LeGeNdArYbAnJoEgGs
8th August 2003, 01:12 AM
The Return of BanjoQuest {TIG}
Storyline:
*Banjo and his buddies are playing cards again when the scene opens*
Banjo: Hmmm...
Kazooie: Hah
Bottles: Call
*they put down thier cards, Banjo wins with 2 pair*
Bottles: *sour look*
*the door crashes open, A heavily wounded pirate stumbles in*
Blackbeard: Ohhh..
Mumbo: what happened.... did you come from arm wresetling match in jinjo village?
JamJars: *under breath* i bet he wants to secretly try and kill us
Blackbeard: i just came from the old Lair.. there is a treasure there, one beyond all of your imaginations. It is heavily gaurded by beasts... i could not take it *dies*
Kazooie: treasure??? *eyes light up with greed*
*runs out towards the lair without banjo*
Banjo: Wait for me Kazooie
*runs out also*
*Bottles' shuffles his feet as jamjars runs out*
Bottles: welll.. i gotta support the wife and kids.
*he follows*
---------
The setup is this, There is a great treasure. Everyone wants it so badly that they went out on thier own.
there are a few things to remember when playing
1. You may make alliances with people
2. You Really want the treasure for yourself, so try to undermine, like stealing items, food, map pieces and other things.
3. NO OUTRIGHT FIGHTING, backstabbing and laying traps is the method here.
4. You must follow the storylines I lay out and work at pace. You cannot rush in and grab the treasure unchallenged. I will introduce the enemies who gaurd entrances and other smaller treasures. Then you may play and defeat them.
5. you must detail how much damage you do and your hit points.
6. you may only speak for your characters because everyone else is your enemy, you may however mention them and a trap or device beside them.
------
how to join
-Choose a character from a Rareware Game (preferably the banjo games) or a character for your username.
-you can use the ablities they have IN THE GAME if they have no abilities in the game, you may make some up.
-made up powers have to be character based. (example: Kazooie does not have the massive jiggie powers that the jiggie priests have
- You must come up with a way that they found out about the treasure.
-JamJars, Bottles, Mumbo, Kazooie, and banjo already know about the treasure
------
Other important info:
1. Allainces: Players may ally, but both players must agree to ally. alliances can only be temporary and are nullfied by betrayal. If you are allied your levels are compounded but not your attacks.
2. LEVEL UP
levels modify chance to hit.
you lvl up by defeating monsters that are worthy to level you
If you are a lower level than what you face...
you have less of a chance to hit
if you are...
1 lvl lower= half your shots miss
2 lvls lower= 3/4 of your shots miss
3 lvls lower= your lucky if you hit
4 lvls or more lower= you had better run or die
if you are a higher level than what you face
the monster has less of a chance to hit
if you are...
1 lvl higher= the monster misses half it's shots
2 lvls higher= the monster misses 3/4 of it's shots
3 lvls higher= the monster can barely hit you
4 lvls or more higher= the monster runs from you.
If you lose all your hp you re-appear at the entrance to the lair and are 1 lvl lower.
Everyone starts in the lair and the paths are unblocked the treasure is somewhere up in the lair.
Most doors are gaurded by biiiig monsters, so you can just run through a door. You approach the door and I will tell you if there is a monster at it.
but first...
Guarding the 50 Note door...
The Refizarg:
50 hit points,
Immune to physical damage.(that means you must hit him with fire ice or energy)
He seems to gaurd his tail alot possibly a weak spot is on his tail.
Attack: Stab (20 damage physical) Eyeshot (20 damage energy)
defeat him to gain a level.
-----
I am the GM so i will not participate. i just watch and moderate. Remember this RPG has structure. you are in the Lair so you know what the surroundings are. Describe things heavily.
----------
If not.. then post your chars and lets get going.
For starters.
Average damage of low lvls is 15-20 and average hp is 70
---------------
When you level up you get a bonus I will determine later. Once you reach level 10 you get a superweapon base and you can begin to build a superweapon by collecting runes and putting them in the weapon. I will post the rune system if the rpg catches on.
