EDIT: Go with DICEROLL. Seriously. :mazza

Banjzooie
15th June 2005, 02:18 AM
Heh, this sounds fun! Count me in!

Banjo's Banjo
15th June 2005, 03:39 AM
I'm in I guess. I haven't been able to get online as much due to work however (One hazard of working at a theme park I guess), so I may not participate that much...

R Hunter
15th June 2005, 11:05 AM
I got another question (is smacked upside his head) yeah I know, anyway are there weapon limits? Such as any specific type that's unusable, or forbidden. Also can our weapons evolve as we grow stronger (i.e a dagger grows to a sword and so on)

RareBK
15th June 2005, 11:42 AM
Name: Rare( Just rare in this)

Age: 16

Sex: Male

Height:5,1

Weight: 50 KG

Backstory: A teen who wants to be a hero, but after being sent here, he figures he will be one anyway.

2. Quick Hero (Low Damage, High HP, High speed, minimal powers.)

Starting HP: 70

Damage: 50

Speed: 30

Powers: 1 ability + quickdraw(+2 to all rolls determining first attack). supers later.


Weapon: A kantana . deal 10 damage? ( Srry noob to these kind of things ^_^)

LeGeNdArYbAnJoEgGs
15th June 2005, 10:26 PM
ok. answering in order.

Rhunter: your damage is a number. you can use whatever to want to deal that number of damage and you can change your weapon as long as it still deals said damage. If I give you a special weapon, it will only add+ damage to base. (Example: you could carry a toothpick or a meat cleaving pikeaxe of death... but it still only does50 damage)

RareBK: Same as above. you are using a katana...it deals your damage amount of 50, no more.. no less.


As for changing weapons. Whenever you level and you choose to up your damage, you could say in story that you've found a new weapon. of course, you could also say that you just became more skilled with the current one. the gist is... you can say whatever the hell you want to in story. You just have to follow the set statistics when it comes down to it.

R Hunter
16th June 2005, 12:07 AM
Sorry for asking so many questions. :o Ok then here's my profile:

Name: Zero (gotta go with my dude ;))

Age: 19

Sex: Male

Height: 6,0

Weight: 158 lb

Backstory: A nerd who loves anicent history, after being sent to this quest figures that he can go back to the moment when time began to see how it really happened. Although he really does want the item he does not enjoy the aspect of undermineing his fellow questers. Has some psychic powers but they are mostly latent. Has a strong friendship with BZ and will help him out if he's near but in secret of course. ;) (though the elders will know and probably screw with me because of this :rolleyes: )

Hero Type:
3. Abilities Hero (Low Damage, Low HP, High Speed, High Powers)

Level: 24

HP: 115

Damage: 110

Speed: 30

Powers: 4 abilities and 2 super abilities.

Abilities: minor telepathy (confined to a short distance from his target)
Sentsuizan- +5 to normal attack, used out of battle, it can shake things loose. hits on 18 and higher.
Rekkoha- Damage is 1/2 of attack, hits on 17 and higher.
Ensuizan-Zero spins around like a saw while holding his saber. Damage is +10 to normal attack. Hits on a 18+ so that gives him a 3 of 20 shot of landing it. If not he'll be so dizzy he loses that attack turn. Outside of battle it can cut through obstacles.

Super Abilities:
Telekinesis (can move objects around him, though the heavier the object the more energy is needed. Any abilties that require concentration are unuseable afterward.)
Z-Buster- equal to normal attack, but can blow a foe out of melee range, works on 16 and higher. Holds much potential.

Weapon: The Z-Saber. Zero's strongest weapon. Like it's kin the Z-Buster it holds much potential. Damage recieved is relative to Zero's ATK strength.

Hireling-

AXL - Gothiath enhanced
HP: 40
Damage: 20
Speed: 40
Abilities:
Passive resistance - If you dont attack with him in the battle, he doesn't die.

Freak out - Axl runs up inside of the your enemies clothes and disturbs them. They must roll each turn before their attack to see if they can get him out. (Must roll a 12+ to get Axl out). If he cannot get him out he takes -4 to attack roll that turn. You can only use freak out once per battle. He does not add to your damage while freaking things out

Grab Aggro - You can send him in as a distraction for your first attack. If you roll above a 16 it works and you get a free first attack, otherwise nothing.

Fade - If he uses fade before you die, he will not die at the end of the battle, just wait there for you to return. Of course, your max hp, damage, and speed go back down to normal. however fading him does not make you lose 40 hp.

Rambo Mode - Axl can instantly grow to be as big as zero and be dressed like Rambo complete with dual machineguns. In Rambo mode, Axl's damage and HP are doubled, but he can die if you lose the battle and he is in rambo mode.(Which means that you prolly need to un-rambo him and fade him if you're near 80 hp and think you might get shot for over 80 at once.) Also, if your hp drops below the HP he adds to you, he cannot maintain Rambo mode (so like if you drop below 80 hp since he adds 80 in rambo mode, he must revert)

Runeword: Yorek Rocket

*The scroll appears infront of you with the hidden text revealed*

"Congratualtions on assembling your superweapon. This superweapon is the "Yorek Rocket". You are now in command of the skulls and skeletal remains of the millions that have died in this game. You may charge up an attack to draw skulls out of the ground at any location and launch them at your enemies like rockets."

superweapon stats

The damage from this weapon is half physical and half fire. If anyone is immune to either one, subtract damage accordingly.

Charge for 1 turn: 1 skull - 40 damage.
Charge for 2 turns: 2 skulls - 90 damage.
Charge for 3 turns: 3 skulls - 160 damage.
Charge for 4 turns: 4 skulls - 260 damage.
Charge for 5 turns: Giant flaming skull - 375 damage.

- ! You may still defend while charging up an attack, but if an enemy rolls 18+ to attack, you lose your concentration and all your charges !

-The skulls can be defended against, the enemy must roll for each skull... however if they defend against a skull you must only subtract 40 damage. (so you still do damage over multiple charges even if they block all the skulls)

-The giant flaming skull cannot be defended against, it is an auto-hit.

-May use this out of battle to knock down walls or doors.

-As per my lv 20 upgrade I can now swap the fire damage of my shot with any other element I choose. Lightning, Ice, Shadow etc... Also it now takes my foes a 19+ to break my concentration.

Ok boss I think that's all. I'll try to keep this as updated as possible, not to mention the record i'm keeping on my comp. ;)

LeGeNdArYbAnJoEgGs
16th June 2005, 12:41 AM
aiight.

RHunter: looks good, but heres some logical stipulation on focus: you will roll when you wish to cast it. if you win the roll, you will cast it after the baddie's attack and it will be a sure hit. If you lose, you only roll at +10 for the next attack as taking a hit the last turn in the middle of focus can disturb you slightly. Still +10 is not an advantage to be ignored.

As for moving people a number of spaces, i dont have the map defined in spaces so small. Lets just say a good 15 foot knockback, so it takes them out of melee range and they have to use a turn getting back to you to hit you.(unless they have a ranged attack.)

Banjzooie
16th June 2005, 01:31 AM
Name: Banjzooie

Age: 20 (not my real age, I'm 15 but my character's 20)

Height: 5,8

Weight: 130

Backstory: In the time when Mecha Grunty reigned supreme, Klungo decided to make sure Banjo wouldn't get Kazooie back by creating a clone to lure him away and then kill him. However, the feather that served as the DNA sample of Kazooie's also had some of Banjo's fur on it, causing the cloning to go horribly wrong, creating the bear/bird hybrid known as Banjzooie. Also has a small DNA sample of ASKTRE's, allowing him to make fake copies of things. Anyways, after finding out he was a freakish clone he drove Grunty and Klungo from the lair and holed himself up in a powerfully locked door in the room that would later become the beauty machine chamber. Finally came out twenty years later when BK, B98, P.o.t.O and several others came searching for the SNS eggs, and joined them. During that time he obtained the Master Sword (same one from Hyrule Lore) in his trial. After the Big Whoop was found, he took residence on the Pikmin planet, where he could live in peace and quiet. The elders have now brought him into their realm, and he only wants to get back to the Pikmin planet. Has a strong friendship with R Hunter (or Zero, as he is in this RPG) and would not backstab him for anything.

Hero Type:
3. Abilities Hero (Low Damage, Low HP, High Speed, High Powers)

Starting HP: 35

Damage: 50

Speed: 30

Powers: 3 abilities and 1 super ability.

Abilities: Small electric shock-gives monsters a small, unavoidable jolt
X-ray egg-if it hits (diceroll to determine), allows him to see all the stats, strenghs, and weaknesses of his enemies.
Grenade egg-Powerful, but only if it hits. If the diceroll is from 17-20 it hits, anything below that down to 6 it misses, 1-5 it blows up in his face, dealing 10 damage.

Super ability: Stink bomb egg-Only for emergencies. It's a sure fire hit, halving the speed and damage of enemies because of distraction from the stench. Also does 10 damage. However, he has to do a diceroll, and if it's from 5-20 he himself is affected by the effects mentioned above, from 1-4 he isn't affected. Has to wait ten turns to use the move again.

Weapon: The Master Sword. Is particularly effective against evil, but otherwise like a normal sword, only for short range combat.

LeGeNdArYbAnJoEgGs
16th June 2005, 11:04 PM
ok, most of it looks good banjozooie. I will remind you, it is impossible for both you and Rhunter to win, so you'll have to deal with that later on even if he is your friend. As for your abilities.

-the small jolt from electric egg will give the enemy -5 on the next attack roll.
-you will already know the abilities as you are writing the battle. I would suggest that perhaps when x-ray egg hits a wall, the wall becomes see through. For battle application, it could cause the enemies speed to be halved as they cant see thier arms or legs to move them. your call on this, but i am just saying as it is, it isn't very useful.
-whats the damage on that grenade egg if it hits?

everything else is cool

Banjzooie
16th June 2005, 11:26 PM
Okay, the electric egg and x-ray egg suggestions I like, we'll go with those.

For the grenade egg, 10 damage to enemies. Although, how much HP are the starting monsters generally going to have? Should I make the damage of the grenade egg lower to compensate for that, or is it good as is? If me and R Hunter both get to the treasure at the same time I'll probably let him have it, like I said I wouldn't backstab him for anything. The elders probably won't like that, but it doesn't matter to me.

Banjo's Banjo
17th June 2005, 12:20 AM
Name: Shadow
Age: Unknown
Sex: Male
Height/Weight: Unknown
Backstory: A ninja with a fated past. Little is known about his true origins, though some believe that he was once a thief by the name of Clyde. History shows that he was part of a band of heroes that defeated the insane Kefka, who had, at the time, absorbed the power of those who created the espers, powerful spirits that are known elsewhere as summons/elodions/GFs/etc. After Kefka was defeated, Shadow abandoned the group in order to turn his life around, but found himself trapped on the collapsing tower of twisted metal that Kefka had created. Anyways, in an odd twist of fate, the elders scooped Shadow up at the last moment, depositing him inside their fiendish game...

Sneaky hero. (High Damage, Low HP, Low Speed, High power)

Starting HP: 35

Damage: 100

Speed: 10

Powers:
Ability 1: Shuriken (Throws a set of 4 shurikens. Can be used as long range weapons if needed. Deals a high amount of damage, but Shadow can only carry 20 at a time.)
Ability 2: Blinding Powder (Throws a container that creates a dust cloud on contact. Allows Shadow a 1/2 chance of fleeing from battle.)
Super Ability: Counterattack (Whenever Shadow is attacked, he can randomly counterattack the enemy. (1 in 4 chance. As level increases, the odds go up as well.)
"stealth" movement.(can sneak past enemies and gain an extra attack if he wins the first attack roll)

Weapon: Kodachi (Melee weapon. Short sword basically.)

LeGeNdArYbAnJoEgGs
17th June 2005, 12:56 AM
Banjozooie - You can have more than 10 damage on your grenade egg. I'll say for starters that it does 10 damage more than your base damage amount... but it is a ranged weapon only, thats the catch. You must either use it upon first seeing the enemy or use a turn to run out of blast range and fire it.

Banjo's Banjo -

I need a damage on the shriuken, the powder is ok (roll 11 or greater to escape), counterattack - since you already have a chance to attack back for each time they attack, if you use the ability and succeed you immidiately get 2 attacks that turn. 1 in 4 odds means you need to roll 16 or better to win. I see a rather devilish first attack move with your abilities, but i'll let you figure it out once gameplay starts.

R Hunter
17th June 2005, 02:00 AM
Now things get interesting. I'm curious to see how the elders will screw us over.:D
And BZ don't worry about me though we are friends we both want to leave. Although I won't trick you i'm going for the item and expect you to do the same. I want the best battle from everyone that's competeing, and intend to give it my all too. :D Win or lose i'll have fun doing it.
EnEnDaR about traps we're talking anything we can come up with right? No limits?
EDIT: Whoa hold up "Shadow" the ninja from FF fame!? Aw crap. :eek: Nice choice BB.

Banjo's Banjo
17th June 2005, 02:13 AM
Shuriken: Uhh....I didn't think that far ahead. ;) However the more I think about it, it will probably something along the lines of 30 fixed damage per shuriken + 2 extra damage per shuriken per level Shadow is. So at level one a single shuriken deals 32. Lvl 2, 34. Lvl3, 36. and so on. That way they still are somewhat useful after the lower levels.

Edit: Yup, it's that Shadow :D. I figured he'd be cool for this kind of thing. Treasure, theives, etc.

LeGeNdArYbAnJoEgGs
17th June 2005, 09:45 PM
well, we have a little more than a week till i start it up.

for elders screwing you.. yeah they are very very inventive.

Public Announcement: going to Kings Bay, Georgia. May not have internet access, I do not know if I will. Worst case scenerio is that I will return on the 25th, answer all your questions, and kick this thing off.

traps- for traps, you can be as inventive as you want... heres what I'll do for traps.

--------------------------
Rules addition:

Traps supplement:

Three types of traps:

Basic trapping - every player has the ability to make traps that entangle other players. You will roll and that roll is how strong the trap is. If the other player beats it, it is destroyed. If they lose, they are entangled. Once you have a player entangled, you have a +3 to all stealing rolls you may choose to interrogate them and roll evenly for that. Be advised that to take advantage of this trap, you will have to be somewhere logically nearby. (if you set and run miles away into the woods, the player will have freed themselves by the time you would return). Trapped players are held for one of the trappers posts unless the trapper is too far away

Advanced Trapping - If you use an ability point to become skilled at trapping, your traps will grant you +5 to looting the trapped player and +2 to interrogations. Also, winning a trap roll will allow you to disarm the trap and possibly gain valueable materials from it. Same rules as above apply elsewhere.

GM Trap - Sometimes the elders will generate a trap in the world (you get it from looting a monster.) These traps vary in quality and they are the only traps that do real hit point damages. player traps can only stun and such or do superficial damage. The traps from the elders will have stats defined for you and you will only have to roll to make sure you set it up right and dont cut your own arm off or something in the process.
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R Hunter
21st June 2005, 06:41 AM
4 days to go....by the way RBK you didn't list your ability. besides quickdraw you have one more.
EDIT: Ok so here's everyone that's signed up so far...
Me.
BZ
BB
RBK
Such a small number... :(

RareBK
21st June 2005, 09:49 PM
Quickdraw.... I know Morphball :) ( Makes you roll up in ball and makes ypur defence better) I suck :(

R Hunter
21st June 2005, 09:53 PM
Actually that sounds clever. (except the name but it's only a game ;)) However if your roll loses how about +10 to normal defense? If it wins...Meh let the GM decide that one. And seriously we need more people.

RareBK
21st June 2005, 10:05 PM
Yah guess where the name is from

R Hunter
21st June 2005, 10:07 PM
Yep I know. *plays on GBA*

RareBK
21st June 2005, 10:17 PM
* Turns on Metroid Zero Mission* * Looks around* R " What are you playing....."

RBK" Nothing " * Switches to Banjo Pilot*

LeGeNdArYbAnJoEgGs
22nd June 2005, 12:16 AM
ok. i cant believe i didn't notice that. lol

well, heres what i'll give him. -- if you use this ability and succeed (1 in 4 chance, so 16 or better.) you perform the ability and take only 1/4 damage for that round. if you do not succeed, you partially morphball and get 5 damage less than normal for that round. I put these limits on it because it is only a basic ability on a quick hero, not a super ability or anything.

RareBK
24th June 2005, 03:48 PM
Umm whats happening to this?

R Hunter
24th June 2005, 04:02 PM
It starts tomorrow. I can't wait. :D

RareBK
24th June 2005, 07:38 PM
Tomorrow awesome!

actionwebgamer
24th June 2005, 07:45 PM
I'd join but it sounds too confusing. So I'll just watch.

RareBK
25th June 2005, 02:32 PM
Today! Yay!

LeGeNdArYbAnJoEgGs
25th June 2005, 07:21 PM
*A group of shapeless entities stand in a room around a very large timeless plasma-screen monitor.*

"Let their time commence. Begin the game." one of them ordered.

-----------------------------

*All characters awake in individual craters in a small area. To the south and west of you about 500 meters away there is a sharp blue wall going all the way up into the heavens... the edge of the game. Wrapping around this corner to the north and east is a 50 foot high rocky wall. The wall is tilted at about 80 degress, so it would be very hard to climb. Directly east of the start is a long stairway carved into the rock that leads upwards. Upon the stairway there are several figures, the first of which looks filled with false confidence.*

Monster one:

Inept gaurd
Health: 100
Damage: 20 (vorpal blade is weapon)
Speed: 50
Abilities: Pansy quake - Can burst into gibbering tears at your presence and cause you to spend a turn laughing at him. Critical roll on this ability for him (19 or 20) will cause you to hurt yourself from laughing for 10 damage.

---------------------------
Note: monsters have a re-appearance rate of whenever you need them as long as they are not occupied, however you cannot re-fight the same monster and level from it. In other words, if Rhunter ganks this guy, and Rarebk wants to kill him... wait for Rhunter to move on and you can fight your own version of the Inept gaurd. (some monsters are unique and do not return.. i will list them as unique if they are)

RareBK
25th June 2005, 07:24 PM
Umm how do you use the dice program? I don't know which to select and how many rolls!

R Hunter
25th June 2005, 09:06 PM
RBK use the 20-sided die or H. As for how to roll I just have the program roll two die at once mine being the top and my opponet being the bottom. Hope that helps.
--------------------------------------------
*A figure slowly comes to and looks around*

Zero: Uh..my head. Hmm...*sees the blue wall and the rock wall* Right looks like i'm not going anywhere...*looks at staircase and sees the inept guard* And he doesn't look friendly at all. *looks down and sees a cresent blade around his waist* Well at least you came with me buddy, now let's go introduce ourselves to that guy up there...

Zero walks east and heads up the stairs confronting the inept guard.

Zero: (readying his blade) Mind telling me where I am?

Guard: (readying his vorpal blade)....

Zero: Ok then let's do this.
(Zero rolls a 5, :()
(Guard rolls a 12)

*Zero misses with his slash but the guard does not, hitting Zero on his right arm. Zero steps back holding his arm which is now bleeding slightly. HP:15/35*

Zero: Man my aim is lousy. right let me concentrate...

*Zero decides to focus on his target*
(Focus rolls a 18)
(Guard rolls a 17)

Zero: (with eyes closed) Dodge this.

*The guard lunges with another slash but Zero sidesteps the attack and hits the guard dead on the back, knocking him hard to the ground. HP: 50/100*

*Guard decides to use Pansy Quake.*
(Zero rolls a 9)
(P.Quake rolls a 12)

*The guard begins crying and qivering. Zero completely taken aback by this begins laughing uncontrolablly*

Zero: Ha ha ha ha!

Guard: (with an evil glint in his eye) Heh.
(Zero misses this turn :mad: )
(Guard attacks unchallenged)

*The guard attacks while Zero is distracted and nails him right in the chest. HP:0/35 Zero having lost all strength falls to the ground as the world grows black.*

Zero: (weakly) Shoot...
*Zero falls into the darkness...Meanwhile...*

"Disapointing. The game just begins and already we have our first death."
"Indeed this one may not be worthy sport for this..."
"I chose this one for his cunning when under pressure, he will suprise the rest of you soon."
"Very well, he will be revived but he will be immoblie for a time"

*Zero reappears in the crater where he first awoke but appears to still be sleeping to those around him.*
------------------------------------
Crap. My first post and I die. Meh i'll get him next time...

Banjzooie
25th June 2005, 09:30 PM
Uh... I downloaded the dice-roll program... Selected 20-sided dice, asked to rolll two times, but then comes the part I don't understand. It asks "Bonus to Diceroll?"... What should I put there? And, since R lost against the Inept Guard (sorry about that) does that mean someone else can challenge it? Sorry, I'm still kinda trying to grasp this stuff.
------------
EDIT: I also realised that the way my Super Ability (Stink Bomb Egg) was, it wasn't quite that useful. Here's the description the way it was before:

Super ability: Stink bomb egg-Only for emergencies. It's a sure fire hit, halving the speed and attack of enemies because of distraction from the stench. Also does 10 damage more than base amount. However, he has to do a diceroll, and if it's from 5-20 he himself is affected by the effects mentioned above, with 10 damage to himself. From 1-4 he isn't affected. Has to wait ten turns to use the move again.

Hmm... Do you think that it should do more damage than 10 more than the base, since it's a super ability? Maybe it should halve it like it does the speed and attack? What do you think EnEnDaR?

R Hunter
25th June 2005, 10:22 PM
type 0 or n there BZ.

Banjzooie
26th June 2005, 12:22 AM
Thanks R. Now I just need EnEnDar to answer the question about my super ability and I'll be ready to go.

LeGeNdArYbAnJoEgGs
26th June 2005, 03:15 AM
BZ: 10 damage added. cool.

Rhunter: you are level 1, so dying does not result in level loss


Note on battle:

there is more rolling then you were using rhunter... this may have been why you lost.

For YOUR attack, both you and the enemy roll dice. if you're higher you hit, otherwise he blocks. THEN for his attack you both roll in the same fashion. The pansyquake simply deprives you of the defensive roll for that turn.

Same for abilities... always 2 rolls, your roll and the roll of your opponent to stop you. or vice versa

Gotta think of it like offense and defense, you're always rolling both for each attack.

R Hunter
26th June 2005, 04:01 AM
$&%($($@(!!!!!! *breathes deeply* Right then I'll give it a shot tomorrow when I can move again.

Banjzooie
26th June 2005, 04:32 AM
Arrrgghh... I clicked on a link in the middle of typing a battle and it didn't launch a new window, so it took me to the topic page and I lost the battle info I was typing. SHOOT!!! I have to start my battle all over again! And I swear I didn't do it on purpose because I was winning! :mad:
-------------------
Suddenly, a freakish bear/bird hybrid appears in the playfield...

BZ: What the?! One moment I was playing Banjo-Tooie in my house on the Pikmin planet, and now I'm... Here in this strange place. *the Elders inform him of the game and the treasure telepathically* Ah. I'd better get that treasure!

BZ sees the monsters standing on the hill, and notices the Inept guard. He walks up the steps and challenges it.

BZ: I'm ready for this. *sees the remains of Zero's body just before it vanishes* You killed Zero?! Oh, now you're gonna pay! *unsheathes the Master Sword*

The Guard draws his Vorpal Blade.

BZ: I'm up first.

BZ rolls a 13.
Guard rolls a 12.

BZ slashes the Guard with the Master Sword, and his HP drops to 50/100. The guard raises his Vorpal Blade...

BZ rolls a 17.
Guard rolls a 14.

The Guard tries to slash BZ with his Vorpal Blade, but BZ blocks it with his
Master Sword. BZ raises the Master Sword...

BZ rolls a 9.
Guard rolls a 7.

BZ slashes the Guard in half, HP 0/100.

BZ: Well that was easy...

"This one is strong..."
"Yet painful to look at, the freak."
"He accidentally lost all his original battle info and had to start over... Should we crap down his neck for that?"
"Maybe, maybe not. He was winning the original battle too... But admittedly that battle was a lot more interesting. Maybe we should..."
--------------------
I really didn't want to lose my battle info... Are the elders going to crap down my neck now? I swear I didn't do it on purpose. I promise it won't happen again. But man this is fun, give me something else to fight!

RareBK
26th June 2005, 01:17 PM
Can we get some armour? And do we just activat abilities wenever we want?
--------------------------------------------------------------------------
Suddenly a teen falls out of the sky.

Rare looks and sees the walls.

"Woa what was I smokin?"

Rare sees a Bird-Bear walking away.

A guard comes up .

"Hey you!"

Rare unsheaths his kantana, "lets rock!"


the guard draws his blade too

Inept gaurd
Health: 100
Damage: 20 (vorpal blade is weapon)
Speed: 50
Abilities: Pansy quake - Can burst into gibbering tears at your presence and cause you to spend a turn laughing at him. Critical roll on this ability for him (19 or 20) will cause you to hurt yourself from laughing for 10 damage.


Rare 9

Guard 7


Guard 18

Rare 19


Rare 8

Guard 12 (Block)


Guard 13

Rare 12 (-20 health) Now 50 health

Rare 10

Guard 4

Guard Dies.

LEVEL UP

Minor ability: Charge slash: +20 damage while roll is above 15.

"SWEET!"

The Elders...

"Well, he just blew through him!"
--------------------------------------------------------------------------
More Monsters please.

R Hunter
26th June 2005, 07:34 PM
Right.
------------------------
*Zero comes to and stands up wearily*

Zero: Well that was...*looks around* ok either I didn't really die or the grim reaper has a lousy sense of humor...

*The elders then speak telepathicly and tell Zero of the game and it's rules.*

Zero: Goody. I'm the entertainment of some guys who've got nothing better to do. *sighs* Well seeing as I ain't leaving anytime soon...

Zero walks east up the stairs and confronts another inept guard.

Zero: Right this time'll be different.

(Zero rolls a 17)
(Guard rolls a 2)

Zero: Haa!

*Zero's slash connects with the guard. HP:50/100*

(Zero rolls a 7)
Guard rolls a 20 O_o; )

*The guard hits Zero right in the gut knocking the wind from him HP:15/35*

Zero:... Nice shot.

(Zero rolls a 15)
(Guard rolls a 1)

Zero: Bye-bye!

*Zero leaps into the air and slashes the guard with a mighty blow. HP:0/100* The guard vanishes in a puff of smoke*

Zero: Yeah!

*Hmm he did better this time*
*Once he learned of the game and it's rules he moved very quickly*
*I told you, once he sets his mind to something he completes it.*
*He hasn't won yet...*

Zero: Hmm i'd better find some shelter...don't know what night will bring. And I don't trust those "Elder" guys either. I'd better stay on my toes...

*Zero walks northwest for what seems like a few moments when he comes upon a small castle. about the size of a small house.*

Zero: Hmm there's noises coming from inside. *readies blade* nowhere's safe here...
------------------------------------------------
I think we should each find shelter. Then at least we'll have somewhere to rest after a battle. And EnEnDaR i'm going to need a monster please.

LeGeNdArYbAnJoEgGs
26th June 2005, 08:19 PM
OOC: ummh ok. i am defining the map. i have a map right here actually that i might post once i get around to scanning it so... no castle.

Rhunter: you level up

RareBK: I need more story than that. The elders are not entertained by seeing a bunch of numbers. As for level up, i am gonna you must pick either above 17 for that +20 or only +15 you are still at a low level.

BZ: good, level up.

Everyone: I do not need to see all the numbers. This game is dice based, but i trust you to take your lost rolls like adults and take the damage. Since I don't need to see the numbers, all you must post are HP amounts. Of course if you are setting a trap or stealing at which point I or another player would NEED to know the numbers.. yeah they will be posted.

Also, only I speak for the elders... they are not too talkative over each event. I call the shots on the map and what stuff you run into.

As for healing after battle, you level up after each battle and leveling up resets HP to max... so there you go. Having to heal will only come into play for stuff like environmental damage or traps that hurt.

World Events:

As the inept gaurd falls before several of you, you can see further up the stairway. Guarding the top is a burly looking gaurd.

The Bouncer
Level 2
HP: 250
Damage: 5 in hand to hand combat, 10 at long range.
Speed: 10
Abilities: Mean stare - -3 from attack roll your next turn.
Bounce - throws you out of melee range so he can use his stronger attack.

Note: rolling less than a 5 against his bounce will make you fall down the stairs and take 10 more damage when he throws you.


All you can see is the starting zone and the way up the stairs still. As for armor... maybe later.

Banjzooie
26th June 2005, 09:31 PM
I forget, how much do the stats increase each level?

Banjo's Banjo
26th June 2005, 09:41 PM
A figure dressed in black garb lies motionless on the ground. Slowly he shudders and gets up.

Shadow: Ugh...what happened? I was on Kefka's Tower and...

(An elder explains the situation to the newly awakened Shadow.)

Shadow: Fine. Let's finish this so I get back to my...life...my new life.

Shadow begins walking walking up the same stairs Zero/R_hunter had climbed up moments before and sees a dead guard.

S: Hmm. Lacerations on the body..and he's in two pieces. So one of my opponents has a sword.

A shadow is cast across the wall as another guard comes down the stairs, looking for the missing one.

S: Company.

Shadow descends to the bottom of the stairs and waits in ambush. The guard, now shocked by the death of his ally, rushes down the stairs looking for the culprit.

Roll 1: Stealth movement:
Shadow: 1 (OW.)
Guard: 8 (Both really low rolls...)

S: Well that didn't work as planned.

Roll 2: Guard attack
Shadow: 3
Guard: 16

The Guard raises his vorpal blade and strikes Shadow with it. Shadow recoils backward. (15/35)

Roll 3: counterattack
roll: 17 (Finally something good...)

Shadow, although hurt, strikes back at the guard dealing a full 100 dmg. The guard crumples over. (0/100)

Shadow: Great game you have here Elders. You're no better than Kefka, seeking wanton destruction. I'll see you at the end, where I'll deal with you all myself.

Shadow ascends the stairs, patching up his wound, looking for the next challenge.

Elder1?: He can't even comprehend what he's up against.
Elder2?: No, not at all.
Elder3?: We should observe him carefully however. To destroy a guard in a single hit was not accomplished by the others.
Elder1?: He nearly fell to the guard though. He is strong, but he is weak at the same time. He will fall eventually just like all the others.
Elder2?: Indeed. Who wants pop-corn?

LeGeNdArYbAnJoEgGs
26th June 2005, 09:57 PM
BZ: As above... i dont need to see your roll numbers, i trust you will write the post in accordance with them. and only I can speak for the elders. they do more watching than talking.
as for stat leveling up, its in the first post.

R Hunter
26th June 2005, 10:37 PM
Right. We all have to watch out for BB. Although depending on my mood I could very well be devious. :mazza And seeing as i'm still on the stairs allow me to clean up the filth. Before that here's what our GM posted about leveling.
Originally Posted By EnEnDaR
Level up:

Simple.. when you kill a monster, you gain a level. Yes, levels will get spamiliciously high. If you join the RPG late and are like.. level 1 when everyone else is 50, you start 5 levels behind the group average.

When you level you can choose 1 of 4 things to increase.

HP: add 20 hp

Damage: add 10 damage (you can choose to change your weapon in doing this.)

Speed: +1 to speed

Abilities: gain 1 minor ability. Once you are above level 5, you can sacrifice 5 minor abilities to gain a super ability.

NOTE: yes, the way this is set up you can start with a strong hero and end up turning them into a quick hero or something else, but it is your choice. If I object to the strength of your new ability at a level up, you must re-pick.
I choose to increase my HP.
----------------------------------------
Zero sees Banjzooie, RBK and Shadow on the stairs...

Zero: BZ's here? Man what've we all been dragged into? (can't speak for you guys) Anyway...*looks at Bouncer* Another victim.

*Zero rolls for his Cresent Throw (where I can throw my blade at a nearby foe.)*

Zero: Ok try this!

*Zero tosses his blade at the bouncer with a swift swing. It speeds toward him and hits him dead on his left arm. HP:200/250

(Bouncer rolls for Mean stare)

*The Bouncer uses his Mean stare and weakens Zero's fighting arm.*

Zero: !?
(Dang. I didn't need that -3 cause my roll was crap anyway :()

(Zero rolls for an attack)

*Zero leaps into the air and swings toward the bouncer. he however catches the blade with his hands and prepares a counterattack*

(Bouncer rolls for attack)

*Bringing Zero down the the ground the bouncer siwngs a right hook towards him but Zero sidesteps the attack.*

Zero: Hmm...let's test your senses...

(Zero rolls for Illusion)

*Zero turns invisible as the bouncer looks around in disbelief. However this does have a price...HP:45/55*

Zero: Ok Mr. Guy dodge this one!

Zero rolls for attack)

*Zero runs full speed at the bouncer and strikes him right in the gut. HP: 150/250*

(Bouncer rolls for attack)

*The bouncer takes a step back and listens as Zero takes a few steps back. hearing them allows him to hit zero with a haymaker causing him to lose focus and become visible again. HP:40/55*

Zero:...

(Bouncer rolls for Bounce)

*The bouncer picks Zero up and tosses him to the ground hard. HP:30/55*

Zero: Dang.

(Zero rolls for attack.)

*Lifting himself up Zero runs at the bouncer again and slashes him across the face. HP:100/250*

(Bouncer rolls for attack)

*The bouncer backs up and then rushes Zero hitting with an uppercut so forceful his feet leave the ground. Zero lands on his feet but his chin is killing him. HP:25/55*

Zero: He's been working out.

(Zero rolls for attack)

*Leaping up Zero takes arm at the bouncer's right arm and nails a hit. HP:50/250*

(Bouncer rolls for Bounce)

*The bouncer tries to grab Zero but he manages to silp out of his grasp.*

(Zero rolls for attack)

*Trying to finish him of Zero slashes at the bouncer but once again his attack is caught.*

(Bouncer rolls for attack)
*Me 4 him 20. Thought i'd post that one. O_o;*

*Winding up the bouncer delivers a left hook at Zero's head striking dead-on. HP:20/55*

(Zero rolls for attack)

*Once again Zero strikes, and once again it is caught*

(Bouncer rolls for Mean stare)
*Uh what happens in the event of a tie? Roll again? Cause that's what i'm going to do.*

*The Bouncer gives another Mean stare which once again weakens Zero's fighting arm.*

(Zero rolls for attack)
*I'd have him if Mean stare wouldn't have kicked in.:mad:*

*Once again Zero's attack is blocked.

(Bouncer rolls for attack)

*Another left hook nails Zero on the chin. HP:15/55*

Zero: I'm beat. I can't keep this up for much longer.

(Zero rolls for attack)

Zero: Get outta my way!

*Zero slashes the bouncer across the chest splitting him in two and ending the fight. HP:0/250*

Zero: Whew. That was rough.
-------------------------------------
Uh this time I add 1 minor ability. Psy blast: Shoots a small burst of mental energy at the foe. Damage is 1/2 of normal attack, if roll fails Zero gets a severe headache causing a one turn loss.

Banjzooie
26th June 2005, 11:41 PM
I'll upgrade my HP.
-----------------
BZ walks up the stairs and sees the beaten Bouncer.

BZ: Dang, Zero's giving some pretty good competition...

Another Bouncer appears on the stairs, but before it can get close BZ uses a Grenade Egg. Unfortunately it blows up in his face, dealing 10 damage to himself. HP 45/55. The Bouncer laughs and runs down the stairs, and puts up his fists. Since BZ did a preemptive strike, the Bouncer gets the first move. He swings a fist at BZ, but he catches it in his own. BZ draws the Master Sword, and slashes some of the Bouncer's skin off. HP 200/250. The Bouncer swings again, but is blocked once again. BZ quickly swings the sword and the Bouncer tries to catch it, but isn't fast enough. HP 150/250. The Bouncer glares at BZ, who, startled, loses 3 on his next attack roll. BZ tries to slash the Bouncer again, but misses horrifically. That Mean Stare wasn't even needed. The Bouncer tries to grab BZ, but he quickly escapes from its grasp. BZ then counterattacks, but the Bouncer catches the blade in his hand. He delivers a blow to the chin before BZ can react. HP 40/55.


BZ: I've gotta end this string of bad luck... Electric egg!

BZ shoots an electric egg, and at the speed it travels it is unavoidable, giving the Bouncer a jolt that paralyses him. Attack -5. He tries to attack BZ, but moves so slow from the electric egg's paralyasis that BZ easily blocks him. BZ gives the Bouncer a nasty slash. HP 100/250. The electric shock wears off and the Bouncer socks BZ on the lip. HP 35/55.

BZ:...Ow...

BZ's next slash misses becauses of the distraction from the pain on his lip. The Bouncer tries again to throw BZ out, and al most succeeds. BZ just barely escapes his grip, and immediately slashes the Bouncer. HP 50/250. The Bouncer's next punch is blocked, but so is BZ's next slash. The Bouncer once again grabs BZ and this time manages to throw him out of melee range. He uses his long range attack and BZ's HP drops to 25/55. BZ, dazed, misses when he tries to slice the Bouncer in two, but the Bouncer shows no signs of fatique and gives BZ a hard one on the cheek, HP 20/55. BZ manages to hold his ground and slices the Bouncer in two, HP 0/250. He then drops to the ground as he catches his breath.

BZ: *breathing hard* Zero... Friend or not... I'm going to give you some good competition!

BZ levels up and adds another 20 to his HP, now 75.
------------
That battle was a lot harder, but man it was fun!

R Hunter
27th June 2005, 01:01 AM
Yeah when we win we work for it! And how our fight goes depends on lady luck. Look at me, most of my attacks were blocked. :/

Banjo's Banjo
27th June 2005, 02:16 AM
So anyways, two questions:

1)I leveled up, right LBE? (if so, then I'll definitely be adding +20hp. Our friendly neighborhood ninja needs it badly.)
2)Was there ever a Treasurequest1 at all? I can only assume that it happened elsewhere or the last version was a flop at one of the earlier RWP forums.

LeGeNdArYbAnJoEgGs
27th June 2005, 05:30 AM
Rhunter and BZ: good. good *pulls magical published treasurequest GM manual out of ass and opens to page 43* Textbook battles. You're both level 3 now. remember to keep track.

BB: you get your hp and such i think you're still level 2. keep track.

World event: The bouncer had a spiked net-trap on him designed to do 15 damage, however is is unused since he was so stupid. Anyone who has fought he bouncer so far will have to roll in competition for it. (as in roll against eachother)

Behind the bouncer is the top of the stairs. Once more, the edge of the world extends in a straight line to the south and west on this new level you have reached. There is a very very vast grassland with an enormous castle to the northeast and an equally gigantic forest due east. Close to the game wall to the far northwest there is a lake. You cannot see much more about the land itself as the grass is tall. Seeing much else will require a 17 or higher on a far seeing roll in a non battle post max 2 tries in a post before your eyes start to hurt. (i'll post up what you see if you get it)


It will take a while to get anywhere so you dont get any challenges until you head off in a certain direction. (do something funny or work the storyline a bit. remember we are here to write, not just roll dice)

---------------------

As for treasurequest 1... there was a treasurequest on a different forum.. much more basic system and it was locked in a sci-fi universe. there was also Treasurequest TIG 2 which was kinda like a 1 1/2. it had many elements of this game but no dice.. that was hell.

on these forums... there was a "banjoquest" the first incarnation of the treasurequest series. It got pretty damn far and we had like runewords and superweapons and crap. It was almost a completely different game than this except for the stats on the monsters. I think bluebreegul was in that one or someone else who had a breegul character. It was on the bb before vbulletin i think.

R Hunter
27th June 2005, 07:23 AM
Ok BZ I roll a 13. Your move. And GM it was a bad idea to ask me to do something funny. Observe...:D
---------------------------
Zero: Well that was fun but we are enemies. See ya guys. May the best man win.

