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B-Kpianist
6th April 2009, 06:40 PM
So....is the forum dead now?
It shouldn't be, but for some reason NO ONE GOES THERE WHEN THEY SHOULD! (not you treeckoman, others)
:)
Welar-Kaz: ...we'll see... :D
treeckoman
6th April 2009, 06:41 PM
What exactly do I need to work on right now?
B-Kpianist
6th April 2009, 06:43 PM
right now- nothing really. Script doesn't come til later. You can go in the dialogue board and brainstorm though.
What we really need are the MODELERS and TEXTURE ARTISTS and maybe a PROGRAMMER WOULD HELP TOO!
:P
JohnyT94
6th April 2009, 06:48 PM
:D
How have people heard the beta song when it hasn't been released?
I thought i was special when i found 2 seconds of it in the beta trailer of BK a few weeks ago :(
B-Kpianist
6th April 2009, 06:49 PM
well parts of it.
treeckoman
6th April 2009, 06:50 PM
:D
How have people heard the beta song when it hasn't been released?
I thought i was special when i found 2 seconds of it in the beta trailer of BK a few weeks ago :(
don't worry, we all did.
JohnyT94
6th April 2009, 06:54 PM
Where can i listen to the other parts?
B-Kpianist
6th April 2009, 06:55 PM
That's the only part available to the public
JohnyT94
6th April 2009, 06:57 PM
Oh :(
Smouvy
6th April 2009, 06:58 PM
Gah, I'm sorry I've been as inactive as a donkey... :( I'll try and see if I can do anything tomorrow.
B-Kpianist
6th April 2009, 07:25 PM
Kk.
Oh- do you have the sounds from Rusty Bucket Bay (like the horn, whistle, etc.)
Skullbuggy
6th April 2009, 11:02 PM
Come to think of it, I've been looking for the BK SoundFont. Does anybody have it around here?
pgpm10
6th April 2009, 11:15 PM
Still waiting...
Smouvy
6th April 2009, 11:22 PM
Oh- do you have the sounds from Rusty Bucket Bay (like the horn, whistle, etc.)
Yes I do, though since it's 1 am now and I'm not supposed to be on you'll have to wait for it for a bit. :)
B-Kpianist
6th April 2009, 11:50 PM
:(
awww- it's only 4:50 pm over here. Dang it!
JohnyT94
7th April 2009, 12:34 AM
It's the 7th for me...
FREE GAMER PICS TODAY! :D
Weldar-Kazooie
7th April 2009, 01:15 AM
Is anyone else surprised by how little publicity this Project has been getting?
I mean, look back, atleast 85% of the posts made on this thread (HUNDREDS!) have been from members associated with the project directly.
B-Kp, You need to find a way to get more publicity on this :) You have a ton of songs for the project (GREAT! btw :)) Maybe you could put them up on youtube? I would put them up too if you want :) but, if you'd perfer to keep a more secretive tone (Trust me, its pretty secretive as it is) then you dont have too, and I wont put any up unless I get the Ok from you.
StarFox
7th April 2009, 01:21 AM
Is anyone else surprised by how little publicity this Project has been getting?
I mean, look back, atleast 85% of the posts made on this thread (HUNDREDS!) have been from members associated with the project directly.
B-Kp, You need to find a way to get more publicity on this :) You have a ton of songs for the project (GREAT! btw :)) Maybe you could put them up on youtube? I would put them up too if you want :) but, if you'd perfer to keep a more secretive tone (Trust me, its pretty secretive as it is) then you dont have too, and I wont put any up unless I get the Ok from you.I, personally weould wait, until we have started the actual development, such as in graphics, we have tons of music, but no engine yet.
JohnyT94
7th April 2009, 01:23 AM
Wait...
If you tell everyone now they will grow impatient.
Weldar-Kazooie
7th April 2009, 01:30 AM
Yea, I suppose so, but still, I am suprised by how in the shadows this game is for most members and all,
It's been atleast "in the works" since August.
And by that I mean it was announced, the project began, I realize the actual development has only just begun.
JohnyT94
7th April 2009, 01:32 AM
BKp needs to demand and not ask.
He should demand models and such to be done and if they can't be done quick enough they shouldn't be on the team.
Weldar-Kazooie
7th April 2009, 01:37 AM
Assertiveness? :smug:
StarFox
7th April 2009, 01:42 AM
Some of us have lives and other things we have to do. Would you prefer quality / quantity?
JohnyT94
7th April 2009, 02:07 AM
Both.
I do not want to wait years for this game.
All i am saying is... If some of you 'have lives' then maybe some people should not be in the team.
Things need to be done.
DotMatrix
7th April 2009, 02:13 AM
BKp needs to demand and not ask.
He should demand models and such to be done and if they can't be done quick enough they shouldn't be on the team.
He's not in a position to demand anything from the team. It's a fan project. However, he should be assertive and if the a team can't keep it's promises, members should be dropped.
On that note, things are looking busy for the foreseeable future, so i'm going to lay low for a bit. If you guys get an engine up and running, let me know.
StarFox
7th April 2009, 02:16 AM
He's not in a position to demand anything from the team. It's a fan project. However, he should be assertive and if the a team can't keep it's promises, members should be dropped.
On that note, things are looking busy for the foreseeable future, so i'm going to lay low for a bit. If you guys get an engine up and running, let me know.
Or keep 'em, let them help out when the opportunity arises.
B-Kpianist
7th April 2009, 03:57 PM
He's not in a position to demand anything from the team. It's a fan project. However, he should be assertive and if the a team can't keep it's promises, members should be dropped.
^This.
ya see- if i was paying all of them, it'd be different... but since we're all working for free, it's a different story.
I would ask all the team members, however, to log in to TCJF nightly and just contribute as much as you can within whatever time slot you have open. Even if it's not nightly... it could be during the day, during the afternoon, w/e the case may be; and just do a little something to contribute. This game isn't go anywhere if people can't at least contribute a little bit each day. I have a lot of time on my hands cuz:
1) it's spring break
2) I don't have a job (yet)
3) I have nothing planned for this week, so I'm always available :D
4) Lots of my friends are on vacation somewhere, so i really have no choice anyways :P
As for DotMatrix, I understand. He told me ahead of time he can only do temporary work... so i understand :)
kingpaco
7th April 2009, 06:29 PM
You are right BKp. I need to get back into the swing of things like I've been saying I was going to do the last few months. I'm heading to the CJ forums right now ;)
B-Kpianist
8th April 2009, 05:43 PM
B-K:TCJ Promotional Art (http://www.rarewitchproject.com/forums/album.php?albumid=462&pictureid=2880&commentid=679#picturecomment679)
:D
pgpm10
8th April 2009, 07:40 PM
I would ask all the team members, however, to log in to TCJF nightly and just contribute as much as you can within whatever time slot you have open.