-------------------
For those of you who like Ongoing stories... this is not the rpg for you. i am making a separate ongoing story.
Storyline:
*Banjo and his buddies are playing cards again when the scene opens*
Banjo: Hmmm...
Kazooie: Hah
Bottles: Call
*they put down thier cards, Banjo wins with 2 pair*
Bottles: *sour look*
*the door crashes open, A heavily wounded pirate stumbles in*
Blackbeard: Ohhh..
Mumbo: what happened.... did you come from arm wresetling match in jinjo village?
JamJars: *under breath* i bet he wants to secretly try and kill us
Blackbeard: i just came from the old Lair.. there is a treasure there, one beyond all of your imaginations. It is heavily gaurded by beasts... i could not take it *dies*
Kazooie: treasure??? *eyes light up with greed*
*runs out towards the lair without banjo*
Banjo: Wait for me Kazooie
*runs out also*
*Bottles' shuffles his feet as jamjars runs out*
Bottles: welll.. i gotta support the wife and kids.
*he follows*
---------
The setup is this, There is a great treasure. Everyone wants it so badly that they went out on thier own.
there are a few things to remember when playing
1. You may make alliances with people
2. You Really want the treasure for yourself, so try to undermine, like stealing items, food, map pieces and other things.
3. NO OUTRIGHT FIGHTING, backstabbing and laying traps is the method here.
4. You must follow the storylines I lay out and work at pace. You cannot rush in and grab the treasure unchallenged. I will introduce the enemies who gaurd entrances and other smaller treasures. Then you may play and defeat them.
5. you must detail how much damage you do and your hit points.
6. you may only speak for your characters because everyone else is your enemy, you may however mention them and a trap or device beside them.
------
how to join
-Choose a character from a Rareware Game (preferably the banjo games) or a character for your username.
-you can use the ablities they have IN THE GAME if they have no abilities in the game, you may make some up.
-made up powers have to be character based. (example: Kazooie does not have the massive jiggie powers that the jiggie priests have
- You must come up with a way that they found out about the treasure.
-JamJars, Bottles, Mumbo, Kazooie, and banjo already know about the treasure
------
Other important info:
1. Allainces: Players may ally, but both players must agree to ally. alliances can only be temporary and are nullfied by betrayal. If you are allied your levels are compounded but not your attacks.
2. LEVEL UP
levels modify chance to hit.
you lvl up by defeating monsters that are worthy to level you
If you are a lower level than what you face...
you have less of a chance to hit
if you are...
1 lvl lower= half your shots miss
2 lvls lower= 3/4 of your shots miss
3 lvls lower= your lucky if you hit
4 lvls or more lower= you had better run or die
if you are a higher level than what you face
the monster has less of a chance to hit
if you are...
1 lvl higher= the monster misses half it's shots
2 lvls higher= the monster misses 3/4 of it's shots
3 lvls higher= the monster can barely hit you
4 lvls or more higher= the monster runs from you.
If you lose all your hp you re-appear at the entrance to the lair and are 1 lvl lower.
Everyone starts in the lair and the paths are unblocked the treasure is somewhere up in the lair.
Most doors are gaurded by biiiig monsters, so you can just run through a door. You approach the door and I will tell you if there is a monster at it.
but first...
Guarding the 50 Note door...
The Refizarg:
50 hit points,
Immune to physical damage.(that means you must hit him with fire ice or energy)
He seems to gaurd his tail alot possibly a weak spot is on his tail.
Attack: Stab (20 damage physical) Eyeshot (20 damage energy)
defeat him to gain a level.
-----
I am the GM so i will not participate. i just watch and moderate. Remember this RPG has structure. you are in the Lair so you know what the surroundings are. Describe things heavily.
----------
If not.. then post your chars and lets get going.
For starters.
Average damage of low lvls is 15-20 and average hp is 70
---------------
When you level up you get a bonus I will determine later. Once you reach level 10 you get a superweapon base and you can begin to build a superweapon by collecting runes and putting them in the weapon. I will post the rune system if the rpg catches on.
-------------------
For those of you who like Ongoing stories... this is not the rpg for you. i am making a separate ongoing story.