*Zero walks northeast toward the grassland and the castle. entering the grass it goes up to his neck.*

Zero: Although i'm sure someone else will be walking toward the place maybe I can hole up in a room.... and it's just great that this stupid grass is almost going up my nose. Yeah that's just wonderful...

*suddenly Zero hears a squish as he takes a step.*

Zero: Oh no.

*looks down*

Zero: (annoyed) Oh that's just freakin great. 5 minutes here and I step into monster crap. Of course. Why not?

*Continues to walk toward the castle but now he's dragging his left foot, trying to remove the...foreign object. Not even a 1/4 of a ways through the grass yet*

Zero: Life sucks and it just gets worse...

*continues to walk...*

Zero: (really annoyed) Hey elders! How's about giving me something to beat the crap ouf of you? I'm a +10 hero!

*and we're still walking...*

Zero:...Oh yeah being in a RPG is funnnnn. I'm never doin this again, screw Final Fantasy, Dragon Warrior and Chrono Trigger. From now on it's Madden all the way..

*1/2 way through*

Zero: I'd kill myself but it's not like i'm going anywhere...

*been at this for an hour now...when he said it was vast he wasn't kidding.*

Zero: (completely mad by this point) NEXT LIVING THING I SEE IS DEAD! DON'T CARE WHAT OR WHO!

*3/4's of the way*

Zero: (humming Darth Vader's theme, slightly insane by now) Da-da-da-da-dadum- da-dadum-da-da-da...

*still at it*

Zero: (crying) I can't deal with this anymore man. Game Over!
-----------------------------------------------
Will Zero ever leave the grass? Will he be sane enough to continue? Will that crap still be on his foot? Find out next time...

LeGeNdArYbAnJoEgGs
27th June 2005, 02:26 PM
*the elders are indeed entertained by the pain of zero and decide to remove the cause.. but not the symptom*

*The grasses around zero twists and bend then in a 50 yard circle around him they rip from the ground and slam together into a ball 10 feet infront of him. He can see the outer wall of the castle now at least as this patch is on the edge of the tall grass. The ball grows legs, arms, and other human-like features*

Monster:

Grass Golem
Level 3
Damage - 25 at long range, 40 if you close into melee range. (sharp blades of grass)
HP - 100
Speed: 20
Abilities: Entrapping Roots - No ability to leave the battle or avoid the battle. Eyegrit - decreases your accuracy by 5. max use is twice.

Note: This guy is fraggin enormous.

Banjzooie
27th June 2005, 03:47 PM
I roll a 3... Shoot.
--------------
BZ walks into the long grass and tries to keep up with Zero, but it's hard to see him because of the long grass. Then he trips and falls face forward into a huge puddle of mud. He gets up, mud on his face and all down his front.

BZ: Oh, yuck! *coughs out some mud he inhaled* Man, there's gotta be a pond around here or something...

BZ tries to stand up above the grass to see what's beyond it. The first time he nearly loses his balance from standing on his toes to long, but the second time he succeeds and sees a crystal clear lake to the northwest. His eyes begin hurting and he gets back down, but starts walking northwest towards the lake.

BZ: Man I can't wait to get this stuff off...

Half an hour later BZ is getting weary...

BZ: I'd ask "Are we there yet?", there's no one to ask, so...

One hour later...

BZ: I have to be getting closer now...

Two hours later...

BZ: I can't walk another step...

BZ falls over in exhaustion, but happens to fall right out of the grass, the lake in front of him. His exhaustion vanishes as he sees the lake.

BZ: Cannonball!!! *jumps in the lake and starts cleaning the mud off himself*

RareBK
27th June 2005, 04:24 PM
Sorry not going to post for a bit.. got strep throught

LeGeNdArYbAnJoEgGs
27th June 2005, 04:42 PM
*the elders chuckle once more at the misfortune*

*at the lake*

"Rowwwwwrrrr! how dare you clean yourself in my lake. You make my water muddy!"

*a gigantic water elemental rises from the surface of the pond*

Monster
Water Elemental
Level 3
HP: 150
Damage: 10
speed: 40
Abilities:
Water Shackle - monster will always try to use this if the opponent is not shackled. on a 1-5 no effect. 5-10 unable to attack him back for 1 turn, 10-15 unable to defend against his attacks for or attack back for 1 turn, 15-20 unable to attack or defend for 2 turns.

High Pressure jet - an attack that takes 1 turn to charge and next turn to use. He will usually only use it if he has you shackled for 2 turns. Deals 30 damage if it hits.

R Hunter
27th June 2005, 11:18 PM
When you said the elders would screw with us you weren't kidding.
------------------------
Zero: (looking up at the golem) Right. I'm tired, hungry, I have crap on my shoe and now I have you to deal with. Bring it Scarecrow!

(Golem rolls for grass blade.)

*The golem swings a massive grass sword at Zero who jumps up and lands on it.*

Zero: Nice try Weedboy.

(Zero rolls for Illusion)

*Zero tries to become invisible but the Golem shakes him off his sword, making him unable to concentrate.*

(Golem rolls for Eyegrit)

*The golem sprays out spores to try to blind Zero but he closes his eyes in time and waits until the wind blows them away.*

Zero: Nice try doofus. (to himself) I'm backing away, if I get hit with that sword I'm done.

*Zero backs out of melee range and prepares a Psy Blast*

Zero: (strained) Let's see if this new move works...
*for reference anyone that's seen how Piccolo gathers the energy for his SB. Cannon, will know how i'm doing this attack.*

(Zero rolls for P.Blast)

Zero: Enjoy!

*Zero fires a small blast of energy from his fingertips. The energy hits dead center on the golem's right knee, bringing him down. HP:75/100*

Golem: Raggh.

(Golem rolls for E.Roots)

*Suddenly roots shoot up from the ground and surround Zero and the golem, neither one is escaping thier fate.*

Zero: Wonderful. Right since I'm out of normal attack range i'm down to my Cresent Throw and the Psy Blast. I'll give the throw a try.

(Zero rolls for C.Throw)

*Zero tosses the blade but the golem, despite his lagre size dodges it with ease*

(Golem rolls for Eyegrit)
*me 14, him 20. nearly had him there...*

*The golem releases more spores and this time Zero is caught off guard. the spores cloud his eyes and make his vision blurry. ACC:-5*

Zero: (rubbing his eyes) Great...

*The Golem begins moving closer in order to bring Zero into melee range*

Zero: I have to try the C throw again.

(Zero rolls for C.Throw)

*Zero once again thows the blade but this time it gets a hit. However due to the spores his aim is off slightly. HP:50/100 (since my accuracy went down my attack was halved)*

*the golem is now within melee range and unsheathes his sword again*

(Golem rolls for attack)

*With his vision blurred Zero doesn't see the sword coming. It hits him with such force he is knocked into the roots hard, nearly KO'ing him. HP:15/55*

Zero: Ahh...

*Zero once again moves out of melee range and prepares another C.Throw.*

Zero: Please hit.

(Zero rolls for C.Throw)

*Sadly the throw is way off missing the golem completely.*

(Golem rolls for attack.)

*The golem pounds the ground making ripples flow across the ground but Zero jumps and evades them all*

(Zero rolls for C.Throw)

*This time the blade hits it's mark but once again the attack isn't where it can do max damage. HP:25/100*

*Golem rolls for attack*

*Once again the golem pounds the ground but Zero can't dodge in time, he is thrown against the ground hard. HP:0/55*

Zero:...I'll get you as soon as I return.

*Zero fades away and returns to his crater, sleeping for a turn*
-----------------------------------------------
T_T I had him. 2 questions.
1. Do I lose the ability I gained when hitting lvl 3?
2. Will he still be there if I feel like a rematch?

Banjzooie
27th June 2005, 11:31 PM
I knew that was gonna happen.
--------------
BZ looks up at the Water Elemental.

BZ: Woah, someone woke up on the wrong side of the bed.

Water Elemental: When I'm finished with you, you'll go into eternal sleep! (Or at least you would, but you respawn in this game, so...)

BZ draws the Master Sword, though he has some difficulty holding it and treading water at the same time. The Water Elemental, which until this point was a large blue spark of light, transforms into a giant squid, glowing blue and raising its tentacles menacingly. The Water Elemental grabs BZ in its tentacles and holds him there. It begins charging up a High Pressure jet. BZ tries to escape, but the grip of Water Shackle only tightens. The W. Elemental shoots the High Pressure Jet, catching BZ full in the face and nearly breaking his neck as the jet pulls him out of its grip, HP 45/75. The W. Elemental grabs BZ again and once again shoots him with a High Pressure Jet. HP 15/75. W. Elemental grabs BZ once again, but this time he manages to escape. W. Elemental's next attempt to grab BZ does not work.

BZ: Ha! Missed!

W. Elemental blocks BZ's sword slash. BZ is forced to escape another Water Shackle, and does not have to suffer the next. BZ shoots through the water and stabs the W. Elemental, HP 100/150. The next Water shackle misses, but so does BZ's sword slash. W. Elemental shackles BZ again, though he somehow wriggles free. This is repeated the next turn. Unfortunately, the next attempt succeeds, and BZ suffers another Hydro Jet, and dies, HP 0/75.

W. Elemental: *turns back into a blue spark of light* The fool...Muahahahahaha... *dives back down into the depths of the water*.

Back at the start, BZ wakes up, his level down to 2 and his HP down to 55. He sees another Inept Guard waiting.

BZ: Aw man...

BZ goes right up to the Guard to face him again. He slashes him right away, HP 50/100. The guard punchs BZ, HP 45/55 (half normal damage because BZ is a higher level). BZ does not hesitate to stab the Guard in the head, HP 0/100. As the Guard falls, BZ struggles to pull his sword out of the Guard, but its head is so thick that the sword gets stuck. The hilt ends up popping right off the blade.

BZ: ...Uh...Oh...

BZ's level gain back to 3 causes the blade to grow back, though the previous one remains in the Guard's head. He upgrades his HP 55 back to 75 and walks back up to challenge a second Bouncer, which is crying over its two fallen comrades laying beside it. BZ tries to slash it, but it blocks him. It gives him a punch in the nose, HP 72.5/75 (once again, only half normal damage because of higher level). BZ manages to give the Bouncer a swift cut, HP 200/250. It then gives him a Mean Stare, -3 from attack. Even without the help of Mean Stare BZ's next attack is blocked, but the Bouncer's is not. I throws him out of melee range, but BZ barely blocks the long range attack. Another slash to the monster, HP 150/250. Another sock on the nose for BZ, HP 70/75, but also another successful attack for BZ, HP 100/250. The Bouncer tosses BZ out of melee range again, but does not succeed in his long range attack as before. BZ's next attack misses, but the punch to BZ's eye does not. HP 67.5/75. Unable to see properly, he misses his next attack. The Bouncer punches him in the stomach, HP 65/75, causing BZ's next attack to miss as well. HP 62.5/75. The Bouncer grabs BZ, but he manages to escape somehow. Uh... What do you do if your roll ties? (BZ: 19, Bouncer: 19) I'll compensate for that... BZ slashes at the Bouncer, but instead of trying to block the Bouncer attacks at the same time BZ does, BZ's HP 60/75 and the Bouncer's 50/250. The Bouncer swiftly punches at BZ but he blocks it this time. BZ then stabs the Bouncer in the chest, HP 0/250. He falls to his knees again, tired from having to repeat two battles.

BZ (sweating): Phew! This is not easy!

BZ gets up somewhat unsteadily and walks northeast in the direction of the castle. He falls in the mud again, and thinks about going to the lake but reconsiders.

BZ: Ah... Better covered in mud then have to fight that thing again!

BZ continues walking in the direction of the castle... For his second fight with the Bouncer BZ grows to level 4 and adds ten to his damage, now 60.

LeGeNdArYbAnJoEgGs
28th June 2005, 02:13 AM
RHunter: Yes you lose the ability. The grass golem may have wandered off, but he'll be around for you to fight. also, i should have stated this explicitly.. but -5 to accuracy means -5 to attack roll.

BZ: wow. that elemental musta rolled hella high on his entanglement rolls. ummh. yeah you realize how fast you would level if i let you re-kill monsters for levels. here is how i am gonna handle it. You're only level 3 sadly. Also your water elemental is probably still somewhere in the pond. I'll let your battle stay the same this time since you found a hole in the rulebook.

World Rule Event:

Diminishing experience rule and feat of strength rule.

- If you are killing monsters that are lower level than you or higher level than you the level-up is a bit more complicated.

1-5 levels below - must kill 2 of them to level
6-10 levels - must kill 8
11-15 levels - must kill 16

the same way goes with higher level monsters but reversed

1-5 levels above you - you gain 2 levels for killing
6-10 - you gain 4
11-15 - you gain 8


Rule reminder - it takes a turn to close into melee range and a turn to run out of it. so your battle could have gone differently R hunter.

Rule Reminder 2 - you guys realize that you can use your block ability? You could have survived some of that stuff if you had blocked I believe. Remember.. speed subtracted from damage added to HP

World Event: the corpses of the fallen gaurds begin to fade away into skeletons. 2 more turns and they will dissappear. Night Begins to fall.

Elders :

"aww that was no fun... they didn't like fighting after running for a few hours."

"I like it.. that one fighter took the water like a bad monkey"

*others look at him*

"What?"

"oh nothing. jackass"

"I like how that one writes his attacks like in the game mega man."

"Isn't he from mega man?"

"I don't know."

"Well I'm gonna let them run faster back to their falling spots."

"whatever."

------------------------

World event: If you are returning to the spot you died, you can get there about 3X as fast as normal. Call it a death rage sprint or something.


-and dont worry these challenging monsters have good drops... heh.

R Hunter
28th June 2005, 04:17 AM
Then let's continue. And RBK I hope you get well soon bro. ;) We're all in this together. And it's about time I gave my blade a name...
-----------------------------------------
*Once again Zero wakes up in his crater.*

Zero: I was careless. Right let's make up for lost time.

*Zero sprints up the stairs and meets another inept guard.*

Zero: And i'm none too happy being beaten by a overgrown weed with anger issues.

(Zero rolls for C.Throw.)

*Zero sends his blade, Gaia's Wrath at the inept guard who dodges the attack*

(Guard rolls for attack)

*The guard rushes Zero who jumps out of the way*

Zero: Let's try again.

(Zero rolls for C.Throw)

*another toss, another miss*

(Guard rolls for attack)

*The guard swings at Zero who catches the sword with his right hand*

(Zero rolls for attack)

*Zero releases the sword and strikes as well but this time it's the guard who catches the attack*

(Guard rolls for P.Quake)

*the guard drops to the ground and begins crying but Zero's not paying attention to the display*

Zero: That won't work twice.

(Zero rolls for C.Throw)

*in such a close distance Zero doesn't miss this time and his attack hits the guard right in the head sending him flying. HP:50/100*

(Guard rolls for attack)

*the guard, picking himself up rushes Zero and hits him in the gut. HP:45/55

Zero: I'm tired, hungry, and angry. Good bye.

(Zero rolls for C.Throw)

*with a mighty swing Zero throws GW. it hits the guard in the upper chest dividing him in two. HP:0/100*

Zero: I didn't level...

(an elder explains the levling rules)

Zero: So I need to kill another lvl 1 monster to get back to where I was?

*at those words an inept guard runs out from some bushes and runs toward Zero.*

Zero: And there he is.

(Zero rolls for C.Throw)

*Zero htis the guard in the leg, slowing him down. HP:50/100*

(Guard rolls for attack)

*The guard though wounded rushes Zero and swings, but Zero sidesteps the attack*
(I'll use my speed this turn to dodge)

(Zero rolls for attack)

*Zero swings and misses as the guard dodges the blow, laughing*

(Guard rolls for attack)

*the guard swings but Zero manages to block the attack so it does only half of normal damage plus less since it was blocked. HP:40/55 (that right?)*

Zero: I have someone I need to re-meet. Goodbye.

(Zero rolls for C.Throw)

*with a mighty swing Gaia's Wrath cuts through the second guard laying him in a heap next to his ally. HP:0/100*

Zero: Hmm I feel my mind growing stronger. Psy Blast must have returned to me.
(which is what I restore)

*Zero looks up to the sky*

Zero: Really I could care less about you elders or your stupid game but seeing as i'm here i'll play for now. *gives a rude gesture* Here's my thanks for the excersise.

*Zero walks toward the castle, unknown to him is the fact that BZ's also headed there, and what the elders have planned for them all next...*
-----------------------------------------------
I re-read what you said about Focus and how I have to roll AFTER my foe rolls. Sorry about my first battle. I will re-type it if you want.

Banjzooie
28th June 2005, 05:16 AM
BZ walks along through the grass and the Grass Golem that Zero battled falls in front of him.

BZ: Looks like I've got work to do... *elder informs BZ of levelling rules* And I'm still at level 3... Man... But I don't exactly feel like getting to close to this thing, so I'll stay out of melee range... Let's try a grenade egg, come on don't fail me now!

BZ shoots a grenade egg but once again it just blows up in his face, HP 65/75. The monster does succeed in his attack, doing a ground pound. BZ wasn't expecting this and his HP drops down to 40/75.

BZ: Right, I'm gonna dodge his next attack. But first...

BZ really doesn't want to get close to this guy, so he risks another Grenade Egg. It misses... BZ decides to dodge, adding his 30 speed points to his HP, now 70/75. The grass golem uses a long range attack, taking BZ's HP down to 45/75. BZ decides he's got no choice but to risk a close range attack, he runs in and slashes the Grass Golem, HP 50/100. The Golem takes the oppurtunity to slash BZ with his sharp grass blades, HP 5/75. Without the energy to dodge again, BZ puts the last of his strength into one powerful slash that cuts the Grass Golem into shreds, HP 0/100.

BZ: *huff-puff* Man, that was tough... *huff-puff* Level up to level 4... *huff-puff* Add ten damage points... *passes out*

BZ lies motionless on the ground, unconsious for hours...

RareBK
28th June 2005, 07:39 PM
wow.. shortest strep ever....

Rare looks around...: well.. that hex was short...

Suddenly. the bouncer comes up!





The Bouncer
Level 2
HP: 250
Damage: 5 in hand to hand combat, 10 at long range.
Speed: 10
Abilities: Mean stare - -3 from attack roll your next turn.
Bounce - throws you out of melee range so he can use his stronger attack.


Rare trys to stab the bouncer
but is blocked by the massive man..

Rare: Oh come on!

The bouncer trys to pound Rare into the ground but Rare jumps onto him then over him.

Rare charges up his blade and slashes the bouncer and it flys into a wall.

The bouncer slams Rare into the ground !

Rare stabs the bouncer in the chest !

The bouncer uses bounce but misses his long ranged attack!

Rare: Whew....

Rare trys to slice into the bouncer's flesh but cant!

The bouncer puches rare in the chest!

Rare: OW!

Rare charges his blade and flips over the bouncer and stabs him in the back!

But the bouncer strikes back and bounces and hits rare for - 10!

Rare gets blocked by the bouncer's arm!

The bouncer trys to get rare in a head lock but cant get a grip on him.

Rare charges his blade one last time, and finishes the bouncer off!

Rare: Wow....

LEVEL UP!

Strength upgrade + 10

(Rare finds amythyst kantana)


Rare:.... Nice sword.. I wonder why the bouncer had it but never used it!

R Hunter
28th June 2005, 08:10 PM
Um GM I got a question. In the castle will there be secret rooms and such? If so that'd make laying traps quite fun. :D

LeGeNdArYbAnJoEgGs
28th June 2005, 09:15 PM
RHunter - no need to re-write anything. and yes.. theres lots of crap in the castle. LOTS.

BZ - good

RareBK - you mean + 10 damage not +10 strength.

World Event - Night time comes. The grass golem will not re-appear as he was a unique summon.

Location: The Castle - The Castle is a completely enormous building with many floors and a solid outer wall. Connected to the outer wall on the northeast side is a stone causeway which leads to a single tower that seems to go on forever upwards... even into the clouds. The main gate is on the northwest side but there may be other entrances

R Hunter
28th June 2005, 11:51 PM
*While walking Zero comes upon BZ, still resting on the ground*

Zero: This is no place to sleep...

*Picking BZ up and placing him over his shoulder Zero continues walking and after some time comes upon the castle. Specificly he's at the east wall.*

RareBK
29th June 2005, 12:07 AM
New monsters?
--------------------------------------------------------------------------

Rare walks into the castle.

Rare: wew.. I'm tired

Rare hits a block on the wall and fall into a room

Rare: Whos that guy?

Rare slumps up beside him

Rare: well, whats up?

Zero doesn't answer.
-------------------------------------------------------------------------

LeGeNdArYbAnJoEgGs
29th June 2005, 03:36 AM
edited several times.

here there was yelling

you do realize that you are depriving him of the ability to loot the grass golem?

R Hunter
29th June 2005, 03:42 AM
:( I'm sorry, ok i'll edit my post to say that I only reached the outer wall. Geez it's only been 3 days and i've already screwed up...:(

LeGeNdArYbAnJoEgGs
29th June 2005, 04:11 AM
RHunter - sorry for going off like that. you just took a lot of steps forward. don't worry you'll get freedom to explore the castle as soon as i can get my act together and draw a map.

World event - You see a grate over an opening in the wall. It appears to be a food-waste hole for the scullery and smells of rotten meat and vegtables. The grate is loosely secured.

(I'll give you this since i set you back a post)

Monster

Grate-slime demon
Level 3
HP: 150
Damage: 5
Speed: 10
Abilities: Bad stench - immobilizes you up to 4 turns (1-5 = 1, 6-10 = 2 and so on)
Digest - begins to eat your body. -10 to speed
Acid spit - blinds you for 2 turns and does 5 damage. -5 to your attack rolls.
Super Ability: posess - takes over your body for 1 turn causing you to do full damage to any other player in the area if the attack roll works. If no other players are present, it makes you hit yourself for half damage. Only hits on a 19 or 20 for hitting self.

-------------------

Elders:

"What just happened."

"I set him back to being at the wall."

"A glitch in the matrix."

*the others look at him again*

"Whaaaaaaat?"

"Oh nothing. *cough* jackass *cough*"

-----------

BZ: I'll still let you roll for loot on the grass golem. roll high and I'll see what I want to have him drop. And you are fully healed from leveling after the battle.

Banjzooie
29th June 2005, 04:59 AM
BZ is being carried over Zero's shoulder, where Zero stands at the East Wall.

BZ: *mumbling*

Zero: ?

BZ (talking in his sleep): So cool *snore*...

Zero: ???

BZ: Play *snore* all old games...

Zero: ?????

BZ: Wierd controller but its cool...

Zero: ???????

BZ: Man this Nintendo Revolution is the best system ever...

Zero: *comprehension dawns on face*

BZ's wings are stretched out in front of him; apparently he's holding the controller in his dream.

BZ: Oops, dropped it..

BZ bends down to pick up the non-existant controller and ends up falling off of Zero's shoulder, and hits the ground hard, his eyes snap wide open though unfocused.

BZ: *sno-rucckk* Whu-za-huh?!... Where did the Revolution controller go?

BZ gets up unsteadily, vision blurry.

BZ: Arrghh... It was just a dream wasn't it?! I should've known it was too good to be true... Who are you?

BZ stares at the blurry outline of a man. Straining to see properly, his vision slowly comes back into focus, revealing Zero standing in front of him.

BZ: Oh, its just you, Zero. Thanks for lending me a hand; if you hadn't I'd probably have been eaten back there by some wandering monster. Hang on, I've gotta go loot the remains of the Grass Golem. I'll come back to the east wall pretty quick, but you don't have to wait for me; in fact you could get a jump start on the castle while I'm gone.

BZ sets off at a run, and on his breegull legs reaches the area where he defeated the Grass Golem pretty quickly. All that's left of the Golem is a pile of shredded dead grass blades. BZ puts his wings in the pile and begins searching through it for loot...
---------
My roll for the Golem's loot is 13.

Edit: Yeah, I know I'm not supposed to speak for anyone else, but technically I didn't "speak for" Zero, 'cause all I did was make him wonder what I was saying and then understand it. Nothing wrong with that is there?

LeGeNdArYbAnJoEgGs
29th June 2005, 01:48 PM
BZ: yeah that speech is fine unless rhunter minds.

*searching through the body you find an item*

Partial Golem core.

Use: use on any plentiful substance (water, blood, earth, etc.) to create a golem that will follow you around until you enter battle and do 50 first attack damage to your target killing itself in the process when you decide to battle.

Banjzooie
29th June 2005, 02:42 PM
Heh, cool!
-------------
After finding the Golem core, BZ starts heading back to the east wall... He arrives to find Zero staring into the grate in the wall.

BZ: Wonder if there's a monster in there? Eh, I'll let him fight it, he could use a level-up.

BZ starts walking up and down the wall searching for a door into the castle...

R Hunter
29th June 2005, 03:59 PM
Right. And no I don't mind at all. And the dice will tell if I level or not. Ok let's see if I can make a good post this time :p
-------------------------------
Zero: Hmm. Can I fit in there? *looks* No it's much too small. Probably used for waste...

*suddenly a growling is heard coming from behind the grate*

Zero:?

*a blob plops out onto the ground and takes a somewhat human form. the hands are much larger and claw-like and the head is misshapen and has three glowing red eyes*

Zero:...I don't know if I should say "Cool" or "Gross". I take it you're not here to give me a tour?

(S.Demon rolls for A.Spit)

*The slime rears back as it's chest area begins growing, almost as if it's taking a deep breath.*

Zero: What the...

*The demon spits a foul acidic substance from it's body. Zero has no time to react and is hit in the eyes. The acid burns intensely. HP:50/55*

Zero: (clawing at his eyes trying to remove the acid) Ahhhh! My eyes!

*the slime gives off a gurgling that sounds identical to laughter*

Zero: It's go time now you giant booger.

(Zero rolls for attack)

*Zero tries a jumping slash but due to his eyes being unuseable he ends up hitting the castle.*

(S.Demon rolls for Posess)

*With lightning speed the demon liquifies and shoots down Zero's throat, taking control of his body in the process.*

Zero: No!!!

*unable to stop himself from doing it, Zero slashes himself deeply as the demon shoots back out gurgling again. Zero drops to one knee breathing deeply. HP:25/55*

Zero: You're stronger then I thought.
(To be safe i'll use speed to evade this turn)

(Zero rolls for attack)

*Zero charges at the sound of the demon's laugh but it shifts out of the way with ease*

(S.Demon rolls for attack)

*forming it's left hand into a hammer the demon swings toward Zero, who manages to hear the attack coming and blocks it. HP:22/55*

Zero: (rubbing his eyes)...Yes! I can see again!

(Zero rolls for attack)

*With his eyesight restored Zero finds no trouble slashing the demon this time. although it is split in two by the attack it reforms...HP:100/150*

(S.Demon rolls for B.Stench)

*The demon releases a horrible smell from it's body but Zero holds his nose tight for a few minutes, until the stench passes.*

Zero: Don't think so booger man.

(Zero rolls for C.Throw)

*Zero tries to end the fight with a C.throw but as the blade draws nearer the demon makes a hole in it's body and the attack passes through it. The demon is gurgling even louder now*

(S.Demon rolls for Digest)

*the demon shoots out tendrils, grabbing Zero and pulling him into it's mass. Zero is burned and stung by the blob's acidity. SP:20/30 Zero manages to jump out somehow, although his movment has been impaired.*

(Oh most certainly am I going to use speed this turn. :eek: )

(Zero rolls for attack)

*Although moving slower then usual Zero manages to land another hit. Once again the demon reforms but slower this time. HP:50/100*

(S.Demon rolls for attack)

*the demon claws at Zero's self-inflicted wound causing him to scream in pain and drop to the ground. HP:19/55*

Zero: That was low.

(Zero rolls for C.Throw)

*With one final toss Zero cuts the demon in two again. This time however it does not reform. HP:0/150*

Zero: (breathing heavily) I should have leveled, so i'll up my HP. I can't continue fighting such close battles.

*Though on the verge of collasping Zero studies the demon's remains for anything useful.*
----------------------------------------
Man you guys I was sure i'd lose that one. :eek: And if the demon does have a drop my roll is...*rolls* 19.

RareBK
29th June 2005, 04:02 PM
Um. Am I sent back or can I fight the slime demon?

LeGeNdArYbAnJoEgGs
29th June 2005, 06:21 PM
RareBK - i suppose there are more slime demons up there. No more of them will challenge zero tho.

RHunter: You level off that i think. what's your HP now? And a roll of 19... yep thats gonna be good. Upon searching through the slimy burning remains of the slime demon, you pull out a -scullery-grate loosener-(for opening the passage infront of you). You also find a strange scroll that seems to glow with energy. Upon the outside is a ribbon saying 'Runeword scroll - do not open until level 6'. Finally, you find a strange rune with the word 'yore' on it. You'll get another monster depending on if you go up the scullery tunnel.

BZ: You eventually find a ramp up to what looks like a back door. the room near the ramp has stained glass windows and crucifixes all around it. The door appears unlocked.

RareBK
29th June 2005, 07:41 PM
Read the battle... ITS RETARDED!!!! :(
--------------------------------------------------------------------------
Rare wakes up and notices an open grate...

RR(New short-form ): Whats that?

He goes into the grate and sees a demon, he draws his sword

Grate-slime demon
Level 3
HP: 150
Damage: 5
Speed: 10
Abilities: Bad stench - immobilizes you up to 4 turns (1-5 = 1, 6-10 = 2 and so on)
Digest - begins to eat your body. -10 to speed
Acid spit - blinds you for 2 turns and does 5 damage. -5 to your attack rolls.
Super Ability: posess - takes over your body for 1 turn causing you to do full damage to any other player in the area if the attack roll works. If no other players are present, it makes you hit yourself for half damage. Only hits on a 19 or 20 for hitting self.



Rare charges his sword and stabs the demon.

The demon posses Rare

But fortunately misses Rare hitting himself!


The demon binds rare

Rare is hurt by bind

The demon slashes Rare

Rare is hurt by bind

The demon slashes rare again!


Rare Charges AGAIN! and slashes the demon!


Rare nearly doges the demons attack

Rare misses his counter swing!


RR: OH NOES!

Luckily, Rare fell fast enough to avoid the demons attack

One final time, rare slashes the demon in half!


LEVEL UP!!

Rare find a mystic amulet that changes his sword into....

THE KANTANA OF DEMONS!

RR:Well I'm tired now.......

Rare falls down and crawls back to the castle!

R Hunter
29th June 2005, 08:31 PM
75 is where i'm at. And if that tunnel is big enough i'll chance it
--------------------
Zero: Hmm..RBK managed to fit, so I guess I could...

*although somewhat tight Zero fits into the tunnel and crawls up.*

Zero: This smell is making me sick. *points* Or maybe it's whatever that is...

*Zero continues to crawl*
----------------------------
I'm lvl 4 right now so two to go before I can crack open that scroll. Although I may drop a few between now and then. :p

LeGeNdArYbAnJoEgGs
29th June 2005, 08:58 PM
RHunter:

You surface out of the garbage hole into the kitchen. When you look out of the hole, a flying cleaver barely misses your head.

"Aaaah fresh meat." a claggy looking red skinned demon wearing a cooking apron runs at you.

Monster:

The Butcher
level 4
HP: 100
Damage: 25
Speed: 20
Abiities: Thick hide - Due to his severe claggyness, physical attacks against this demon are halved.
Cleave - If he rolls a 19 or 20 on attack, he hits you and swings back through for another chance at attack.
Super ability: Rend - If he rolls a 19 or 20 on the second attack of the cleave ability, he cuts you in half for instant death.

RareBK - i am guessing you left the tunnel since you said you went back to the castle. So you're still outside the castle. The perimeter of the castle is still clear except for the door BZ is at and then the main gate. the main gate has menacing looking gaurds at it which you cannot see the stats of from this side of the castle. Also roll for loot on your slime demon and if you think the battle is retarded, then write your battles differently.

R Hunter
29th June 2005, 09:58 PM
I'm assuming it's a lvl 4 monster? And if this is what i'm facing I dread what the others are walking into...
-----------------------
Zero: Sorry buddy, but i'm not on the menu!

(Zero rolls for C.Throw)

*Zero jumps right next to the butcher so that he doesn't miss. However even though the attack hits, the butcher's thick skin absorbs most of the blow. HP:75/100*

Butcher: Oh but I need meat i'm fresh out you see...AND YOU LOOK TASTY!!!

(Butcher rolls for attack)

*The butcher swings his cleaver wildly at Zero who barely dodges the swings.*

Zero: (to himself) This guy's a nut! Albeit a powerful nut but a nut nonetheless.

(Zero rolls for P.Blast)

*Zero fires off a P.Blast that hits the butcher dead center. Seeing as this wasn't a physical attack he feels a good amount of discomfort from it. HP:50/100*

Butcher: I'll have to tenderize you first, seeing as you're too tough right now.

(Butcher rolls for Cleave)

*The buthcer suddenly springs forward and slices Zero's left arm all the way down to his wrist, leaving a large gash and making it completely unuseable. HP:50/75. To make matters worse he spins around for another swing!*

(Butcher rolls for Rend)

Butcher: Nighty-night.

*With a mighty swing the butcher slices through Zero's midsection, cutting him in two. HP:0/75. Zero returns to his crater one level lower but with a greater resolve.*

Zero: Right i'm going for a rematch. Providing I get to him first...

*Zero races back to the castle and the food vent*
--------------------------------------------
Lady luck wasn't with me this time. He rolled 20 TWICE. I got owned by diceroll.exe.

LeGeNdArYbAnJoEgGs
29th June 2005, 10:33 PM
Rhunter: yeah you really got owned by diceroll. you're back to lvl 3. there is another slime demon around if you wish and the butcher is waiting for a rematch. no loot from slime demon this time tho.

Banjzooie
30th June 2005, 12:56 AM
BZ walks up the ramp and opens the back door.

BZ: With its stained glass windows and crucifixes, this room looks all most like some kind of church. But...

BZ looks around, and most of the church-like room is in ruins and deterioration; the seats toppled over and a couple of the windows broken, and even some holes in the floor, not to mention the dust beneath BZ's feet.

BZ: It's definitely been a while since a service was held here...

A chill suddenly runs up BZ's spine.

BZ: Brrr! Something's odd about this place, my fur's standing on end.

The air isn't just air, something about it doesn't seem natural.

BZ: This place feels like its haunted or something. I'm outta here...

BZ turns to leave, but the back door shuts and locks. He looks frantically for another door and sees one at the end of the room that presumably leads deeper into the castle, but that door also closes upon BZ's approach.

BZ (fearful voice): W-what's... Going on...? I-I'm... Trapped...

LeGeNdArYbAnJoEgGs
30th June 2005, 04:49 AM
Bz: bit too much liberty there but i'll comphensate.

*suddenly all the candles in the room flicker to life. A ghostly aura appears over the whole church making it look repaired. Ghosts appear all around him filling all the rows. Upon the altar stands a grim looking ghost*

"Who dares invade our eternal service?"

Monster
Ghostly Prelate
Level 20
HP: 700
Damage: 150
Abilites: Ghostly - Immune to physical damage.

*The ghostly Prelate does not engage you*

"You would be best advised to leave out the main door of this church before you disturb us. Outside you will find the hallway to the main feasting hall. And don't forget to bless yourself out with the holy water... or else."

-------------

World Event:

All about the castle in random places (such as the hallway you will run into) you will meet two types of gaurds. any other monster I will place specifically in a post.

type 1:
Patrol Gaurd
Level 4
HP: 150
Damage: 25
Speed: 30
Abilities: impale - on a 19 or 20 sticks you on his spear or sword, causing him to hit every turn after that because he is twisting the sword inside of you. You can knock him out of impale mode with a 19 or 20 on your attack that turn.

Type 2:
Post Gaurd
Level 5
HP: 175
Damage: 25
Speed: 25
Abilities: Call for help - on a 18 or better using this ability, he summons a hireling that will kamikaze into you for 35 damage.
Will of the Elders - you must roll a 17 or better to effect him with any attack that causes him to lose numbers on his rolls (like if you were to make him lose 3 on attacks)

The main rooms you can try to explore on this floor are the kitchen(where butcher is), the feast hall, ground level dungeon, the throne room, the church (but you dun wanna go there), and the barracks. You are garunteed to run into one of the two above gaurds when traveling between any room. 1-10 = post gaurd, 11-20 = patrol gaurd. I will describe any room which you choose to go to once you reach it. no writing rooms yourselves.

R Hunter
1st July 2005, 02:52 AM
Ok so long as I don't get hit with Rend I should be ok.
------------------------
*Zero runs toward the chute, passing a slime demon along the way but ignoring it. Instead he leaps into the chute and crawls up quickly.*

Zero: He's mine.

*Zero pops out into the kitchen.*

Butcher: Ah you're back! Now I can kill you again!

Zero: Uh no.
(I'll be evading this turn)

(Zero rolls for attack)

*Zero dashes at the butcher and slashes him with great force. However the butcher's skin absorbs half of the blow. HP:75/100*

Butcher: Just as tough as ever. Maybe i'll make you into a roast...

(Butcher rolls for attack)

*The butcher speeds toward Zero and sinks the cleaver deep into his left shoulder. He saws at it until Zero pushes him off. HP:45/55*

(Zero rolls for P.Blast)

Zero: Roast this...

*Zero fires out a P.blast that drops the butcher to the floor. Now he's madder then ever. HP:50/100*

Butcher: I'll feed you to the Slime Demons!

(Butcher rolls for attack)

*Attacking in a blind rage the butcher siwngs at Zero many times but misses each one*

(Zero rolls for P.Blast)

*Zero jumps to the right and fires another P.blast as he does, enrageing the butcher even more. HP:25/100*

Butcher: Stand still!

(Butcher rolls for attack)

*The butcher in a show of great speed somehow gets behind Zero and slashes him across the back, nearly cutting his spine. HP:20/55*

Zero: I'm tired of you!

(Zero rolls for P.Blast)

*Zero fires off one final P.blast finishing off the mad butcher and earning himself some rest. HP/0/100*

Zero: I'm going to lie down now...

*Hiding behind a stove Zero curls up for some rest*
--------------------------
I think I level off that. If I do HP please. And as for a drop if he has one I roll...7.>_< I think I'll level off some guards until I can hold my own, he almost offed me again!

LeGeNdArYbAnJoEgGs
1st July 2005, 03:15 AM
Rhunter: yeah, you level off that. what level are you now? As for a 7... cant give you the biggie for this guy. You recieve a

haunch of meat - this can be used to either add 5 hp to your HP permanently or it can be used for up to 5 battles to restore 25 hp over a turn.

As for location, the kitchen connects to the halls from my last post. the stuff about meeting gaurds stands still and you can go anywhere i said in my last post.

R Hunter
1st July 2005, 04:54 AM
World Rule Event:

Diminishing experience rule and feat of strength rule.

- If you are killing monsters that are lower level than you or higher level than you the level-up is a bit more complicated.

1-5 levels below - must kill 2 of them to level
6-10 levels - must kill 8
11-15 levels - must kill 16

the same way goes with higher level monsters but reversed

1-5 levels above you - you gain 2 levels for killing
6-10 - you gain 4
11-15 - you gain 8
ok let's see. I was a 4 when I first fought him but I lost lowering me to 3. So I should be 4 again. Uh that is if he's a level three. You never posted his level. If he's a 4 I gain two according to the leveling rules.

LeGeNdArYbAnJoEgGs
1st July 2005, 05:28 PM
RHunter: ok. i counted you as having lvl 5 after that anyway. I'll be lenient on this one. it's a friday. level yourself to 5. In future battles between diff levels please heed the penalties for fighting monsters higher than yourself.