I agree that people should contribute more to the forum, else this game will never be finished.
Also, if you need help with Python, I know a bit of it, not much, just the basics, but I think I have a ton of tutorials for Python, so I could learn more or less how to use it.
B-Kpianist
8th April 2009, 08:03 PM
Holy crap that'd be awesome if you could help
btw- the reason I haven't sent you a layout is cuz i've been really busy and haven't had time to make everything. sorry :(
kingpaco
9th April 2009, 12:29 AM
hahaha, that promo art is awesome :D
B-Kpianist
9th April 2009, 01:46 AM
Yes! Only one more theme to do for our first world! I can't wait to do a live recording! It's gonna be epic! I'm having my friend play the electric guitar and bass parts, I'm gonna play a bari part (if i can be able to bring it home) and a marimba part too. :D
I dunno what to do about the percussion though :(
Then i can finally take a break :D
StarFox
9th April 2009, 01:47 AM
I can't wait to learn how to texture in LightWave. XD
B-Kpianist
9th April 2009, 01:48 AM
is it harder then blender?
B-Kpianist
9th April 2009, 02:17 AM
Oh my god- more than 2 people are on the TCJ forums for once. :facepalm
StarFox
9th April 2009, 02:24 AM
It's harder at first, but I'm kinda getting used to it. I just know Blender because I memorized all of the keyboard shortcuts to go for speed. I'm trying to figure out what does what in LightWave. And it's pretty darn confusing, but I'm figuring out what I need to know by trial and error. =D
Weldar-Kazooie
9th April 2009, 02:25 AM
Yes! A true achievement B-Kp!
This calls for a celebration!
Have it on the TCJ forums though, so they dont leave to celebrate.
Oh...wait....then I can't come :(
DotMatrix
9th April 2009, 02:25 AM
lol, lightwave is ancient XD
btw BKP, why the switch to panda? I've looked into it before because i know some python, and it seems pretty decent. But we're you guys going to go with XNA?
Don't get me wrong, python is a great language (i love the indentation style). You've just got to set something in stone though if you want to get any progress done.
If worst comes to worst, pick up a copy of darkBasic and have the team use that. It's very simple and powerful for what it is.
B-Kpianist
9th April 2009, 02:42 AM
We're using Panda3D for sure. Problem is... no one has started working on it :(
StarFox
9th April 2009, 02:53 AM
lol, lightwave is ancient XD
btw BKP, why the switch to panda? I've looked into it before because i know some python, and it seems pretty decent. But we're you guys going to go with XNA?
Don't get me wrong, python is a great language (i love the indentation style). You've just got to set something in stone though if you want to get any progress done.
If worst comes to worst, pick up a copy of darkBasic and have the team use that. It's very simple and powerful for what it is.I love the interface, and the render engine. Lightwave has been out since the Amiga, and I got one of the newest versions out at the moment. =D
B-Kpianist
10th April 2009, 12:53 AM
yeah- lightwave seems like it can do some pretty amazing work
B-Kpianist
10th April 2009, 06:22 AM
I need all of the programmers to download Axiom 3D.
Posted @ the forums too ;)
treeckoman
10th April 2009, 07:25 AM
So....do we have the BKNaB models ripped yet?
B-Kpianist
10th April 2009, 04:22 PM
We're using our own actually :)
gallantmon8
10th April 2009, 05:44 PM
This sounds epic.
B-Kpianist
10th April 2009, 05:57 PM
oh oh! Scratch the Panda3D engine, we're using Axiom 3D
Last Change I promise!!
So here's an update- cooliscool is laying our some base code, so things are lookin bright! I need to find some more character and prop modelers. I have all of... 2. DotMatrix would make 3 but... i dunno when he can start working again.
treeckoman
10th April 2009, 06:22 PM
We're using our own actually :)
Awesome sauce. :D
pgpm10
11th April 2009, 03:00 PM
I need all of the programmers to download Axiom 3D.
Posted @ the forums too ;)
Seems to use C#...it's supposed to be similar to C++, which is the language I use the most. I guess I could work with it, just let me look up more info on C#. I'm downloading right now.
Also...do we use v0.8 or v0.7? 0.8 is still on alpha stage so...which one? I'm downloading 0.7 right now.
B-Kpianist
11th April 2009, 05:33 PM
V 0.7.5 Woodhall
Miss Who?
16th April 2009, 12:46 PM
B-K:TCJ Promotional Art (http://www.rarewitchproject.com/forums/album.php?albumid=462&pictureid=2880&commentid=679#picturecomment679)
:D
sorry, i deleted the old picture :(
this is the done one :D
http://www.rarewitchproject.com/forums/album.php?albumid=462&pictureid=2944
B-Kpianist
16th April 2009, 11:23 PM
AWESOME! Love it :D
jumbomumbo
17th April 2009, 10:12 AM
if you still need someone to help with this I can come up with some writing and concept ideas as well as characters :)
Weldar-Kazooie
17th April 2009, 06:07 PM
Wow I havn't posted in this thread for 9 days! :eek:
Anyway, sorry about that! :D
All of the music is brilliant B-Kp!
Just a quick question: Will Downtown Jiggopolis Swing be the music for the entire Jiggopolis or, as the title suggests, only the Downtown section? :D
B-Kpianist
17th April 2009, 11:22 PM
It'll be for the main strip. The other sections will have different variations ;)
Weldar-Kazooie
17th April 2009, 11:24 PM
Like NaB or B-K or B-T? :)
Also, how's the project doing? :D
Banjokun
17th April 2009, 11:47 PM
Hope the game goes well.