Banjo's Banjo
1st July 2005, 07:19 PM
I'll definitely catch up with everyone here soon. (I've still got to face the bouncer. I'm seriously behind, but work has kept me busy.) I'll edit in a battle here in a bit, but I just wanted to let you all know that I am still here at least.

R Hunter
1st July 2005, 07:46 PM
So long as I know the guy's level I should be fine, now as to my increases HP back to 75 and Damage to 60. If that's cool with you that is. Sorry to keep causing you trouble GM. :p

LeGeNdArYbAnJoEgGs
1st July 2005, 08:10 PM
BB: ok

RHunter: no trouble at all. everything for your next moves is alreayd set out for you.

Banjzooie
2nd July 2005, 01:06 AM
BZ stands before the Ghostly Prelate, terrified.

BZ: Yes... O-of course... I'll leave right away. But you closed the d-d-door...

Prelate: You must first bless yourself with the holy water...

BZ: Uh... Ok...

BZ barely suppresses a shudder, the holy water is just as ghostly as any of the ghosts in the room and therefore icy cold to touch. After the blessing is over, the main door of the church opens. BZ goes to the doorway, and turns back to the prelate.

BZ: Uh, may you be blessed, uh, "father". (note he's calling him father because thats the proper term for a superior religious figure, not because he's his actual father)

Prelate: As may you. Now leave us be.

BZ leaves the church and the door slams shut behind him. In the hall he immediately spots a patrol guard and tries to Grenade egg him, but it misses and blows a chunk out of the wall. This catches the guard's attention, and he rushes at BZ with his sword held out in front of him to spear him, but BZ pulls out the Master Sword and blocks the guard's attack with it. He then slashes the Patrol Guard, HP 90/150. Aw crap, I tied again (18 for each)! I'll compensate... The Patrol Guard slashes at BZ, but BZ tried to slash him at the same time and the HP stands BZ 50/75, Guard 30/150. Before the two can attack again, a horrible screeching is heard coming from the church behind them. Apparently the ghosts are singing some horrible ghostly hymn.

BZ: Man I can't concentrate with them screeching... Eh, whaddya say we move our fight away from here?

Guard: *Nods*

BZ and the Guard walk down the hall until they can't hear the screechy hymn anymore, then turn a left corner and take their fighting stances again. BZ then cuts the Guard in half, HP 0/150.

BZ: Level up to 5... New ability: DNA split. Since I am a clone of Banjo and Kazooie mixed together I can now split into the two of them. My damage remains the same for Banjo and Kazooie, but my HP and speed are halved. I can do twice the normal damage to the enemy with the two of them combined, but not without a price.

R Hunter
2nd July 2005, 01:45 AM
Meh, i'm heading to the barracks.
-------------------------------------
*After getting some well deserved rest Zero walks out of the kitchen and after walking for a few minutes comes upon a Post Guard.*

Zero: Hello.

Guard: And you are?

Zero: Name's Zero.

Guard: Well my friend you're tresspassing, so i'm afraid you're going to have to be dealt with.

(Guard rolls for attack)

*The Post guard moves with great speed and slashes Zero across his right leg. HP:50/75*

(Zero rolls for C.Throw)

*Zero winds up and tosses a C.throw at the guard, who ducks easily.*

Guard: Your aim needs work.

(Guard rolls for CF.Help)

Guard: Over Here!

*but no one comes...(he rolled an 8)*

Zero: Nice try.
(Evading this turn)
(Zero rolls for attack)

*Zero swings at the guard but misses as he saw the attack coming*

(Guard rolls for attack)

*The guard speeds toward Zero for another slash but this time he's the one to miss.*

(Zero rolls for C.Throw)

*Zero jumps above the Guard and tosses another C.throw, this time hitting the mark. HP:115/175*

(Guard rolls for CF.Help)

Guard: Over Here!

*once again it seems his call goes unanswered...(15 this time)*

Zero: Nice try.

(Zero rolls for attack)

*Zero runs at the guard who swings his sword at him, but Zero rolls behind the guard and leaping up slashes him across his back. HP:55/175*

(Guard rolls for CF.Help)

Guard: OVER HERE!

*this time a dog comes speeding at Zero who is suprised, the dog leaps at Zero and bites him. Zero dispatches the dog but the damage's been done. HP:15/75*

(Zero rolls for attack)

*Zero though bleeding from his throat, thanks to the dog slashes the post guard splitting him in two and finishing off another obstacle. HP:0/175*

Zero: Ok now let me just take a left...

*After some time Zero walks upon a door that lists "Barracks" on it.*

Zero: Hmm...

*Zero opens the door to the room slowly...*
---------------------------------
Uh if this guy has a drop we'll just say I got it before I left. *rolls* 13. Not bad...I level off him since we were both 5's, so I upgrade my HP again if that's ok. that should bring me to...95 I think. I gotta check my math, *thinks* I can use that scroll I found on the Slime Demon now right? What's it do?

EDIT: Ya'll won't believe this but I managed to track down Banjoquest 2!
Here. (http://www.rarewitchproject.com/forums/showthread.php?t=192) Cool. :D

LeGeNdArYbAnJoEgGs
2nd July 2005, 07:21 AM
Rhunter: oooh. yeah the rules were a lot less developed for that one. Anyway. You enter the barracks and as it is nighttime, there are 20 beds by the entrance each with a soundly sleeping inept gaurd. Towards the back of the first floor, there are single person rooms for officers and a stairway up to the barracks training rooms. One door has a light from underneath it and you hear a woman giggling from inside as a man talks to her. (Basically you have the choice of waking and trying to kill the inept gaurds, going upstairs, or investigating the room). Also... remember you're now more than 5 levels above inept gaurds so that would be a LOT of killing for a level.

Runeword Scroll reads: Congratulations, you have found the runeword scroll of a game superweapon. This superweapon is an upgrade for your x-buster arm. You must find a Wrist bracer and the runes 'kroc' 'yore' 'ket'. Once you find these four items you must place the three runes on the bracer in the proper order and then the bracer will transform into the upgrade. The hidden text on this scroll that details your upgrade will only reveal once you place the runes in the correct order. If you do not place them inthe correct order, you must wait two levels to place them again.

Loot from baddie: You find the wrist bracer.

----------

BZ: Roll for loot. I'll let you have that ability but tell me how much your damage is now i can't make things too easy for you enemy-wise. hehehe. You also need to choose a destination.

RareBK
2nd July 2005, 01:36 PM
Exscuse me... what monster can I fight?

R Hunter
2nd July 2005, 02:55 PM
Hmm...To be honest I didn't plan on using my Z-Buster for a good while. At least not until I could activate it by giving up 5 minor abilties. You see my char is the Zero from the MM series but he doesn't know it yet. But i'm getting ahead of myself here...And I just remembered.
Originally Posted By EnEnDaR
Level: this is the biggest decider of who wins a battle. if you are the same level, stats go unchanged. If you are higher, the monster takes -50% to all stats. If you are lower, you take -50%.
That doesn't include HP does it? That would make this too easy. ;) Before I post this battle I wanted to be sure of the rules.

LeGeNdArYbAnJoEgGs
2nd July 2005, 06:13 PM
RHunter: This is All Stats. If it's too easy i'll just have to kick your ass later (j/k). To write it out, they do half damage and thier HP/speed are halved. Abilities still work the same. Attack and defense rolls are NOT halved. You don't do extra damage to them for the extra levels you have on them.

RareBK: Looks like you're either up for the butcher or blessing yourself through the church and finding a hallway gaurd somewhere.

Banjzooie
2nd July 2005, 06:45 PM
I roll a 17 for the monster's loot. My base damage right now is 60. Guess I'll head for the ground floor dungeon.

R Hunter
2nd July 2005, 07:34 PM
Ok. Then I got a room to clear out.
--------------------------------
Zero: (to himself) i'd better be quiet. Otherwise this could turn ugly in a hurry...ah what the hell. (really loud) YO!

*all 20 inept guards wake up and focus on Zero*

Zero: Anyone know where the elders are? I'm itching to say hello. Tell them: Zero party of one.

Guards:....GET HIM!!

(I.Guard rolls for attack)

*One inept guard jumps behind Zero and slashes him across the back. HP:85/95*

Zero: Wow this constant fighting is paying off!

(Zero rolls for C.Throw)

*Zero tosses a C.throw but the guard manages to leap over the attack*

(I.Guard rolls for attack)

*Guard 1 hits Zero in the knee. HP:75/95*

Zero: Hmm.

(Zero rolls for attack)

*Zero runs at the guard and slashes, who tries to jump back but is not so lucky. HP:0/50 However another guard steps up to take the fallen one's place.*

Zero: 1 down, 19 to go.

(I.Guard rolls for attack)

*This time the guard rushes Zero which catches him off guard.
HP:65/95*

Zero: You guys are putting up a good fight.

(Zero rolls for C.Throw)

*Zero moves so that this time the guard's the one taken aback and thus has no time to dodge. HP:0/50*

Zero: 18...

(I.Guard rolls for attack)

*the guard jumps up and slashes Zero coming down. HP:55/95*

Zero: (beginning to show fatige) Ha..ha..ha..maybe I should've just kept quiet...

(Zero rolls for attack)

*Zero slashes the guard as yet another steps up to continue the fight. HP:0/50*

Zero: 17...

(I.Guard rolls for attack)

*in a rage the guard swings wildly at Zero. He however sidesteps the guard's assualt.*

Zero: How unfriendly...
(Evading this turn)
(Zero rolls for C.Throw)

*Zero tosses another C.throw and another guard falls to the attack. HP:0/50 Another one steps up as the guards completely surround Zero.*

Zero: 16...

(I.Guard rolls for P.Quake.)

*The guard drops to the floor trying to lure Zero into a false sense of weakness but Zero ignores the show.*

Zero: I died to that already. I refuse to have it happen twice.

(Zero rolls for attack.)

*Zero slices up another guard and one more steps up to fight. HP:0/50*

Zero: 15...i've already taken down five of your buddies. Who's next?

(I.Guard rolls for attack)

*the guard slashes Zero hard, knocking him to the floor. HP:45/95*

Zero: Nice.
(Evading...)
(Zero rolls for attack)

*Zero misses the guard entirely. Seriously it's like he wasn't even in the same room.*

(I.Guard rolls for attack)

*This time it's the guard who misses completely.*

(Zero rolls for attack)

*Zero swings and strikes the guard, bringing him down. HP:0/50, another guard steps up from the horde.*

Zero: 14.

*The guard swings and misses, as Zero dodges the blow.*

(Zero rolls for C.Throw)

*Zero tosses a C.throw but the guard hits the blade as it comes near him sending it back.*

(I.Guard rolls for P.Quake)

*This guard tries to distract Zero again with Pansy Quake and puts on a convincing show of crying, Zero however ignores this.*

Zero: You guys are stronger then you look. Give it up.

(Zero rolls for C.Throw)

*Disgusted by the show Zero tosses a C.throw that...well we'll just say if the guy had a headache it's gone now...HP:0/50. Another guard leaps out in a rage*

Zero: 13. C'mon you can do better than this!

(I.Guard rolls for attack)

*the guard hits Zero in the head, causing blood to trickle down his face. HP:35/95*

Zero: Well it's about time... *removing the haunch of meat* Sadly i've got a restorative on me. Sorry guys.

(Zero uses this turn to eat, restoring 25 HP. HP:60/95)

(I.Guard rolls for attack)

*the guard hits Zero again while he's eating. HP:50/95*

Zero: At least wait until i'm done! Sheesh!

(Zero rolls for C.throw.)

*Zero swings...and misses*

Zero: Heh I must admit this is fun.
--------------------------------------
I'll have to break this up into two posts. If that's ok that is. I don't think the whole thing will fit into one.

LeGeNdArYbAnJoEgGs
2nd July 2005, 10:41 PM
RHunter: You're progressing satisfactorilly in the battle. Heres a bit of a thing I'll put in though. Once you've killed 10 you must roll for 'flight' each round(I.E. after each time you and a gaurd have made an attack). If you roll higher than the gaurds, they stay and you kill more. If you roll lower, all the remaining gaurds run away from battle. This is because they are sane enough to still desert a losing fight.

BZ: You recieve a Runeword scroll. open at level 6. You also find a strange chalice. The Gaurd must have stolen it from the church and escaped.

First floor dungeon: You find yourself looking down a long hallway lined with cells. You hear different groans from inside, most of them terrifying and beastly. You suddenly hear the jingling of keys.

Monster
The Warden
Level 5
HP: 200
Damage: 40
Speed: 5
Abilities: Authoritative shout - on a 19 or 20 using this he orders you not to attack for a round and you obey.

Banjo's Banjo
2nd July 2005, 10:48 PM
Slightly earlier than most everything else that is occurring now...

Shadow, looking up the stairs, catches sight of a bouncer. He slowly creeps up the stairs, picks up a rock, and hurls it past the bouncer. The bouncer turns, giving Shadow time to strike. (This was the stealth roll...I actually got a 20 vs his 5. He didn't stand a chance.) Shadow whips out his kodachi, stabs his adversary, and levels himself for another attack. (bouncer: 150/250)

The bouncer, now realizing that he is under attack, turns around and blocks Shadow's next quick stab. He steps backwards, lunges, and strikes Shadow in his side for a weak 5 damage. (Shadow: 50/55)

Shadow attempts to counter the attack with his own strike and cuts deep into the bouncer's arm. (Bouncer: 50/250)

Now in a blind rage, fueled with bloodlust, the Bouncer picks up Shadow. Shadow, slightly confused by his enemy's attack, finds himself flying backwards down the stairs. Shadow lands safely, but he finds himself at both a loss of precious time and out of melee range for the time being.

Bouncer: URGH.

The Bouncer strikes out with a long distance attack, but it misses Shadow slightly. Shadow pulls out 4 shurikens, hoping to end the battle here and then, but these also seem to miss, leaving him with only 16 left.

Again, the Bouncer strikes out with a long distance attack, but he seems to have miserable aim. Shadow inches closer.

Now back in close combat, the bouncer finds himself at a disadvantage, so throws Shadow a mean stare. Shadow seems completely unaffected by it, as it doesn't actually matter, as he strikes out and misses critically.

The Bouncer once again tries to hit Shadow, but with it being melee, it only deals 5 damage. (Shadow: 45/55) Shadow retaliates, but this misses as well. Apparently these fighters really suck today.

Trying with a regular attack, Shadow finally hits, taking down the Bouncer once and for all. (Bouncer: 0/250)

Shadow: Yeah. So moving on...

R Hunter
2nd July 2005, 11:19 PM
*cracks knuckles* Oh good I can level at least. (an evil smiley would be good about now) :D*
---------------------
(I.Guard rolls for attack)

*The guard slashes Zero across the arm causing some pain but nothing major. HP:40/95*

Zero: Nice.
(Evading..)
(Zero rolls for C.Throw)

*Zero gets up close to the guard and tosses a C.throw at his midsection, hence cutting him in half. HP:0/50 One more guard pops up for a fight*

Zero: 12...

(I.Guard rolls for attack)

*the guard swings and hits Zero, however he managed to see the attack coming so he blocked the brunt of it. HP:35/95*

(Zero rolls for attack)

Zero: And you are outta here!

*Zero throws the guard into the air and slices him on his way back down. HP:0/50 One more guard steps up but by now the group is beginning to look worried*

Zero: 11...Next.

(I.Guard rolls for attack)

*though visibly afraid the guard attacks and hits Zero in the chest, HP:25/50*

(Zero rolls for attack)

*Zero rolls behind the guard and slices him in two. HP:0/50 Another Guard steps out slowly*

Zero: 10...and half have bit the dust.

(I.Guard rolls for attack)

*The guard hits Zero in the head causing him to drop to one knee for a second. HP:15/95

(Guards roll for Flight.)

*The guards make an attempt to leave the room but Zero jumps ahead of them and stands in front of the door.*

Zero: Aw don't tell me you guys're leaving? That makes me feel sad...
(Evading...)
(Zero uses this turn to eat again. HP:40/95*

(I.Guard rolls for attack)

*The guard hits Zero in the side knocking him out of the path to the door. HP:35/95*

(Guards roll for Flight)

*Once again the Guards try to leave and once again Zero steps in front of them.*

(Zero rolls for C.Throw)

*Zero tosses a C.throw at the guard and slices him in two. HP:0/50 Another guard is pushed into battle, he didn't want to at all.*

Zero: 9...

(I.Guard rolls for attack)

*the guard attacks Zero and once again knocks him away from the door. HP:25/95*

(Guards roll for Flight)

Guards: RUUUUUN!!!!

*the remaining nine guards run out of the room quickly. Zero looks on in suprise.*

Zero: Man they can run when they need to.

*Zero can still hear the woman and man in the other room.*

Zero: Hmm...
------------------------
Alright if any of the guards had any loot I roll...BAM! A 20! :D also i'm going to check out that other room so i'll leave that to you GM. Oh yeah I level don't I? Ok i'm adding a new Ability.

Z-Slash: Damage: = to normal attack, however this attack can hit conscutively if I roll higher then my opponet on the second roll. 15+ allows for the second slash.

LeGeNdArYbAnJoEgGs
3rd July 2005, 05:00 AM
BB: There's still the water elemental hanging around. Also there is the forest to the east and the castle where everyone else is to the north.

RHunter: I'll give that z slash to you on a 18 and above, That way it acts like a critical hit. 15+ is a bit too much power. For a 20 on loot... You get the rest of the runes for your runeword and the big bonus.

Hireling-

Weasel of Disturbance
Description: You found the pet weasel of one of the inept gaurds... he likes you.
HP: 15
Damage: 5
Speed: 30
Abilities: Freak out - The Weasel runs up inside of the your enemies clothes and disturbs them. They must roll each turn before their attack to see if they can get the weasel out. (Must roll a 12+ to get the weasel out). If he cannot get the weasel out he takes -4 to attack roll that turn. You can only use freak out once per battle. He does not add to your damage while freaking things out

Grab Aggro - You can send him in as a distraction for your first attack. If you roll above a 16 it works and you get a free first attack, otherwise nothing.

As in the hireling rules, you add his HP damage and speed to yours. If you lose more than his HP it does not matter he still lives after the battle. If you die, you lose him until I invent a way to bring him back.


Barracks Event: You peek in the crack in the door and see a stong looking man quite... involved with a ladyfriend of his. Seeing the insigna on his shirt that is cast aside on the floor, you somehow know he is a captain.

Gaurd Captain
Level 7
HP: 225
Damage: 40
Speed: 40
Abilities: Wang! - He's not wearing anything take a -1 to attack rolls because you're trying not to look at it.
Screaming horrified girl naked girl in the bed - take another -2 to defense rolls every other turn.
Cleave/rend - he has the same ability as the butcher.

Banjzooie
3rd July 2005, 04:50 PM
Before I start my dungeon battle, I'd like to add a little to my ability, DNA Split.

DNA Split-Added effects to the ones listed above. Enemy does an extra roll to determine who he attacks, 1-10 Kazooie, 11-20 Banjo, then does his normal attack roll. While BZ's split into Banjo and Kazooie, Banjo can't use any of BZ's normal abilities or his super ability because they all involve eggs. Kazooie can use the normal abilities, but not the super ability. If one of them dies the other has only three turns to defeat the enemy before they die as well, if they succeed the other comes back to life and they merge into BZ again. In the event that BZ's HP won't come out to a whole number when divided in two, the HP is rounded down for Kazooie and up for Banjo.

Example: BZ's HP: 105 divided by 2=52.5 Kazooie's HP: 52 Banjo's HP: 53

That okay EnEnDar? I was trying to make my ability more fair by saying that Banjo can't use the normal abilities, as well as only having three turns to defeat the enemy if either Banjo or Kazooie is dead, that way it won't be terribly easy for me to win. Should I lower my base damage for them as well?

RareBK
3rd July 2005, 05:24 PM
Can i fight the Guard capitan?

R Hunter
3rd July 2005, 05:35 PM
Well this is going to be...interesting to say the least. I'll edit a battle in later.
EDIT: *Laughing* Well here goes. :D
-----------------------
(Here's a reminder so's I don't forget aything.)
Gaurd Captain
Level 7
HP: 225
Damage: 40
Speed: 40
Abilities: Wang! - He's not wearing anything take a -1 to attack rolls because you're trying not to look at it.
Screaming horrified girl naked girl in the bed - take another -2 to defense rolls every other turn.
Cleave/rend - he has the same ability as the butcher.
------------
Zero: (to the weasel) Hey little guy. Do you want to tag along with me?

*the weasel runs on top of Zero's shoulder.*

Zero: Cool. I'll call you Axl. Now let's go introduce ourselves to the guy in there...
*Zero kicks the door in, interrupting this...scene. :D*

G.Captain: Who're you!?

Woman: AHHH!!!

Zero: Uh..oops..I guess that's why knocking's so popular...

G.Captain: You must be one of the guys who've been killing my men!

Zero: Yep. Though I did have help.

(G.Captain rolls for Wang!)
*I'm laughing so hard typing this. :D*

*The captain takes a fighting stance. Unfortunetly Zero sees something he really didn't need to...*

Zero: (looking away) Oh geez. Cover up man! I didn't come here to see another guy's gizmo! ATT:-1 Axl you go over there in the corner. I'll handle this.
(Zero kneels down and Axl runs off to the corner.)

(Zero rolls for Z.Slash.)

Zero: Here's a new move!

*Zero approaches the captain gingerly but quickly and slashes him across the chest. He then raises his blade for another one. HP:165/225*

(Zero rolls for 2nd Z.Slash)

Zero: Z Slash!

*Zero swings but the captain moves out of the way.*

Captain: You've got some skill, however you're not in my league.

(G.Captain rolls for Cleave)

*The captain runs at Zero with great speed but Zero jumps above the slash and lands near the bed.*

Zero: Ugh, I still have that image in my head! AHH!

(Zero rolls for C.Throw)

*Zero tosses a C throw that nails the captain in the left shoulder. HP:105/225*

(G.Captain rolls for S.Girl)

Girl: AHHHH! What's going on!?

*Both Zero and the captain stop fighting and look over at the girl.*

Zero: Uh....sorry miss. (looks over at the captain) She's cute.

Captain: Yeah and she sure can...Wait we're figting right now! Why are we talking!?

Zero: Beats me. DEF:-2 every other turn. (Starts next turn)
(Evading...)
(Zero rolls for Z.Slash)

*Zero runs at the captain and slashes him across his right arm. HP:45/225 He once again raises his blade for another slash...*

(Zero rolls for 2nd Z.Slash)

*and misses once again.*

(G.Captain rolls for attack)

*The captain slashes Zero with such power that he gets thrown to the other side of the room. HP:85/95*

Zero: Ow. No wonder he's the top dog.
(DEF:-2 this turn)
(Zero rolls for attack)
(i'd have him if it wasn't for...you know. :D)

*Zero and the captain both swing thier blades at each other, thus blocking one another.*

(G.Captain rolls for Cleave.)
(14. i'm safe.)

*The captain slashes Zero again knocking him into the wall behind him. HP:45/95*

(Evading..)
(Zero skips attacking this turn to eat and regain HP. HP:70/95)

(G.Captain rolls for attack)

*the captain siwngs at Zero who manages to block the brunt of the attack. HP:60/95*

Zero: Let's end this.
(DEF:-2 this turn)
(Zero rolls for attack)

*Zero once again attacks but the captain blocks it.*

(G.Captain rolls for attack)

*the captain lunges toward Zero but he misses as Zero sidesteps the attack.*

(Zero rolls for attack)

*Zero swings and misses.*

(G.Captain rolls for Cleave)

*the captain slashes Zero across the chest and swings around for another shot HP:20/95*

(G.Captain rolls for Rend)

*Zero sees the blow coming and ducks as the captain's swing cuts through the wall effortlessly.*

Zero: Crap! That was almost me!
(And I mean that. O_o; )

(DEF:-2 this turn)
(Zero rolls for attack.)

*With extreme speed Zero manages to get behind the captain and splits him down the middle. HP:0/225. This of course makes the girl scream even louder, she picks up the bed sheet and runs from the room.*

Zero: That was...odd. I'm taking this little event with me to the grave. Right then Axl let's get going...
----------------------------------
I almost had him three times but Wang! made me miss all of them. I level so Damage goes to 70 and since I have all three runes i'll make a guess. Ket,Yore, Kroc. And gentlemen let's keep that fight quiet, for obvious reasons. :D Though I must admit i've never laughed so hard in my life, thanks GM. Nearly forgot the drop...2. Crud.

LeGeNdArYbAnJoEgGs
3rd July 2005, 06:18 PM
BZ: sounds ok

RareBK: He's like level 7.... you'd be creamated. and you're still outside the castle so the butcher blocks your way or the level 20 ghostly prelate. Or... you don't even HAVE to go to the castle. You could go to the woods or the lake. or you could explore the mountain ridge to the northeast.

RHunter: Yes it should be interesting.

RareBK
3rd July 2005, 06:27 PM
RR walks to the lake and finds a bating suit and puts it on.

He jumps in an when he comes out, he finds his stuff gone!

Strength: 20

Health: 50

Abilities: none

RR" Hey!"

RR Jumps in the lake and finds an underwater cave!

RR" Wow... I wonder what is in here!"

RR notices some ruins inside with a huge inner chamber filled with water..

RR" Hmmm...."
--------------------------------------------------------------------------

LeGeNdArYbAnJoEgGs
4th July 2005, 01:44 AM
RareBK: Wow.. purposely lowering your stats. Unfortunately, your stats are still the same as you have no gear yet that is linked to them. You approach the inner chamber and see there is but one door. The door has across it in magic runes: Requires level 6 to enter. Suddenly, you see a light swimming around in the lake... it's the water elemental from the early pages of the RPG. It has not noticed you yet.

Banjzooie
4th July 2005, 05:23 PM
BZ stares at the Warden, who's blocking the hallway.

Warden: What do you think you're doing in my dungeon? Were you wanting me to put you in a cell?

BZ: No, I've come to fight.

Warden: Then a fight you'll get!

BZ (to himself): Crap, damage 40?! I'll be dead in two attacks if I don't watch it!

BZ tries to slash the Warden, but he catches the blade in his huge fist. He then swings it at BZ and knocks him into the wall, HP 35/75.

BZ: I'll dodge his next attack.

BZ slashes the Warden's hand, knocking the keys out of it. HP 140/200. BZ uses dodge to increase his HP to 65/75. Aw crap I tied again!!! (both had 9) I'll do the same as before... BZ and the Warden both attack each other, and BZ's sword slashes the Warden the same moment the Warden's fist connects with his chest. BZ gets knocked back, HP 25/75, and the Warden takes a slash to the chest, HP 80/200.

BZ: If I want to have a chance at making this last... DNA Split!

BZ turns into a large purple strip of DNA. It starts spinning very fast and then splits into two strips, one red one blue. The red one shrinks and Becomes Kazooie, and the blue one becomes Banjo. Kazooie's HP is 12/37, and Banjo's HP is 13/38.

Warden: So you can split in two. Big deal. Hm... Now which of you should I attack?

The Warden does an extra roll to see whether he attacks Banjo or Kazooie.

Kazooie: What's the matter numbskull? Can't make a decision in that tiny brain of yours?

Banjo: Kazooie!!!

Warden: You've just made my choice easier, bird.

The Warden rolls a 6, so he has to attack Kazooie. The normal attack/defense roll starts. The Warden swings his huge fist at Kazooie, but on her quick breegull legs she easily evades the slow Warden's attack.

Kazooie: Am I too fast for you?

Banjo: C'mon, Kazooie, we gotta attack him together!

Kazooie speeds towards the Warden to peck him while Banjo tries to pack-whack him, but the Warden catches Banjo's attack, and moves out of the way of Kazooie, causing her to ram into a wall. There's a short delay in the battle by Kazooie trying to pull her beak out of the wall. Once she gets it out its kinda bent.

Warden: That's actually an improvement.

Banjo: Y'know, I gotta agree with you...

Kazooie: Hey Banjo! Who's side are you on?!

Banjo: ...Oh! Uh... Right!

The Warden throws his fist at Kazooie again, but once again he can't even get close to the nimble bird. This time his fist is jammed in the wall.

Kazooie: All right... *straightens out beak* Let's finish this, Banjo!

Banjo: Right behind you.

The Warden pulls his fist out of the wall just a second before Kazooie's beak and Banjo's pack reach him, with no time to block. The two attacks strike the Warden for a grand total of 120 damage, HP 0/200.

Warden: Gah! Cheeky...bird...*slump*

Banjo: Whew...

Kazooie: You call that a challenge?!

Banjo: Well actually that was pretty tough.

Kazooie: Naw, that was too easy!

Banjo: Careful Kazooie! Keep talking like that and the Elders will give us something really difficult to fight!

Kazooie: That's exactly what I want!

Banjo: ...We're dead.

Kazooie: Don't worry, I can handle whatever comes our way!

Banjo: Look, shut your beak and merge with me all ready.

Kazooie hops into Banjo's backpack and a blinding flash illuminates the area as they combine and become BZ.

BZ: ...That's a really useful technique. Would've lost if it weren't for that move. Unfortunately though, thanks to Kazooie's mouthing off I'm probably going to see a really tough guy in in a couple seconds. Level up, HP 95. Wait a minute, I'm Level 6! I can open this scroll now!

BZ opens the Runeword scroll to read what it says...
-----------
Edit: Aw, I only rolled a 6, guess no loot this time.

RareBK
4th July 2005, 06:13 PM
Water Elemental
Level 3
HP: 150
Damage: 10
speed: 40
Abilities:
Water Shackle - monster will always try to use this if the opponent is not shackled. on a 1-5 no effect. 5-10 unable to attack him back for 1 turn, 10-15 unable to defend against his attacks for or attack back for 1 turn, 15-20 unable to attack or defend for 2 turns.

High Pressure jet - an attack that takes 1 turn to charge and next turn to use. He will usually only use it if he has you shackled for 2 turns. Deals 30 damage if it hits.



RR jumps in the water....


Rare puches the elemental and it dissolves right behind RR and shackles him and slams him into the wall.

RR cant attack because he is shackled.

RR breaks the shackles and blocks the elementla's attack.

Then he charges all his power to his fist and smacks the elemental and it collapses, barely alive.

The elemental gets blocked by RR's fist.


Rare finally slams his fis tinto the gut of the elemental dissolving it.

RR: whew.....

RR finds his stuff on the bottom of the cave.

RR: good..

RR sees some human like creatures swimming around , these creatures have weird indents on their heads.

RR pulls out a book from his bag. It is called "Magicians and Monsters: The field guide to magical lands."

RR: Hmm a Kappa, paralyzed if bent over !
--------------------------------------------------------------------------
Did I LVL up , Im lvl 3 I think.

LeGeNdArYbAnJoEgGs
4th July 2005, 06:14 PM
RHunter: You place the runes in the bracer and.... nothing happens. *you see another line on the scroll* "Remember that the runes form some sort of intelligible phrase when placed in the item." Loot: Captain insignia - enlisted gaurds will no longer fight you and you cannot level from them (i.e. post gaurds, patrol gaurds, and inept gaurds.) officers see you're not a real captain and will still fight. Environment: You are left in the captains room. There are some bricks out of place on one of the walls... a secret passage. Outside now that the screaming woman has left, you hear the rattling of swords and armor.

---------------------------

BZ: Loot: Warden's keys. Master key to any locked door in the castle. Environment: You can now go down the hallway. most cells look occupied with angry wretched prisoners(level 1). At the end of the hallway there is a door to the next level down. The more serious convicts are down there. The worst convict in the prison is Denomolos

Monster:
Denomolos
level 8
HP: 175
Damage: 25
Speed: 100
Abilities: Likes to dodge - if his HP gets low, he will forfeit his damage by using all his speed..which is enormously high.
Level Pickpocket - if you lose to him, he pickpockets a level off you, causing you to lose 2 levels on death.

Otherwise on the second level you will find:

Recently captured prisoner
Level 6/7
HP: 125/150 (6 then 7 on the slashes)
Damage: 30/35
Speed:40/50
Abilities: (level 6 one has): Pick pocket - distracts you from battle -4 to attack roll
(Level 7 one has): canopener - gived you a -4 to defensive rolls.

Runeword Scroll reads: Congratulations, you have found the runeword scroll of a game superweapon. This superweapon is an additional 1 hand carried weapon. You must find a chalice and the runes 'Kende' 'Drun' 'Stroyah'. Once you find these four items you must place the three runes on the chalice in the proper order and then the bracer will transform into your superweapon. The hidden text on this scroll that details your weapon will only reveal once you place the runes in the correct order. If you do not place them inthe correct order, you must wait two levels to place them again. Remember that the runeword makes an inteligible phrase.

LeGeNdArYbAnJoEgGs
4th July 2005, 06:23 PM
RareBK: I think you're level 4 now. Yes you leveled up. In the future please list HP as it goes down. Rolls = not neccesary. HP = neccesary. Roll for loot. and PLEASE stop inventing what you see just because you want it to be there in this world doesn't mean it is there. I'll write your guys in this time but please don't keep doing this.

Lake environment: The Kappa are noncombatant. You see a strange field at the other side of the pond from the underwater room. IT looks like theres no water inside of this field.

RareBK
4th July 2005, 06:32 PM
... I didn't say they were hostile anyways, all kappa really do is stal money, but since im poor :(.......

LeGeNdArYbAnJoEgGs
4th July 2005, 10:42 PM
Rarebk: it's not that. you've been writing stuff you wanted to happen in for a ew posts now. no reason for a frowney face. although i am a GM who likes to have control I don't get angry over games, I just ask for a change and expect it to happen.

R Hunter
5th July 2005, 03:51 AM
Right i'm off to research those words. Next time I intend to place them right. And...
-------------
*Zero takes note of the oddly placed bricks*

Zero: Hmm. Through there...(turns around) or out there...Axl which way should we go?

(Axl runs to both paths but runs up to the wall in the end.)

Zero: (placing Axl on his shoulder) Ok then.

*Pressing one of the bricks Zero opens the hidden passageway. He enters and walks through it as it closes behind him...*
---------------------------------
I'm curious to find out what you've got in store for us now GM. :D (low voice) I probably shouldn't have said anything...

LeGeNdArYbAnJoEgGs
5th July 2005, 04:32 AM
RHunter: (3 runes does not neccesarily mean 3 words) The Tunnel leads for quite a long way. Along the way down the tunnel you see a rock that says "Instance Death point. Cavern of Time". Eventually you find yourself in a vast underground cavern. Torches light a small path across it. You see a strange glowing in the cavernous depths on either side and then suddenly... a deep voice.

"Grrraaargbh Who Dares enter the cavern of time."

*A lava-like beast with tons of steel flameproof watches all over him rises from the depths and lands on the path infront of you*

Monster
The Time Keeper
Level 8
HP: 250
Damage: 25
Speed: 50
Abilities(this is where it sucks for you): Stopwatch - on a 17+ he stops time and gains a free unstoppable attack on you.
Flambe - Fire Bad! he can burn you for 10 extra points of damage if he rolls above a 18+ for his attack. He will ALWAYS flambe when he has stopped time.

Battle Mod: You are fighting on a thin path over a lava pit. if you roll a critical failure(1) on an attack, you fall in the lava and die.

----------------------------------------
World Rule mod: Instance death points - If you are in a really hard to get to place, there may be an instance death point around. If you have seen an instance death point and you die in the area associated with it you will return to life there instead of in your comfy little crater at start.

R Hunter
7th July 2005, 01:13 AM
So if I roll a 1...crap.
-------------------
Zero: And you are?

T.K: I am known as the Timekeeper. And you are tresspassing in the Cavern of Time.

Zero: Am I now? Shame. Axl go back the stairs to that "Death Point" In case this goes bad I think i'll pop up there.

*Axl leaps off of Zero's shoulder and runs back up to the D.point.*

Zero: Ok then Rolex boy, let's get this over with.

(T.K rolls for attack)

T.K: Haa!

*The timekeeper shoots a blast of lava toward Zero but he hits the floor and allows it to pass overhead.*

Zero: Oh dang that was close.

(Zero rolls for attack...and rolls a 1. :mad: )

Zero: Eat this!

*Zero jumps toward the timekeeper and slashes but the keeper dodges the attack and Zero flies off of the path and heads for the lava.*

Zero: Crud!!!!

*Zero lands in the lava and melts in seconds. HP:0/95*
-------------------------------
Back to lvl 7 for me. Man I didn't even get a chance to land a hit! :( Maybe my luck will be better tomorrow.

LeGeNdArYbAnJoEgGs
7th July 2005, 02:07 AM
Rhunter: ok. ummh well i'll edit something for you to kill in here in a bit

edit: since you died in the lava, the lost souls in the lava got scent of you. One is coming for you.

Firey Soul
Level 7
HP: 200
Damage: 30
Speed: 10
Abilities: Soul flay - Hits you deeply into your soul. on a 20 he does 10 extra damage.
Screech - makes you run in fear, unable to attack for a turn. he has to roll an 18+ on this ability to make it happen.

Note.. as i gave these guys no burning auras. axl can still use his distraction and other tactics on them.

RareBK
7th July 2005, 12:04 PM
Am I still in the water cave right? EDITED
--------------------------------------------------------------------------

RR jumps into the cave with no water.

RR: Hmm I think I should set up camp at the entrance!

RR sets out his stuff and sorts it out into clothes and items.

RR looks into the bag and pulles out a bag of chips....

RR: where did this come from... mmmmm salt and vinegar!

RR walks around for a while and eventuall finds a fish in the water filled section.

He finds flint and makes a fire!

He eats the fish and pulls out some RWP Puch in a sealed bottole.

He drinks it and passes out.. In his dream he sees a dumpster then wakes up with a hangover.

RR: AW CRAP.

He lays down and pulls out a book and reads it, and slowly falls asleep.
--------------------------------------------------------------------------

Good enough?

LeGeNdArYbAnJoEgGs
7th July 2005, 06:50 PM
Am I still in the water cave right?
--------------------------------------------------------------------------

RR swims out of the cave and onto the ground and passes out...

In his dreams he sees his home and his girlfriend, his brother an sister.

RR wakes up and sees a fish beside him and eats it.

RR walks into the forest......


ok. you still don't seem to get it. you need to read how other people in this topic are writing and amend these posts.

Banjzooie
7th July 2005, 08:16 PM
BZ takes the Warden's keys and ignores the prisoners as he walks down the hallway. He enters the door and walks down the stairs, entering the second floor down.
-------------
How do I decide whether I'm fighting the recently captured prisoner or Denmolos? Diceroll or do you just want me to pick whoever I feel like fighting? And how do I know whether the captured prisoner is level 6 or level 7?

RareBK
7th July 2005, 08:21 PM
Well atleast make something happen to me .. I might as well leave.... :( SORRY

R Hunter
7th July 2005, 08:39 PM
No need to leave RBK. Just add a little more story to your posts and you'll be fine ;) We can't have you ditching us now can we?

LeGeNdArYbAnJoEgGs
7th July 2005, 11:37 PM
RareBK: yeah if you give me more conclusive stories like these others have, then i can give you some good monsters to fight. I left and underwater room for you to go to that seemed to have no water in it. you made no move towards it. the next part of my story was dependent on you going there.

BZ: Denomolos is the very strong door at the end of the hall. Roll 1-10 = level 7 /11-20 = level 6

RareBK
8th July 2005, 01:23 AM
I edited my last post okay..

LeGeNdArYbAnJoEgGs
8th July 2005, 03:31 AM
RareBK: We'll work on it. Tips: you cant randomly find things in the environment. thats the job of the GM to find them.

now- you are level 4 i think here is your next thing to do.

*RareBK still is asleep. suddenly something hits him and pull him awake. when he sees it it looks like a strange cloud that suddenly condenses and looks like a wierd beer bottle*

Monster

RareBK's Hangover
Level 4
HP: 150
Damage: 25
Abilities: Breath of decay - If he rolls a 18+ on attack you begin to take alcohol damage and take an addition 5 every turn afterwards.
Headache - If he succeeds, take a -2 to attack and defense rolls due to your headache

RareBK
8th July 2005, 12:14 PM
Monster

RareBK's Hangover
Level 4
HP: 150
Damage: 25
Abilities: Breath of decay - If he rolls a 18+ on attack you begin to take alcohol damage and take an addition 5 every turn afterwards.
Headache - If he succeeds, take a -2 to attack and defense rolls due to your headache

RR: Wow this is why I passed out.

RR chucks the bottole away.

He unsheaths his sword and slashes the cloud , making it dissapate: HP: 80

The beast breathes on Rare. : HP 45

Rare takes damage from alcahol but sucseededs in charging up his sword and making the cloud fully dissapate. : HP 20

RR: Ouch!

RR's shirt comes off revaling scars from battles long gone..

LEVEL UP !!


A mist surrounding RR heals him and adds +10 to his health ( I think thats how much you add)

RR puts his tattered shirt back on to find the mist repaird it.

He lays down waithing for something to happen and finaLly goes.. to.. sleep.

--------------------------------------------------------------------------
Not good enough is it :(

LeGeNdArYbAnJoEgGs
8th July 2005, 02:33 PM
Monster

RareBK's Hangover
Level 4
HP: 150
Damage: 25
Abilities: Breath of decay - If he rolls a 18+ on attack you begin to take alcohol damage and take an addition 5 every turn afterwards.
Headache - If he succeeds, take a -2 to attack and defense rolls due to your headache

RR: Wow this is why I passed out.

RR chucks the bottole away.

He unsheaths his sword and slashes the cloud , making it dissapate: HP: 80

The beast breathes on Rare. : HP 45

Rare takes damage from alcahol but sucseededs in charging up his sword and making the cloud fully dissapate. : HP 20

RR: Ouch!

RR's shirt comes off revaling scars from battles long gone..

LEVEL UP !!


A mist surrounding RR heals him and adds +10 to his health ( I think thats how much you add)

RR puts his tattered shirt back on to find the mist repaird it.

He lays down waithing for something to happen and finaLly goes.. to.. sleep.

--------------------------------------------------------------------------
Not good enough is it :(

RareBK: Don't worry, it's definitely getting there. First of all. Leveling HP adds 20 to HP. Second, Roll a dice and list the result so i can tell you what loot you get from the battle. Third can you re-list your stats at the level you are now? I am confused on what your stats are and i dont want the monsters to be too easy. Aside f rom that, it's definitely looking better.

*RareBk sees around the pond room that he is in. It is kind of dismal except for a strange glass door against the far wall of the pond. The door seems to have a set of steps behnd it leading down.*

RareBK
8th July 2005, 03:16 PM
RareBK: Don't worry, it's definitely getting there. First of all. Leveling HP adds 20 to HP. Second, Roll a dice and list the result so i can tell you what loot you get from the battle. Third can you re-list your stats at the level you are now? I am confused on what your stats are and i dont want the monsters to be too easy. Aside f rom that, it's definitely looking better.

*RareBk sees around the pond room that he is in. It is kind of dismal except for a strange glass door against the far wall of the pond. The door seems to have a set of steps behnd it leading down.*

Level: 5
I have 90 health

70 attack

3 skills

Aw I rolled a 4

Banjo's Banjo
8th July 2005, 03:49 PM
(Lvl 3: added +20 to HP...again.)

Shadow, now at the top of the stairs, surveys the area beyond.

Shadow: A castle, a forest, and a lake. I take it there are others ahead of me...I wonder where they exactly went. Well, the castle seems like the most likely place they would head, as it definitely seems like it would have some "treasure" that those elders told us about. Hmm. I'll let them fight over whatever's there.

Shadow: Now it's between that lake and the forest. The lake is pretty serene looking, so that might not be a bad place to go. Though it looks like it may just dead end there...the forest on the other hand may have a treasure and could lead to something beyond it. Well, I suppose I'll head there then.

Shadow begins to cross the grasslands, heading towards the edge of the forest area.
----------------------------------------

Hours pass. Shadow finds himself still trying to cross the large expansive grasslands.

----------------------------------------
After a really long time, Shadow finally makes it to the edge of the forest. He pulls out his kodachi, ready for just about anything that could be waiting for him.

...A small, round thing with a large nose and a wierd hue of pink runs out of the forest, past Shadow, and into the grasslands. Shouts of "POiNg! KAY-o!" are heard fading into the distance as the little creature runs off towards the horizon.

Shadow: Yeah...what was that? Nevermind.

LeGeNdArYbAnJoEgGs
8th July 2005, 06:55 PM
RareBK: for a 4, you recieve the elixir of water breathing. you can now stay underwater for as long as you wish. Do you decide to go through the door?

BB:

*As you enter the forest you hear the destinctive sound of a banjo and you are filled with dread. The Trees rustle and then you see the source of the noise*

Monster
The Redneck tree
Level 3
HP: 300
Damage: 15
Abilities: Entangle - wraps you with roots giving -5 to defense rolls if it works.
Root Bugger - If you are entangled, the redneck tree has certain tendencies with his roots.... certain nasty tendencies. He will attack with this instead of his claws. If he succeeds you take 35 damage for being sodomized by a tree.

Banjo's Banjo
8th July 2005, 07:16 PM
RareBK: for a 4, you recieve the elixir of water breathing. you can now stay underwater for as long as you wish. Do you decide to go through the door?

BB:

*As you enter the forest you hear the destinctive sound of a banjo and you are filled with dread. The Trees rustle and then you see the source of the noise*

Monster
The Redneck tree
Level 3
HP: 300
Damage: 15
Abilities: Entangle - wraps you with roots giving -5 to defense rolls if it works.
Root Bugger - If you are entangled, the redneck tree has certain tendencies with his roots.... certain nasty tendencies. He will attack with this instead of his claws. If he succeeds you take 35 damage for being sodomized by a tree.

...

--------------------------------------------------------

Shadow: Now that's something I didn't expect. A tree...with a banjo.

Shadow charges at the ominious, banjo playing tree. He stabs into the bark, dealing heavy damage. (Tree: 200/300) This is the part where you can insert a joke about anime school girls running away from the tree.

The tree, now aware he is being attacked, attempts to entangle Shadow. It works.

Shadow: ....

Shadow slashes at the roots that are grappling at him, dealing 100 more points of damage. (tree: 100/300)

The tree responds with it's own attack. We won't go into details. (Shadow: 40/75)

Shadow attempts to counter, but nothing happens. As such, he tries to attack regularly, but the tree obviously rolls like a madman, getting a natural 20. What a lucksack.

The tree once again...yeah, we won't go there. We just hope it's a female tree or something. (Shadow: 5/75)

Shadow, still recoiling in pain, slashes out blindly at the tree, cutting it heavily. The tree drops him and falls silent. The banjo breaks upon the ground.

Shadow: Why...why did I decide to go into the forest again? Ugh...

(Shadow levels up to 4.)

Banjzooie
9th July 2005, 02:16 AM
BZ walks down the prison hall, nearing a cage with horrible snarling noises emitting from it. Before he can reach the end of the hall, however, a level 7 recently captured prisoner busts out of his cell and confronts him.

Prisoner: If you can't take me then you won't stand a chance against Denmolos!

BZ: So that's what that thing at the end of the hall's called...

Prisoner: Don't insult Denmolos. He's the leader of us prisoners, and you mess with him, you mess with us!

BZ: (Crap, I'm a level below this guy... This could be difficult! Still, if I win my fight against Denmolos'll be that much easier.) I can take you!

BZ tries to slash the prisoner, but he sidesteps this attack easily. He tries to use Can opener to decrease BZ's defensive roll, but the move fails. This time BZ's slash succeeds, but only does half normal damage because of the prisoner's higher level, HP 120/150. The prisoner swings his fist at BZ, but he catches it in his own, though the prisoner blocks BZ's next attack just as easily. He tries to use Can Opener again but it still doesn't work. BZ tries a spinning sword attack this time, and the prisoner, not expecting this, doesn't try to evade and gets a nasty cut in the chest, HP 90/150. He wastes no time for a cry of pain and instead uses it for a successful Can Opener, -4 to BZ's defensive rolls. BZ cuts the prisoner in the arm this time, HP 60/150. The Can Opener does its job and allows the prisoner to whack BZ in the chin, HP 60/95. Too distracted by the pain in his chin, BZ's next attack misses by several feet. Despite this and the Can Opener he still manages to duck out of the way of the prisoner's punch but can't slash the prisoner to save his life. A nasty kick in BZ's stomach by the prisoner, HP 25/95. BZ uses dodge to take his HP up to 55. To increase his chances BZ lays a Stink Bomb Egg, and it explodes with a sound remarkably like a fart. A horrible stench fills the prison hall...

Caged Prisoners: EEEEEEEEWWWWW!!!

Denmolos: RRRROOOOOAAAAAARRRRR!!! If you reach me I'll tear you in half!!!

The smell disorientates the prisoner and halves his damage and speed, and also takes his HP down to 10/150 (would normally do 80 because it does 20 more than base damage, but as BZ's damage is halved right now it only does 50), however BZ did not cover his nose in time and is affected himself, his own damage and speed halved and 10 damage to himself, HP 45/95. The prisoner still manages to land a punch on BZ, HP 27.5/95, but BZ stabs him in the head, HP 0/150, since he only had 10 left it didn't matter that BZ's base damage was only 15. The prisoner falls to the floor and BZ pulls out a can of air freshener and sprays it around the prison hall, then checks to see if the prisoner has any loot before facing Denmolos.

BZ: Let's see what this guy has, hm? So... For defeating a higher leveled monster I get two levels! For my first level I add ten damage (70 now) and for my second level I'll add an ability.

New ability: Shack pack: This ability is only usable by Banjo when BZ's in DNA Split mode. Banjo can hide either himself or Kazooie in his backpack, halving that character's damage but in turn adding five to his/her defensive rolls, good for defending when HP is low. The move can be used for three turns. No other abilities can be used while under the pack unless Banjo or Kazooie ends Shack Pack early.
-------------
I roll a 9 for loot.

Edit: You said that the Golem core could be used on a plentiful substance. The prison floors are made of stone, right? Can I make a Golem out of the stone? 'Cause 50 first attack damage against Denmolos would make things a lot easier.

LeGeNdArYbAnJoEgGs
9th July 2005, 03:06 AM
BB: *the elders laugh and the tree buggering you*

Roll for loot.

*As you pass deeper into the forest you come to a small clearing. There is a house there with the door shut and a man yelling something from inside. Outside you see an imp running around ransacking things*

Monster:
Forest Imp
Level 4
HP: 200
Damage: 25
Speed: 20
Abilities: Chaos hide- thick evil hide. Physical damage halved.
Fireball - Throws flame at you if he succeeds, burning you for 30 damage and slowing you causing dodge to be unusable for 2 turns.

BZ: sounds good. You find one of your runes. pick a random one from the ones you need. You would need to find a loose substance for the golem. Hey isn't a busted out cell door and the stone broken from the wall around it a... well i'll let you figure that out. Denomolos awaits.

R Hunter
9th July 2005, 05:33 AM
And to think the GM's only getting started. :eek: We're in trouble. :D
---------------------------
Right i'll be using Axl this time.
Axl
HP: 15
Damage: 5
Speed: 30
Abilities: Freak out - Axl runs up inside of the your enemies clothes and disturbs them. They must roll each turn before their attack to see if they can get him out. (Must roll a 12+ to get Axl out). If he cannot get him out he takes -4 to attack roll that turn. You can only use freak out once per battle. He does not add to your damage while freaking things out

Grab Aggro - You can send him in as a distraction for your first attack. If you roll above a 16 it works and you get a free first attack, otherwise nothing.
-------------------------------------
*Zero reappears at the D.Point where Axl is wating*
Zero: Hey buddy!

*Axl is running around franticly*

Zero: Sorry bro but I can't...wait I just remembered I have minor telepathy!

*Zero focuses his mind and synchs with Axl's*

Zero: (mentally) Can you hear me Axl?

Axl: (mentally) Cool! I've wanted to tell you something for a while now! I can fight with you!

Zero: But what if-

Axl: I'll live after a battle if we win, but if we lose i'll be gone.

Zero: Ok then, we need to make sure we win any battles you fight in.

*Suddenly a low moaning is heard coming up the stairs.*

Zero: Oh good, company...

Axl: Bring it on!

*Axl jumps on Zero shoulder as he turns to face the source of the moaning. A Firey Soul slowly walks up the stairs.*

F.Soul: Join...us...

Zero: Nope!

(Zero rolls for attack)

*Zero swings and misses.*

(F.Soul rolls for attack...and gets a 20)

*The firey soul shoots out it's arm at Zero nailing him in the chest, however it passe through it and strikes his very soul causing Zero to drop to his knees in an undescribeable pain. HP:70/110*

Axl: Nice dodging there...

Zero: (tired) Oh shut up. How was I supposed to know he'd pull that!?

(Zero rolls for Axl's Freak out)

Zero: Mind giving me a hand?

*Axl leaps off Zero's shoulder and runs up the firey soul's tattered clothing. This suprises the soul greatly.*

F.Soul: Ahhhh! Go...away!

(F.Soul rolls for Axl's removal)

*The soul tires franticly to remove Axl but Axl proves to be too quick and stays inside the souls clothes. ATT:-4*

(F.Soul rolls for attack)

*Although distracted by Axl's movements the soul still strikes Zero again. HP:40/110*

(Evading...)
(Zero skips attacking this turn to eat from the haunch of meat he got from the butcher. HP:65/110, 2 uses left.)

F.Soul: Goooo awayyyyy!

(F.Soul rolls for Axl's removal)

*This time the soul grabs a hold of Axl and tosses him into the air, Zero manages to catch him and places him on his shoulder again.*

(F.Soul rolls for attack)

F.Soul: You...will...join...our...suffering!

*The soul winds up and hits Zero with another punch but Zero manages to catch it so it does no damage. HP:65/110*

(Zero rolls for Z.Slash)

*Zero slashes the Soul across the chest and brings his blade up for another hit. HP:135/200*

(Zero rolls for 2nd Z.Slash...BOO-YAH! :D :) :D)

*Finally after three or so previous attempts Zero finally hits with the 2nd blow. HP:70/200*

Zero: That felt good.

Axl: Well even with your bad aim you had to hit it at SOME point...

Zero:...Thanks dude...I feel much better now.

(F.Soul rolls for Screech)

*The F.Soul takes a deep breath...*

Zero: Axl! Cover you ears quick!

F.Soul: (high-pitched) DIEEEEEEEEEEEEEEEE!!!

*But Zero and Axl managed to cover thier ears just before the Soul screeched allowing them to ignore it.*

(Zero rolls for Z.Slash)

*Zero once again hits the soul with a Z.Slash and once again brings his sword up for another hit. HP:5/200*

(Zero rolls for 2nd Z.Slash)

*But misses it once again...*

Axl: Maybe it WAS a fluke.

Zero: I had to remember the telepathy...

(F.Soul rolls for attack)

*The soul throws another soul-weaking punch at Zero and this drains him of even more strength. HP:25/100*
(Evading...)
(Zero rolls for attack)

*Zero swings and misses the soul. The soul laughs a slow, pained laugh.*

(F.Soul rolls for attack)

*The soul throws another punch but Zero sidesteps it.*

Axl: Nice try chump!

(evade still in effect...since I didn't lose the HP it gave me)
(Zero rolls for attack)

*Zero swings again and misses again. His breathing is getting shallow.*

(F.Soul rolls for attack)

*The soul throws one more blow but Zero catches it once again so it does no damage.*

(Zero rolls for attack)

*With a final swing Zero finishes off the soul. Before it expires it smiles and speaks.*

F.Soul: Thank...you. Now...I...can...r.e.s..t.

*The soul falls to the floor. Zero looks down in pity*

Zero: No one deserves that fate.

Axl: The guy that did that to him is wating for a rematch. Let's get him!

*Before leaving Zero searches the soul's remains for anything of value.*
---------------------------------
Oh yeah, I like using Axl in a fight! Combining his speed with mine saved my butt a lot during that last battle. I level so damage returns to 70. As for loot...3. A crap roll. x_x
And yes my friends since I have minor telepathy we can now hear Axl through his thoughts, in other words I now have a Daxter-alike travelling with me. :D

LeGeNdArYbAnJoEgGs
9th July 2005, 04:58 PM
RHunter: Hope you get the runeword after this next battle.. anyway... loot will be fire-paste.

Fire paste - It's like SPF 60,000. Resists damage that is labeled as extra burning damage when used. This includes one fall into a lava pit. lasts one battle. If used out of battle, it will provide protetection from one fall in the lava.

LeGeNdArYbAnJoEgGs
11th July 2005, 10:52 PM
uuuuuuh.........

R Hunter
11th July 2005, 11:02 PM
Yeah it's been quiet. Ok i'll edit a battle in here in a little while. That Fire paste should save my butt once at least.
EDIT: Screw being lazy I'll do it now. :cool:
------------------------------------
*Zero and Axl reenter the Cavern of Time and come upon the Time Keeper again.*
Monster
The Time Keeper
Level 8
HP: 250
Damage: 25
Speed: 50
Abilities(this is where it sucks for you): Stopwatch - on a 17+ he stops time and gains a free unstoppable attack on you.
Flambe - Fire Bad! he can burn you for 10 extra points of damage if he rolls above a 18+ for his attack. He will ALWAYS flambe when he has stopped time.

Battle Mod: You are fighting on a thin path over a lava pit. if you roll a critical failure(1) on an attack, you fall in the lava and die.

T.K: You dare attempt to fight me again!?

Zero: Yep. (to Axl) Are you sure about this?

Axl: Yeah we'll either win or lose together.

Zero: If we do lose then I just want to say...

Axl: Yeah yeah cut the mushy stuff. Let's just go.

Zero: Alright but wait...

*Zero rubs the fire paste on both himself and Axl.*

Zero: This should come in handy.

(Zero rolls for attack.)

*Zero rushes the timekeeper and slashs but he jumps out of the way and lands a few feet back on the pathway.*

T.K: Fool.

(T.K rolls for attack)

T.K: STOP!!!!

*Time stops and Zero and Axl freeze with it, making them unable to move.*

T.K: Hm hm hm.

(T.K attacks unchallenged. ATT:+10)

*The Timekeeper shoots out a lava covered tendril and hits Zero in the chest. HP:75/110. He then restores time and allows Zero to feel the hit.*

Zero: Ow! What happened?

Axl: I don't know, I didn't even see an attack coming!

T.K: It's hard to when Time's stopped.

Zero: Oh crap.

Axl: No wonder you lost to this guy.

Zero: Time to use my Super.

Axl: Hm?

(Zero rolls for Telekinesis)

*Focusing his mind Zero pushes the Timekeeper out of Melee range. This however tires him out and thus makes him unable to use Focus or P.Blast for the duration of the battle.*

Zero: Ha ha...I feel like taking a nap.

Axl: You do and we roast.
(T.K uses this turn to move back into Melee range)

(Evading...)
(Zero rolls for Z.Slash)

*Zero slashes the timekeeper as he gets close and prepares for another strike. HP:175/250*

(Zero rolls for 2nd slash)

Zero: Hah!

*Zero jumps into the air but ends up flying off into the lava again. (I rolled another @#%$ 1!! :mad:*

Zero/Axl: AHHHHHH!

*Both fall in seemingly dead...*

T.K: Well that's done...

*As the Timekeeper turns around Zero leaps out of the lava and lands back on the platform, with Axl still on his shoulder.*

Zero: THAT was close!

Axl: Oh REAL nice aim there genius! WE COULD"VE DIED THERE!!!

T.K: Hmm, you must have used "Fire Paste". Only that could've saved you from a firey fate. But don't gloat just yet it only lasts for one use, you won't be so lucky again.

(T.K rolls for attack)

*T.K shoots out another tendril but Zero manages to catch it causing no damage. HP:75/110 (I love this 60 speed Axl and I have! :D)*

(Zero rolls for Telekinesis)

*Zero again pushes the timekeeper out of melee range giving him time to attack when T.K moves back.*

(T.K uses this turn to move back into melee range)

(Evading...)
(Zero rolls for attack...we tie with 16.)

*Zero rushes the timekeeper again and swings but the timekeeper sees it coming and launches an attack of his own. The end result is that both take damage. Z/A HP:50/110 T.K HP:100/250*

T.K: You fool.

(T.K rolls for attack)

*The timekeeper thorws another tendril but Zero again catches it causing no damage.*

(Zero rolls for attack)

*Zero swings and misses as the timekeeper jumps out of the way.*

(T.K rolls for attack)

*Another tendril shoots out but there's no blocking it this time. HP:25/110*

Zero: Buddy if we don't win...

Axl: It was fun while it lasted. Goodbye Zero.

(Zero rolls for Z.Slash)

*Zero in desperation hits the time keeper and moves for one more blow. HP:25/250.*

(Zero rolls for 2nd slash)

*In a stroke of blind luck Zero slashes a second time and finishes off the timekeeper. He and Axl stand in disbelief. HP:0/250*

Zero: Did we just!?

Axl: YEAH!! Looks like you won't be getting rid of me so soon Zero!

Zero: Oh man that was close. If I hadn't rolled that 20...

Axl: Just loot the guy and let's go this place is creepy.

Zero: Right.
---------------------------
I roll a 12. I'm serious he had a 19 my victory was pure luck, no skill just blind luck. But man do I feel good. :)

Banjo's Banjo
12th July 2005, 12:07 AM
Just for reference, I'll be on vacation for the next few days, and as such won't be able to update until I get back. (This also means I won't be posting here at all, but that's besides the point.)

When I get back however I'll be off of work for a few extra days, so I'll be able to probably gain a few levels during that time. Don't worry, this thread won't die out. ;)

Banjzooie
12th July 2005, 03:55 AM
BZ looks around at the cell where the prisoner broke out as he searches the prisoner's pocket, and sees a man-shaped hole in the cell's metal door.

BZ: Heh... He ran right through the door. But why'd he do that? *finds keys in the prisoner's pocket* He somehow had the keys to the cell the whole time, he could've gotten himself out in a more painless fashion, he must've been dumb *tosses the prisoner's keys*... Eh, what's this? *pulls out the "Drun" rune* Wow. Where'd that idiot find this? Well I'm glad he had it 'cause I need it... *Pockets the Drun rune*

BZ gets up and sprays some air freshener to get rid of the stench left by the Stink Bomb Egg.

BZ: I don't like the idea of facing Denmolos alone... Hmm... I've got it! The golem core! And I need a plentiful, loose substance. Hmm...

BZ looks around and his eyes fall on the scrap metal and stone from the broken cell door and wall.

BZ: I hope this works...

BZ holds the golem core up in the air, and the metal and stone littering the floor near the cell float into the air and gather around the core. BZ releases the core and the metal and stone form a shape around it, becoming a monster reminiscent of the Grass Golem, only made of metal and stone instead of grass. The golem stares at BZ.

BZ: Golem. I've gotta face this guy called Denmolos up ahead, and I could really use your help.

BZ walks slowly up to Denmolos' cell. He opens the locked door with the Warden's keys and Denmolos grabs him and pulls him inside, slamming the door shut behind him.

Denmolos: Grrr.... Are you the one who let off that stink bomb?

BZ: Um... Yeah...

Denmolos: Well then, consider yourself dead. RRRRAAAAAWWWWWRRRR!!!!

Denmolos pulls back his fist, and BZ closes his eyes, waiting for the blow... But it doesn't come.

Denmolos: What the heck is that?!

BZ opens his eyes just in time to see his golem charge into the cell wall, obliterating it, and ramming itself into Denmolos, collapsing upon impact but sending Denmolos flying into the wall, HP 125/175. As Denmolos removes himself from the wall, BZ rushes up and slashes him, HP 55/175.

Denmolos: Aarrrghh... You got the first strike... Two first strikes in fact... But that doesn't matter, because I know how to dodge!

Denmolos uses dodge to bring his HP to nearly the max, HP 155/175. Denmolos tries to punch BZ, but he manages to block it. This time Denmolos ducks as BZ slashes, and kicks him in the legs, tripping him, HP 70/95.

BZ: Aaaahhh!!! *trips and falls to the floor* You're good. But unless I'm mistaken, dodge only lasts for two turns, and you've just used one of them.

Denmolos: I'll have gotten so close to beating you by then it won't even matter.

BZ slashes Denmolos at the legs, tripping him this time, HP 85/175. Just as BZ tries to get up, though, Denmolos grabs him by the legs and hurls him into the wall, HP 45/95. At this point dodge wears off, taking Denmolos back down to 55/175, and BZ gets right off the wall and slices Denmolos in half.

Prisoners: No! Denmolos!

BZ: ...I've been really really lucky so far... But I have a feeling that if the Elders have anything to say about that it won't stay that way for long... For level 9 I'll add 20 more HP. Let's see if he has anything... *begins searching Denmolos*.
------------
I can't believe my good luck with Diceroll.exe. I roll 11 for loot.

R Hunter
12th July 2005, 04:12 AM
What level are you now? And I have to give a rune guess don't I? *thinks* Ok here goes..."Yore" "Ket" "Kroc"

LeGeNdArYbAnJoEgGs
12th July 2005, 05:37 AM
RHunter: Uhhh... didn't you use that combo already? Well. it's still wrong anyway. only one more combonation you will hit yourself when you see the words it makes. For a 12.. you get the timekeeper's 'nifty stopwatch'. Use this item to increase your dodge timer from 2 turns to 3 turns. only useable on odd-level battles(every other battle basically)

*As you destroy the time keeper, his hold on the caverns weakens. You see the cave walls turn into a vast purplish outer-space looking area. There are boats full of skeletons paddling across the starry sky. At the end of the path where the lava used to be, you now see a dock with a waiting boat. Beside the dock there is a door that is labled 'requires key of ascension to enter' The boat is ungaurded and across the night sky there seem to be three large planet'like objects to which you could go. There is one with blue and magenta rings around it, one with brown, and one with firery red rings.* your call on where the hell to go.

BZ: You get another rune and you recieve 'bionic armgaurds' If you roll a 19 or 20 on attack you throw someone into a wall or the ground really hard and cause and extra 10 damage. IF you roll a 1 or 2 the implants short out and give you -1 to attack rolls for the battle plus no ability to throw.

Golem core is consumed in this last battle. it's gone.

The prison is now clear. other prisoners fear you like the plague. You have the kitchen, main hall, and any other places I've detailed so far to enter. Gaurds still roam the halls.

R Hunter
12th July 2005, 06:37 PM
Nah my two guesses have been:
Ket,Yore, Kroc
Yore, Ket, Kroc
And I forgot that I level off that. HP to 115.
------------------------------------------
Zero: Ok that was cool.

Axl: We can't use the door since I don't think you've got the key.

Zero: Right then, which planet you feel like exploring?

Axl: That one with the bluish purple rings looks harmless enough.

Zero: I have yet to meet anything in this game that's harmless.

*Zero and Axl board the boat and Zero paddles it toward the planet with bluish purple rings.*
-----------------
Oh yeah this should be good. :D I'm going to die aren't I?

LeGeNdArYbAnJoEgGs
13th July 2005, 12:49 AM
Rhunter: Depends...

it's time for diceroll city. This is where you'll wish you had an area of effect attack.

*as you paddle over to the planet, one of the boats in the sky approaches you*

Monster
'Boat Full of Skeletons'
Level 9.
12 Skeletons - 40 HP each
damage: 5 each
Speed: 20 each
Abilities: Immune to fear - They will not run when they drop under half of thier members
Central mind - This is not 12 kills.. it's 1 kill and 1 level if you get them.

Battle mods(heres where you suck it down): This is a boat full of skeletons. You can't just attack them one at a time or the entire group as an entity. You have to kill each individual one while the others whoop on you. Every skeleton rolls to attack you each time you roll one attack. (So you get maximum 60 damage if all 12 are alive and of course must roll dice 12 times total for the enemy). The exception is your z-slash. If you succeed on z slash you'll obviously have killed one, you can cleave into another. If you dont understand please ask me before writing the battle.

-----------------

let the bodies hit the floor.

Zippop
13th July 2005, 02:05 AM
I dont understand this......

R Hunter
13th July 2005, 02:12 AM
It's a dice based RPG. You make a char form one of the profiles on the first page, tailor it to your liking and DL a dice rolling program. (I linked to a site with them, diceroll.exe if you decide to join) Then let the GM give you a path or monster to progress with. We DO need more people, I had thought this'd be quite popular. :confused:

Now as for the battle allow me to see if I have this:

I roll for one attack
They all roll for a group attack
higher/lower rolling rules still apply right? If so I think i'll be ok.

Zippop
13th July 2005, 02:13 AM
Ok, I understand now. I'll think about joining.

LeGeNdArYbAnJoEgGs
13th July 2005, 03:25 AM
Rhunter: not quite...

1.you roll one attack and one of them and one of them rolls defense. If you succeed z-slash, the one you hit second gets no defense roll as he didn't see it coming.

2. each of them that is still alive rolls an attack. you roll one defense roll for all of them and the rolls out of the 12 that beat it damage you.

the purpose of this is to show you how a true mob works with 'turn based' RPGs and to give you a chance of not taking 60 damage each turn if some of them miss. Also this garuntees that unless you succeed z-slash, you cannot take a crapload of them down in a single turn.

LeGeNdArYbAnJoEgGs
14th July 2005, 02:13 AM
Baby turn around and let me see that sexy body go Bump Bump BUMP!

Zippop
14th July 2005, 02:15 AM
The post above this is scary!

R Hunter
14th July 2005, 11:34 PM
Uh yeah. Anyway excuse my laziness but when I went to log on earlier the site seemed to be down. Anyway excuses aside i'll definitely edit a sgement into this post soon. Just wanted to let ya'll know i'm still here. ;) EDIT: Sorry this took so long but was it me or was everyone else unable to reach the site yesterday? :confused: Anyways...
------------------------------------
*Zero and Axl are rowing thier boat towards the planet with bluish purple rings when...*

Zero:? Axl is it me or is there a boat full of skeletons coming at us?

Axl: You must be out of your mind! Why would there be a bo-*long pause* ok.....maybe there is.

Zero: Man I never can catch any freakin time to rest! ARRRRRGH!!!

Axl: If the elders are trying to drive you insane looks like thier doing it.

Zero: Right i've had it.

Skeletons: Arr this be our turf!
Yeah those that venture in meet with a grim fate...
And guess what? YOU'RE NEXT!!!

Monster
'Boat Full of Skeletons'
Level 9.
12 Skeletons - 40 HP each
damage: 5 each
Speed: 20 each
Abilities: Immune to fear - They will not run when they drop under half of thier members
Central mind - This is not 12 kills.. it's 1 kill and 1 level if you get them.

Zero: Axl i'm leaving you out of this. this way if I die you'll stick around.

Axl: But you're hopeless without me!

Zero: *sweatdrop* Gee thanks for the vote of confidence...

(Zero rolls for Z.Slash)

*Zero slashes at one of the skeletons but he dodges the blow as his 11 friends laugh at Zero's bad aim.*

Axl: Case in point.

(Skeletons 1-12 roll for attack.)
*8 rolled higher then me so that's 40 HP i'm losing*

*All 12 skeletons attack Zero but only eight of the twelve attacks make contact. HP:75/115*

(Evading...)
(Zero rolls for Z.Slash.)

*Zero once again slashes but once again misses dismally.*

(Skeletons 1-12 roll for attack.)
*8 again, crap.*

*Once again Zero is pelted with attacks from the skeletons and once again 8 are skillful enough to hit. Luckily Zero blocks the brunt of the attacks so damage is but a mere 10. HP:65/115.

(Zero rolls for Z.Slash.)

*Finally after sucking twice Zero manages to off one bony attacker. HP:0/40 Zero raises his blade for another strike.*

(Zero rolls for 2nd slash)

*As he swings downward the intended target dodges the attack. Another sucky attempt.*

(Skeletons 1-11 roll for atttack.)

*This time Zero lucks out and dodges all but two attacks. HP:55/115*

(Evading...)
(Zero rolls for Z.Slash)

*Zero swings and misses his target. The skeletons are howling in laughter. One is rolling on the boat's floor holding his sides.*

Zero: And now they mock me...

Axl: *low tone* You ARE sucking...

Zero: I HEARD THAT!

(Skeletons 1-11 roll for attack.)
*Tied with one with 15.*

*Zero dodges all the attacks but three manage to connect though they are blocked. One more skeleton attacks but Zero sees it coming and attacks also. Both end up taking damage. Z HP:50/115 S-2 HP:0/40*

(Evading...)
(Zero rolls for Z.Slash.)

*Zero slashes another skeleton shutting up all of the laughter. Now his foes look DEAD serious. HP:0/40 He sets up for another blow.*

(Zero rolls for 2nd Slash.)

*But ends up missing as the target sees it coming at the last second.*

(Skeletons 1-10 roll for attack.)
*wtf? I tied again!*

*The skeletons attack in a barrage but Zero manages to dodge all but five blows, those he blocks so no damage is done. One other skeleton attacks but Zero sees it coming and counters. Both are hit. Z HP:45/115 S-3 HP:0/40*

(Zero skips this turn to eat. The meat has 1 use left. HP:70/115)

(Skeletons 1-9 roll for attack.)

*Out of the nine strikes aimed at him Zero dodges all but six. HP:40/115.*

(Evading...)
(Zero rolls for Z.Slash.)

*Zero splits another skeleton down the middle and prepares for one more blow. HP:0/40*

(Zero rolls for 2nd Slash)

*But sucks again and misses again. OOC:This is getting old...*

(Skeletons 1-8 roll for attack.)
*Another tie...:mad:*

*Out of eight blows aimed at him Zero dodges all but three, those are blocked. However one more skeleton attacks and once again Zero sees it coming and counters. Z HP: 35/115 S-4 HP:0/40*

(Evading again)
(Zero rolls for Z.Slash)
*Apparently diceroll.exe is loving giving me tie rolls today...we tie with 20 if you're interested.*

*Zero swings his blade at a foe but this time it's his vitcim who sees the blow coming and counters. This means no 2nd slash. Z HP:30/115 S-5 HP:0/40*

(Skeletons 1-7 roll for attack.)

*Five blows find thier mark but all are blocked. Dodge stays in effect next turn but only with 5.*

(Dodge rolls over)
(Zero rolls for Z.Slash)

*One more bony attacker bites the dust as Zero's strikes become more desprate as his HP's low. HP:0/40. Once again he prepares for another blow.*

(Skeletons 1-6 roll for attack.)

*All six attack in unison attempting to catch Zero off guard. Zero dodges the group attack however.*

(Evading...)
(Zero rolls for Z.Slash)

*Zero swings but misses horribly and nearly falls out of the boat. This makes everyone (including Axl) break out in a fit of laughter as Zero struggles to stay inside the boat.*

Zero: Whoooaaa!

Axl: It might be cool to see you try to swim here....

Skeletons 1-6:
Ah-ha ha ha!
Lookee mateys! He's almost about to fall out!
Now's our chance!

(Skeletons 1-6 roll for attack.)
*Great now I tie with two!*

*Out of the six blows, four are dodged altogether, and two are countered. Z HP: 20/115 S 6&7 HP: 0/40*

(Evading...)
(Zero rolls for Z.Slash)

*And misses horribly. OOC: If I survive this i'm adding my Z Buster in two posts. At least THAT should hit once in a while! :mad:*

(Skeletons 1-4 roll for attack.)

*Five attacks are launched, three are dodged, two are blocked. Dodge rolls over with 20 to use.*

(Dodge rolls over)
(Zero rolls for Z.Slash)

*After his whining it seems diceroll.exe finally gives Zero another hit. HP:0/40 He positions for one more blow.*

(Zero rolls for 2nd Slash)

*However diceroll deems one blow is enough. the 2nd slash misses.*

(Skeletons 1-3 roll for attack.)

*All three are spot on but are blocked. Dodge cancels out with 5 remaining.*

(Zero rolls for Z.Slash)

*He swings and misses.*

(Skeletons 1-3 roll for attack.)

*two are dodged but one connects. HP: 15/115*

(Evading)
(Zero rolls for Z.Slash)

*Zero somehow hits his target and prepaers for slash 2. HP: 0/40*

(Zero rolls for 2nd Slash)
*omg I did it.*

*With extreme luck Zero finally pulls off the 2nd slash in this battle. HP:0/40*

(Skeleton rolls for attack.)

*The lone skeleton attacks but Zero blocks it.*

(Zero rolls for attack)

*With a mighty swing Zero finishes off this absurdly long battle and destroys the final skeleton. HP:0/40*

Zero: Oh I NEVER want to have a group battle again...

Axl: Uh you shouldn't say that....
-----------------------------------
Loot roll is a 10, and I'm adding another ability. Rekkoha: Zero pounds the ground around him causing an energy wave to hit everyone near him. Damage is 1/2 of attack. hits on a 17 or above. If that's cool with you that is.

Banjzooie
16th July 2005, 12:00 AM
BZ pulls out the Bionic arm guards and slips them on.

BZ: Cool!

BZ pulls out the "Stroyah" rune.

BZ: Wow, another one!

BZ walks out of Denmolos' demolished cell, as he walks back down the hall the prisoners all shrink in fear inside their cells. He walks up the stairs...

Prisoner: What are all the prisoners downstairs blubbering about?

BZ: They're crying because I killed Denmolos.

All prisoners: *gasp!*

These prisoners also shrink in fear, and BZ exits the prison, only to be ambushed by another Patrol Guard. It impales him on his sword through the stomach right out of the door, HP 82.5/95.

BZ: *hurk!* What kind of cheap, cowardly fighter are you, ambushing me like that?

I tied with the monster again (13,13)! Geez, what is with diceroll.exe?!Okay... BZ retaliates at the same time the Guard swings a punch at him (since his sword his still inside BZ), BZ's HP 70/95, Guard's HP 80/150. The Guard then tries to punch BZ again, but he blocks it. The Guard then twists the sword inside BZ, HP 57.5/95. BZ slices a huge amount of skin off the Guard, HP 10/150. The Guard punches him in the chin, HP 45/95, then twists the sword inside BZ, HP 32.5.

BZ: I've had enough of you!!!

BZ slices the Guard in two! He pulls the sword out of him...

BZ: Yeow! For level 10, another speed point. I'll see if this guy has any loot...

After BZ gets loot if there is any, roll: 19, he begins exploring. He opens the church door by accident.

Prelate: I told you to leave. Now you shall pay.

BZ: AHHH NOOO!!!

BZ slams the church door and runs insanely down the hall, slamming into the kitchen door at top speeda and falling unconsious for at least a week.
-------------
I'm going to be gone for a week starting tonight, so I won't be able to post for a while.

LeGeNdArYbAnJoEgGs
16th July 2005, 07:37 AM
RHunter: Good job on enduring that. Your area of effect ability is approved. You find skeletal blood as your loot... Don't ask how skeletons have blood, but they somehow do.

skeletal blood - Use this item in battle to confuse enemies. They spend 1 full turn(attack and defense) defenseless while wondering how the hell a skeleton can have blood. After thier turn of confusion, any roll by them below a 5 causes them to attack themselves. Useable once per battle.