B-Kpianist
18th April 2009, 12:02 AM
Thanks BanjoKun :)
Like NaB or B-K or B-T? :)
Also, how's the project doing? :D
Mix of both. ;)
And projects goin along slowly but surely. Last i checked with cooliscool, he was laying out some base code for the game, i haven't talked to him in a few days. We have a few models that need texturing, I'm uploading a new song to my YT right now as well as working on the game design documents, and I found a new writer that's really professional. :)
B-Kpianist
18th April 2009, 03:41 AM
also- here's a good example of what our hub will look like (only more interesting and colorful)
Day Time (http://www.exchange3d.com/cubecart/images/uploads/aff2344/MetropolisBuildingsSet//MetropolisBuildingsSet1.jpg)
Night Time (http://files.turbosquid.com/Preview/Content_on_11_26_2006_09_32_13/Nightcity.jpg29ddabb9-28d8-4c75-bd02-61b15adc4bc5Large.jpg)
Weldar-Kazooie
18th April 2009, 03:51 AM
also- here's a good example of what our hub will look like (only more interesting and colorful)
Day Time (http://www.exchange3d.com/cubecart/images/uploads/aff2344/MetropolisBuildingsSet//MetropolisBuildingsSet1.jpg)
Night Time (http://files.turbosquid.com/Preview/Content_on_11_26_2006_09_32_13/Nightcity.jpg29ddabb9-28d8-4c75-bd02-61b15adc4bc5Large.jpg)
Awesome! Now if we could only have some models from the game. ;)
jumbomumbo
18th April 2009, 08:19 AM
also- here's a good example of what our hub will look like (only more interesting and colorful)
Day Time (http://www.exchange3d.com/cubecart/images/uploads/aff2344/MetropolisBuildingsSet//MetropolisBuildingsSet1.jpg)
Night Time (http://files.turbosquid.com/Preview/Content_on_11_26_2006_09_32_13/Nightcity.jpg29ddabb9-28d8-4c75-bd02-61b15adc4bc5Large.jpg)
if you still need someone to help with this I can come up with some writing and concept ideas as well as characters
SmellyGeekBoy
18th April 2009, 02:30 PM
This sounds like a really awesome idea! Do Rare know about this? I bet they'd actually be really interested... (In a good way I mean!)
Weldar-Kazooie
18th April 2009, 02:52 PM
This sounds like a really awesome idea! Do Rare know about this? I bet they'd actually be really interested... (In a good way I mean!)
They do know about this.
The team behind this project already got an OK from them a few weeks ago! :D
Zerego
19th April 2009, 01:33 PM
Holy potato farmer! That day/night style is awesome as hell :D
SnsSeeker13
19th April 2009, 09:36 PM
So basicly, a normal city except more banjo-ish?
B-Kpianist
20th April 2009, 02:53 AM
basically :)
Zerego
20th April 2009, 04:10 PM
Hurr hurr, me lyk.
B-Kpianist
25th April 2009, 01:12 AM
Am i the only one who thinks we should call it quits?
Nothing is getting done :(
Banjokun
25th April 2009, 01:39 AM
That's really sad.
StarFox
25th April 2009, 01:58 AM
Did cooliscool ever start with the engine? If he has everything working with that, then I can try to devote more time for it. Right now though, I'm getting close to getting kicked out of home becasue the lack of job. I can't spend as much time here anymore.
Weldar-Kazooie
25th April 2009, 02:09 AM
Don't call it quits due to lack of progress. Sure, delays happen, no one can control life, life controls you. This is a tough project that I'm sure everyone in the group's struggled to deal with at some point. It will take time, but I'm sure that if you keep at it, it will come to be in time.
Have you been in contact with any of the members recently B-Kp?
Edit: Also, in the last 2 months, it seems that more progress has happened, then the 6 months before that in total.
Viku
25th April 2009, 06:50 AM
call it's quits? Awww....
I even made this awesome poster drawing thingy for promote the game (http://i77.photobucket.com/albums/j80/VikuGX/BKP/BKTCJ-GrandPoster1.jpg)
Qwazin
25th April 2009, 01:54 PM
Am i the only one who thinks we should call it quits?
Nothing is getting done :(
I hope thats not my fault. School's been keeping me from finishing those assignments you gave me.
What else is not getting done?
Zondekel
25th April 2009, 02:29 PM
Well, I think at one point it was mentioned that any script work would be started after... I 'unno, coding and programming or something, had gotten done, so I haven't done any script work... Should I be attempting to?
kingpaco
26th April 2009, 04:38 PM
I'm sorry I'm never around here anymore. I have had lots of things too do for the last few months, but that is no excuse. I could have put in some time here and there, but I didn't. Sorry guys.
Well here I am now. What is it you would want me to do? I don't want to see this project get scraped and I'm can still help in some way.
Viku: is that Drumstick i see on the bottom o-O
Viku
26th April 2009, 08:18 PM
I'm sorry I'm never around here anymore. I have had lots of things too do for the last few months, but that is no excuse. I could have put in some time here and there, but I didn't. Sorry guys.
Well here I am now. What is it you would want me to do? I don't want to see this project get scraped and I'm can still help in some way.
Viku: is that Drumstick i see on the bottom o-O
Yup. And next to him is Pipsy. If Tiptup was able to get into BK, why not they as well?
in that image there are also Boggy's childrens and Bottles's kids as well....also Loggo and a hardcore-ish version of Mr. Vile
EDIT: Could someone PLEASE color this thing?pleaseeeeeeee?
Itxi
26th April 2009, 09:01 PM
The website and the main post are a little short on the details.
Who is in charge?
What programming language are you using?
What progress have you made with the code so far?
What platform will it be? (Mac/pc/Xbox arcade)?
Miss Who?
27th April 2009, 05:37 PM
The website and the main post are a little short on the details.
Who is in charge?
What programming language are you using?
What progress have you made with the code so far?
What platform will it be? (Mac/pc/Xbox arcade)?
I agree. it needs to be updated. It be nice to see whats been done so far with the worlds and characters and etc. it help us know what needs to be done and what we don't need to worry about. :D
pgpm10
27th April 2009, 11:39 PM
Seconded. I really think you should update. I haven't done anything because no one has asked me to do anything.
Tee-Hee
29th April 2009, 08:58 AM
I've been attempting a couple of preliminary models of Honeybee Mountain, though my computer has been acting up a bit and the slowdown has been affecting my ability to work with higher poly models a bit. I'm currently on holiday, but I should have something to show in a couple of weeks.
TowerOfTragedy
29th April 2009, 04:20 PM
YOU BETTER NOT CALL IT QUITS!!!111
I WANT SOME COMPTITTTTONZ ALONG WITH MY GAMESSSS..
THIS IS CRUISE CONTROL FOR COOL.
Just get back on it guys. I'm working all by myself, yet I can seem to make it happen. If I can do it, so can you.
StarFox
29th April 2009, 04:30 PM
YOU BETTER NOT CALL IT QUITS!!!111
I WANT SOME COMPTITTTTONZ ALONG WITH MY GAMESSSS..
THIS IS CRUISE CONTROL FOR COOL.
Just get back on it guys. I'm working all by myself, yet I can seem to make it happen. If I can do it, so can you.I think it's a different concept. I don't think any of us know any programming. =(
Pikminpicker
30th April 2009, 11:40 PM
The game sssssoundssssss good... Don't give up! I would help, but i'm more of the Sssssstory Creation person, not the programming type.
kingpaco
3rd May 2009, 03:06 AM
where are you BKP?
Keegan
3rd May 2009, 04:56 AM
He told me shits going on in his life. Give him time.
kingpaco
3rd May 2009, 04:30 PM
I understand. I hope things work themselves out soon for you BKP
Banjokun
3rd May 2009, 06:54 PM
I'll feel sad if this game dies.
B-Kpianist
4th May 2009, 02:14 AM
don't worry- it wont. I'll be back and ready to work within a few weeks.
Yeah- what's goin on in my life is extreeeemmmley confusing. Lets just say that it's something i never expected to have to deal with. It's not bad, just...unusual for me :)
I'll be brainstorming song idea's while im gone :)
Keegan
4th May 2009, 03:32 AM
Yay BKP!
Hope thingz get bettarz.
Kaiser
4th May 2009, 08:18 PM
Sometimes I really wanted to get in this or ask if I could be in.
But the problem is that you guys wanted it to be huge and none of you had expirience. You were accepting too many people with "Cool" Ideas, you never faced the fact that making a 3D game needs actual programers.
Anyway, If you are actually thinking about it and making it in flash or RPG maker, I migth ask for a place in here.
Itxi
4th May 2009, 08:51 PM
That's the reason I brought up all those questions, I was basically asking, can anyone on the project actually code? If not, I'd say either find someone or give up.
B-Kpianist
5th May 2009, 04:25 AM
Sometimes I really wanted to get in this or ask if I could be in.
But the problem is that you guys wanted it to be huge and none of you had expirience. You were accepting too many people with "Cool" Ideas, you never faced the fact that making a 3D game needs actual programers.
Anyway, If you are actually thinking about it and making it in flash or RPG maker, I migth ask for a place in here.
we have 3 programmers who are very talented (cooliscool being one of them), the problem is that they don't have everything they need to get down to business. We're working on that.
Calm your balls dude :D
Viku
5th May 2009, 05:06 AM
Hey BKP
I has been making a few threads at the TCJ Forums while you were gone that may be quite interesting to look at: Stop N Swop, ideas for old characters, a secret world idea, etc. You guys should check 'em out
Also, did you guys like my awesome TCJ poster?
Bradlestix
5th May 2009, 07:16 AM
we have 3 programmers who are very talented (cooliscool being one of them), the problem is that they don't have everything they need to get down to business. We're working on that.
Calm your balls dude :D
What things do they need to 'get down to business'?To be honest I'm doubting the game will ever be started, let alone finished.
bonzo
6th May 2009, 02:46 AM
We need all the resources, which have been being worked on, I'm actually very impressed with the graphics being made, and we need to know what programming language. I think we should have that programmer meeting soon, BKP!
SnsSeeker13
9th May 2009, 12:22 AM
That programming meeting had better happen soon. This game's been in planning stages for way too long.
SurfingAlien528
9th May 2009, 02:33 PM
has the game even started production? -_-
SnsSeeker13
9th May 2009, 08:44 PM
We've got some 3d models done, but not much else.
Milun
11th May 2009, 08:47 AM
YOU BETTER NOT CALL IT QUITS!!!111
I WANT SOME COMPTITTTTONZ ALONG WITH MY GAMESSSS..
THIS IS CRUISE CONTROL FOR COOL.
Just get back on it guys. I'm working all by myself, yet I can seem to make it happen. If I can do it, so can you.
I'm with you on that one T of T:
http://www.rarewitchproject.com/forums/showthread.php?t=29170
kingpaco
16th May 2009, 04:31 AM
wow, this actually dropped off the first page for awhile. that doesn't speak good for this project :-/
StarFox
16th May 2009, 04:33 AM
wow, this actually dropped off the first page for awhile. that doesn't speak good for this project :-/
Since BK-P was organizing this thing, and he's too busy ATM, I don't know what to do about our look for programmers. I started looking into Game Engines I can use so I can start something since we haven't heard anything about it.
Weldar-Kazooie
24th May 2009, 10:46 PM
I'm sorry, but this simply won't do.
While I realize B-Kp has life matters to handle, we cannot simply let this thread die, fo he will one day return.
This thread must not die. :-/
B-Kpianist
27th May 2009, 04:01 AM
it wont die
StarFox
27th May 2009, 04:04 AM
Have you checked on Cooliscool to see if he got anywhere with his engine? If not, I'm learning Lua on my own, and found the Irrlicht engine to be right up my alley. I'm not sure I could code a whole game by myself, but if we used Irrlicht, I'd assist in any way I could. =D
B-Kpianist
27th May 2009, 04:05 AM
No- i haven't had communication with any of you for weeks :P
Keegan
27th May 2009, 04:09 AM
Praise teh lord!
B-Kpianist
27th May 2009, 04:14 AM
haha! well, im not gonna like start hauling-ass (even though i should). I'll be doing more and more gradually
StarFox
27th May 2009, 04:24 AM
haha! well, im not gonna like start hauling-ass (even though i should). I'll be doing more and more graduallyBut if it's the only way to get anything done... You gotta do what you gotta do. That's why I am starting something on my own to help me learn how to program stuff, to be able to help and add stuff as necessary... Like doorways.
Weldar-Kazooie
27th May 2009, 04:39 AM
:D You have no idea how happy I am right now....I think I'm going to cry. :)
B-Kp! :D
Keegan
27th May 2009, 04:40 AM
Yeah, BKP, you were greatly missed. :D :):D:):D
B-Kpianist
27th May 2009, 04:41 AM
But if it's the only way to get anything done... You gotta do what you gotta do. That's why I am starting something on my own to help me learn how to program stuff, to be able to help and add stuff as necessary... Like doorways.
the problem is- i don't have the means to do that. I'm still not going to be on here a lot for a while.
B-Kpianist
7th June 2009, 05:44 PM
So guys, i've been thinking about this for a while... I think we should put this project to the side and do something different.