You row all the way to the purple planet, it goes fast and does not tire you out. The planet itself is actually nothing more than a small chunk of rock with craploads of rings and clouds around it. Around the single tall mountain on the surface, you see a strange beast flying. He has one eye and one horn. He is purple all over and has short shorts on. Finally, he has a large electric guitar in his possession. He catches sight of you and comes right for you.

Monster:
One-eyed One-horned Flyin' Purple People Eater
level 10
HP: 325
Damage: 20
Speed: 25
Abilities: Dive bomb - Flies up for one turn, making himself unattackable, and then divebombs you. The divebomb only hits on a 19 or 20 but when it does, it deals 50 damage.
Rock-musik - Plays rock and roll music through the horn in his head. - 4 defense roll for the following turn.
Scarf - Eats you until you can roll higher than him. He cannot attack you and you cannot attack him while you are eaten. This attack does 10 damage per turn and heals him for the 10 damage he does to you.

(And no... if he is confused by skeletal blood, he cannot eat himself)

BZ: you get your last rune. cya in a week

Zippop
16th July 2005, 07:44 AM
It's most likely too late for me to join, but I'll ask anyway. Can I join?

LeGeNdArYbAnJoEgGs
16th July 2005, 03:30 PM
Z-pop: sure, you can join. As you are joining late, you start about 5 levels or so below the party average. so i'm gonna go ahead and let you come in at level 4. Choose a base package and level 4 times. This leaves you open to going towards the castle, lake, or forest and finding monsters there.

Zippop
16th July 2005, 06:49 PM
Ok. I'll edit in a character.

EDIT: I just got addicted to Pikmin, so I won't be posting here as much for a while.

R Hunter
20th July 2005, 08:03 AM
Dude it's quiet in the Cavern with BZ gone...:( I'll edit a battle in today, i've just been mulling if I should use Axl in this fight. If I lose...

LeGeNdArYbAnJoEgGs
20th July 2005, 10:04 PM
Rhunter: Just keep up the high loot rolls. hirelings are not one of a kind.

R Hunter
21st July 2005, 06:13 PM
*sighs* Ok then let me get to it.
-----------------------------------
*Zero and Axl are dumbfounded by the appearance of this monster.*

Zero: Uh....

Axl: What the fu-

P.Eater: (in stereotypical surfer dude voice) Hey little dudes! I was getting hungry, so it's good luck for me that you came along!

Zero: My luck's been crap ever since i've shown up.

Axl: So I see...let's just get this over with.

[Axl will be joining me]

(P.Eater rolls for Rock Musik)

P.Eater: One, Two, Three, Four!

*The People Eater begins playing a guitar solo that cracks the ground and nearly toppels the lone mountain. However Zero and Axl plugged thier ears when the P.Eater began counting. So they're unaffected by the music.*

(Evading)
(Zero rolls for Z.Slash)

Zero: Your playing is out of tune.

*Zero leaps up and clobbers the P.Eater, just as he's laying down some more awful playing. He slashes the guy from his upper chest to his midsection. HP: 240/325*

P.Eater: Ya got some skills bro, but i'm not even warmed up yet!

(P.Eater rolls for Scarf)

*With amazing speed for such a large guy the P.Eater inhales Zero and Axl and begins chewing. Z/A HP:165/175 P.E HP:250/325*

Zero: (somewhat muffled) Oh he did NOT just do that...

Axl: Oh this is gross, his last meal's still IN HERE!!

Zero: (retches) Ugh I think i'm going to be sick...

(Zero rolls to escape)

*With the same amount of speed, Zero manages to escape from the P.Eater's mouth, although both he and Axl are covered in spit and...things I can't mention.*

Zero: I need a bath. BADLY!

Axl: I feel so filthy...

Z/A: RIGHT! THAT DOES IT!

(Dodge rolls over with 50)
(Zero rolls for Telekinesis)

Zero: Get out of my sight!

*Zero uses Telekinesis to push the P.Eater out of melee range, but also losing P.Blast and Focus for the remainder of this battle.*

(P.Eater uses this turn to move back into melee range)
(Dodge cancels)

(Zero rolls for Z.Slash)

*Zero slashes the P.Eater's right big toe, which causes him to hop up and down in pain. HP:165/325*

P.Eater: OW!

Zero: How do you like us now!?

(P.Eater rolls for D.Bomb)
*We tie*

*The P.Eater flies up high for one turn, making any attack by Zero useless.*

Zero: Here he comes!

Axl: Now!

*The Eater speeds down for a powerful divebomb. However Zero sees the attack coming and as he's hit with the eater's massive horn he lays a kick right between the eater's eyes. Z/A HP:75/130
P.E HP:155/325*

P.Eater: Ha ha! It's been a while since anyone's given me such a hard time about being eaten. I'm enjoying this.

Zero: We'll fix that.

(Zero uses S.Blood, skipping his attack for this turn.)

*Zero pours a little of the skeletal blood he gained in his last battle on the P.Eater. As soon as contact's made, ghostly skeletons appear all around the P.Eater. Thier wailing and moaning freaks him out beyond reason.*

P.Eater: What's going on!?

Axl: Uh...I got a question...

Zero: If it's how a skeleton can have blood don't ask. Frankly i'm rather curious about that myself, but i'm sure it'd be a long and complete BS answer.

Axl: Good point.

*The P.Eater is confused out of sheer terror.*

Zero: Now then...

(P.Eater is confused by S.Blood so he does not attack this turn.)

(Zero rolls for Z.Slash)

*In his state of confusion the P.Eater is in no shape to dodge Zero's attack. HP:70/325*

P.Eater: How can a skeleton have blood? There's no tissue or blood vessels or anything on them!

*To be fair my 2nd slash still needs a roll. Can't make this too easy right? ;)*

(Zero rolls for 2nd Slash.)

*However the P.Eater stumbles out of the way of the second blow.* (Confusion ends as one attack and one defense turn have passed)

P.Eater: (shaking his head) Whoa dude that was low.

Zero: Ask me if I care.

Axl: Yeah go run home to your momma, she's watin for ya.

P.Eater: Oh that does it!

Zero: Way to go Axl....

(P.Eater rolls for Rock Musik...and gets a 1)

*The P.Eater tries to play his guitar but instead one of his hands balls up and he proceeds to lay himself out. HP:60/325*

[To be fair how about we say self-inflicted damage is 1/2 of normal ATT power? That seems fair, I don't want to win (or briefly kick butt before dying) too easily.]

(Zero rolls for attack)

*Zero jumps up and tries to cut the people eater in two. However this is blocked.*

(P.Eater rolls for attack)

*The P.Eater hits Zero with a powerful uppercut, breaking his jaw and nearly sending him off into space. As a result Zero hits the ground quite hard. HP:50/130*

Zero: (moaning noise since his jaw is broken)

Axl: Oooh...

(Zero rolls for attack.)

*With a blow out of rage Zero splits the P.Eater in two HP:0/325*

/Insert LEVEL UP! screen here/

*As a result Zero is healed of all damage.*

Zero:...That's it.

Axl:?

Zero: (to the sky) Hey elders! I'm sick and tired of you screwing with me! I've died a few times, yeah but i've also moved past any obstacle that's been put before me. I say if you want me dead send someone of your choosing to do it!

Axl: Shut up! They'll do it!

Zero: Axl at this point I really don't care. I've had it. I'm tired of fighting. If they don't like it then let them do something about it. otherwise they can rot for all I care.

*Zero walks over to what remains of the mountain and sits down to get some sleep.*
----------------------------------------
Yeah I know, stupid move to call out the elders but I figured it'd be a good battle no matter the outcome. :D As for my increase i'm going to add 1 more minor ability so that I can keep the minor telepathy.
Dash: Increases speed by 5 points for 2 turns or until Zero is hit with 35 HP of damage, whichever comes first. Now how do I go about activating my Z-Buster?
And I have another chance to guess the rune order...(probably wrong too)
Kroc Ket Yore.
EDIT: Sorry. Forgot the loot roll :P...3. And since I have enough abilties...
:D I forgot I had Rekkoha, good thing too because that'll be useful later.
------------
*Suddenly Zero's arms begin to glow in a bright light.*

Zero:...It's time.

Axl: Hm?

Zero: I will give up P.Blast, Illusion, Z.Slash, Focus and Dash to awaken my inner power.

*As the five abilties are given up the light around Zero's arms grows brighter and brighter until, when it dies down both arms are now Z-Busters.*

Z-Buster: Zero's 2nd strongest weapon. Damage is = to normal attack power.
Can be used as a melee or long range attack, although Long range hits on an 18 or above.

Axl: Whoa.
-------------------
All I need is the ok for the Buster and i'm good to fight.

LeGeNdArYbAnJoEgGs
22nd July 2005, 12:41 AM
Rhunter: Uuuhm rune order = wrong. By the time you get the rune order this will definitely be able to be a bitchin weapon.

Whats the point of the zbuster if its damage is the same? is it just the range? here i'll give you one more thing on it. i'll let it hit on a 16+ (unless enemy has like 20 on defense or something) and also it knocks the enemy out of melee range automatically.

loot: Rock-horn -eew you got the purple people eater's horn. useable once only, causes one enemy to flee from battle in absolute terror.

storyline:

*there are two planets left to go to the elders are busy cracking their knuckles in preparation for which one Rhunter goes to*

R Hunter
22nd July 2005, 09:40 AM
Remember in the MMZ series the buster can grow in strength. I may think of a add-on ability during a level up. Anyway...

Zero: Right. Let's go...

Axl: Hold up. How did your arms turn into those guns?

Zero: To be perfectly honest i'm not sure, however it's like I knew what to do. (remember he has no clue who he really is.)

Axl: Oh. Well where to?

Zero: The planet with the brown rings.

*Zero once again paddles across the night sky to the second planet, uncertain of what the elders will send to fight him.*
-------------------
One thing about Zero is that he has a tendancy to learn attacks from defeated foes. Say for example this next monster has a attack in which he shoots out a large burst of energy. At battle's end I could go and "learn" that technique. With your ok of course. ;)

LeGeNdArYbAnJoEgGs
22nd July 2005, 03:59 PM
RHunter: well it would take an ability to learn if of course.. but i dont think you want this ability. Also, in extra loot from the last battle, you get a third of a disk that is deep magenta in color. Dark runes skitter across the surface and the blood of the purple people eater flows within. It looks important...

-------------------------
*you arrive at the brown planet and there seems to be several raised paths around it with mucky brown swamps. There are chocolate pieces all around. You see someone throwing yellow things into the muck and then you hear a familiar... fear causing note.*


*Insert the great mighty poo theme as the great mighty poo rises out of the brown pool nearby*

"I... am the great mighty poo and I'm going to throw my **** at you... a huge supply of tish comes from my chocolate starfish. How about some scat you little ****?"

Monster:
The Great mighty poo
Level 11
HP: 600/600
Damage: 40
Speed: 20
Abilities: Shuck Chit -Throws a ball of... ew gross.. at you and causes the normal 40 damage plus 5 poison damage for every turn thereafter.
Sloprano - Sings a very bad note, damaging everything in the area for 55

*suddenly before the battle starts, someone runs up to you jumping and tail-spinning*

"Hey you... my name's Conker. I'l help you take this guy down."

Ally:
Conker the Squirrel
Level: (doenst matter you're not getting a plus from it since hes not a player character)
HP: 6 chocolate bars
Damage: takes 1/9th of the poo's HP per successful attack.
Speed: 60(if he uses dodge it gives him +8 to defense rolls)
Abilities: regenerate: Has a 50% chance of picking up a chocolate piece each turn. roll a 10+ to regenerate health in addition to attacking.
chocolate HP: Normal damage takes 1 chocolate from conker, sloprano takes 2. Sloprano only effects conker on a 16+)

*you also see a chain handle behind a bunch of fortified mega-crystal glass and metal armor* It cannot attack but has 700 HP before the stuff around it breaks. You magically know that this will flush the enemy and half the planet with him, so does conker*


"Right.. I'll take care of distracting this guy while you get to that handle. Don't let him kill me and look out for his singing" Conker tells you.

*you gain the ability assist for this battle*

*assist allows you to use your turn to throw Conker some chocolate. he gets it on a 12+*
----------------
Explanation: Use Conker to attack the great mighty poo while you attack the chain handle then use it once it has 0 HP to flush T.G.M.P.. Even if Conker defeats T.G.M.P., you will need to flush him. Don't let Conker die and watch out for sloprano because it damages you too.

R Hunter
23rd July 2005, 04:22 AM
Yeah you're right I don't think I can glean any good moves from him. :eek: And I feel I must ask: If Conker should die then I lose the battle automaticly correct?

LeGeNdArYbAnJoEgGs
23rd July 2005, 07:27 AM
Rhunter: yeah, thats why he told you to keep him alive.

Banjzooie
24th July 2005, 10:13 PM
BZ wakes up.

BZ: Ow, my nose... *rubs nose* Can't believe I ran into the door, and knocked myself out. How long's it been...? *informed by elders how long he was asleep* A week?! Yow! I gotta make up for lost time!

BZ walks through the kitchen door but does not look to see what is in front of him. Instead he pulls out Drun, Stroyah, and the newly obtained "Kende". He pulls out the Chalice and places the runes on it in this order: Drun, Stroyah, Kende.
-----
Is there another butcher here in the kitchen for me to face?

LeGeNdArYbAnJoEgGs
24th July 2005, 10:49 PM
BZ: wrong rune order, sorry.

You enter the kitchen and find to your dismay that there is a rather big monster there

monster:

The Butcher: Nightmare mode
Level 10
HP: 250
Damage: 40
speed: 20
abilities:
Cleave - on a 19 or 20 he gets a second strike
Rend - second 19 or 20 after a cleave you die immidiately
Mirror image - if he casts this, roll a dice each turn. On a 10 or below you hit the mirror image instead of the real one wether your attack succeeded or not. The mirror image cannot damage you.

R Hunter
28th July 2005, 04:41 AM
Nevermind I'll just delete my previous post and make a new one. I am in RPG mode right now and I feel like writng a battle! :D
-------------------------------------------------
Zero: Ok then let's go.

[Axl will be joining us]

(Conker rolls for attack)

*Conker tosses a roll of toliet paper at T.G.M.P. but he swats it away.*

(Zero attacks with Z-Buster)

Zero: Ha!

*Zero fires off a mighty shot from his Z-Buster that hits the glass and creates a tiny crack. HP:615/700*

G.M.P: Trying to flush me eh? Take this!

(G.M.P rolls for Shuck Chit ;))

*The G.M.P. pulls off a piece of himself and takes aim at Zero. However Zero sees it coming and ducks.*

Axl: Please try not to get hit with one of those.

Zero: Uh yeah.

(Conker rolls for attack)

*Conker tosses a two-ply roll at the G.M.P. HP:594/600*

(Zero moves into melee range for the glass.)

(G.M.P. rolls for attack)

*This time the G.M.P. takes aim at Conker, who also ducks out of the way*

(Conker rolls for attack)

*Conker pulls out yet another giant roll of two-ply and lets it fly, hitting the G.M.P in the side of the head. HP:588/600*

(Zero attacks)

*Zero slashes the glass but it does not break. However the crack does grow slightly larger. HP:530/700*

(G.M.P rolls for Shuck Chit)

*Pulling a steaming pile of himself, the G.M.P throws it at Zero who ducks out of the way, narrowly missing it.*

Zero: Oh crap.

Axl: Exactly.

(Conker rolls for attack)

*Conker tosses another roll of two-ply but the G.M.P swats it away.*

(Zero attacks)

*Another swing and another hit. The crystal is beginning to show wear. HP:445/700*

(G.M.P rolls for Sloprano)

G.M.P: (incredibly low) Ahhhhhhhhhh......

*Both Conker and Zero+Axl are affected by the low note. Both drop to the ground holding thier ears. Conker HP:4/6 Z/A HP:75/130

Zero: Argh! Man my ears are bleeding!

Conker: Now you know how I felt!

(Conker rolls for attack and rolls a 14.)

Conker: First...

*Conker pulls out a chocolate piece and eats it, restoring his health by one. HP:5/6 He then throws a new type of TP: Charmin Mega Roll! This almost knocks the G.M.P. out cold HP:582/600*

(Zero attacks with Z-Buster)

Zero: Fire!

*Zero shoots the crystal at point blank range. Now not only is there a large crack in it but the metal armor has melted a little from the blast. HP:360/700*

Zero: Hey Conker! I'm almost done!

G.M.P: I think not.

(G.M.P rolls for Shuck Chit)

Z/A: Oh sh-

*Aiming at Zero the G.M.P throws a ball of feces toward him and sadly Zero has no time to evade it. As such when it hits him a sound oddly like a fart emits from the pile of crap. HP:35/130 Both pop out but both are covered in...(as Stewie would say: Doodie.)

Axl:...I can't even think of anything to say.

Zero:...There isn't an eww loud enough.

Conker: Meh don't worry, it'll be cleaned off when we win.

G.M.P: Fool! That's IF you win.

(Conker rolls for attack)

*Conker tosses another massive roll of Charmin. The G.M.P is hit hard byt it and knocked into the brown pool for a second or two. HP:576/600*

(Evading)
(Zero attacks)

Zero: Haa!

*Zero slashes the crystal hard this time and makes the crack even more pronounced. HP:275/700 However his HP ticks down slowly thanks to S.Chit HP:30/130*

(G.M.P. rolls for Sloprano)

Conker: COVER YOUR EARS!!!

Zero: Huh!?

G.M.P: (again very low) Ahhhhhhhhhhh...

*Conker covers his ear and thus avoids the note, Zero in the nick of time also manages to cover his ears.*

(Conker rolls for attack)

Conker: Chew on this!

*A huge roll of TP smacks the G.M.P's head hitting him hard. HP:570/600*

(Dodge rolls over with 5 to use)
(Zero uses the haunch of meat this turn to regain HP. it is eaten fully as this was it's last use. HP:55/130) *Again 5 HP are taken away. HP:50/130*

(G.M.P rolls for S.Chit)

*The G.M.P turns to Conker and tosses a fresh ball at him but Conker ducks and dodges it.*

(Conker rolls for attack)

*Another roll is tossed but this time it is swatted away.*

(Zero attacks with Z-Buster)

*Zero fires another shot and this time a HUGE chunk of both the crystal and the armor are blown away. A little more force is needed. HP:190/700* *And again 5 more HP are lost: HP:45/130*

(G.M.P rolls for attack)

*Aiming for Conker the G.M.P throws a large ball and manages to hit the squirrel. HP:4/6*

Conker: Hey! Hurry up over there!

(Conker rolls for attack)

*managing to roll a 13 Conker first eats a chocolate piece healing himself HP:5/6 Then he hits the G.M.P with another roll of Charmin. They are beginning to take thier toll on him. HP:564/600*

(Evading...)
(Zero attacks)

*Slashing the crystal again Zero also removes a lot of the metal armor around the flush. HP:105/700* *and 5 more of Zero's HP are drained. HP:40/130*

Zero: Ooooooh...

Axl: I know i'm feeling weaker and weaker by the second. But if we're going out then let's take that turd with us!

Zero: Right.

(G.M.P. rolls for Sloprano)

G.M.P: Ahhhhhhhhh...........

*But both Conker and Zero+Axl manage to avoid hearing the note.*

(Conker rolls for attack)

Conker: That was a sour note there Browneye!

*BAM! Conker hits the G.M.P with a roll of TP so hard, he is knocked into the pool once again. HP:558/600*

(Dodge rolls over with 5 to use)
(Zero skips attacking to use S.Blood) *HP:35/130*

Zero: Here!

*Throwing a small amount of S.Blood on the G.M.P, Zero confuses the giant turd by covering him in ghostly skeletons.*

G.M.P: Aiieeeeeeeee!

Conker: Why the hell didn't you use that earlier!?

Zero: I can only do so once per battle. Now he's confused for a turn!

(G.M.P can't attack this turn due to confusion)

(Conker attacks unchallenged)

*Conker hits the G.M.P with yet another roll of TP. Where he's getting them is anyone's guess. HP:552/600*

(Zero attacks with Z-Buster)

*Another blast allows Zero and Axl to see the flush very clearly. One more blast should do it. HP:20/700* *HP:30/130*

G.M.P: That does it you little *******!

(G.M.P rolls for attack)

*The G.M.P rolls a 1 so thanks to S.Blood when he tires to throw a ball at Conker he throws it wrong and it instead flies above him and hits him! HP:532/600*

(Conker rolls for attack)

*Conker throws a TP roll but the G.M.P swats it away.*

(Evading...)
(Zero attacks)

*With one final slash Zero completely shatters the glass and the armor around the flush, so now there's nothing between him and the flush. HP:0/700* *HP:25/130*

(G.M.P rolls for attack.)

*The G.M.P rolls another critical failure and again hits himself. HP:512/600*

Conker: Do it!

(Conker rolls for attack)

*Conker throws another TP roll at the G.M.P. He is dazed by the attack. HP:506/600*

Conker: Buh-

Zero: Bye!

(Zero uses the flush)

Swisssssssssssssh....

G.M.P: Oh what a world, what a world! To think a goold little Squirrel and a guy with a pet like you could bring an end to my lovely clagginess!

Axl: Don't forget to wipe!

G.M.P: (slowly growing smaller) Ahhhhhhhhhhhhhhhhhhhhhhhh....

The G.M.P is gone. Conker walks over to Zero

Conker: Nice work back there.

Zero: You too. Thanks for keeping him off my back.

/Level UP! Zero raises his speed by 1./
-------------------------------------------------
Whew, that was too close. Loot roll is...eh a 12. One question: If I die on the next planet where will I end up?

LeGeNdArYbAnJoEgGs
28th July 2005, 12:38 PM
RHunter: You'd end up back at the caverns of time respawn point and you'd have to row back out in another boat.

Loot roll of 12: Conker thanks you for helping him in his battle and gives you a chocolate bar with 6 pieces. Eat one piece to regain 50 health. Conker also gives you a 'frying pan O' Doom' which is usable once per battle to stun the enemy for a turn (they cant attack the turn you use it and cant defend against your next attack)

(im assuming you row to the final planet)

*on the green planet there are nothing but vast grassy fields. You think it seems strangely peaceful and then you hear a whipping and whooshing noise. The grass on the entire planet whips up and slams together into a human-like figure. It looks a lot like the grass golem... but it has clothes on it... pimpin clothes.*

Monster

Pimpin Bogmonster
Level 12
HP: 500
Damage: 20
Speed: 70
Abilites: Pimp Slap - on a 18+ he comes back and hits again and then after the second hit he can keep hitting more times on 19's or 20's
Talcom powder - Blinds you for one turn, -5 attack roll
Pimpdance - he can use a turn to dance, if he rolls above 10 he regenerates 25 health.

(there ya go. now you can kill him)

oh yeah and you get a brown colored third of a disk with....
eeeeeeewwwwww. ok i';m not reading whats inside it, but the dark runes that skitter across the surface keep the smell contained within

Banjzooie
28th July 2005, 11:15 PM
The chalice regurgitates the runes BZ placed in it, and then it and the runes turn to stone, unusable until BZ gains two more levels. He deposits them back in his backpack for now, then looks up and sees the butcher standing in front of him.

Butcher: Aw, what's wrong? Rune order messed up? Baby gonna cry? Hahaha! Let me show you what happens to people that step into my kitchen.

BZ: You think you can take me down fatso?

Butcher: Well if I was able to take down your friend Zero then surely I can take care of you easily enough. I'm having bird/bear flambe for dinner tonight!

BZ: When you beat Zero he was only level 4, and he later managed to defeat you. Correct me if I'm wrong, but aren't you only level 4? Versus my level 10?

Butcher: So this is a matter of levels is it? Well then...

A black flame ignites around the butcher and he grows much, much larger, and his skin turns from red to purple and his cleaver blade becomes razor-sharp. He has entered nightmare mode, now level 10 rather than level 4.

Butcher: I think this evens things out doesn't it?

BZ: Guess so.

The Nightmare Butcher immediately casts Mirror Image, making a double of himself.

BZ: Which is the real one...?

BZ guesses and slices at the one on the right, and, miraculosly, hits the right one dead on, HP 180/250. The two N. Butchers then swing their massive fists at BZ. The one on the left passes right through him while the right one's attack is blocked. Clearly the left one is the mirror, but before BZ can attack again the two run in circles at quite a fast speed for guys so fat, fast enough that BZ can't keep track of who's real and who's a mirror. They stop, and BZ aims for the left, and somehow manages to score again, HP 110/250. BZ blocks their next attack, and the two shuffle themselves up again. BZ aims for the right one, and it enters a blocking stance, but it didn't need to because it turns out it was the mirror image and BZ's sword passes right through it. This time the real butcher's fist connects with BZ's head, and immediately afterwards he cleaves BZ across the chest, HP 15/95. BZ gets up and staggers a bit, then tries to increase his chances with a DNA split, dividing into Banjo and Kazooie. Banjo's HP: 8/48. Kazooie's HP: 7/47. Banjo uses Shack Pack, giving him five to his defensive rolls. The two of them attack the left butcher, Banjo's damage halved by the Shack Pack. Kazooie pecks hims in the stomach and Banjo just sort of headbutts him under the pack, HP 5/250. The butcher slams his massive fist into Kazooie, killing her instantly, HP 0/47. Banjo begins to fade because of Kazooie's death, the Piccolo-Kame clause if you know what I mean.

Banjo: I've got three turns to take care of you or I'm toast...

The butchers shuffle and Banjo attacks the left one, which is the correct one, but his attack is blocked. The dice ties (14,14) but shack pack's +5 to defensive rolls saves Banjo from the Butcher's attack. He fades even more... He once again attacks the correct butcher but is blocked. Shack pack saves Banjo once again, but Banjo is about to disappear... He attacks the correct butcher, but is blocked. Shack pack ends this turn, as does Banjo's remaining life time.

Banjo: *comes out from under the pack* Well crap, there goes my winning spree...

Banjo fades from existence...

Butcher: What? No bear meat for my dinner? Ah well... *begins cooking Kazooie's body*

Level down, speed point lost.
-----------
And I had it going good there too, in fact if I hadn't of used shack pack the Butcher would've been toast. I have to wait three levels to try the runes again since I lost a level right?

LeGeNdArYbAnJoEgGs
29th July 2005, 02:05 AM
BZ: uuh no. every 2 level ups solid. it does not care if you've died. Anyway, you respawn at start. The butcher will still be waiting in the kitchen, but there is also still the church door and the main door to try.

Banjzooie
29th July 2005, 11:54 AM
Oops, made a bit of an error when counting the Butcher's damage, but it doesn't matter I still wind up with dying, he's just left with 5 hp instead of 20 (I accidentally had Banjo and Kazooie do 60 damage each (banjo's halved into 30) instead of 70 damage (35 for Banjo) like I should have). I'll fix it anyway.

LeGeNdArYbAnJoEgGs
29th July 2005, 03:36 PM
World Environment: Sun rises

World rule event: speed leveling up now gives +5 to speed instead of +1. +1 is too trivial and pointless.

RareBK
29th July 2005, 05:16 PM
Hey where am I, all I know is that I cant see the sun.

LeGeNdArYbAnJoEgGs
29th July 2005, 09:15 PM
RareBK: you're still at the bottom of the lake. you never said if you went down the mysterious staircase with the door infront of it.

RareBK
29th July 2005, 11:38 PM
Fine I went down the stairs, you dont want me to break your rule so I wont

LeGeNdArYbAnJoEgGs
30th July 2005, 05:26 AM
RareBK: The area around you is completely clear of water. you suddenly hear an engine purring.

Killer Riding Lawnmower
Level: (same level as you)
HP: 175
Damage: 15
Speed: 10
Abilities: Grind - Causes bleeding wounds. on a 16+ on any attack you take 2.5 damage every turn from bleeding. (it does not stack if he keeps grinding you)
Howl - howl of terror -2 defense roll for 2 turns.

Banjo's Banjo
2nd August 2005, 12:43 AM
Expect an entry edited in here. I just wanted to let everyone know that I was actually still participating in this, it's just that work has eaten up a ton of time. (That is, assuming others other than LBE and R_H are still in this as well.)

LeGeNdArYbAnJoEgGs
2nd August 2005, 01:53 AM
I'm here. things as a whole seem to have slowed down. I think its the heat... ugh

RareBK
2nd August 2005, 06:57 PM
I'm here. things as a whole seem to have slowed down. I think its the heat... ugh

You think thats bad, I swear some of the rubber on my shoes melted off. :D

Banjzooie
4th August 2005, 02:42 AM
BZ wakes up back at the starting position...

BZ: Aw man. You mean I have to go through this whole thing again?

Another Inept Guard stands at the foot of the stairs, grinning.

BZ: I don't have time for you. So draw your stupid Vorpal Blade and I'll make this quick.

The Guard draws his Vorpal Blade. BZ nearly cuts him in half, HP 30/100. The Guard uses Pansy Quake, bursting into tears. BZ chuckles a little but doesn't bust out laughing.

BZ: Wimp.

BZ tries to slash the Guard's head off while he's crying, but the attack causes the Guard to snap out of his pathetic sobbing and duck. He stabs at BZ with his Vorpal Blade, but BZ meets it with his own sword, then with a quick swipe cuts the Guard in half, HP 0/100. Not wanting to lose any time, he rushes up the stairs to face the Bouncer. He begins a slash but the Bouncer catches the blade in his huge hand. He glares at BZ with a Mean Stare, but BZ doesn't flinch. And the roll ties once again (9,9)! BZ slashes a lot of skin off the Bouncer's right arm, HP 180/250, just as the Bouncer punches him in the chest with his left, HP 92.5/95. He grabs BZ to try and throw him out of melee range, but with a swipe to the chest BZ gets the Bouncer to drop him, HP 110/250. The bouncer swings a huge fist at BZ, who barely ducks under it. He uses the oppurtunity while he's ducked to slash at the Bouncer's legs, causing him to fall forward, HP 40/250. The Bouncer grasps BZ from the ground and gets up, but BZ manages to slip out of his fist again, and stab the Bouncer, HP 0/250.

BZ: Whew... That took longer than I thought it would. Now let's see... *pulls out a calculator* Back in the castle I defeated a Patrol Guard who was around 3 or 4 levels below me. I need two monsters 1-5 levels below me to level up. Just now I beat two monsters, one 8 levels below me, one 7. Eight monsters of 6-10 levels below equal one level up. I have 2/8 with those two monsters. The Patrol Guard is equal to four 6-10 levels below monsters. So adding the three monsters together... I've beaten 6/8 of the required monsters to level up. So I need either one 1-5 levels below monster or two 6-10 levels below monsters. But for now... I think I'll have a rematch with my "old friend" the Water Elemental...

BZ goes into the forest and heads through it towards the lake, intent on paying the Water Elemental back for the beating he gave him earlier.

LeGeNdArYbAnJoEgGs
4th August 2005, 03:03 AM
BZ: No useful loot off of the low levels because they are so damn low. the water elemental awaits you. also there is no forest before the lake the forest is east and the lake is northwest

RareBK
4th August 2005, 02:21 PM
RR: Wow theres no water!

Killer Riding Lawnmower
Level: (same level as you)
HP: 175
Damage: 15
Speed: 10
Abilities: Grind - Causes bleeding wounds. on a 16+ on any attack you take 2.5 damage every turn from bleeding. (it does not stack if he keeps grinding you)
Howl - howl of terror -2 defense roll for 2 turns.



RR:AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHH
EDIT: Oh yah loot 14.

Rare swipes the mower HP:85

Rare tries to push the mower away but gets mowed down HP: 90

Rare cuts off the seat! HP: 15

Rare runs but gets caught in the blades!HP: 75

Rare misses and the mower uses howl!

Rare gets dizzy and gets crushed!HP: 50

but Rare charges up his sword and hits the engine and it blows up!

LEVEL UP!!!!!!!!

New ability: Firestorm: If roll is 12 or more and you win the defence on the enemies attack, they lose 10 hp.

Rare walks up to the lvl 6 door and camps there waiting for something to happen, he falls asleep!

LeGeNdArYbAnJoEgGs
4th August 2005, 06:57 PM
RareBK: Loot - The riding mower repairs and a set of keys appear in your pocket.

Hireling - Riding lawnmower
Press the button on the keychain to summon your very own riding lawnmower.
HP: 50
Damage: 15
Speed: 15
Abilities: Mower crush - You can roll over and grind up and monster more than 5 levels below you. However grinding a monster does not give you any experience.
Swift Getaway - You can run from any battle on your mower with a roll of 16+ NO experience for running away.

*Behind the level 6 door, you see another room that has no water for some reason. There is a floating scroll on a pedestal in the room but then you see something else there.. a massive human-like rat with blood drenched fangs.*

Monster:
Wear-rat
Level 6
HP: 225
Damage: 30
Speed: 40
Abilities: grapple - takes a turn to grapple you, reducing your attack and defense by 2. you must roll 13+ (after subtractions) on defense to get out of the grapple.
Insane crush - if you are in grapple, he performs insane crushes on you, raising his damage to a total of 35 for each turn he uses it.

R Hunter
5th August 2005, 10:01 PM
Pimpin Bogmonster
Level 12
HP: 500
Damage: 20
Speed: 70
Abilites: Pimp Slap - on a 18+ he comes back and hits again and then after the second hit he can keep hitting more times on 19's or 20's
Talcom powder - Blinds you for one turn, -5 attack roll
Pimpdance - he can use a turn to dance, if he rolls above 10 he regenerates 25 health.
--------------------------------
Zero: Let's get this over with.

Axl: I agree. Though this dude's stylin.

P.Bogmonster: I've heard you've been on a winning streak lately, let's see if I can change that baby.

[Hireling'll be fighting]

(Zero rolls for attack)

*Moving quickly Zero strikes the bogmonster with a slash. HP:415/500*

(Bogmonster rolls for attack)

*Rolling a twenty for his attack the bogmonster hits zero with his pimp cane and swings around hitting him twice in a row. He swings around for a slap HP:75/115*

(Bogmonster rolls for P.Slap)

OOC: Diceroll must hate me, he got another 20!

*The bogmonster slaps Zero with authority. As Zero falls to the ground the bogmonster spins around for yet another attack. HP:55/115*

(Bogmonster rolls for P.Slap)

*Luckily this time Zero gets a higher roll than his foe and jumps above the slap.*

Zero: That does it.

(Zero rolls for Z-Buster)

*With a mighty blast Zero hits the Bogmonster aquare in the chest, sending him flying out of melee range HP:330/500*

(Bogmonster uses this turn to move back into melee range)
(Zero rolls for attack)

*Zero tries to again slash his foe but the bogmonster nimbly sidesteps the attack.*

Bogmonster: Your time is up.

(Bogmonster rolls for attack)

*Rolling an eightteen allows the bogmonster another two strikes and sets Zero up for another potential slap. HP:15/115*

(Bogmonster rolls for P.Slap)

OOC: . . . he got a 19. :(

*With one final slap Zero and Axl lose all of thier HP. HP:0/115*

Zero: No! Axl!

Axl: Good luck finding that treasure Zero.

(Zero wakes up back at the cavern of time's death point. He looks around for Axl but in vain as his buddy is nowhere to be found. He slowly gets up and walks toward a boat, he then begins rowing toward the green planet again, but with a mixed look of anger and determination.)
----------------------------------
I don't care who or what I have to go through but the bogmonster will be dealt with. He's mine. :mad:

LeGeNdArYbAnJoEgGs
6th August 2005, 05:48 AM
RHunter:

*on the way there you notice something is in your boat*

monster
Phantom Oarman
Level 11
HP: 350
Damage: 20
Speed: 50
Abilities: Oarstrike - stunned take -2 attack for 2 turns
Phantom touch - if he rolls a 19 or 20 you take 5 extra etherial damage. Each time he does this you take a -1 defense. this can build up.

as for axl... roll high on your loot man. you might make the elders sympathetic.

Banjzooie
8th August 2005, 02:32 AM
BZ exits the forest and heads to the lake... He smirks, scoops up a huge handful of mud, and throws it into the lake. A blue spark rises out of the lake.

W. Elemental: Who dares throw mud into my... YOU!!!

The Water Elemental transforms from the blue spark into the gigantic squid. He lashes out at BZ with a tentacle and whips him across the face, HP 90/95. He then tries to water shackle BZ, but he easily dodges the tentacles threatening to wrap themselves around him.

BZ: After last time I'm not gonna let you shackle me so easily.

BZ jumps into the water and slashes at the W. Elemental, but it grabs the blade in its tentacles before it can hit. It whips a tentacle at BZ after releasing the sword, but he dives underwater, out of the way of the attack. The W. Elemental dives too, and this time succeeds in shackling BZ, holding him underwater.

BZ: *struggling*

W. Elemental: Fool! You cannot hope to defeat me in an underwater battle!

BZ's face is beginning to turn blue as he's held underwater. The W. Elemental whips him, HP 85/95, causing him to shout a gurgly cry of pain and inhale a large amount of water. He closes his mouth again when he realizes what's happened, but its too late, his face is very blue now, if he doesn't reach the surface in five seconds... He wrenchs the arm holding the Master Sword free of the W. Elemental's grip and slashes several of his tentacles off, HP 80/150, at which the surprised W. Elemental releases BZ and emits a cry of agony. BZ kicks his legs as fast as possible and reaches the surface just in time. He spews out all the water he inhaled and takes a great gasp of air. He nearly faints and he pays for this: In his disorientation he does not notice the W. Elemental surfacing. Its tentacles have grown back, and with one of them it whips him, HP 80/95, and with the rest of them it binds him in a water shackle with a grip so hard that Godzilla couldn't escape it if he tried. He charges up a high pressure jet... BZ desperately tries to break free, but the back-breaking grip keeps him tied. The W. Elemental shoots his high pressure jet at BZ with such intensity that he flies out of the water and lands on the ground, headfirst, HP 65/95. Momentarily blinded by a combination of the water and the headfirst landing, BZ stumbles to his feet. A foggy shape resembling a squid appears before his eyes. He stumbles toward it in an almost drunken matter, and, amazingly, manages to slice a large amount of the W. Elemental's skin off, HP 20/150. He falls over, back into the water, and the suddenness of it shocks BZ's senses back into proper working order. He blinks and the W. Elemental comes back into focus, just as he whips BZ, HP 60/95, and grapples him again. He squeezes BZ in his tentacles, nearly breaking his ribs, HP 55/95.

W. Elemental: This is what happens when you defy me... Twice! You polluted my lake, twice!!!

BZ: Yeah, well I'm just about to pollute the lake some more.

W. Elemental: What?! With what?!

BZ: Your dead body!

Before the W. Elemental can respond BZ slices him in half! The tentacles relax their grip, and for a brief moment the sliced squid sinks into the lake before turning back into the blue spark, which returns to the depths of the lake.

BZ: 7/8 of the required enemies killed now. Hmm... I would go back to the castle for a rematch with the Butcher, but he's got one level up on me now, I'd get creamed... I should train some more first though. Maybe there's some exploring to be done in the lake here... But I don't have any way to breath. Man how am I supposed to get down very deep? Not as though I have an aqua-lung or anything...
---------
From what little I read of Rare's posts there's a cave underwater right?

LeGeNdArYbAnJoEgGs
8th August 2005, 02:52 AM
BZ: your automatic loot off the elemental is 'squid scubagear' so the underwater breathing isn't a problem. no other loots too low level. There are two caves, the one rare is in and the one that leads to the killer lawnmower.