Now, When i say something different, I don't mean "lets go off into our own lives and forget all about this", no... i mean "lets make a game that reflects us, rather than Rareware". Yes, lets make our own game, with our own characters, our own art & music style, and our own unique dialogue. Why is this a good idea you ask? Well, here's just 2 reasons:
(1) Legal Issues: there's a huge possibility that microsoft could see our project, like it, and take it from us with no say-so on our part. They have the right to do that, being that Banjo is their IP. With our own IP, we own all the rights
(2) Freedom: We'll have a lot more freedom to do what we want with the game. The game will reflect who we are rather than who Rare is. We'll have our own theme, our own gameplay style, our own art style, etc.
What do you guys think?
TowerOfTragedy
7th June 2009, 07:00 PM
I thought you were a pretty cool guy that didn't afraid of anything, but this is just a lame excuse to quit this project and work on something else. Sorry if it sounds harsh, but that's just me.
I was hoping for some competition with the games, maybe even some connection between our games that unlocks a feature of some sort, though I never told any of you.
Well, if you want to work on something else, go ahead. But I'm dissapoint.
B-Kpianist
7th June 2009, 07:32 PM
well, i thought that it'd be smarter to work on this as our second game rather than our first. It's a very big project, and perhaps too big for us (right now).
The idea isn't to drop the project, but to put it on hold til' we have enough experience to tackle a game of such massive proportions. Wouldn't you say it's better to have a game of our own before we tackle the glorious banjo franchise?
bonzo
7th June 2009, 08:11 PM
Tower of Tragedy, please shut up.
If I recall correctly, you're the one who's making the Banjo in RPG maker. That takes no talent whatsoever! And that game sucks! We're trying to actually be a real development studio!
I agree with you BK, whatever you guys want to do I'm okay with.
Peroxwhy?gen
7th June 2009, 08:41 PM
if this project ever gets done then i would die.
SnsSeeker13
7th June 2009, 08:44 PM
I wouldn't mind starting off smaller. It's probably the best thing to do to get things moving along.
Zondekel
7th June 2009, 08:44 PM
Well, you're the leader of this project, so I guess it's your say on what happens with this. I was hoping to see this game go on, especially after seeing a few of the models, and obviously your music is wonderful as well, sounding like it could be from Grant himself. However, perhaps you're right with this being too large a project for the team right now- a different game with our own freedom to do whatever, instead of having to make it fit in the Banjo universe would be a good starting point. Either way, if the Crystal Jiggy project stays in main production, or the team goes into a new project, I'll gladly stay on as part of the script work.
TowerOfTragedy
7th June 2009, 08:52 PM
well, i thought that it'd be smarter to work on this as our second game rather than our first. It's a very big project, and perhaps too big for us (right now).
The idea isn't to drop the project, but to put it on hold til' we have enough experience to tackle a game of such massive proportions. Wouldn't you say it's better to have a game of our own before we tackle the glorious banjo franchise?
Hmm, okay. Keep it on a hold then, because I'm really hoping that this game will see daylight within the next .. 5 years or so?
Tower of Tragedy, please shut up.
If I recall correctly, you're the one who's making the Banjo in RPG maker. That takes no talent whatsoever! And that game sucks! We're trying to actually be a real development studio!
I agree with you BK, whatever you guys want to do I'm okay with.
Myeah, making sprites, moves, music, a dialogue and level design all by myself take no talent. I know.
If you want me to quit it, I'll quit it. And with 'it' I'm referring to my game. No jokes.
Sure, go on, wait for Rare to release another Banjo game in 10 years. I'm doing this for the RWP.
I just think it's wrong to have so much attention on this game, and then to not continue it. And I'm not the only one.
B-Kpianist
7th June 2009, 09:25 PM
5 years from now is a good guess. :)
So, if we start production on a new game in say... January of next year, we can give ourself a 2 year time range to actually work on the project. From July to December, we can start brainstorming idea's for our own game (ex: what kind of game is it? what are some main features? etc.) and setting up a work schedule. How does this plan sound?
Pies
7th June 2009, 09:38 PM
Its a shame that the game has to be put on hold, and I really liked ToT's idea of connecting them and getting special prizes, Wouldn't be that hard even if it was just a simple "get a code from one game" and "type it in the other" thing, that would still be awesome :D
Also ToT don't listen to bonzo, You're game is looking awesome and you're making it on your own, and Milun's BK:E Is looking excellent and he is just making it on his own. You don't always need a team for such a big game. It's sad that we won't see this one though, you guys put so much effort in it :(
Deebs
7th June 2009, 09:46 PM
Tower of Tragedy, please shut up.
If I recall correctly, you're the one who's making the Banjo in RPG maker. That takes no talent whatsoever! And that game sucks! We're trying to actually be a real development studio.
You are absolutely and utterly wrong. You think that he only uses that ONE software to make a game?
You're an idiot if that is what you think.
And besides, his game isn't even important in this discussion. And I think he is right in this instance. Bringing his game into this is just stupid. He wan't offending the game at all, so why?
StarFox
7th June 2009, 11:33 PM
Tower of Tragedy, please shut up.
If I recall correctly, you're the one who's making the Banjo in RPG maker. That takes no talent whatsoever! And that game sucks! We're trying to actually be a real development studio!
I agree with you BK, whatever you guys want to do I'm okay with.I actually have to say that that is a naive statement to make. You don't really have an idea on how much hard work goes into creating a game, right? He does all of the spriting, animations, music, level design. There's too much to think about right there, and a normal people would be discouraged by it. At least he's tackling his project, one thing at a time, to dwindle down what he needs to do.
Itxi
8th June 2009, 01:38 AM
I'm not sure how many coders you have or what level of experience they are at. But I'm looking to learn C++, and whilst I may not have much experience with coding I like to think that I am very good at vector and matrix maths.
I'm looking to learn over the summer so if you start coding in January I would like very much to be part of the group, if that's ok?
B-Kpianist
8th June 2009, 01:50 AM
That'd be great! I'll put you on our list (i'll write pending next to your name ;))
Itxi
8th June 2009, 02:00 AM
Sounds good! Is there any website or forum I should join? I tried registering on the forum linked from the website but it's empty.
B-Kpianist
8th June 2009, 02:18 AM
mmm- not right now. I'm gonna work on getting a whole new site done.
SnsSeeker13
8th June 2009, 02:56 AM
I guess that answers my question of where we'll be discussing the new game.
Bradlestix
8th June 2009, 08:58 AM
Tower of Tragedy, please shut up.
If I recall correctly, you're the one who's making the Banjo in RPG maker. That takes no talent whatsoever! And that game sucks! We're trying to actually be a real development studio!
I agree with you BK, whatever you guys want to do I'm okay with.
Is it lonely up there on your pedestal, bonzo? At least ToT's game will be finished sometime in the next millennium. Besides, you'll find it hard to be a 'real development studio' without any coders. I'm just curious; do you know C++, or are you learning or going to learn it?
On a more related note, I support the idea of B-kpianist and the rest of you making a non-Banjo game, however I think B-kp's excuses for making the non-Banjo game are, to be honest, pathetic. There are plenty of freeware Banjo games on the Net that haven't been taken down by Microsoft, although he is right that the team needs experience.
But seriously, this project needs coders before anything else. Before the millionth "I can draw!", "I can compose music!" or "I can model!" (no offense to any modelers, artists or composers reading this). I think that, when/if you decide to continue the project, you need to a) get a coder that knows C++, not someone who is willing to learn or b) don't code the game in C++.
I should probably mention that most people who know C++ work for actual studios, and when they do freelance work they probably want money for their trouble.
</rant>
Okay, now that I'm done ranting, I would be very happy to code TCJ in Game Maker should you find no C++ coders as I was planning to make an adventure/platform game anyway and coding this would be a good way to get level design experience.
Itxi
8th June 2009, 07:32 PM
Is it lonely up there on your pedestal, bonzo? At least ToT's game will be finished sometime in the next millennium. Besides, you'll find it hard to be a 'real development studio' without any coders. I'm just curious; do you know C++, or are you learning or going to learn it?
On a more related note, I support the idea of B-kpianist and the rest of you making a non-Banjo game, however I think B-kp's excuses for making the non-Banjo game are, to be honest, pathetic. There are plenty of freeware Banjo games on the Net that haven't been taken down by Microsoft, although he is right that the team needs experience.
But seriously, this project needs coders before anything else. Before the millionth "I can draw!", "I can compose music!" or "I can model!" (no offense to any modelers, artists or composers reading this). I think that, when/if you decide to continue the project, you need to a) get a coder that knows C++, not someone who is willing to learn or b) don't code the game in C++.
I should probably mention that most people who know C++ work for actual studios, and when they do freelance work they probably want money for their trouble.
</rant>
Okay, now that I'm done ranting, I would be very happy to code TCJ in Game Maker should you find no C++ coders as I was planning to make an adventure/platform game anyway and coding this would be a good way to get level design experience.
I think everyone is aware of this, and that is why BK-pianist has decided to not make the Banjo game. The getting sued thing was just an minor thing.
Not true that most people who know C++ work for studios, there's a hell of a load of people who just do it for fun. Even if the coders aren't that talented, if they manage to get together and try things out then they can learn from eachother. Provided that they aren't rushed and have good communication then you'd be surprised at how quickly things can happen. I'm not saying that it's going to be like a fairy tale.
Plus a good knowledge of mathematics and other techniques are just as important as coding experience :)
tony111ster
8th June 2009, 07:44 PM
I want to help on this, and surprising this is the first time I have seen this :confused: , can I help? I can do concept art, and you can use my bunny :D, ninja bunny is banjos rival :D
SurfingAlien528
8th June 2009, 08:36 PM
are you serious.... all the hype over this project was for nothing. your talking about getting sued or micr. taking the game, but were you really planning on going mainstream with it or w.e?
ithought that this was supposed to be like Tower of Tragedy making his game for us members of the rwp forums. well anyways, im with Bradlestix.
dissapearing for who knows how long and 175 pages of posts later is when you decide it'd be a grand idea to just stop "working" on the game and make something completely unrelated to the original idea. not even project, idea, cause I haven't seen any screenshots of any progress.
this seems like a bogus idea to me... and idc who flames me after this, its the complete honest truth.
Bradlestix
10th June 2009, 08:14 AM
I want to help on this, and surprising this is the first time I have seen this :confused: , can I help? I can do concept art, and you can use my bunny :D, ninja bunny is banjos rival :D
The projects kind of been canned temporarily; see page 175 (I don't blame you for not wanting to trawl through 176 pages of this thread). I'm not speaking for B-kp, but this thread probably has enough artists.
Edit: B-kp, d'you think you should lock this thread or let it die? If you're doing the other project first then you might wanna start a new thread for that.
bonzo
10th June 2009, 02:34 PM
Ok but either way you know that it's completely impossible for our games to connect unless we use like "Type this password into Crystal Jiggy" lol
Yeah I think that waiting until January is agood idea.
Two things-
Platformer?
And must have a beach level.
That's it.
And could I perhaps help with the music in THIS game?
Ok you know what I could VERY easily make a game in RPG maker.
TowerOfTragedy
10th June 2009, 02:42 PM
Ok you know what I could VERY easily make a game in RPG maker.
Have you ever heard about the Edit button? Infraction for you.
Also, stop being an ass, because you can't do shit, not even in this game.
Cooki-Cooki
10th June 2009, 03:29 PM
Ok you know what I could VERY easily make a game in RPG maker.
You aren't one to talk. If I recall you wanted to use game maker for the engine, plus you had (have?) no idea about game programming nor design that and your negative attitude were the causes why you were 'fired' from the 'team'.
Deebs
10th June 2009, 03:34 PM
lol game maker
Itxi
10th June 2009, 05:50 PM
Ok but either way you know that it's completely impossible for our games to connect unless we use like "Type this password into Crystal Jiggy" lol
No it's not, you could have the crystal jiggy game access the memory that the RPG game is using. Or even possibly have it so that the RPG game and the Crystal jiggy can both read and write to a shared file.
kfred
10th June 2009, 06:02 PM
Butthurt bonzo, don't be such a butthurt bonzo.
bonzo
10th June 2009, 06:29 PM
You aren't one to talk. If I recall you wanted to use game maker for the engine, plus you had (have?) no idea about game programming nor design that and your negative attitude were the causes why you were 'fired' from the 'team'.
I never said it was bad to make a game in an easy software.
I just don't like how Toweroftragedy is saying "Wow I can't believe I can make a game all by myself but even with a team you guys can't!" and I hate when people toot their own horns, especially when it's not in the right place.
And I don't recall ever being fired? I didn't have a negative attitude either, I just knew the game wasn't going to be done and instead of being OVER optimistic I just kind of thought rationally about it and ran my mouth a bit.
TowerOfTragedy
10th June 2009, 07:26 PM
I never said it was bad to make a game in an easy software.
Tower of Tragedy, please shut up.
If I recall correctly, you're the one who's making the Banjo in RPG maker. That takes no talent whatsoever! And that game sucks!
I guess that backfires at you. Doubt you even played the demo at all.