Banjzooie
8th August 2005, 06:28 PM
BZ slips on the squid scubagear. He dives into the water, and starts swimming down into the depths... Eventually he reaches an area with two caves, one to his right, which, unbeknownst to him is where RBK is, and the cave to his left. He swims through the cave to his left, eventually coming to an area with no water. He takes his scubagear off and looks around... He suddenly hears an engine! A huge riding lawn mower rushes out from behind a stalagmite and nearly runs BZ over! He jumps to avoid it, and ends up landing on it's seat! The lawn mower tries to shake him off, but BZ grabs it with the Bionic Armgaurds and throws it into the cave wall, HP 95/175, landing upside-down. The engine roars with anger and the lawn mower flips itself rightside up, and speeds at BZ, flattening him, HP 80/95. Wow, luck at my luck, I tied for like the umpteenth time now (3,3)! BZ peels himself off the ground as the lawn mower veers around for another attack. BZ draws the Master sword and slashes it into the lawn mower's engine just as it crashes into him. BZ flies into the wall, HP 65/95, but the lawn mower's now got the sword blade jammed into its front, HP 20/175.

BZ: Heh, nice hood ornament!

Mower: Grrr.....

The lawn mower screeches a horrible engine howl, causing BZ's fur to stand up, defense -2. The lawn mower kicks into high gear and goes towards BZ as fast as it can possibly go, its blades spinning threatiningly. BZ doesn't even have time to react, he gets bowled over AND grinded in the mower's blades, HP 50/95. BZ gets up slowly, and bleeds a little, HP 47.5/95. He tries to retrieve his sword from the mower, but it zooms out of the way. It tries to run BZ over again, but he manages to jump out of the way, landing on its seat once again. The effort involved makes him bleed more, HP 45/95. BZ grabs the hilt of the sword and pulls on it with tremendous effort. He manages to extract the sword, but slices up the engine in the process. Just as he gets ready to slash up the mower, the mauled engine dies and the mower collapses, HP 0/175, a couple tires falling off and wheeling around the cave before falling flat on their sides.

BZ: Hmm... I should level off that, right? Okay, I'm adding 5 speed points. Now let's see... What's this thing got? (rolls 13 for loot)

After getting the mower's loot, if there is any, BZ puts his suit back on and dives into the water, this time taking the cave that Rare entered. He finds himself swimming besides Rare, who glances at him. They exit the water and take off their suits to find the floating scroll on the pedestal, guarded by the Wear-rat.

BZ: So... Rare... Wanna ally to take down this rat?
-----------
That's up to you, Rare. How do allied battles work, EnEnDar? Do we just take turns attacking, or is it more complex than that? As for the killer lawnmower, all you said about its level was that it was the same level as the fighter, so I assumed it was level 9 like me.

LeGeNdArYbAnJoEgGs
8th August 2005, 11:04 PM
BZ: oh.. like you. ok ummh lol that made it more powerful than expected, but I'll let you also get an ignition key off of it. You have the same loot as rare.

as for ally battles, your levels stack against the monster and you combine HP. The attacks will still be separate but both players attack at the combined level ( so if your levels add to 13 then you attack it like you're a 13)... so in other words by teaming up you aint gonna get much EXP outta this.

RareBK
9th August 2005, 12:27 AM
Monster:
Wear-rat
Level 6
HP: 225
Damage: 30
Speed: 40
Abilities: grapple - takes a turn to grapple you, reducing your attack and defense by 2. you must roll 13+ (after subtractions) on defense to get out of the grapple.
Insane crush - if you are in grapple, he performs insane crushes on you, raising his damage to a total of 35 for each turn he uses it.

RR: Aw crap......

Rare charges up his sword and slashes the rat and fire comes out of his palm and surrounds the rat.. HP: 135

But the fire misses and It grapples him! HP:90!

The rat climbs on the roof and throws him to the ground !

Rat: SQUEAK!


Also he misses his attack!

The monster crushes him! HP:65 !

Edit: accidentlly pressed okay!

He slices the rat and shoots fire at him! HP:65!
The inferno engulfs the rat!HP:55

The rat starts chasing him!

RR: LETS FINISH THIS!

He flips onto the rat and rides it like a horse and slams it into a wall! HP: Zero!

RR: Well that was interesting..

LEVEL UP!!

More Health! Max HP: 130!

Loot: 20 YAY DODODODODODODODODODODODODODOODODODODODDODOODDOODOD OD
PARTY!

LeGeNdArYbAnJoEgGs
9th August 2005, 03:10 AM
BZ: looks like that answers your question.


RareBK: Loot - you recieve the scroll infront of you.

Runeword scroll - combine the runes in the proper order to obtain a super weapon. For this superweapon, you need a long piece of wood such as a stave and you need four runes. Wha, ch, un, and ckam. if you do not combine correctly you must wait 2 levels to try again.

Other loot: stave and 2 runes of your choice.

*you have defeated all monsters in the lake. The castle and the forest remain before you to explore. You must choose which to head to*

Banjzooie
9th August 2005, 04:45 AM
BZ: Wow, Rare, you took that thing down! What an interesting way to beat it though. See ya.

BZ waves goodbye to Rare and puts his suit back on. He swims out of the cave, and to the surface of the lake. He gets out of the water and stores his suit in his pack. He begins sprinting back to the kitchen. He goes through the church (making sure to bless himself out so the Prelate doesn't attack) and has just sprinted to the kitchen door. He opens it, and a Post Guard jumps out of the door, catching BZ off guard and piercing his left wing with his spear, HP 82.5/95. Though the spear doesn't break through the wing, it severely injures it, and BZ is forced to wield his sword one-winged, missing the Guard by an inch. The Guard attempts to take out the injured wing this time, but BZ blocks the spear with his sword. Trying to ignore the pain in his wing, BZ activates the Bionic Armguards and tosses the Guard through the open kitchen door, where he smacks into the Butcher, HP 105/175.

Butcher: Ow!!! Who... Oh, it's you, Guard. Did your ambush on that freak succeed?

Guard: *nods*

Butcher: I assume you took him out then?

Guard: *hesitates, then shakes his head*

Butcher: WHAAAATTT?! Get out there and FINISH the job!

While BZ is nursing his wing, which is now stiff from the effort involved to toss the Guard, almost doesn't notice the Butcher kicking the Guard out the door, who uses the propulsion to try and spear BZ from the air. BZ spots him just in time and ducks, causing the Guard to smack into the opposite wall. BZ uses the oppurtunity while the Guard's down to attack, but at that moment his injured wing throbs and he loses his aim.

BZ: Aaaggh!!!

While BZ manages to block the Guard's next attack, his own aim is still horrible and doesn't even come close to the Guard.

Guard: Hey!!! I could use a little help here!

A hireling appears besides the Guard.

Guard: Let's get him together!

The hireling bursts into flame and flies into BZ like a comet at the same moment the Guard spears him, for a combined total of 30 damage, HP 52.5/95. The hireling then vanishes, and BZ, lying on the ground, is so discombobluated by the attack and the pain of his wing that he doesn't even try to attack.

BZ: *groan*

The Guard thrusts his spear downward at BZ, but he still manages to roll out of the way, and the Guard's weapon spears nothing but the floor. The guard is so concentrated on trying to pull his spear out of the floor that he doesn't notice BZ behind him with the Master Sword raised. He slashes the Guard, HP 35/175. This enrages the Guard and he angrily pulls his spear out of the floor and gets BZ's other wing this time. BZ drops the Master Sword, unable to wield it.

Guard: Ha! Now that I've gotten rid of your ability to use your precious sword, you can't possibly defeat me!

BZ: Who needs weapons?

Guard: Oh, come on, what are you gonna do, spit on me?

BZ: Smell my feet.

BZ jumps and stomps the unexpecting guard under his feet, HP 0/175.

BZ: He's probably too low-level to have any loot. However, He's 5 levels below me, so I level up, and I have 3/8 exp. left over. I'll add 5 more speed. And, now I can try another rune order! After that I'll go face the Nightmare Butcher.

BZ's wings automatically heal because of the level-up, and he extracts the chalice and the three runes from his pack. They were previously stone, but now that BZ's leveled up 2 levels they glow and return to their original forms. BZ places the runes inside the chalice in this order: Stroyah-Drun-Kende.

LeGeNdArYbAnJoEgGs
9th August 2005, 05:23 AM
BZ: ok on level. still the wrong combination. i'll give you that two of the runes that are supposed to be beside eachother are beside eachother. remember.. runewords make intelligible phrases. perhaps a set of two words. If it's not words then it's probably not the right combination.

R Hunter
9th August 2005, 06:42 AM
Things are picking up. Allow me to add my bit.
----------------------------------
Zero: I'm in no mood to battle you right now.

Oarman: Sorry but you don't have any say in the matter.

Zero: So be it.

(Zero rolls for attack)

*Zero slashes the oarman deeply. HP:280/350*

Oarman: What!?

Zero: I gave you fair warning...

(Oarman rolls for Oarstrike)

*The Oarman tries to hit Zero with one of the oars but Zero catches it midway.*

(Zero rolls for attack)

*Zero swings his sword but the Oarman dodges the blow. Narrowly though.*

(Oarman rolls for attack)

*The Oarman swings a punch at Zero who catches this attack also*

(Zero rolls for attack)

*Zero again swings and again narrowly hits the Oarman. Now he's getting very antsy.*

Oarman: You're not supposed to be this strong without your furry rat!

Zero:...You had your chance.

(Oarman rolls for Oarstrike)

*In a bid to stop Zero from destroying him the oarman hits him with an oar. ATT:-2*

(Zero rolls for attack)
(ATT:-2 1st turn)

Zero: (somewhat shaken) Nice try.

*Even with a loss of two on his roll Zero still slashes the oarman once again. HP:210/350*

(Oarman rolls for attack)

*This time the oarman lands a uppercut on Zero. HP:80/100*

(Zero rolls for attack)
(ATT:-2 last turn)

*Zero again slashes the oarman, nearly knocking him out of the boat. HP:140/350 *

(Oarman rolls for attack)

*the oarman lands another fist to Zero's face. HP:60/100*

(Zero uses S.Blood)

Zero: Enjoy!

*Zero splashes the blood in the oarman's face, causing him to be freaked out by the skeletal ghosts.*

(Oarman is confused)

(Zero attacks unchallenged)

*Zero slashes the oarman again. His breathing is growing shallow. HP:70/350*

(Oarman rolls for attack)

*The oarman tries in vain to attack Zero but Zero easily dodges the attack*

(Zero rolls for attack)

*With one last slash the oarman is defeated. HP:0/350*

/LEVEL UP!/

Zero: Uhhh...my head...I remember...an attack.

(Out of convenience I'll say that this dude had one of my attacks)

New Ability-Sentsuizan: Zero leaps into the air and performs a slanted slash. Attack is +5 to normal, though this requires a high roll to succeed. If used out of battle it can shake things loose.

Zero: Now that the warm-up is over...

(Zero continues to row toward his rematch.)
---------------------------------------------
If it meets your ok GM i'll enter round 2. If/When I beat this guy i'll be tweaking my Buster. And loot roll is...8.

Banjzooie
9th August 2005, 10:12 PM
The chalice turns red.

BZ: I'll take that as a no then...

Two of the runes, Stroyah and Drun, light up.

BZ: You mean those two were supposed to be beside each other?

Then Stroyah dims, but Kende lights up, now Drun and Kende are the lit pair, and the light switches between the two pairs.

BZ: I get it, two of the runes that were supposed to be beside each other, are. If Drun and Kende are the pair, and I put Stroyah after them... The scroll said something about an intelligle phrase... *cue light bulb* I've got it! The order is Drun-Kende-Stroyah! "Drunken Destroyah"! Yes, that's it!

Whether that is correct or not, since BZ is not allowed to try for two more levels, the chalice regurgitates the runes and all four items turn to stone again. BZ returns them to his pack.

BZ: Heh, in two more levels I'll put the runes in that order and get my super weapon... I wonder, though, will it be an upgrade to my old weapon, the Master Sword, or will it be a new weapon entirely? But for now... I've got some business to settle with the Butcher.

BZ walks into the kitchen.

Butcher: Well, well, well! If it isn't the freak!

BZ: Just shut up and transform all ready!

Butcher: If you insist!

The Butcher is enveloped in purple flames and transforms into the Nightmare Butcher.

Butcher: I surely hope you'll leave more meat for me when I beat you this time! Last time you left me nothing but bird meat. I want some bear meat this time...

BZ: You're disgusting, you know that?

Butcher: Why thank you!

BZ: So... I assume it was you who placed the Post Guard behind the door for that ambush?

Butcher: Yup. Clever huh?

BZ: Cowardly more like!

BZ immediately slashes at the Butcher, but with just one finger he blocks the sword, no damage at all.

Butcher: So you want a sword fight huh?

The Butcher whacks BZ with just that one huge finger, hitting him with the force of a club, HP 75/95. He then casts Mirror image, splitting into two of himself, one real, one fake. BZ rushes at one of them, and puts his full force into the attack, but it turns out to be the fake he's attacking, so he falls, jamming his sword into the floor and vaulting over it, landing face-first. The collision causes the Bionic Armguards to short out! The resulting electrocution singes BZ's wings, -1 to attack.

BZ: Gah... Well, these things are useless now...

BZ takes off the shorted-out armguards and stores them in his pack. Whaaaaat, how many times am I gonna tie?! (13,13) Both Butchers rush at BZ, and the real one trips over the sword, slicing his leg, HP 180/250, but falls on top of BZ, HP 55/95. Under the Butcher's weight BZ can't possibly attack, but the Butcher can and punches BZ in the face, HP 35/95. BZ uses dodge, increasing his HP from 35 to 76/95. He has to skip another attack, flattened under the butcher, but as the Butcher gets ready for another punch BZ manages to slip out from under him. He pulls the keychain he won from the mower and presses the button... A riding lawnmower appears out of nowhere and scoops BZ off the floor and into the seat. BZ's 35/95 HP + the mower's 50/50 HP equal 85/195 HP. Since dodge is on, BZ's 41 speed and the hireling's 15 speed combine into 56 speed, and add on to their HP, which becomes 141/195. There damage becomes 85. BZ re-inflates himself and grabs the steering wheel... The Butchers stare at the mower, wide-eyed.

Butchers: Uh-oh...

BZ: Straight up.

BZ steps on the gas and speeds towards the Butchers. They scatter and run as fast as their fat bodies can go. BZ pursues the one on the right, and bowls over it, HP 95/250, though he does not activate the grinders, not that he can since the Butcher's only a level below him. What, I've tied twice in one battle (8,8)! BZ and one of the Butchers rush at each other, but BZ passes right through it and he and the mower crash into the wall, HP 121/195.

BZ: Gah... It was a mirror image...

The butchers jump to try and body slam BZ, not anticipating that he would easily be able to escape with the mower's speed, and they land on the ground, hard. BZ's attack roll stands at 13, 12, but the -1 attack turns it into another tie! BZ and the mower rush at the Butchers but end up flipping over, though they still manage to hit the correct one, Butcher's HP 10/250, BZ and the Mower's HP 101/195. Dodge wears off, reducing their HP to 45/195. The Mower is emitting smoke now, one more attack just might break it. BZ kicks at an incoming Butcher in his upside down mower, but his talons pass right through the fake. The real Butcher then punches a hole in the Mower, HP 25/195, and then pulls out his cleaver and slices it to pieces! The remains vanish and now BZ is lying on his back, left with 5/95 HP.

BZ: NOOOOOOO!!! The mower!!! ...All right, this calls for desperate measures!

BZ's face is suddenly screwed up in concentration, and he lays a Stink Bomb egg! It explodes with a sound remarkably like a fart, and the stench covers the Kitchen real fast, engulfing both Butchers. The smell destroys the real one's sinuses, HP 0/250! Unfortunately, BZ didn't plug his nose in time and recieves 10 damage from the horrible smell, HP 0/95! The Butcher's mirror image vanishes and the real one collapses.

BZ: *hack, cough, cough* Ooooog... Well, I won... I guess... I beat him (finally)... 7/8 exp... But I'm out of HP... So... did I win...? Do I get that experience? Am I... healed? Or do I... die? *cough, cough* Guess that's up to... The Elders... Arrrrggh...

BZ falls unconsious, his fate at the mercy of the Elders.
-------------
So what happens now EnEnDar? Also, did I guess right on the rune combo that I plan to enter 2 levels from now?

Edit: If I won, I roll 14 for loot

LeGeNdArYbAnJoEgGs
10th August 2005, 02:11 AM
RHunter: sure. go ahead for him. an 8 gets you a stealth potion. First attack on one battle. Usable once.

BZ: Hrm... Being annoyed with the cliche of the butcher, the elders frag the mower but let you live. Your rune order is correct. a 14 wins the "butcher's apron" It is a slimy bloodstained apron, but it gives you +1 defense for all attacks. Dissappears on death. In the event of a split, you must choose who wears it.

I believe the main halls and throne room are all that is left for you BZ. Go through the areas I listed and pick one to move to next.

R Hunter
10th August 2005, 02:20 AM
EDIT: Since EnEnDaR beat me to the punch nice work BZ. As for mine I think I have it figured out. Yore,Kroc,Ket. Look at Kroc and Ket: Krocket By dropping two letters and adding one I get: Your rocket. I wonder if i'm right...

LeGeNdArYbAnJoEgGs
10th August 2005, 02:25 AM
RHunter: right order. However you are off on the words. you don't read enough shakespeare. it will be revealed next time you use them.

Banjzooie
10th August 2005, 03:37 AM
Banjzooie is mesmerized in a dream... He dreams of his first adventure...

Banjzooie: If I give you guys the key can I join up with you?

B98: Sure!

GR: We could always use another teammate.

Banjzooie:...you don't find me repulsive?

BB: Look around, all of us are different but we are firends anyway.

R Hunter: A wise man once said: It is not the appearance of a being that shows his character but instead it is his actions.

BZ suddenly wakes up.

BZ: That memory... I owe so much to R Hunter, or Zero as he's called here. Why can't we both escape this place? There's gotta be a way... I'll go for the treasure with all I've got, but what if we both reach it at the same time? What do we do then? Fight for it? I don't want to have to fight him if I can help it... *sigh* But I guess I'll cross that bridge when I come to it. Wait... Hang on a second... This isn't the start of the game... It's the... Kitchen...! And that means... I'm alive! YAHOO!!!

Filled with the relief of being alive, BZ jumps for joy... and smacks his head on the ceiling (BZ: OW!!!)... BZ blinks, trying to clear his head... He looks and sees the lawn mower's keychain, lying on the floor. He reaches out to pick it up, when it detonates!

BZ: Woah. Guess the Elders decided he had to go.

BZ pulls the Master Sword out of the floor, picks the Butcher's Apron off the floor (BZ: Eww, this thing is gross! But it adds defense, so I'll put it one...) and leaves the kitchen. He looks around, wondering where he should go next. To his right is the hall leading to the church, to his left the one leading down to the prison. And in front of him... Two much larger doors. The doors to the main hall. BZ reaches for the knob, but, thinking there might be another Guard hiding behinds it, makes sure he's at an angle where an ambusher can't reach him. He opens the door, staying far from the opening, and sure enough, a Patrol Guard jumps out.

Guard: BANZAI!!! ...Uh-oh! *flies into the wall*

The Guard stares at BZ as he tries to regain his bearings.

Guard: Now how did you know I was gonna do that?

BZ: IF there's one thing I've learned from this game its that you guys don't set much store by honor. Not to mention the Post Guard in the kitchen all ready tried that trick on me.

Guard: Bah, he copied off of me, he's always stealing my ideas... But honor? Who cares about honor s'long as you win?

BZ: I used to think that... Until I met Zero. He showed me what a good person is, and what its like to have a friend.

Guard: Cut the cheesy talk and put your guard up all ready.

BZ: Alright, alright, ya want a fight, ya got a fight.

BZ immediately slashes the Guard, HP 80/150. The Guard counters by narrowly slicing some skin and feathers of BZ's wing, HP 82.5/95. BZ doesn't lose a step and slices the Guard some more, HP 10/150. The Guard, all ready exhausted, misses when he tries to attack back. BZ, however, doesn't. He cuts the Guard in half, HP 0/150.

BZ: That was too easy! Give me a challenge all ready!... Knowing the Elders, that was probably the biggest mistake I could ever make by saying that. Still, at least I level up, I'll up my HP by 20, 115 now. No exp. Left over though.

The hall is suddenly disturbed by a sound like a roaring lion coming from BZ's stomach.

BZ: Eh-heh... Guess I haven't eaten since this game started... Well, is this the dining hall or is this the dining hall?

BZ walks through the doors into the main hall, which is also the dining hall. He looks around for some food, intent to eat something soon.
--------------
You did say the main hall was the dining hall right? I couldn't remember exactly where it was, so I improvised a bit.

Edit: I actually forgot to add the Butcher's +1 defense to my rolls this battle... Oh well. And thanks for the compliment R Hunter, you're not doing to bad yourself.

LeGeNdArYbAnJoEgGs
10th August 2005, 03:51 AM
BZ: hehehehehehe

*you enter the main hall and see that there are many many guests there... a banquet. They quickly run out the door leaving the hall empty... the guests of honor had not yet arrived. as you continue into the hall, you hear a phantom gobbling noise.*

*suddenly the cooked turkey hops off the main table and quadruples in size. A ghostly head and set of feet appear on it*

Monster:
Phantom Thanksgiving Turkey
Level: your level. i lost count.
HP: 475
Damage: 15
Speed: 20
Abilities: Self-cannabalism - takes a turn to eat some of itself, regaining 25 health.
Phantom gobble - aaaaaugh it makes quite a horrible noise all the time, roll an extra d-20 on attack if you roll below 7 you are too freaked out to attack.
Baste - if you get outside melee range, it can shoot gravy at you for 25 damage instead of 15. If it rolls below a 10 on defense it will try to run away far enough to do the ranged attack. Concordantly, you must roll above a 10 on your next defense to close in on it before it can baste you.

R Hunter
10th August 2005, 07:05 AM
Which should be after this if I win. In any event...
--------------------------------------------------------------------
*Zero steps foot onto the grass planet and sees the Bogmonster. He begins to walk toward him.*

Bogmonster: Come back for another beating?

(Zero uses Steath Potion)

Zero: No, i'm here to avenge a friend.

*Zero drinks the potion and turns invisible, as such the bogmonster doesn't even see this coming.*

Bogmonster: What the-!?

(Zero attacks first!)

*Zero slashes the bogmonster with incredible force, because of this, he's thrown a ways. HP:430/500*

Bogmonster: *getting up* Attacking before the battle even begins? That's low baby.

Zero: *becoming visible again* Just wait, I have a lot more i'm going to do to you.

(Bogmonster rolls for attack)

*The bogmonster retaliates with his pimp cane but Zero ducks under it.*

Zero: For example I completely forgot about half of the items i've got on me.

(Zero uses Frying Pan O' Doom)

*Zero NAILS the bogmonster with the frying pan, KO'ing him for one defense and attack turn.

(Bogmonster is stunned)

(Zero attacks unchallenged with Z-Buster)

*Getting another free hit on the bogmonster Zero fires off a shot from his Z-Buster, sending the bogmonster out of melee range. Thanks to the attack the bogmonster wakes up. HP:360/500*

Bogmonster: I got some tricks too Zero.

(Bogmonster moves into melee range)

(Zero rolls for attack)

*As soon as he's in range Zero jump slashes the bogmonster, shredding pieces off his stylin clothes. HP:290/500. This enrages the bogmonster*

Bogmonster: YOU DON"T MESS WITH THE CLOTHES!

(Bogmonster rolls for T.Powder)

Bogmonster: YA!

*The bogmonster throws Talcom powder into Zero's eyes, blinding him for a turn. ATT:-5*

Zero: Fine then, here's what I got from the Timekeeper...

(Evading)
(Zero uses Nifty Stopwatch)

*Clicking on the stop watch Time is hyper-extended, giving Zero one more turn on his evading.*

(Bogmonster rolls for attack)

*the bogmonster swings and misses as Zero jumps upward.*

Zero: *with his vision restored* This is for Axl!

(Dodge rolls over)
(Zero rolls for Sentsuizan)

*Rolling a perfect hit (20 baby :D) Zero speeds toward the bogmonster and hits him hard. HP:215/500*

(Bogmonster rolls for HP recovery)

Bogmonster: Hit the music!

*With no explanation as to how, music suddenly starts playing and the bogmonster begins dancing. Because he rolled above a 10 he regains some HP. HP:240/500*

(Dodge rolls over)
(Zero rolls for Z-Buster)

*Zero blasts the bogmonster a new one and sends him outside melee range. HP:145/500*

(Bogmonster rolls for attack)

*This time it's the bogmonster that gets a high attack roll and he not only hits Zero twice but moves in for another blow. HP:95/115*

(Bogmonster rolls for P.Slap)

*But he's blocked by Zero.*

(Dodge cancels)
Zero rolls for attack)

Zero again slashes the bogmonster, destroying even more of his clothes. HP:75/500

(Bogmonster rolls for attack)

*The bogmonster tries to hit Zero with his cane but misses.*

(Zero rolls for Sentsuizan)

Zero: Bye!

OOC: Oh NOW Diceroll feels like giving me some love! Where was that before!?

*By some miracle Zero rolls another 20 and with another powerful hit, destroys the bogmonster. HP:0/500[/b]*

Zero: *looking at the remains* That was for my friend. *sighs* Now it's been long enough since my last rune guess...

Zero places the runes into the wrist bracer in this order: Yore, Kroc, Ket. Suddenly the bracer begins glowing in a bright light

Zero: Looks like I got it right!
-----------------------------------------------------
I have no idea what to do so i'll leave my upgrade to you GM. And my loot roll is...another 8. EDIT: Forgot my level up. Speed:+5

LeGeNdArYbAnJoEgGs
10th August 2005, 05:14 PM
RHunter: only 8... well i guess i wait further on what i wanted to give you. but you get lots of cool stuff anyway.

*the bracer melds to your Z-buster, giving it a ridge and a skull shape on it in black*

-----------------------------------------
Runeword: Yorek Rocket

*The scroll appears infront of you with the hidden text revealed*

"Congratualtions on assembling your superweapon. This superweapon is the "Yorek Rocket". You are now in command of the skulls and skeletal remains of the millions that have died in this game. You may charge up an attack to draw skulls out of the ground at any location and launch them at your enemies like rockets."

superweapon stats

The damage from this weapon is half physical and half fire. If anyone is immune to either one, subtract damage accordingly.

Charge for 1 turn: 1 skull - 40 damage.
Charge for 2 turns: 2 skulls - 90 damage.
Charge for 3 turns: 3 skulls - 160 damage.
Charge for 4 turns: 4 skulls - 260 damage.
Charge for 5 turns: Giant flaming skull - 375 damage.

- ! You may still defend while charging up an attack, but if an enemy rolls 18+ to attack, you lose your concentration and all your charges !

-The skulls can be defended against, the enemy must roll for each skull... however if they defend against a skull you must only subtract 40 damage. (so you still do damage over multiple charges even if they block all the skulls)

-The giant flaming skull cannot be defended against, it is an auto-hit.

-May use this out of battle to knock down walls or doors.
--------------------------------
Loot roll of 8: You recieve the pimp's hat. Wear the hat to give you an extra +1 defense rolls. dissappears on death.

You also recieve the final third of the circle.. it's made of grass and dark runes skitter on the surface. The three pieces join and glow, forming a disk. The words appear on the surface "Key of ascension. Use at door in caverns of time."

Banjzooie
10th August 2005, 10:00 PM
I'm level 12.
-------------
BZ: ...I think I've lost my appetite.

Turkey: Gobble gobble gobble Gobble!

BZ shudders at the sound but stays his ground, before entering melee range he shoots a grenade egg but it misses and blows a hole in the wall. He then runs into melee range before it can shoot gravy at him, but it does stomp him under one of its feet, HP 100/115. It gobbles again, but BZ manages to ignore it. He slices off some of the meat, HP 405/475. The turkey runs to the other side of the room, out of melee range.

BZ: Running away? I don't think so.

The turkey uses baste and shoots some gravy, but BZ runs and dodges it, and rushes at the turkey, sword raised. All he hits this time is a bone unfortunately, doing no damage. The turkey tries to stomp him again, and BZ narrowly evades it. BZ slashes at it, but, moving surprisingly fast for something so large, the turkey rushes away from the attack, to the other side of the room. It uses baste, and though BZ sidesteps the attack, the gravy hits the wall and burns a hole in it.

BZ: Woah, I'd better stay away from that stuff!

BZ runs back into melee range.

Turkey: GOBBLE-GOBBLE-GOBBLE-GOBBLE-GOBBLE!!!

The sound makes BZ's fur stand on end and he literally freezes on the spot, in the middle of an attack. The turkey pecks BZ on the head with its ghostly beak, HP 85/115. The attack brings BZ back to his senses and he slashes the beak with his sword to get the monster to stop attacking, and it works, HP 335/475. The turkey screeches and runs out of melee range again, and this time its aim is true: BZ is shot with searing white-hot gravy, HP 55/115.

BZ: *little girl scream*

BZ rolls around on the floor to try and get the gravy off, and it works... But the result of the attack is that BZ looks even more freakish then usual, with all of his fur and feathers burnt off.

BZ: Talk about adding insult to injury. Alright... Dodge! (HP 91/115) And a DNA Split!

BZ splits into Banjo and Kazooie (both still deprived of fur and feathers), Banjo's HP 46/58 and Kazooie's HP 45/57. Kazooie is wearing the Butcher's apron since she has less HP.

Turkey: GOBBLEGOBBLEGOBBLEGOBBLE!!!

Both of them are frozen stiff. The turkey stomps Kazooie, HP 30/57. The turkey blocks both of their attacks, and tries to attack Kazooie, but the nimble breegull avoids it.

Turkey: GOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLE!! !

The duo freezes again, and the turkey goes for Banjo this time, though he somehow dodges. Dodge wears off this turn, Kazooie's HP 27/57, Banjo's HP 28/57.

Turkey: GOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGO BBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLE!!!

Will they ever get to attack? At least Banjo gets out of the way of the turkey's foot.

Kazooie: I'm tired of your stupid gobbling!

Banjo's attack fails, but Kazooie shoots the turkey with an unavoidable electric egg, shocking the turkey and giving it -5 on its next attack roll. The turkey runs out of melee range and shoots gravy at Kazooie, but misses thanks to the electric egg. Unfortunately neither Banjo nor Kazooie can lay a hand on this turkey either. It runs out of melee range yet again, and this time Banjo takes a hit, HP 3/58. The two fail to attack the turkey again, but this time Banjo avoids the turkey's attack. Something finally works out for the bear and bird: The turkey trips over its own big feet! Banjo and Kazooie run over to the turkey before it can get up. Kazooie pecks it with the force of a drill and Banjo somersaults into it, HP 195/475. This angers the turkey and it stomps Banjo flat, HP 0/58.

Kazooie: Crud. Not good. Can I beat this thing in three turns? At least the timer doesn't start until the next full turn rather than the turn Banjo was KO'ed.

Kazooie's attack is blocked, though so it the turkey's.

Three turns left.

Hmm... You said below 7 means Gobble is in effect. But I rolled exactly 7. What happens now? I'll take the attack... If I'm wrong you can have something bad happen to me after the battle like an impossible-to-beat monster or something. Kazooie scores a hit, HP 125/475. Kazooie dodges the next attack.

Two turns left.

Kazooie lands another one! HP 55/475. She can't avoid the next attack, Hp 2/57.

One turn left.

She makes one last brave attack... And... misses...

Kazooie: NOOOOOOO!!!

Just as Kazooie starts to vanish, the turkey stomps her flat, HP 0/57. Back at the start...

BZ: Y'know what I just realized? That DNA split move is doing me more harm than good.

BZ runs to attack the next Inept Guard but is so angry that he misses horribly, though he still manages to block the Guard's counter attack. He slashes the guard, HP 30/100. The Guard slashes right back, HP 85/95. BZ misses again, but still blocks the Guard's attack. This time its the Guard who blocks. BZ gets fed up and slices the Guard to pieces, then moves on to the Bouncer. He slashes the Bouncer, HP 180/250, who throws him out of melee range and then uses his long range attack, HP 90/95. BZ retaliates with a slash that takes the Bouncer down to 110/250. BZ hardly flinches when the Bouncer punches him, HP 87.5/95, but his attack is blocked. The bouncer throws another punch, HP 85/95. BZ succeeds next attack, HP 40/250, and the Bouncer does not, nor does BZ on the following attack. After blocking the Bouncer's next attack...

BZ: Y'know what I think of you, Bouncer? I think you're just a waste of time! *slashes the Bouncer out of existence, HP 0/250.

BZ sprints angrily back towards the castle, through the church doors and into the hall, only to meet another post guard. He quickly slices him, HP 105/175, as does the Guard in return, HP 82.5/95. BZ brings the Guard to near defeat, HP 35/175, but he doesn't let up and spears BZ, HP 70/95. The Guard's spear meets BZ's sword, blocking it. BZ ducks when the Guard tries to skewer his head, but trips in the process, missing an attack. He gets up in time to block the next attack, but misses when he tries to attack. The guard spears BZ again, HP 57.5/95. BZ just gets tired of having to fight all the low levels and slices the guard into so many pieces he isn't anything more than dust.

BZ: 3/8 exp. I'm not even remotely hungry after my battle with the turkey... All right, I'm heading to the throne room. But where is it?

R Hunter
10th August 2005, 11:00 PM
Now why couldn't I see that? Dang i'm slipping, I need to re-educate myself before I lose any brain cells to this heat. Anyway...
--------------------------------
Zero: Right then. I'll test this bad boy out in my mext fight. First thing's first.

*Getting back in the boat Zero returns to the dock in the cavern of time. Approaching the door the disk glows and the door clicks as it unlocks.*
--------------------------------
I'm walking into certain doom I bet. :p

LeGeNdArYbAnJoEgGs
11th August 2005, 02:04 AM
Rhunter: *you see a sign. Tower instance respawn point* *there is a large elevator shaft infront of you, it seems to go up for ever and ever. You realize that you are in the small tower northeast of the castle, you've reached it through an underground passage. The tower's top goes up into the clouds. Suddenly the elevator descends and there is a man in it wearing a bellboy outfit. He takes the key out of the elevator and puts it in his pocket.*

"Going up?" he asks as he suddenly pulls out a dagger and rushes for you.

Insane Bellboy
Level: (I lost track of you too R)
HP: 550
Damage: 25
Speed: 40
Abilities: Ring ring - rings his bell, distracting you. -3 attack next turn.
Luggage swipe - on a 19 or 20 spare luggage hits you. double damage.

BZ: Throneroom is easy to get to if you use the front door of the castle. However it's gaurded.

Doorgaurd
Level 11
HP: 300
Damage: 15
Speed: 30
Abilities - Shout - Makes you feel guilty, -2 defense
Impale - impales you for 20 damage, you must roll above a 12 to remove the spear, if not you'll take 5 extra damage each turn its in.

Banjzooie
16th August 2005, 03:53 AM
BZ: Time to storm the throneroom!

BZ goes back through the church and leaves it (blessing himself out to avoid provoking the Prelate). He walks around the castle to the front doors... But someone's guarding them.

BZ: (Oh crud...) Uh... don't tell me. You won't let just anyone into the throneroom huh?

Doorguard: Oh, well you must be really smart to figure that one out.

BZ: Could you just... let me through without a fight?

Doorguard: Do you have clearance?

BZ: Uh... The Elders sent me.

Doorguard: Well... *thinking* You certainly look ugly enough to be one of the Elder's monsters...

BZ: Hey!

Doorguard: If the shoe fits... So, if you're really one of the Elders' monsters, you'll have a special title. What's your title?

BZ: Uhhh... Freak of Nature!

Doorguard: Sounds good to me. Go on through.

The Doorguard steps aside and BZ walks through the doors...

Doorguard: Geesh, he was ugly! Though his sword is... Waitaminute, that sword!!! HEY!!! YOU!!! Get back here!!!

BZ is only a couple feet inside the doors when the Doorguard rushes in and pulls him right back outside, slamming the doors shut. He grips BZ.

Doorguard: Nice try, buster!

BZ: ...How did you know I wasn't one of the Elders' monsters?

Doorguard: Simple. You have the Master Sword, sword of evil's bane. No servant of the Elders would be seen carrying that!

BZ: ...I'm in trouble, aren't I?

Doorguard: Ooooohhh yeah!

BZ tries to free himself from the grip of the Doorguard, but can't reach his sword to do so. The doorguard slams him into the wall, HP 80/95. BZ is too disoriented to attack...[/i]

Doorguard: This is what you get for lying to me!

[b]BZ suddenly feels guilty, -2 to defensive rolls. He still can't wrench his wings free to attack, and the Doorguard takes his spear and impales BZ on it, HP 60/95.

BZ: *hurk!* I'm... *cough-cough* getting nowhere *cough* fast. Desperate times call for... *cough-cough* Desperate measures!

BZ lays a stinkbomb egg. The fact that he can't reach it to throw it at the Doorguard doesn't matter, as it's a time-based bomb anyway.

Doorguard: What's this...?

BZ: Your worst nightmare.

The stinkbomb egg detonates with a sound remarkably like a fart, halving the guard's attack power because he has to use one hand to plug his nose, as well has halving his speed and doing a great deal of damage, HP 210/300. Unfortunately BZ didn't plug his nose in time and his own attack and speed are halved, HP 50/95. While the doorguard dropped BZ he left the spear in him, so HP decreases to 45/95. The doorguard still manages to kick BZ in the stomach, HP 37.5/95.

BZ: Gotta... *pulling on the spear* Get... this thing... OUT!!!

BZ wrenches the spear out of him and tosses it back at the doorgaurd, who's too distracted by the smell of the stinkbomb egg to avoid it, HP 175/300. The hit brings the guard back to his senses, sort of anyway, and he half-heartedly attacks BZ, HP 30/95 (It would have been a tie, 8 and 8, but thanks to shout... 6 and 8). BZ uses dodge, though his speed is halved he still manages to bring his HP back to a safer level, HP 50.5/95. He tries to slash the doorguard, but the gas from the bomb fogs the air and makes it hard to aim correctly, so he misses. The doorguard manages to make out BZ's shape in the fog and punches his nose, HP 43/95. The fog clears out and BZ is able to see the doorguard clearly, and slices him, HP 140/300. The guard returns an equally painful blow, HP 35.5/95. Dodge ends, HP 30/95.

BZ: ...I'm gonna hate myself for this, but this is getting way too dangerous as it is... DNA Split.

BZ uses DNA Split once more, splitting again into Banjo and Kazooie, Kazooie's HP 15/47, Banjo's HP 15/48.

Doorguard: ...This move? If what the Elders tell me is true, using this move has cost you your life twice. Don't you learn?

Kazooie: Guess not.

Banjo and Kazooie both have their noses plugged because of the smell, there attacks still hindered by it. Kazooie shoots the doorguard with an unavoidable electric egg, paralyzing him enough to give him -5 on his next attack roll. Banjo tries a pack-whack but the guard easily blocks it. The paralaysis doesn't really seem to hinder the guard at all, and he attacks Kazooie, HP 7.5/47.

Banjo: Ah... This is looking bad.

Kazooie: Yeah, the way our luck's been going, I swear ours and Zero's Diceroll.exe programs have switched places!

Banjo: Kazooie, you better take this.

Banjo covers Kazooie in his pack, activating the Shack Pack ability, +5 defense for three turns, though damage is halved. Neither of them can land a blow on him. Once again Kazooie is taken out of existence, HP 0/47...

Banjo: Y'know what? I think I made a mistake using this move again.

Banjo takes back his pack and whacks the guard, HP 105/300. Luckily the guard's attack is blocked.

Three turns left.

Banjo misses, and a tied roll (14,14) is turned into an un-tied roll by the shout which the doorguard used earlier, so the guard attacks Banjo's HP 7.5/47...