I just don't like how Toweroftragedy is saying "Wow I can't believe I can make a game all by myself but even with a team you guys can't!" and I hate when people toot their own horns, especially when it's not in the right place.
No, I said that I was dissapointed that this game is not being developed anymore ( for now ). I think it was weak, that after all the attention that THIS specific thread has received, the team on this game just says: "Hey guys, we can't do such a big project yet, it'll have to wait."
But, I've learned to deal with that. And I said that I'll be okay with the wait.
FireGrey
11th June 2009, 07:35 AM
Tell the truth.
you got the music from isleohags(he is my friend & he is not the level called...)
Weldar-Kazooie
11th June 2009, 08:20 AM
Tell the truth.
you got the music from isleohags(he is my friend & he is not the level called...)
I'm sorry, but, what?
Are you talking about B-Kpianist's music? If so, you're terribly mistaken. :-/
I agree B-Kp, it is wise to postpone the project until you can handle it. However, don't drop the project. :approve:
kingpaco
11th June 2009, 10:20 PM
It looks like I will have some catching up to do here when my internet goes back up
Deltonax
12th June 2009, 11:59 PM
Tell the truth.
you got the music from isleohags(he is my friend & he is not the level called...)
Umm.. You're horribly mistaken. B-Kp has shown me the original scores of music that he rights on Finale. "Isleohags" probably stole his music and showed you.. if anything.
B-Kp makes his music. All of it.
Cooki-Cooki
13th June 2009, 05:21 PM
And I don't recall ever being fired?
Oh, you don't ? :) me and B-Kpianist decided it a long time ago. the only reason you can post on the dev forums is because we forgot to ban you. :p
Give it a rest and leave the thread. there's no reason why you should continue posting in it... unless you want to keep up your butthurt rants.
OldKingCoal
13th June 2009, 07:52 PM
If I recall correctly, you're the one who's making the Banjo in RPG maker. That takes no talent whatsoever! And that game sucks! We're trying to actually be a real development studio!
I agree with you BK, whatever you guys want to do I'm okay with.
Even though RPGs aren't my cup of tea, What TOT's done is impressive and it's nice to se that he doesn't take himself too seriously, hint-hint.
Grey Jinjo
14th June 2009, 04:35 AM
Can we call this project Duke Nukem: The Crystal Jiggy now? :p
andrewlala
14th June 2009, 04:43 AM
This looks like a great idea, if you need voicing help hit me up
banjokazowizard
15th June 2009, 02:31 AM
Dont give up guys, you came so far in the past 10 months, look at all that character concept art and dialouge going to waste.:(
Nintendawg
15th June 2009, 04:16 AM
Any models planned for BK yet?
I'd love to see the hybrid between the two designs for them..
If it's not created yet I don't mind. I saw the hub world screen and it looks pretty cool.
By the looks of it you guys finally found some modelers for certain things, good thing too.
I'm always popping in this thread every once in a while just to see how the game's going.
I gotta say, BKPianist, I went to your youtube account to listen to the music, and it sounds great.
Are you going to add any of that to the site on the front page of this topic or is that site dead for now?
Just wondering.
Cooki-Cooki
15th June 2009, 04:13 PM
The project is not dead ...yet, we have to re-organize the team. the only thing really stopping us is that we need more Game designers to help us plan the flow charts of the gameplay mechanincs, the halt is in a big part my fault since I'm the only one 'working ' on them.
bonzo
15th June 2009, 04:14 PM
I guess that backfires at you. Doubt you even played the demo at all.
No the reason I mentioned using RPG maker to be negative was because you said it's sad that we can't make a game old fashioned style with a team while you can make one by yourself with RPG maker. I'm not saying RPG maker is bad, just that if our team used that we could easily make a game as well.
And yeah I played the demo, I think I even left some compliments on it.
EDIT:
[QUOTE=TowerOfTragedy;579884]YOU BETTER NOT CALL IT QUITS!!!111
I WANT SOME COMPTITTTTONZ ALONG WITH MY GAMESSSS..
THIS IS CRUISE CONTROL FOR COOL.
Just get back on it guys. I'm working all by myself, yet I can seem to make it happen. If I can do it, so can you.
I guess that could be looked at a bit differently.
Is it alright if I just apologize and that be that?
StarFox
15th June 2009, 04:42 PM
The project is not dead ...yet, we have to re-organize the team. the only thing really stopping us is that we need more Game designers to help us plan the flow charts of the gameplay mechanincs, the halt is in a big part my fault since I'm the only one 'working ' on them.
How is your fault on everything? I wish I knew what programmers could o to help make them game.
Also, do you know if anyone put like... help wanted things on gamedev or whatnot?
Cooki-Cooki
15th June 2009, 04:50 PM
How is your fault on everything? I wish I knew what programmers could o to help make them game.
we need to give them the flow charts so they can start working on the engine.
no charts, no engine, no game.
and yeah, BK pianist made a thread on gamedev.net asking for programmers.
Anyway, if someone would like to help on the flowcharts so the project can go on feel free to contact me.
DeathWraith
16th June 2009, 07:58 AM
Hey guys hows the project coming along..?
BKP did you get my pm..?
banjokazowizard
22nd June 2009, 10:09 PM
maybe you guys should try unity 3d , some guy is making a pretty impressive looking 3d zelda remake with this program.
Cooki-Cooki
23rd June 2009, 12:23 AM
We are using Axiom 3D, thank you anyway for your suggestion.
teh_banjofan
23rd June 2009, 12:24 AM
Soooo, how far along are you guys?
ASNRK
25th June 2009, 02:31 PM
I make some music that sound like video game music. I could work on music that sound like Grant Kirkhope. :)
If you need any help just say it to me !
My myspace of music is just here : www.myspace.com/asnrk
I can make beat (ambiant of course).:confused:
You make a really great job i'll think !
banjokazowizard
1st July 2009, 09:49 PM
officially dead
Cooki-Cooki
1st July 2009, 10:01 PM
officially dead
it isn't, we are busy on it.
you and your smartass comments can GTFO.