Two turns left.

Banjo misses once again, but the Guard doesn't, HP 0/47. Level down to 10, speed down to 36.
-------------
@#%$!!! R, I don't know how, but somehow our dicerolls have switched or something ;) , I'm going down the tubes!

LeGeNdArYbAnJoEgGs
16th August 2005, 04:01 AM
Well. I don't know where the hell Rhunter dissappeared to.


World Event: The Elders go on vacation until saturday. No new monsters available, fight what you have.


OOG: Yeah.. I've got no internet access till saturday at best. Bear with me here, I'm gonna be out in the country. I hope you guys can catch up by then and be ready for new crap. Bye byes!


BZ: I'm sure there is a level 10 monster rumbling around somewhere.. or a crapload of low levels to hack and slash.

Banjzooie
16th August 2005, 04:25 PM
BZ wakes up and approaches another Inept Guard... And.. misses?! At least he blocks the Inept Guard's attack... This time he gives the guard what he had coming to him, a nice slash on the arm, HP 30/100. The guard slashes BZ, HP 85/95, but BZ slashes him in half. Moving on... BZ activates the Bionic Armguards and grabs the Bouncer and slams him into the ground, HP 170/250. The Bouncer swiftly punches BZ on the side of the head, HP 92.5/95. Tied (15,15)? Uh... The Bouncer grabs BZ and squeezes his ribs, crushing them as he prepares to throw BZ out of melee range, HP 90/95, but BZ slices the bouncer's arms, causing him to release his grip, HP 100/250. The bouncer doesn't let BZ's next attack through, though BZ doesn't let the Bouncer's through either. This repeats next turn, and the turn after that BZ's blocked again, but the Bouncer isn't, HP 87.5/95. BZ uses the Bionic Armguards again to slam the Bouncer into the ground, HP 30/250. The Bouncer gets angry and throws BZ out of melee range, and uses his long range attack, HP 82.5/95. BZ activates the Bionic Armguards once more, and grabs the Bouncer, and tosses him into the air. He goes, higher, higher, higher... Then lands in the lake some distance away with a loud splash, HP 0/250. This summons the re-born water elemental, which devours the Bouncer, though BZ doesn't see this being far away from it.

BZ: 5/8 exp. Man I've gotta get back to level 11 or I won't stand a chance against that doorguard.

BZ sprints back to the castle, through the church door, into a fight with another Post Guard. Wow, tied already (14,14)? BZ slashes the Guard, HP 105/175, at the same time the Guard spears him, HP 77.5/95. BZ ducks under the Guard's next attack and slices him along the legs, HP 35/105. He easily dodges the next attack, but misses with his own. After another turn of blocking each other's attacks, BZ slices the Guard in half.

BZ: I actually level off that... I'll take my 5 speed points back, thank you, speed total 41. 2/8 exp. left over. I can test out that Rune combo now!

BZ pulls out the stone Chalice and Runes, which return to their normal forms.

BZ: I'll place them in this order: Drun-Kende-Stroyah. *places the Runes in the Chalice in that order* "Drunken Destroyah!"

The chalice and the runes glow brightly, but nothing happens.

BZ: Too bad the elders are on vacation, that means no super weapon for me yet... Oh well, I can wait.

BZ stores the glowing chalice and runes in his pack. He leaves the building and goes back for a rematch with the Doorguard.

Doorguard: You again!

BZ: Me again. Now let's just get this battle going, okay?

BZ immediately slashes at the guard, who barely blocks the attack.

Doorguard: You're still gonna get it for lying to me!!!

BZ: *had his ears plugged* What's that? Couldn't hear ya. That means no -2 on attack for me.

BZ doesn't even come close to damaging the guard this time, but the guard is more lucky, he punches BZ in the ribs, HP 80/95. BZ just can't seem to attack this guy, though the guard isn't so lucky this attack either. Another turn of the same, another attack blocked by the Guard after that, and a dead-on attack by the guard, HP 65/95. Yet another turn of the same, BZ's HP 50/95. This time a turn of no successful attacks. Then another successful blow by the guard, HP 35/95. BZ uses dodge, HP 76/95, and tries the Stinkbomb egg again, Guard's HP 210/300, BZ's 66/95, both their attack powers and speed halved. Despite the smell BZ dodges the Guard's attack and lands one too, HP 175/300. The guard impales BZ, HP 56/95. Unfortunately the Bionic armguards short out, -1 to attack rolls. The guard hits right on, HP 48.5/95, 43.5/95 after damage from the spear. Dodge wears off this turn, HP 35/95. BZ manages to yank the spear out of him and tosses it at the Guard like last time, HP 140/300. The guard certainly isn't pulling his punches, HP 28.5/95, and BZ falls backward and loses his attack turn, perfect oppurtunity for the Guard to attack, HP 21/95. It would have been an all-out successful attack by BZ (12,11) but thanks to the effects of the armguard short its a tie, so BZ and the Guard both attack each other, BZ's HP 13.5/95, Guard's HP 105/300. BZ still manages to block the guard's attack this turn and lands on himself, HP 70/300. As the guard tries to impale him again BZ runs around to the back of the guard, avoiding the attack and kicking the Guard in the butt, HP 35/300.

Guard: Yow! Why you little...

The Guard whirls around and impales BZ, HP 3.5/95, just as BZ brings the Master Sword down on him in a final slash thanks to a tie (7,7), HP 0/300.

BZ: *phew*... That was anything but easy. Back to level 12, and I'll retrieve my 20 extra HP, total 115. Eh... What's this? The doors won't budge...! Must have to do with the Elders being on vacation. While I'm waiting, I think I'll have a little... Thanksgiving dinner.

BZ loots the Guard (loot roll 10) then goes around the building and enters the church, then goes through the hall, ready to face the Phantom Thanksgiving Turkey again.

R Hunter
17th August 2005, 08:39 AM
Originally Posted By EnEnDaR
Well. I don't know where the hell Rhunter dissappeared to.
Phone line problems. My internet time is limited at best so bear with me for a bit guys, i'm working on it. =/
---------------------------------------------------------------------------------------------
Zero: Right let's do this.

(Zero charges up Yorek Rocket lv 1.)

*Transforming his Z-Buster into the more powerful Yorek Rocket, Zero begins charing the attack and calls up a skull.*

Bellboy: I had heard that you had finally figured out your runeword. Well sorry but i'm not going to let you hit me with that.

(Bellboy rolls for attack)
OOC:...Lucky son of a.... :mad:

*Rolling an eighteen the bellboy slashes Zero and breaks his focus, thus making him lose the Y.Rocket charge. HP:90/115*

(Zero charges up Yorek Rocket lv 1)

Zero: If at first you don't suceed...

(Bellboy rolls for attack.)

*The Bellboy tries again to stop Zero from charging his Y.Rocket but this time Zero sidesteps the attack.*

(Zero charges up Yorel Rocket lv 2)

*A second skull rises from the earth underneath the battlefield and joins the first. The eyes of both skulls begin to glow.*

(Bellboy rolls for attack)

OOC: I've got my fingers crossed that my luck holds out...

*Although the bellboy gets another hit in his attack roll is too low to cause Zero to lose his focus. HP:65/115*

(Zero releases the Y.Rocket charge he's gathered)

Zero: Now then, eat this!

*Zero launches both skulls at the bellboy who begins to block.*

(Bellboy rolls to block skull 1)

*But fails due to rolling lower than Zero. As the skull hits, not only does it knock him back a bit but he is burned thanks to the flame surrounding the skull. And that was just number 1...*

(Bellboy rolls to block skull 2)

*The Bellboy rolls low again and thus gets nailed by the second shot. HP:460/550. He is knocked quite hard into a wall behind him.*

Bellboy: That's it!
(Bellboy rolls for R.Ring)

*Ringing his bell the bellboy manages to distract Zero enough to lower his ATK. ATK:-3 next turn*

Zero: Time to get rid of you.

(Zero rolls for attack)

*But misses horribly as the bellboy nimbly dodges the blow.*

(Bellboy rolls for attack)

*Rolling a critical hit (20) the Bellboy not only nails Zero with his dagger but hits him with luggage left over from some unknown holder. HP:15/115*

Zero: My mistake for relying so heavily on my new toy. I'll not be making that mistake again.

(Zero rolls for Sentsuizan)

*This time it's Zero who rolls a critical hit and nails the bellboy right in the head. HP:385/550*

Bellboy: Goodbye sir!

(Bellboy rolls for attack)

*Rolling another CH the bellboy soundly finishes off Zero. HP:0/115 However Zero doesn't travel very far and although losing his +5 speed points gained last battle he now knows the limits of his superweapon.*

Zero: It all comes down to luck. If mine's better I'll charge up a good hit.
-----------------------------------------------------------------
I may be quiet for a while, but i'm always in the cavern. ;)

Banjzooie
19th August 2005, 07:55 PM
Just outside the dining hall doors BZ has to face another patrol guard. BZ slashes him, HP 80/150. He easily dodges the Guard's attack and lands him another one, HP 10/150. As the Guard tries to impale him BZ activates the Bionic Armguards and grabs the sword before it can hit, and throws it, the Guard going flying because he didn't let go when BZ threw the sword. He slams into a wall, HP 0/150.

BZ: 6/8 exp. Now that that's taken care of, time to cook that turkey!

BZ walks into the dining hall and the turkey hops off the table and transforms back into the Phantom Thanksgiving Turkey. Ignoring the Turkey's gobbling BZ slices some meat off the turkey's leg, HP 405/475. BZ narrowly avoids getting a hole pierced in his head by the Turkey's sharp beak, and then falls victim to the horrible gobbling, freezing in place. BZ manages to snap out of it just in time to dash out of range of the Turkey's huge foot. BZ then activates the Bionic Armguards, and, despite the Turkey's huge size, manages to lift it.

BZ: *Oooooffff!*... You need to go on a diet!

BZ throws the Turkey into the opposite wall, HP 325/475. However, BZ failed to realize that by doing this he had thrown the Turkey out of melee range, giving it a chance to try and Baste him. It shoots a jet of gravy, which BZ sidesteps, though it does burn a nice hole in the wall. BZ runs back into melee range...

Turkey: GOBBLE-GOBBLE-GOBBLE-GOBBLE!!!

BZ (frozen): *shudder*... That sound is p-p-pure e-e-evil...

BZ is way too freaked out to even try and avoid the Turkey, and gets stomped flat under its huge foot, HP 100/115. Bz tries to slash the Turkey, but is too dizzy to aim properly. Another stomp to the head, HP 85/115, and another failed attack by BZ followed by another stomp, HP 70/115. BZ uses dodge, HP 111/115.

BZ: *dizzy from being stomped twice* Musssst... Focusss...

BZ concentrates and manages to slice the turkey, HP 255/475. The Turkey, however, runs out of melee range after the attack, and BZ barely dodges the gravy it shoots. He runs back into melee range, and his sword is inches away from the Turkey's leg, when...

Turkey: GOBBLE-GOBBLE-GOBBLE-GOBBLE!!!

BZ freezes in place and the turkey runs out of melee range, and BZ is too freaked to move. He's covered in gravy, HP 86/115. The searing-hot gravy painfully brings BZ back to his senses, and he rushes at the Turkey, jumps and slashes some meat off off of its ribs, HP 185/475. The Turkey runs out of melee range again and Bastes BZ some more, HP 65/115. BZ spends his attack turn trying to get the gravy off him, though he still evades the Turkey's next attack. He then goes back to getting the gravy off him, and just as he does that, he finds himself smelling the underside of the Turkey's foot, his flattened body aching, HP 50/115.

Turkey: GOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLE!

BZ freezes, unable to attack. He regains mobility just in time to avoid the Turkey's foot, and then lays a stinkbomb egg. It explodes with a sound remarkably like a fart, and the gas wafts into the Turkey's ghostly nostrils, halving its damage and speed while dealing a large amount of damage, HP 105/475. BZ, however, is unaffected.

BZ: Ha! I made sure to plug my nose with a clothespin this time, no way that smell's reaching me!

Another tie huh (13,13), I thought those were supposed to be rare but diceroll has to have tossed fifty of them that me during this RPG... Not complaining though. BZ slashes at the Turkey, Hp 35/475, but the Turkey also drill-pecks him in the stomach, HP 42.5/115. BZ manages to evade the Turkey's next attack, and, despite the fact that he's reeling from the Turkey's well-placed blow to the stomach, slices the turkey in half, HP 0/475. The turkey's head and feet disappear, and it returns to its normal size.

BZ: Whew... The lengths I'll go to get a little food! *eats one of the turkey's legs, restoring his HP* For level 13, I'll add 10 damage, total 80 damage.

After looting the Turkey (loot roll: 13), BZ heads out of the dining room, and immediately gets bombarded by another patrol guard. BZ's attack is blocked, though the guard's is as well. BZ is blocked again, but the guard impales him, HP 102.5/115. He twists the sword inside him, HP 90/115, but BZ still slices him, HP 70/150. A tie again (5,5)? The guard punches BZ, HP 77.5/115, and twists the sword inside him, HP 65/115, but BZ slices him in half, HP 0/115.

BZ: 7/8 exp.

BZ goes through the church, leaves, and heads back to the front doors, which are no longer guarded, but are still unopenable in the Elder's absence. He sleeps by the door, until the Elders return the next day and open the doors.

LeGeNdArYbAnJoEgGs
21st August 2005, 01:30 AM
World Event: Time for the killings to commence once again.

BZ: *The Chalice glows and turns gold, 6 small figurines appear around the edge of it on the rim and jewels cover the chalice*

Runeword: Drunken Destroyah

*The scroll appears infront of you with the hidden text revealed*

"Congratualtions on assembling your superweapon. This superweapon is the "Drunken Destroyah". You are now in command of the drunken arts and of elemental damages. You may charge up Different elemental attacks or drink from the chalice to gain powers.

superweapon stats

The damage from this weapon is capable of dealing any type of damage but physical. Press a different figure for a different attack.

figure 1: the seal - Press to shoot ice at the enemy for 40 damage. Hold for a turn to cause a blizzard dealing 40 damage to all targets in an area on the second turn. (must roll dice to hit)

figure 2: the bird - Press to shoot lighting at the enemy for anywhere from 4-80 damage. Unavoidable. (roll d-20 and multiply by 4 for the damage.

figure 3: the dragon - Press to give yourself an immolation shield. No other chalice attacks while active. Lasts 3 turns dealing 15 damage per turn to attackers in melee combat

figure 4: the shrubbery - Press to entangle the enemy for 4 turns, no other chalice attacks while active. gives -5 to attack and defense, enemy cannot run from battle.

figure 5: the drunken panda - Press and Drink from the chalice to become a true drunken boxer. Increases all attack and defense by 5 for 3 turns, double damage for 1 turn. No other chalice attacks while active. Can only be used by banjo while in DNA split mode.

figure 6: the first aid cross - Press and drink to regain 50 HP. Cannot be used for 3 turns after each use, but other chalice attacks may be used.

- If you roll a 1 for defense while using the chalice, you get a backfire of about 40 damage.

- You may use this out of battle to coerce enemies and get them drunk(in order to get past them or run away before battle begins. roll 1-5: they dont buy it and attack. 6-10: they dont buy it and attack at half strength. 10-15: they dont buy it and are too drunk to attack. 16-19: you get past them or run away. 20: they die from drunkenness and you get half the normal experience you would gain.. however you cannot gain smaller than and 8th of a level.

Loot: a 10 and a 13.... hrm.. i cant think up much tonight. You get weapon oil - attack +2 for one battle on all attacks.
and "The turkey's baster": - usable once only... bastes an enemy for a full 100 damage but only hits on a 16+ at long range.

*The doors open revealing a large throne room. You cringe feeling that you are being watched. Suddenly you see a large skeleton upon the throne. its eyes glow green and it stands up drawing a bigass sword.*

"Who dares enter my chambers?"

Monster:

The Skeleton King
Level 13
HP: 550
Damage: 25
Speed: 10
Abilities: Intimidate - If he rolls above a 15 on his attacks, it intimidates you and makes you take -3 next turn to defense.
Blink: He can teleport out of range of melee attacks if he rolls above 15 on defense... even if you roll higher.
Summon: Summons 5 level 1 skeletons with 5 each damage and 30 hp. Takes them 2 turns to reach you from the summoning spot. They move in a group.

-------------------------------------------------------------
Rhunter:

Ok... ehrg... i just put a lot into BZ's crap. uuuh....

The elders give you a "Wandering monsters" card. Choose any 2 monsters whose levels add to equal yours. They must be different monsters. They attack as a team just like you would if you teamed up with a player. If you beat them you recieve the exp you would for beating someone of your own level.

R Hunter
24th August 2005, 05:40 AM
Er I didn't exactly win. Um nevermind I'll edit a battle in here soon as i'm hearing some odd noises coming from my comp. O_o; I'll earn it (hopefully) after I win.

LeGeNdArYbAnJoEgGs
24th August 2005, 05:58 PM
RHunter:

no no no. this is not a victory.

You lost and I did not feel like inventing a monster to get you back up to level to face the bellboy... So, you have a wandering monster card used on you.

As in... you now will fight two monsters as I described in the other post.

R Hunter
28th August 2005, 04:51 AM
Crap I hate being late. Sorry...=/
----------------------------------------------------
Zero: Ok. Well that's helpful. *tosses card into the air* I summon a Phantom Oarman and an Inept Guard!

Glowing for a split second, the card vanishes in a puff of smoke and out of mid air pop out the same monsters Zero called for.

Oarman: Big mistake calling me.

Phantom Oarman
Level 11
HP: 350
Damage: 20
Speed: 50
Abilities: Oarstrike - stunned take -2 attack for 2 turns
Phantom touch - if he rolls a 19 or 20 you take 5 extra etherial damage. Each time he does this you take a -1 defense. this can build up.

Zero: Not really. I had to make sure the punching bags I summoned met my level. since i'm at lv 12 I figured an 11 and a 1 would do nicely.

I.Guard: We'll see. We fight as a team.

Inept Guard
Health: 100
Damage: 20 (vorpal blade is weapon)
Speed: 50
Abilities: Pansy quake - Can burst into gibbering tears at your presence and cause you to spend a turn laughing at him. Critical roll on this ability for him (19 or 20) will cause you to hurt yourself from laughing for 10 damage.

Zero: Yeah I know all about that. Any damage done is split evenly between the two of you. Big deal.

(Zero rolls for attack)

Zero: Eat this!

*Zero slashes both fighters and knocks them back a bit. O/I.G HP:380/450*

Oarman: Not only that but we share abilties.

(Oarman rolls for P.Touch)
(I.Guard rolls for P.Quake)

*The Oarman rushes Zero and tries to grasp him with his spectral hand but Zero ducks under the attack, but then the Guard begins to cry and shake but Zero ignores the idiot.*

Zero: This may be tougher than I had thought.

(Zero charges Yorek Rocket lv 1.)

Zero: Let's see who's luck is better...

*A skull pops up from the ground and begins to glow in a deep red flame*

Oarman: We have to stop him.

(O/I.Guard roll for attack)

*The oarman and the guard try to double team Zero and strike with thier weapons, but Zero jumps out of the way and maintains the Y. Rocket's charge.*

(Zero charges Yorek Rocket lv 2)

*A second skull pops up and joins the first. The flame surrounding them is growing brighter.*

(O/I.Guard roll for attack)

*Sadly for Zero his two opponents rolled a 20, so this time thier attack is sucessful and they not only deal 40 hp of damage but break the Y.Rocket's charge. Zero HP: 75/115*

(Zero uses Frying Pan O' Doom)

*Zero winds up and nails both the oarman and the guard, KO'ing them for one ATT and DEF turn.*

(O/I.Guard are KO'ed)

(Zero attacks unchallenged with Z Buster)

Zero: Fire!

*Zero launches the oarman and the guard out of melee range, and hits them for 70 hp worth of damage. O/I.Guard HP:310/450*

(O/I.Guard move back into melee range)

(Zero uses S.Blood)

Zero: Have fun boys.

*Splashing the skeletal blood on the oarman and the guard make them confused and scared. Enough so that one DEF turn is spent frantic*

(O/I.Guard are too scared to block. Plus they're trying to figure out how a skeleton has blood in the first place.)

(Zero attacks unchallenged with Z-Buster)

*Firing off another shot from his Z-Buster, Zero blasts his foes out of melee range yet again. O/I.Guard HP:240/450*

(O/I.Guard move back into melee range)

(Zero rolls for Sentsuizan)

*Zero jumps into the air and performs his Sentsuizan but both the oarman and the guard dodge the attack.*

(O/I.Guard use Evade to dodge.)
(O/I.Guard roll for attack)

*...but end up missing Zero entirely as he jumps over them.*

(Zero rolls for attack)

*Zero slashes both fighters again but thanks to thier dodge his attack is absorbed.*

(Foe's dodge rolls over with 30 to use)
(O/I.Guard roll for attack)

*Nailing Zero with an oar and a blade, his foes knock him into a wall. Zero HP: 35/115*

Zero: I'm hungry...wait!

(Zero uses this turn to eat a piece of choclate that Conker gave him HP:85/115)

(Foe's dodge cancels)
(O/I.Guard roll for attack)

*But roll a one and because of the skeletal blood they smack each other! O/I.Guard HP:220/450*

Zero: Gotta love the loot we pick up.

(Zero charges Yorek Rocket lv 1.)

*Trying his super again Zero calls up a skull.*

Oarman: Oh not this again!

(O/I.Guard roll for attack)

*But roll lower than Zero and thus miss, as Zero leaps over them*

Zero: Come on...

(Yorek Rocket charges to lv 2.)

(O/I.Guard roll for attack)

*But roll another one thus injuring themselves again and giving Zero more time to charge his weapon. O/I.Guard HP:200/450*

(Yorek Rocket charges to lv 3.)
OOC: My hopes are getting up.

*Calling up one more skull makes all three begin to cackle*

Zero: You guys better hurry. *to himself-Hope my luck holds...*

(O/I.Guard roll for attack)

*Tieing with Zero with 12 each both strike our hero but Zero counters by jumping into the air and kicking both foes. As a result both parties are hit. Zero HP: 45/115 O/I.Guard HP:130/450 But due to them rolling lower than an 18 Zero still holds his super's charge.*

(Yorek Rocket charges to lv 4.)
OOC:

*Drawing one more skull from the ground makes all four begin to spin rapidly.*

(O/I.Guard roll for attack)

*Rolling lower than Zero again the two miss with thier final attempt to stop Zero's Yorek Rocket.*

Zero: Say goodnight! Yorek...!

(Yorek Rocket charges to lv 5.)

*The four skulls merge into one giant flaming one. It is wrapped in a dark flame and laughs meancingly*

Oarman: Oh sh-

Zero: ROCKET!

*With an explosion that sounds like a cannon going off the skull is shot at the oarman and the guard and when contact is made blows them to kingdom come. O/I.Guard HP:0/450*

Zero: That rocked. *looks down at Yorek Rocket* Very nice indeed.

///LEVEL UP!///

Zero: Damage to 80.

With that Zero checked to see if any loot was to be found and then went back for his rematch with the bellboy.
----------------------------------------------
For some odd reason diceroll was on my side today. Now where was it when I lost Axl? If I get loot my loot roll is...18, very nice. Oh and in good news my phone line is fixed so no more problems coming here.

LeGeNdArYbAnJoEgGs
29th August 2005, 01:50 PM
Rhunter: 18..... You notice another card on the ground with the picture of what looks like a titan upon it.

Goliath card - Use this card to ressurect a hireling and upgrade them to a higher level hireling. The upgrade will be determined by the elders after the card is used. Requires level 14 to use.



OOC: Now if we could only get more players I could really get some new and innovative battle styles going.... Recruit people!

R Hunter
29th August 2005, 05:44 PM
Time to sig the quest. I got it taken care of but we needs more people. Maybe I should send out some PM's?

LeGeNdArYbAnJoEgGs
29th August 2005, 10:52 PM
RHunter: unsure. You are far more plugged into the RWP community than I. All my old buds from snitz have mostly moved on. Heres an idea.. see if we can sticky this damn thing, that might help.

R Hunter
30th August 2005, 04:37 AM
I'm going to be away for a bit, please see MewChan's chat thread as to why. See you all soon, hopefully.

Zippop
31st August 2005, 01:22 AM
I'll join. Posts at GAIA have been about the same speed as here these past few days, which considering that there are 8 million users there, that's SLOOOOW. I'll edit in my character. I want to start lvl 1, of course.

EDIT: Aw Crud, I g2g for a little, I'll edit it in here in a little. Meaning about 30-120 minutes.

NAME: Sephirong

AGE: 14

WEIGHT: 112 pounds

HEIGHT: 68 inches/5' 8''

GENDER: Male

BIO: He was defined as special the moment he stepped into 1st Grade. It was like he could read the teacher's mind, correctly answering every single question thrown at him. He was thrown into a flurry of questions, and it seemed that the only time he COULDN'T answer them is if no one in the room knew the answer. He soon realized, after about a week, how he did this, and not wanting to throw away his childhood and jump into high school, stopped doing it mostly. He did it enough to keep straight A's. but not A+ every time. Years passed, and he began understanding his abilities more and more. It was almost like he was magic; mind reading, telepathy, telekinesis, etc. As he was going to find out, he had more powers than he knew of...

If he gets the item, he wishes to go far to the past to make it so that his kind is common in modern worlds, by teaching magic to communities.

Abilities Hero

Starting HP: 35

Damage: 50

Speed: 30

Powers: 3 abilities and 1 super ability.

ABILITY ONE: Telekinesis; Pick up something on the ground and throw it at the enemy. With higher ability levels, lager objects can be picked up. starts at 25 damage, increasing 5 each level up. Disallows all abilities for one turn until level 8.

ABILITY TWO: Mind Read; Delve into the mind of the foe, finding a weakness and exploiting it for one turn, increasing his attack and defense rolls for that turn by 3. Disallows all abilities for one turn until level 12.

ABILITY THREE: Teleport; Automatically raises his attack roll to 20 for one turn, but lowers damage by 1/5. Disallows all abilities for one turn until level 10.

SUPER: Telekinesis; Does the same as Mind read, but also lowers the foe's attack and defense rolls by 2 for the turn. Lowers Sephirong's attacks and defense rolls by 1 until another ability is used. Disallows all abilities for two turns until level 15.

Did I do well on the abilities?

LeGeNdArYbAnJoEgGs
31st August 2005, 02:29 AM
Z-pop: Your abilities are a bit powerful for a level 1, but since you forfeited starting at level 7 like you could have, I will let them pass. Go ahead and read back in the first pages. You are in the start zone and all monsters are in place ready for you to fight.

Zippop
31st August 2005, 03:14 AM
How about I remove the stop of 'recharge' at certain levels? That'd be fine by me... anyway, I'd better dig up diceroll... XD I'll edit in the battle.

Edit: Nvm, the telekinesis will be +2 to damage each level.. Here's my thing.

Sephirong woke up after blacking out. He had never experienced blacking out before, and thought that he was having a twisted dream. The Elders explained what was going on to him, and he began thinking that this dream was really twisted. Seeing the Inept Guard, he was reminded of his incredible LARP skills, and thought that this wasn't going to be much harder.


Inept gaurd
Health: 100
Damage: 20 (vorpal blade is weapon)
Speed: 50
Abilities: Pansy quake - Can burst into gibbering tears at your presence and cause you to spend a turn laughing at him. Critical roll on this ability for him (19 or 20) will cause you to hurt yourself from laughing for 10 damage.

Inept Guard: Hey, it's been a long time since I've fought anyone! I'm already warmed up, let's go.

Sephirong: Yeah. Let's.

Sephirong swung his sword at the guard and after landing the blow (50/100), stared at it in disbelief. Live steel- something he had always dreamed of having... He looked up and saw the Inept Guard flailing on the ground, crying incredibly hard.

Sephirong: *snicker* Idiot...

Sephirong was laughing at the Inept Guard's apparent idiocy, thinking that if the Guard didn't get up, he'd have this won, but the guard rolled out of the way of his blow and took a swipe, but would have no luck as the blow was blocked.

Inept Guard: Stalemate, eh?

Sephirong: I don't think so.

Sephirong swung his sword, and would have horribly missed if the Guard didn't trip and fall into the arc of the blade, HP 0/100.

Sephirong:Too easy. Is this LARP or real? I have no clue at this point.

After looting the Guard's unconcious body (loot roll:13), he departed for the interior of the castle.
-------------
Heh, that last roll was 4,3. XD How was that?

LeGeNdArYbAnJoEgGs
31st August 2005, 05:30 AM
Z-pop: you get a vorpal blade. +5 damage on first hits only. Choose what you want to level up and level up that stat. Also there are other monsters like the bouncer on the way to the castle

Banjzooie
1st September 2005, 09:15 PM
The doors slam shut behind BZ.

BZ: ...Great. I'm trapped here with some stupid Skeleton thing.

Skeleton King: The Skeleton King, thank you! For entering my chambers and for insulting me, you shall perish!

BZ: You expect me to believe that?

BZ activates the Bionic armguards, rushes up to the Skeleton King and grabs him... But the Skeleton king teleports out of melee range and BZ grasps nothing but thin air.

Skeleton King: Now now, not so fast! *summons 5 lv. 1 skeletons* take care of this imbecile, my minions!

Skeletons: Yes, master.

The skeletons run back into melee range and swings his humongous sword at BZ, and it only misses by an inch. The King teleports out of melee range again, and the skeletons draw closer. BZ narrowly dodges the King's attack as he runs back into Melee range, and tries to strike back, but then the bionic armguards short out, -1 to attack.

BZ: Gah...

The skeletons reach BZ, who blocks all their measley attacks while barely evading the King's.

BZ: All right, time to try out this superweapon!

BZ pulls out the chalice and presses the seal figure, and aims at the King. Tied thanks to the short out (14,14). Ice shoots out of the Chalice and strikes the king, HP 510/550, just as the king slices BZ, who was too busy with the chalice to dodge, HP 90/115. He continues to hold down on the figure.

King: So, you can fight. But so can I.

The King and all his minions attack, 25 damage from the king himself and 25 from all the minons combined for a total of 50 damage, HP 40/115. BZ uses dodge, HP 81/115. Since BZ held down on the seal figure, a blizzard is caused. Okay, hm... I'm confused here. You said it takes a diceroll to hit, but were you talking about the first ice attack or the blizzard? Well, just to be on the safe side... The king teleports out of melee range and behind his throne chair, the skeletons right behind him. Behind the chair the blizzard doesn't hit them.

BZ: Grrr... All right, you walking pile of bones! Let's see you dodge this!

BZ presses the bird figure and and a bird zooms out of the chalice and dive-bombs the King for 28 damage, HP 482/550. The king comes out from behind his chair, looking enraged, so enraged that BZ quivers with fear, -3 to defense. The six of them attack, HP 31/115.

BZ: This is not good... Let's try... This!

BZ presses the dragon figure, and a fiery immolation shield surrounds him. Feeling safer with the shield, BZ lashes out at the King with the Master sword, but he teleports out of melee range. The king looks extremely angry now, and BZ cowers again, -3 defense, but when the king and his minions try and attack, they only hit the shield, which envelops them in fire, HP 467/550 for the King, HP 15/30 for each of the minions. Seeing this gives BZ his vigor back and he unhesitatingly slashes the king, HP 387/550.

King: That shield won't last forever, you know.

The King doesn't try to attack, knowing what the shield will do to him, but the skeletons are as dumb as manure and try to attack BZ anyway.

King: No, you bumbling fools! That shield will kill you!

The first four skeletons try to strike BZ and are completely engulfed by the flames, and collapse into a heap of dead bones, HP 0/30 for each. The last skeleton raises his arm...

King: Come back here idiot!

The King tries to pull his minion out of range of the shield, but he's too late; he touches the skeleton just as it makes contact with the shield, so the flame from the minion passes onto the master, minion's HP 0/30, King's HP 372/550.

King: You... You... You destroyed my minions!

BZ: And you're next!

The King dodges BZ's attack easily, and then, forgetting about the shield in his anger, attacks BZ, only to be ignited by the flames of the shield, HP 357/550. The flaming shield dies down...

King: Now that your precious shield is gone, you will pay.

BZ: Maybe not. DNA Split!

BZ splits into Banjo and Kazooie, Banjo's HP 16/58, Kazooie's HP 15/57. Banjo is holding the Chalice.

Banjo: Now time to show you some real power.

Banjo presses the Panda figure, and drinks from the chalice. Banjo's fur changes from the brown, honey bear color to the black-and-white colored fur of a panda. As Banjo lowers the chalice he looks distinctly drunk, swaying, his gaze unfocused. His attack and defense rolls are up by 5 for 3 turns, his damage doubled for one.

Banjo: You... *hic* Don't stand a chance. *hic* Now, it's on! *hic*

King: Hahahahahahaha! You think becoming drunk will help you?

Banjo: I'm not just... *hic* Drunk... I'm a Drunken *hic* Destroyah!

King: Mwahahahahahah... If you say so... Hahahaha...

Thanks to the Bionic Armguard shortout, the roll is a tie (2,2). However, the powers of the chalice add 5 to Banjo and Kazooie's attack roll, so the odds are pushed in their favor (5,2). Kazooie drill pecks the king for 80 damage, and Banjo punches the king with incredible force for 160 damage, their damages combined for a whopping 240 damage! The King's HP has been hammered down to 117/550!

Kazooie (in awe): Wow... Way to go, Banjo.

Banjo gives a small burp, and his eyes come back into focus, some of the drunkeness having worn off and ending the damage doubling, but he's still swaying, still drunk enough to sustain the +5 attack and defense for 2 more turns.

Banjo: All in a day's work, m'am! *hic*

Even with the help of the Chalice bring the defense roll to (20,19), the King gets angry and intimidates the drunken Banjo, bring it down to (17,19), and he slashes Banjo out of existance, HP 0/58.

Kazooie: ...And I thought this one was in the bag too.

The chalice effects wore off since Banjo was killed, leaving Kazooie's attack and defense rolls at normal level. She rushes to the Chalice and picks it up, and pushes the dragon, summoning another immolition shield, which will run out in 3 turns, as will her life.

Three turns left.

Kazooie tries to attack, but misses. The king intimidates her, and then attacks, forgetting about the shield, which blocks the attack and takes his HP down to 102/550.

Two turns left.

Kazooie misses again! The king avoids attacking, but the shield emits a wave of fire and he takes damage anyway, HP 87/550.

One turn left.

Kazooie: Last chance. If I succeed on my attack, then he'll be wiped out by the shield next turn.

Kazooie makes one last brave peck... And... Misses...

Kazooie: Nooooo... *vanishes*
-------
So close.

LeGeNdArYbAnJoEgGs
2nd September 2005, 03:50 AM
BZ: Yes, very close. However, you might actually have won it because the roll to hit on the ice only applies to shot. Area of effects always hit because they are everywhere. I would advise using the first aid cross at least once. heh. that would have done a good deal towards saving you. Anyway. Dice up some random monsters on your way back. I'm sleepy and dont want to invent another tonight. Still good use of the weapon.

R Hunter
6th September 2005, 05:29 AM
My return will either herald a victory or another loss. Let's see which.
---------------------------------------------
Walking back to the elevator Zero encounters the bellboy once again.

Bellboy: Hello sir! You're looking well, despite your death at my hands.

Zero: I learn quite quickly, you won't win this time.

///BATTLE!!!///

(Zero rolls for Sentsuizan)

*Zero attacks but ends up missing his intended target.*

(Bellboy rolls for attack)

*Swiping at Zero with his dagger, the bellboy misses him just barely.*

(Zero uses Frying Pan O' Doom)

Zero: Nighty-night!

CLANG!!

*With a mighty blow Zero completely floors the bellboy and renders him KO'ed for one ATK and DEF turn each.*

(Bellboy is KO)

(Zero attacks unchallenged with Z-Buster)

*Firing off a shot from his 2nd strongest weapon, Zero gives himself some breathing room. HP:470/550*

Bellboy: Oooh...you'll pay for that.

(Bellboy moves into melee range)

(Zero uses S.Blood)

Zero: Who said I was done?

*Zero splashes some blood in the bellboy's face causing the by now all to familiar confusion.*

Bellboy: Aiiiiiiieeeeeeeee!

(Bellboy is too scared and confused to defend)

(Zero attacks again with Z-Buster)

*Zero once again blasts the bellboy a new one and shoots him out of melee range. HP:390/550*

(Bellboy moves back into melee range)

(Zero rolls for Sentsuizan)

*Rolling a critical hit, Zero SLAMS into the bellboy and hits him for a chunk of HP. HP:305/550*

(Bellboy rolls for R.Ring)

Bellboy: Let me even the odds!

*Ringing his bell distracts Zero enough to lower his chance of a hit. ATK:-3*

(Zero rolls for C.Throw)

Zero: Even so I'm fighting for a friend. I refuse to lose!

*Zero tosses his blade at the bellboy's torso and slashes it deeply. HP:225/550*

Bellboy: Raaaaaaaaaagh!!

(Bellboy rolls for attack)

*This time it's the bellboy who rolls a critical hit and not only slashes Zero with his dagger, but due to his L.Swipe ability also hits him with some spare luggage. HP:65/115*

Zero: Little too late to begin fighting seriously.

(Zero rolls for Z-Buster)

*Firing off one more shot, the bellboy is thrown out of close range yet again. HP:145/550*

(Bellboy moves back into melee range)

(Zero rolls for Sentsuizan)

*Zero misses horribly and hits his head on the ground as he lands.*

Zero: Ow!

Bellboy: Ha ha!

(Bellboy rolls for attack)

*Rolling a tie (16,16) both fighters nail each other. B HP:65/550 Z HP:40/115*

(Zero uses this turn to eay another chocolate piece. HP:90/115)

(Bellboy rolls for attack)

*Since both rolls again tie (17,17) both fighters hit each other again. however Zero gets the better of the exchange. B HP:0/550 Z HP:65/115*

Zero: I win.

///LEVEL UP!!!///

Zero: Damage to 90. And while i'm at it...

Zero tosses the Goliath card into the air. it begins to gloe and spin rapidly

Zero: For some odd reason I have an urge to say "Digi Modifiy!" As for you elders you know who i'm reviving.
--------------------------------------------------------------
Those items you give us help a lot GM. speaking of which...17. I'll be using the elevator as soon as my partner is back.

LeGeNdArYbAnJoEgGs
6th September 2005, 12:03 PM
Rhunter: *somewhere out in the caverns of time. a small animal is revived. He appears infront of zero wearing a trenchcoat and black sunglasses, very matrix-like.*

Hireling
AXL - Gothiath enhanced
HP: 40
Damage: 20
Speed: 40
Abilities:
Passive resistance - If you dont attack with him in the battle, he doesn't die.
-All previous abilities-
Fade - If he uses fade before you die, he will not die at the end of the battle, just wait there for you to return. Of course, your max hp, damage, and speed go back down to normal. however fading him does not make you lose 40 hp.
rambo mode - Axl can instantly grow to be as big as zero and be dressed like Rambo complete with dual machineguns. In Rambo mode, Axl's damage and HP are doubled, but he can die if you lose the battle and he is in rambo mode.(Which means that you prolly need to un-rambo him and fade him if you're near 80 hp and think you might get shot for over 80 at once.) Also, if your hp drops below the HP he adds to you, he cannot maintain Rambo mode (so like if you drop below 80 hp since he adds 80 in rambo mode, he must revert)


Loot: You recieve the key to the top floor and a 'traveler's backpack. : Did you ever wonder where in the hell you are putting all this stuff you are carrying... put it in here. Also add +5 to your damage for hitting someone with it in melee combat.

R Hunter
6th September 2005, 04:37 PM
Right.
--------------------------------------
Zero: Look at you.

Axl: Yeah, i'm stylin eh?

Zero: *laughs* It's good to see you again bro.

Axl: Good to be back. Now let's get going.

Zero: Yeah...

Entering the elevator Zero pushes the top floor button, and with a creak and some groans the elevator kicks to life and starts to rise.
-------------------------------
Thanks again. :)

LeGeNdArYbAnJoEgGs
6th September 2005, 05:16 PM
Rhunter: You reach the top of the elevator and realize that you are now in the tower that stands northeast of the main castle. The door opens to a large room atop the tower where a man is busily working on a strange enchantment.

NPC:
The Alchemist
Level 30
HP: 2000
Damage: 225
Speed: 90
Abilities: I'm not getting into these but he'd prolly kick your ass

*the man stops for a moment and turns to you*

"Oh... an adventurer" *he notices your wristgaurd* "and one of some skill at last."

*the man puts several instruments on hold*

"I am not here to fight you. I am the keeper of the keys to the next level of gameplay in this game. You see all around you, this large ridge in the land that no one has gone past... well there is one way up that is blocked by a force field."

*he takes zero to the window and shows him that from here they can se a massive other area of land beyond the place with the castle*

"However to unlock this forcefield, you must bring me things from the cloud-realm of Puffidia that floats high above our heads. I will need 20 cloud essences, 10 bottled lightnings, 2 perfect topaz gems, and the scepter of the highlord of puffidia. Of course, the highlord might not willingly want to part with his scepter." *the man chuckles* "Do this and the forcefield will be open for you and all of your companions."

*He moves back to his instruments* "do you accept?"

----------------------
OOC: SOMEONE STICKY THIS TOPIC!!!!!!!!111111oneoneoneone

R Hunter
7th September 2005, 01:16 AM
I'll try again to get this bad boy stickied. It'd help.
----------------------------------------
Zero: Like I have much choice? I don't think the item we're all questing for is in this castle, thus we have to explore further.

Axl:*telepathicly* No doubt. But we have no idea what's wating for us...

Zero: *back* Like it's been sunshine and rainbows down here?

Axl: Fair enough.

Zero: Ok sir, you've got a deal. I'll be your errand boy and in exchange you'll open up the next area for me and my friends.
--------------------------------------------------
Ok i'm off to see if I can't get this stickied. Hopefully by then BZ or BB or RBK or Zip will have posted...

LeGeNdArYbAnJoEgGs
7th September 2005, 04:29 AM
RHunter: The alchemist gets out two wands and waves them in the air for a moment. mist appears around you and axl. when it fades, you are standing on clouds that you can somehow walk on. Infront of you it seems your first challenge is apparent. You also have hit the puffidia instance respawn point just out of range of the cloud beast.

Monster:
Lesser cloud beast
Description: This monster looks like a giant doggie made of cloud.
Level 14
HP: 450
Damage: 40
Speed: 60
Abilities: Cloud - he is a cloud. Melee damage taken is halved range damage is still full.
Surround - He likes to stay at melee range. You must roll above a 12 to get out to ranged distance, but if you succeed it takes him a turn to move back.
HP Rain - can use a turn to re-generate one dice roll X 3 HP

R Hunter
9th September 2005, 08:26 AM
School has robbed us of most of the cavern's main posters...
---------------------------------
Zero: Drat, not even up here five minutes and I already found trouble.

Axl: So how's this going to go down?

Zero: The death point is right behind us, so let me try my luck solo. If I get beat, then we'll try together.

Axl: Oh THIS should be good...

Zero: Just hop off and cut the comedian act will ya?

Axl hops off Zero's shoulder and stands to a side to watch the insuing brawl.

Beast: Grrrrrrr..........

Zero: Right, time to put this puppy down.

///BATTLE!!///

(Zero rolls for attack)

*Zero nimbly rushes up to the cloud beast and slashes it across it's muzzle. HP:405/450*

Zero:...This'll take a while if I fight it in melee combat...

(C.Beast rolls for attack)

*The mutt lunges for Zero and tries to take a bite outta him, but does not.*

(Zero rolls for Z-Buster)

*Zero attempts to shoot the beast out of melee range but just as the shot fires, the beast breaks apart and the shot passes through where it was. After dodging the atrack the beast reforms, snarling.*

(C.Beast rolls for attack)

*The beast again tries to bite Zero but only manages to leave some claw marks in his clothes.*

Zero: Bad dog.

(Zero rolls for attack)

Zero: Sit.

*With a mighty blow, Zero slashes the beast again, but again only dealing minor damage. HP:360/450*

(C.Beast rolls for attack)

*This time the beast successfully bites into Zero's right arm and rips at the limb until Zero shakes it off. HP:85/115*

Axl: Oooh, that had to hurt.

Zero: *shakes head* I had to get the mouthy sidekick...

(Zero rolls for Pack attack)

*But fails miserably as he rolls a critical failure, and ends up tripping.*

Axl: *chuckles* Oh nice one Zero.

Zero: *muffled* Oh shut up.

(C.Best rolls for attack)

*With Zero distracted the beast bites him...well let's just say that all postal workers feel his pain. HP:45/115*

Zero: $#(%)!@^*!!!

(Zero rolls for P.attack)

*Zero slams the beast with his traveller's pack adding a nice plus five to his ATT power. HP:310/450*

Beast: *deep growling*

Zero: That did it, you're going the way of Old Yeller.

(C.Beast rolls for attack)

*The beast tries to bite Zero in the same spot twice but Zero's too quick for that.*

(Zero rolls for P.attack)

*Nailing the beast again with his pack, Zero takes more HP off of it. HP:260/450*

(C.Beast rolls for HP Rain)

Beast: Arwooooooo...

Zero:?

*Calling up a healing rain and powering it with a roll of 10, the beast restores some of it's lost HP. HP: 290/450*

Zero: Damn. Didn't count on that.

(Zero uses Frying Pan O' Doom)

*Pulling the weapon out of his pack Zero gives the beast a swift hit on the side of it's head, KO'ing it.*

(C.Beast is KO'ed)

(Zero attacks unchallenged with P.attack)

*Zero wakes the beast up with a blow to it's back, knocking it to the cloudy ground and making it very angry. HP:240/450*

(C.Beast rolls for attack)

*This time the beast targets and bites Zero's throat, creating a deep gash and causing him to breath in much more difficulty. HP:5/115*

(Zero uses S.Blood)

*Splashing the unlimted supply of skeletal blood on the beast, Zero sets up for another attack*

(C.Beast is afflicted by S.Blood)

(Zero attacks unchallenged with P.attack)

*Naling the beast yet again, Zero drops to one knee very winded thanks to his wounds. C.B HP:190/450*

(C.Beast rolls for attack)

*With a howl the beast bites Zero's neck again and this time, chomps down hard. You can imagine the result. Z HP:0/115*

Axl:...Bummer, he was doing pretty decent.

Appearing at the Puffida death point Zero walks back over to the beast.

Zero: Ok, that didn't work out as well as I hoped.

Axl: Guess not. Round two?

Zero: *cracks knuckles* Yep.

Axl hops onto Zero's shoulder and the two head off into battle again.
-----------------------------------
The rematch will occur later.

LeGeNdArYbAnJoEgGs
10th September 2005, 03:24 AM
Rhunter: you dont have to be so conservative with use of axl anymore as long as you can remember to fade him. he a tier 2 hireling and those things are beasts to be feared.

Banjzooie
12th September 2005, 07:36 PM
Sorry for vanishing for a while there. I would've posted last week if I hadn't started school on Tuesday (advanced classes=mountains of homework) and if I hadn't been preoccupied by my birthday on the 8th (got Sonic Gems collection, I can FINALLY play Sonic CD!). But, I'm back. So...er... Where was I...? Oh yeah, I'd just lost to the skeleton king. I reduced a level, I think my attack was reverted to 70, but frankly I'm not quite sure. Meh, I'll just go with that. Time to level up some.
-------
BZ wakes up at the beginning. Still slightly drunk from the chalice, his first attack at the Inept Guard misses horribly, and the Bionic Armguards short out, shocking BZ sober and giving him -1 to all attacks in this battle. The Guard slashes him, HP 105/115. BZ stabs the Guard, HP 30/100. The guard strikes back, HP 95/115. BZ raises his sword to make a final blow... Bu then his wings throb from the earlier shock, and he drops his sword. Do I really need to make such low level battles detailed? BZ blocks, guard attacks HP 85/115, BZ misses, guard strikes, HP 75/115, BZ blocks, BZ misses, guard attacks, HP 65/115, BZ misses and blocks, misses again (would've tied if not for the bionic armguards shorting out), Guard strikes, HP 55/115, BZ slices the Guard in half, HP 0/100.

BZ: ...That was pathetic. Low level battles shouldn't last as long as that one did, if I'd taken time to type the whole thing out it would've taken up a whole page. But if I remember correctly, I had 7/8 exp before... An 11-15 level monster is worth 1/16... 7/8 converts to 14/16, adding one for 15/16 exp. The bouncer's still worth 1/8, he'll help me level up.

The bouncer's low level too, so I'm not going to make any long rants about the battle. BZ slashes, HP 180/250, Bouncer punches, HP 112.5/115, BZ misses and blocks, slashes, HP 110/250, blocks, slashes, HP 40/250, blocks, misses, blocks, ties (19,19), so... BZ and the Bouncer both attack each other at the same time, BZ's HP 110/115, Bouncer's attack HP 0/250. Level up to 13, attack back at 80, to make a long story short BZ sprints back off to the castle to face the Skeleton King.
--------------
I'll edit in another battle with the Skeleton King later, and trust me, it'll be written out better than the battles with the Bouncer and Guard. Frankly I don't feel much like writing today, and such low levels as the first two monsters aren't worth wasting time typing detailed battles for. But the Skeleton King will have a nice, detailed battle.

LeGeNdArYbAnJoEgGs
19th September 2005, 06:22 PM
still waiting for skeleton king battle... lol a week later.

Banjzooie
19th September 2005, 08:45 PM
Yyyeeeaaahhh... Sorry, I've gotten lazy. But you all ready figured that out.
-------------
BZ walks back into the throne room.

Skeleton King: *snoring*

BZ: Hey! Wake up!

Skeleton King: *snor-huck!* Huh, whuzzat? Just five more minutes, ma...

BZ: ...

Skeleton King: Wha... Oh, its you. I've been waiting week for you to come back and challenge me. Where've you been?

BZ: School. It makes me not feel like writing sometimes. But enough about that... Let's get battling all ready.

Skeleton King: *evil grin* As you wish.

The King teleports out of range before BZ even draws his sword. He then glowers at BZ, terrifying him out of his wits (-3 defense) and leaving him wide open to an attack. The king runs back into melee range and slices a huge chunk of skin off of BZ, HP 90/115.

BZ: All right, time to increase my chances a bit.

BZ uses the weapon oil to increase his attack rolls by 2, and then lands a blow on the King, HP 460/550. The king tries to strike back, but BZ easily blocks his sword with his own. The king blinks and teleports behind BZ, avoiding his attack and gaining the element of surprise, striking BZ from the back, HP 65/115.

King: Minions! Make yourself useful!

Five level 1 skeletons pop out of the ground and begin walking towards BZ.

King: This time, make sure you don't walk into his fire shield boneheads!

BZ: Time for you to shut your mouth!

BZ pulls out the chalice and presses and holds on the seal figure. A chunk of ice shoots out of the chalice and strikes the King right on the chin, literally causing his skeletal jaw to fly off and land behind his chair. HP 410/550.

BZ: Or, better yet, get rid of it!

The skeleton troops draw closer, and the King angrily tries to slash BZ, but the nimble breebear runs between his legs and avoids the attack.

BZ: How would you and your minions like a little snowball fight?

BZ continues to hold down the seal figure, and a blizzard starts!

King: Impossible! How can there be a blizzard inside a building?!

BZ: Shouldn't you be more worried about how you're going to avoid it?

King: Er, uh... Right.

BZ: Wait... How are you talking without a jaw?

King: Not your business!

The king dashes behind his chair. The minions are covered in ice and snow, and fall apart in a heap of bones, HP 0/30.

King: Useless drones... Still, you're not getting me!

BZ: Think again kingsy!

The blizzard grows stronger and blows the king's chair aside, leaving the giant skeleton out in the cold. HP 370/550. The blizzard finally dies down, though much snow and ice remains on the floor.

King: Brrr... You will pay for ruining my throne room!

The king tries to slash BZ, but slips on the ice and falls flat on his face. BZ presses the first aid cross and drinks from the chalice to regain 50 HP, taking him back to full health, HP 115/115. The king blinks and teleports out of range of BZ's attack, and then slices the breebear, HP 90/115. The king blinks and slices again, HP 65/115.

BZ: I've had about enough of this routine...

BZ presses the shrubbery figure, and some shrubs sprout out of the snow and entangle the king, attack and defense -5, for four turns. Unfortunately the king still manages to slice BZ, HP 40/115. BZ uses dodge, HP 86/115.

Three turns left on chalice move.

BZ takes a turn to move out of melee range, and the king, wrapped in the shrubbery, has no way to attack him.

Two turns left on chalice move.

Now out of melee range, BZ pulls out the turkey's baster, and aims at the trapped skeleton.

BZ: Aiming...

Skeleton: Wait...

BZ: Locking on to target...

Skeleton: Doesn't that belong to...

BZ: Locked!

Skeleton: ...The phantom turkey?!

BZ: Fire!

BZ shoots from the baster a glob of white-hot gravy, which miraculously doesn't burn the shrubbery entangling the king, but does hit the skeleton right on his bony face, HP 270/550.

King: Gah... It burns!

BZ: Yeah, this did belong to the phantom turkey, and he used it on me a fair few times. But I took care of him eventually, and ate him. So I have every right to use his baster, it's not as though he needs it anymore.

King: Why you cheeky...

The King tosses his sword out of the shrubbery and it lands on BZ's wing, blade first, HP 61/115.

BZ: YYYYEEEEEEEEOOOOOOOWWWWW!!!

One turn left on chalice move. Dodge ends, HP 40/115.

Clutching his wing, BZ breathes heavily. He painfully pulls the sword out of it, and with his remaining wing unsheathes the Master Sword and slices the King with it, HP 190/550. The king attempts to kick BZ with his huge foot, and though he is unsuccessful in this he manages to break the shrubbery. He stands erect and faces BZ, swordless but still powerful. BZ pushes the first-aid cross, HP 90/115. BZ dodges the king's left hook only to find the skeleton dashing toward his sword.

BZ: Oh no you don't!

In a matter of seconds, BZ performs a DNA split (Kazooie's HP 45/57, Banjo's HP 45/58) and has Banjo push the Panda figure and drink from the chalice, transforming the honey bear into a drunken destroyah! The king blinks after grabbing his sword and teleports out of melee range, avoiding the bear & bird's attacks, but also failing to hit them on his own attack. Kazooie drill pecks the king, HP 110/550, and drunken Banjo activates the Bionic armguards.

Banjo: TiMe To ShOw YoU wHo'S bOsS!!!1!1!1!

Banjo grabs the king and tosses him into the wall, HP 20/550. The king once again fails to attack them.

King: Grahhh... It seems my defeat is inevitable... To think I could be beaten by a drunk!

A snow ball hurtles into the king, HP 0/550. He collapses into a pile of huge bones.

Kazooie: Beaten by a drunk AND his much-smarter companion! *tosses another snowball at the king's remains*

Banjo: YeAh!1!1!1!!!!111! *starts hurtling snowballs at the heap of bones*

Kazooie: Woah, woah, WOAH, Banjo! I think ya got 'im!

Kazooie slaps Banjo hard across the face, breaking the drunken spell immediately.

Banjo: ...Uh, what happened?

Kazooie: You mean you don't remember?

Banjo: No, but I do have this terrible headache...

Kazooie: Quit wimpering and merge with me all ready! We'll loot this heap of bones after you sleep off whatever kind of alcohol was in the chalice.

Banjo and Kazooie merge back into BZ, who immediately falls asleep.

BZ: Oooo... Man am I gonna have hangover tomorrow... ZZZZZZZ....
---------------
20! I hope that means I get some good loot! Oh, and, uh... Is the shrubbery avoidable by enemies?

Edit: Oh yeah, I level up to 14, don't I? Hmm... Rather than stat upgrades, I'd like a hireling. I have one in mind actually, but custom hirelings aren't usually allowed are they?

LeGeNdArYbAnJoEgGs
20th September 2005, 02:05 AM
BZ: Meh. level yourself up normally. But, you can have a hireling for the 20 on loot. It can be stronger than the initial axl was for Rhunter since you got it at a higher level, but it cannot be as strong as Goliath Axl since your hireling will be only a lesser hireling.

*You sleep over the broken remains of the skeleton king and are blessed with knowledge on where to go*

*there are only a few places left to go on this plane... The forest where BB was last seen, the chapel in the castle, the tower of ascention where RHunter went, and the mysteriously randomly generated cave system in the ridge that just appeared when the elders realized that RHunter would not open up the next level in time. Have at it. Good luck, have fun*

R Hunter
20th September 2005, 03:29 AM
Sorry. Computer crash kept me away. No longer though, and i'm ready to kick some more ass with you guys. ;) Diceroll seems to not be working so if I can't get it to work i'll just DL one of the others. Either way i'll have a segment up tomorrow. That is a promise. Or later if i'm still up.

Banjzooie
20th September 2005, 07:38 PM
BZ is sleeping, when suddenly a golden light shines through his closed eyelids.

BZ: Mumble... Who turned on the sun...? ......Wait...I'm inside a room with no windows. How can there be sunlight?

BZ opens his eyes and sees a small golden figure descending from a portal... On closer inspection, it's a chao, a golden chao.

BZ: A chao...? Wait... Who's that?

[b]BZ looks through the portal and sees what looks like... But that's impossible, he thinks. The portal closes and the chao lands on the floor.

Chao: Chao!

BZ: What are you...? Oh! You must be my hireling, huh?

Chao: Chao-chao!

BZ: Do you have a name? Um... I'm really bad at coming up with names. Hmmm...

Chao: Bob!

BZ: Oh, so Bob's your name? Funny, sounds like something I'd come up with.

----------
Hireling

Species: Chao (from Sonic Adventure, but you knew that), gold variety.

Name: Bob

HP: 20

Damage: 10

Speed: 15

Abilities:
Purify-Purifies both BZ and his opponent of all status changes, including damage/speed altering, and changes in attack & defense rolls. Dodge is cancelled as well, also for both sides. Cannot be used for five turns after use.

Pout-Puts on a sad face to make the enemy feel guilty, attack roll -3 because it doesn't really want to attack Bob. Only usable once per battle.

Background: This is a powerful chao I met in the Journey Quest RPG. That RPG that takes place after Treasurequest 2 :MC; Bob is a visitor from the future sent to help me, by me. Once Treasurequest is over my character's memory of Bob will be erased so as not to disrupt the future.

IMPORTANT note about Bob: He can't be killed because he's still needed in the JQ RP, when/if his HP is depleted he'll simply be sent back to the future.
----------
Bob: Chao?

BZ: What do we do now is what you're asking, I bet. I suppose we wait to see if the Elders give you their stamp of approval as a hireling. After that, we head for the randomly-generated caves.
----------
Does Bob meet your approval EnEnDar? For my level, I'll increase my speed by... Er... How much does speed go up by now? +6 right? Bah, I can't remember. But, that's what I get for vanishing.

LeGeNdArYbAnJoEgGs
21st September 2005, 12:02 AM
BZ: Due to the fact that his HP is quite low, I will allow him not to die after battles. It will be the same power as Axl. You must choose to fade him. Fade does not take up an attack turn so remember fade it or lose it. Otherwise, he's fine.

R Hunter
21st September 2005, 12:46 AM
Bob eh? The little guy outta come in handy for ya BZ. ;) And in lieu of diceroll.exe i'm using diceroll2000. Not as extensive as the former but it'll do.
---------------------------------------------------------------------------------------------------
Zero: Zzzzzzzzzzz.....

C.Beast: *yawns* Woof...

Axl: WAKE UP YOU IDIOT!!!

Zero: *snorts* Eh?

Axl: Just kill the dog and let's go!

Zero: Oh right.

(Zero rolls for attack)

*With Axl's stat boosts Zero hits the cloud beast for a little more damage. HP:385/450*

Axl: See? My help goes a long way.

(C.Beast rolls for attack)

*The C.Beast tries to shomp Axl but Zero jumps out of the way.*

(Zero rolls for attack)

*Zero attempts a jump slash but the beast avoids it.*

(C.Beast rolls for attack)

*This time the beast aims for Zero's left arm and bites down with immense force. It tears at the limb until Zero shakes it off. HP:115/155*

Zero: Been a while since I dodged...

(Dodging begins this turn with 70 to use.)
(Zero rolls for Pac Attack)

*Zero grabs his travellers pack and hits the beast on the chin, sending it back a bit. HP:315/450*

Axl: Keep hitting with that, the + to your attack will help.

C.Beast: GROWWWWWWWLLLL!

(C.Beast rolls for attack)

*The beast leaps at Zero, who almost completely dodges the attack and thusly only gets grazed. (Dodge catches the blow and holds with 30.)

(Dodge holds...)
(Zero rolls for Pac Attack)

*Once again Zero lands a blow on the beast and deals out 70 points of hurt. HP:245/450*

(C.Beast rolls for attack)

*Once again the beast narrowly hits Zero but dodge catches the brunt of the blow. HP:105/450*

(Zero uses S.Blood)

*Splashing more blood on his foe Zero sets up for a crushing blow.*

(C.Beast is confused)

(Zero attacks unchallenged with Pac Attack)

*Striking the beast again enrages it but also bringa Zero and Axl closer to a win. HP:175/450*

(C.Beast rolls for attack)

*But rolls a critical failure and ends up damaging itself. HP:155/450*

(Zero uses Frying Pan O' Doom)

Zero: Sit Booboo sit.

CLANG!!!

C.Beast: *with the cerimonious birds above it's head* Arwoo...rooo...

Zero: Good dog.

(C.Beast is KO'ed)

(Dodging)
(Zero attacks with Pac Attack)

*Another blows further enrages the beast and makes it begin to growl deeply. HP:85/450*

(C.Beast rolls for HP Rain)

*Rolling a 2 the rain restores 20 HP to the beast. HP:115/450*

(Dodge rolls over)
(Zero rolls for Pac Attack)

*Zero lands one more blow on the beast and lowers it's HP to dangerous levels. HP:45/450*

(C.Beast rolls for attack)

*In a rage the beast leaps at zero and claws at him. Zero however evades the attack with Dodge. (Dodge cancles with 30)*

Zero: Bye bye pooch.

(Zero rolls for Pac Attack)
OOC: Boo-yah! A 20! :)

*And finishing off the battle with a critical hit Zero hits the beast one final time and puts it down once and for all. HP:0/450*

Axl: And that'd have happened in the first place if you'd have had my help!

Zero: Yep. In any event speed +5. Let's loot the mutt and move on, the others are probably getting restless down there...
---------------------------------------------------------------------------------------------------
Ok GM, i'm ready to open that second area. I'll post as often as I can to get it done. EDIT: Forgot the loot...15. I'll get to the second battle right now.

LeGeNdArYbAnJoEgGs
21st September 2005, 04:39 PM
RHunter: You pick up 5 cloud essences and whatever loot I give you once you do your loot roll.

*You can now see across most of puffidia. It looks like a warped version of the cloud world from Super Mario RPG. There are many puffidic citizens minding thier own business and not wanting to attack you, but there are more of the beasts like the one you just killed roaming the streets. In addition there are strange birds that dive and swoop through the air*

Monster:
Lighting Sparrow
Level 16
HP: 400
Damage: 50
Abilities:
Lightning shock - critical hit(20) parylizes you for a turn.
Drill Peck - If he does not attack for 4 turns and doesnt have his concentration broken, he will kill you with a drill peck. (Roll 16+ to attack to break concentration)

R Hunter
21st September 2005, 07:31 PM
Here we go, Zero in overdrive.
---------------------------------------------------------------------------------------------------
Zero: Gotta make up for lost time. Let's go Axl.

Axl: Right...

Zero: Hey Bird!

L.Sparrow: Tweet?

Zero: Your mother was a Thanksgiving dinner!

L.Sparrow: SQUAWK!!!!

Axl: Heh. That did it.

////BATTLE!!!!///

(Zero rolls for attack)

*Jumping up, Zero slashes the sparrow and unlike the lesser cloud beast hits with full force. HP:280/400*

Zero: Uh...

Axl: Three more hits and we've won. We missing something?

(L.Sparrow rolls for attack)

*The sparrow's wings glow in a bright light and become sharp as swords. It then dives for Zero who ducks at the last possible moment.*

Zero: It's ATK power is rather high...

Axl: It can go either way if we get hit enough.

(Dodging)
(Zero rolls for Z-Buster)

*Zero attempts to shoot the bird out of the sky but his target is much too fast and avoids the shot with ease.*

(L.Sparrow rolls for attack)

*Once again the sparrow dives for Zero and nearly hits him, but Zero catches the wing headed for him. (Dodge rolls over with 25 to use)*

(Zero rolls for attack)

*Zero slashes the sparrow again before releasing it back into the air. HP:160/400*

(L.Sparrow rolls for attack)

*The sparrow again tires to wing slash Zero. He manages to catch the wing but does not absorb the full amount of the blow. HP:130/155*

(Zero rolls for Z-Buster)

*Zero manages to blast the Sparrow in it's abdomen and thus sends it flying. HP:40/400*

OOC: I think I missed something because his HP is draining much too fast. If i'm wrong EnEnDaR i'll retype this after your say-so.

(L.Sparrow moves back into melee range.)

(Zero uses Frying Pan O' Doom)

*Leaping up Zero hits the bird with the pan and sends it careening to the fluffy ground.*

(L.Sparrow is KO'ed)

(Zero attacks unchallenged)

*With one final slash Zero destroys the Sparrow. HP:0/400*

Zero: I'm certain I missed something.

Axl: Yeah roll your loot roll and wait for an elder.
---------------------------------------------------------------------------------------------------
I roll an 18 but I doubt I desreve it. Was damage halved with him as well? If so I see where that went wrong. :(

LeGeNdArYbAnJoEgGs
21st September 2005, 08:27 PM
RHunter: I am not sure if you're counting this, but remember that if you want to use the Rambo-mode stats on Axl you must have him transform into Rambo-mode during a turn.

*the elders all stare at one amongst them*

"You forgot that his damage was halfed and built the sparrow based on that fact?"

"Yes...."

"Bob.. You're an Idiot. That will not happen again."

*Bob the elder pouts* "okay"

Loot: With an 18 you get 2 bottled lighting and 1 perfect topaz.

*The elders, trying to cover for Bob's mistake, send a particularly nasty monster your way. You are suddenly surrounded by a dark stormcloud.*

Monster:
Deathmist
Level 17
HP: 600
Damage: - see special abilities-
Speed: Doesn't matter
Abilities: Noxious gas- You are trapped inside of the deathmist cloud. Every turn that he can attack, you WILL take 20 damage. No need to roll defense on this guy(which also means he cannot interrupt abilities you use)
Misty makeup - Because it is a cloud, you must roll a 16+ to do any damage unless the attack that you fire is unavoidable. He does not roll defense against you.
Dense - The cloud is dense. Any + attack abilities are useless, you must use bare roll.
Conscious - Despite the fact that he is a cloud, he does have a controlling power. Attacks like s.blood that have a chance of stunning for a turn can still halt his attacks for a turn, but any stat modifying effects are useless as stated above.

R Hunter
22nd September 2005, 07:32 PM
No I used only his normal 40 with my 80. That makes 120, now had I used Rambo mode that would make Axl's ATK 80 and that'd give us 160. I don't intend to use Rambo mode unless I absolutely have to, that way I don't have to use fade. But let me give it a shot now so that I see the pros/cons.
---------------------------------------------------------------------------------------------------
Zero: Uh did we do something wrong?

Axl: No clue but the elders seem pissed.

Deathmist:.....

Zero: *grimly* Nothing to do now but fight.

Axl: Let me try my Rambo mode. Just remember: Since i'm actually going to fight this time remember to fade me if things get rough.

///BATTLE!///

(Axl uses this turn to shift into Rambo mode. ATKx2 HPx2)
(Zero rolls for attack)

*Zero attempts to slash his misty foe but rolls too low and does no damage.*

(Deathmist attacks)

*The mist releases a surge of toxic air that chokes both Zero and Axl. HP:175/195*

OOC: O_o We've got some impressive stats when Axl's in Rambo mode....

(Axl rolls for attack)

*Axl rolls higher than the mist but not a 16 or higher so his attack is futile.*

(Zero rolls for attack)

*Like Axl before him, Zero's second attempt fails before the elder's powerful monster.*

Zero:...

Axl: We've got trouble.

(Deathmist attacks)

*Just as before, more toxic fumes slowly choke our heros. HP:155/195*

(Axl rolls for attack)

*Axl still has no luck striking the mist despite firing in all directions.*

(Zero rolls for attack)

*Finally Zero manages to find the mist's "heart" as it were and strikes it. HP:520/600*

(Deathmist attacks)

*More vile air is wrapped around Axl and Zero robbing them of even more air. HP:135/195*

(Axl rolls for attack)

*Though rolling higher on his target Axl does not roll high enough for his blow to do any damage.*

(Zero charges Y.Rocket lv1)

Zero: Stand back, this could get messy.

*Zero shifts his left hand into a Z-Buster and begins to focus. Dark energies swirl around the weapon and seep inside, changing it into the very powerful Yorek Rocket. Zero takes aim and begins to charge it, calling up a skull.*

Zero: I should've done this earlier.

(Deathmist attacks)

*The air around Axl and Zero grows even darker and deadlier as more oxygen is stolen from them. HP:115/195*

(Axl shifts back to normal due to losing the 80 hp he gave me.)
(Zero charges up Y.Rocket lv 2)

*Zero calls up another skull from the depths of the ground below and both begin to glow in a dark light.*

(Deathmist attacks)

*The deathmist's form moves closer to Zero and Axl and as it does, takes more air from them. HP:95/155*

(Axl uses fade)

*Using his special ability Axl fades from the battle to reappear outside it.*

Axl: Good luck Zero.

Zero: *nodding* Thanks.

(Zero charges Y.Rocket lv 3)

*Another skull is called up and all three stare down the mist, cackling*

(Deathmist attacks)

*The mist surges around Zero faster now, taking more air from his lungs. HP:75/155*

(Zero charges Y.Rocket lv 4)

*With the addition of a fourth skull, all begin to spin rapidly*

Zero: C'mon...

(Deathmist attacks)

*The mist claims even more life from Zero but is about to recieve a suprise... HP:55/155*

(Y.Rocket is fully charged!)

*The four skulls merge into one giant skull burning in a dark flame. Zero's eyes match the deep red flame that surrounds his weapon.*

Zero: Yorek Rocket!

*With enough force to knock Zero to the ground, the mighty weapon fires it's ammo and the skull instantly finds it's target's center and hits it, dealing MASSIVE damage. HP:145/600*

Axl: Whoa. That's what your super does at full?!

Zero: *panting* Yeah but it takes much too long to work. But I just realized something...

Axl: This moron's weakness I hope.

Zero: He attacks automaticlly so I can't defend. However the same rule applies to him. If I can charge it up for 3 turns I'll have enough power to blast him to next week.

(Deathmist attacks)

*The mist chokes more air from Zero, enraged over the strike from the Y.Rocket. HP:35/155*

(Zero uses this turn to eat another chocolate piece. three remain. HP:85/155)

Zero: That'll last me just fine.

(Deathmist attacks)

*The mist's toxic air grows even thicker and takes even more air from Zero. HP:65/155*

(Zero charges up Y.Rocket lv 1)

*Calling up another skull, Zero begins his last attack.*

(Deathmist attacks)

*In a bid to kill Zero before he can release his energy, the mist takes more air from him. HP:45/155*

Zero: *strained* Sorry but i'll have just enough breath in me to bring you down!

(Zero charges Y.Rocket lv 2)

*With the addition of his second projectile, Zero's attack is nearly charged.*

(Deathmist attacks)

*In it's last attempt to finish off Zero the mist takes more air from him. HP:25/155*

(Zero charges and fires Y.Rocket at lv 3)

Zero: Later!

*Zero fires off the first shot...and rolls to see if it will hit.*
18!

*The first skull hits the mist and the second is fired.*
16

*The second skull lands and the final is shot.*
16!

*In a bid of immense luck the last skull hits and completely vaproizes the deathmist. HP:0/600 With it's defeat it's main form lays on the ground while it's mist fades giving Zero his air back.*

Zero: That was close.

Axl: Extremely lucky if you ask me.

Zero: I know, i'll probably never be that lucky again. Let's get more items for the old man so we can move on.
---------------------------------------------------------------------------------------------------
I think i'm going to die horribly in the next fight guys, because my luck is NEVER that good unless i'm going to be screwed later. :p Anyways loot roll is...1. Not one of my best...

LeGeNdArYbAnJoEgGs
23rd September 2005, 03:19 AM
Rhunter:

for a loot roll of 1.. you only get the basic 5 cloud essences.

*as you stumble across the puffy landscape, you see more cloud beasts running around. you can face more of them or you can face the large enemy that has suddenly stepped into the middle of the road you are in*

Monster:
Stay Puft Marshmallow man
Level 18
HP: 650
Damage: 25
Speed: 10
Abilities: Mallow-stick - sprays you with marshmallows. -20 speed. You also take 5 extra damage every turn unless you can roll above a 14 to remove the marshmallow goo. If you remove the goo you also get back the 5 to attack that it took away.
Toasty - Somehow he breathes fire. He will use this attack when you are not in melee range. 35 damage.
Flame Retardant - It takes a bit to cook this puppy. -50% of all fire damage done to him.

Banjzooie
28th September 2005, 01:33 AM
Back in the castle...

BZ: I haven't introduced myself, have I? I'm-

Bob: -Banjzooie. Chao-chao!

BZ: *staring at Bob* How'd you know that?

Bob: Chao-ch-chao-chao! (Translation: That's for me to know and you to find out two RPGs from now.)(OOC: The first RPG taking place after this one is the dead "Great Idea" RPG (it just didn't turn out right), and the second one is the Journey Quest RPG.)

BZ: I wish I knew what you'd said.

Bob: Chao-chao-chao, ch-ch-chao. (I told the you in the future that I wouldn't tell you where I came from. Not that I could if I wanted to, I can't speak a word of English anyway.)

BZ: Anyway... Let's head off to the randomly generated cave system.

BZ and Bob leave the castle, and walk towards the cave system (Bob rides in BZ's pack).

BZ: Why'd I get a chao for a hireling? I mean, they're not supposed to be that strong...

Bob (offended): Chao!

BZ: Oops, uh, sorry Bob.

Bob: Hmph. Chao, chao chao... (Hmph. You wouldn't be talking about how "weak" chao supposedly are if you knew that I'm gonna save your butt in the future.)

BZ: Yeah, that babbling really says a lot.

Bob: Chao chao? (Why'd I agree to do this?)

The breebear and chao duo arrive at the caves.

BZ: It's pitch black in there...

Bob: Chao, chao chao. (Don't worry, I can emit light at will; I'll light the way.)

BZ: There'll probably be some snarling beast hiding behind a rock or something... We should watch out for falling stalactites too. Or, knowing the elders, we could have something completely different waiting for us in there. The only way to find out is by walking in.

Bob: Chao! Chao! (No! Really!)

The two walk into the cave...

LeGeNdArYbAnJoEgGs
28th September 2005, 04:40 AM
BZ:

as predicted... here it comes. A straightforward hardass monster.

Reifzarg - A truly recycled monster from banjoquest: TIG
Level 14
HP: 575
Damage: 20
Speed: 20
Abilities: Elemental immunity - Ice.. fire.. whatever. it does not effect him.
Vulnerable tail - His tail is the only spot where his armor is vulnerable. you must roll above a 15 and beat his defense to do any damage.
Poison tail jab- if he rolls critical (19+) to attack you become poisoned and take an extra 5 damage per turn.

R Hunter
1st October 2005, 07:20 AM
Guess i'm up.
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Zero: Hey I remember him! He's from the first Ghostbusters movie!

Axl: So the Elders can call beings from movies too?

Zero: And games. The Great Mighty Poo was from a game called Conker's Bad Fur Day. We met the hero ourselves in that very battle.

Axl: Whoa, these dudes are powerful...

Zero: Anyways let's go introduce ourselves to sunshine over there.

///BATTLE!///

(Zero rolls for attack)

*Zero targets and hits the marshmallowy giant's left knee, making it roar in anger. HP:570/650*

(SP.Marshmallow man rolls for M.Stick)

*Taking a deep breath, the giant coughs up a cascade of marshmallow goo toward Zero & Axl, but both hit the ground and narrowly avoid the attack*

(Zero rolls for attack)

*Aiming for the right knee this time Zero leaps up, and misses due to his attack being spotted and stopped. Namely by a massive foot kicking him like a football.*

(SP.Marshmallow man rolls for M.Stick)

*This time the king sized loogie hits it's mark and sharply cuts the fighting power of Zero & Axl. HP:130/155 ATK:-5 SPD:-20*

Zero: Shoot!

Axl: Quick! Get it off!

(Zero rolls for attack)

*But rolls a critical failure on his attack and ends up smashing into a puffidia home.*

Zero:...

Axl: Better fade me there Conan.

Zero: *muffled* I had to remember the telepathy...

(SP.Marshmallow man rolls for attack)

*The giant smashes the duo with a huge fist. HP:105/155*

*Suddenly the marshmallow goo covers Zero entirely and chokes him briefly! HP:100/155*

Zero: We gotta get this goo off!

(Axl uses fade)

*Axl fades out of the battle to ensure his survival.*

(Zero rolls for attack)

Zero: Haa Ah!

*Rolling an 18, Zero not olny manages to shake off the goo encaseing him but also manages to slash the giant's right knee, bringing it down. HP:490/650*

(SP.Marshmallow man moves out of melee range)

Zero: Running away? That won't help.

(Zero rolls for C.Throw)

*Spinning his blade around and around, Zero tosses it at an angle and hits the abdomen of the giant marshmallow man, creating a small cut. HP:410/650*

(SP.Marshmallow man rolls for Toasty!)

SP.MM: *gathering air* Hufffffffffff....

Zero: What the?

Axl: Duck you idiot!

*But it's too late and Zero is blasted with firey breath that burns intensely. He drops to the ground in a blackened heap. HP:65/155*

Zero: Ahhhhhhhhhhh! The heck!?

Axl: How can a man made out of marshamallows breathe something used to cook his body!?

Zero: *furious* That does it you fat blob

SP.MM: *booming* Bring it ant man.

(Zero rolls for Z-Buster)

*However due to some marshmallow goo left on his arm, the shot fizzles.*

(SP.Marshmallow man rolls for Toasty!)

*Getting a critical hit on his roll, the giant man once again grills Zero with mighty flames. HP:30/155*

Zero: Crud...Gotta remember not to let him get away from me next time...

(Zero rolls for C.Throw)

*But misses his target due to his weakness.*

(SP.Marshmallow Man rolls for Toasty!)

*And with a mighty blast of flame, the battle is decided in the Marshmallow man's favor. HP:0/155*

Zero *weakly* Be back in a minute.

Axl: Hurry back.

Zero falls over and dies, but returns to the puffida death point. With his last battle still fresh on his mind and with a knlowledge of his foe's moves, he walks back towards town.
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Dang, nearly had him. I'll get him next time...