Ice Mario
3rd July 2009, 04:36 AM
I'd imagine the lack of activity here means they are busy writing the game engine.
banjokazowizard
4th July 2009, 12:06 AM
Bkpianists last post was June 8th
crystaljiggy.omgforum.net has been dead forever, if you have progress show it, and not concept art or more music, actual video development that you appear to be standing up for.
cooperace27
4th July 2009, 03:35 AM
I have read a little bit of this forum, but 178 pages is a bit much for one night's of reading, so all I want to say is, I want this game to be done! It's a shame if banjokazowizard is right, so just release some concept art or something, I is wanting to know more...
supersonic751
5th July 2009, 10:41 AM
hey i would love to help make this game so if there is any jobs availible put me in if you need banjo and kazzoie models i have plenty of time if you could i would like to help make the levels and the 3d modeling i have plenty expirence with making models
banjokazowizard
6th July 2009, 05:44 AM
Hey supersonic751,
Im sure this project would love to have you, why not display a bit of your creative work for the team to see, It might just get this game rolling again
supersonic751
7th July 2009, 07:56 AM
umm so what do you mean by that? you mean one of my games i made? music? or what?
Weldar-Kazooie
7th July 2009, 12:21 PM
Hey supersonic751,
Im sure this project would love to have you, why not display a bit of your creative work for the team to see, It might just get this game rolling again
My apologies, but you have no power over who gets selected for the development team, as you are not in it.
supersonic751, I advise you contact Cooki regarding whether or not your access to the development team is permissible, as he plays a large role in the game itself, and the leader, B-Kp is rather inactive on these forums.
Aaron Anderson
7th July 2009, 01:00 PM
A hard time for all...
Cooki-Cooki
7th July 2009, 02:59 PM
Today I will announce the new positions.
B-Kpianist
7th July 2009, 05:49 PM
And now i'm trying come back and be more active :)
I'm brainstorming ideas for the sound of the new hub world. I'm going for a fantasy sound like this song: http://www.youtube.com/watch?v=MJB1zdFtHzc
That version of Baroque Hoedown really gives you the feeling of walking into a huge, magical amusement park! :)
B-Kpianist
7th July 2009, 06:50 PM
Members need to start going back to this forum for discussion:
http://thecrystaljiggy.omgforum.net/
Zoythrus
8th July 2009, 12:03 AM
can i help you guys? i know XML and am good with computer languages...(just not big stuff like C++)
supersonic751
9th July 2009, 05:05 AM
umm so where can i sign up to help you guys?
B-Kpianist
9th July 2009, 05:19 PM
Hey guys, sorry for not responding earlier:
you're going to need to get in contact with Cooki-Cooki. I'll put up his AIM in a bit :)
kingpaco
20th July 2009, 06:41 PM
Hey guys, I'm going to try to get a little more active here too as soon as I get my new computer up and working. I've been having major computer troubles during the last few months, but enough about that. Hopefully we will be able to revitalize this project soon!
JohnyT94
28th July 2009, 12:43 AM
Ahh, don't give up on this project!
Maybe 3D is a little... impossible. But you could implement most of the ideas you've come up with into a 2D game and it would still be fun to play!
Weldar-Kazooie
28th July 2009, 02:58 AM
Ahh, don't give up on this project!
Maybe 3D is a little... impossible. But you could implement most of the ideas you've come up with into a 2D game and it would still be fun to play!
I don't think they're giving up on the project, the work has just been slow.
Posting on this thread is not necessary to make the game. They could be overwhelmed in their development processes, and we wouldn't know. We have no idea on the progress, but that's alright! :D
StarFox
28th July 2009, 03:39 AM
Actually, team leader is in Germany visiting Vuescape, so there's nothing really anyone can do.
Banjokun
28th July 2009, 11:16 PM
Yes, your getting back on it cool.
Viku
1st August 2009, 11:22 PM
so...i have been out for some time. So, what did I miss?
JohnyT94
1st August 2009, 11:28 PM
Not much.
SnsSeeker13
5th August 2009, 02:14 AM
We kept saying we were going to get started again, but we haven't yet.
cooperace27
5th August 2009, 07:14 AM
We kept saying we were going to get started again, but we haven't yet.
So get moving!
B-Kpianist
9th August 2009, 09:16 PM
Well can't get much done until he comes back, so for now, I'll just give the Concept Artist's a Job. I'd Like for Concept Artists to visit the development forums to see their assignment please. :)
Chicken Eater 40652
9th August 2009, 09:55 PM
Glad to see this project is back in the works again. :)
Cooki-Cooki
9th August 2009, 10:45 PM
Im back now.
so we have new positions available.
We need game designers.
as a designer you primary role is to implement new ways of gameplay mechanics that would improve the overall way BK and BT are played.
You will work closely with the level designers to present a game design document per level and the programmers to provide them with flow charts.
if interested please contact me on a PM.
dude,whoisaBRO!
10th August 2009, 02:17 AM
I like your guy's idea. I might create my own game company when I grow up, if I get enough experience from Collins College.
Zaronz
13th August 2009, 06:58 PM
No more lurking for me... Well I would seriously like to help with this as I loved the old games, but I didn't really find comfortable with the newest banjo kazooie game as it doesn't have the same concept.
Cooki-Cooki
13th August 2009, 07:57 PM
No more lurking for me... Well I would seriously like to help with this as I loved to old games, but I didn't really find comfortable with the newest banjo kazooie game as it doesn't have the same concept.
but this isn't the same game
Zaronz
13th August 2009, 09:04 PM
but this isn't the same game
Exactly.
mafefe
13th August 2009, 09:06 PM
I bet this will turn out like Duke Nukem Forever but without someone being sued
B-Kpianist
14th August 2009, 05:56 PM
Well Rare has already given us permission + rules to follow, so i suppose it'd be kinda hard to get sued (unless we were being stupid with the project).
Qwazin
14th August 2009, 06:39 PM
Even if the entire project falls appart we're still gonna have some pretty darn badass tunes, artworks and 3D-models and such to gaze at. So to me it's like, even if this thing never gets finished I'm gonna have a real good time with being in a creative enviorment. :)
Tom Servo
14th August 2009, 09:04 PM
I bet this will turn out like Duke Nukem Forever but without someone being sued except this game won't have any game aspects, just a bunch of notes, some art, and some music.
Pretty much. Coming late 2008, early 2009, late 2009, early 2010, late 2010, sometime, early sometime, late sometime..
Adam
15th August 2009, 07:22 AM
I'm tired of being in the dark about this. It's high time I did something, dammit. I want to be a part of this. What can I do?
cooliscool
15th August 2009, 07:47 AM
I'm tired of being in the dark about this. It's high time I did something, dammit. I want to be a part of this. What can I do?
Learn C#/OpenGL. ;)
Adam
15th August 2009, 08:04 AM
Learn C#/OpenGL. ;)
All of a sudden, being left in the dark doesn't sound so bad...
Cooki-Cooki
15th August 2009, 02:04 PM
you could also help us improve the gameplay
Adam
15th August 2009, 03:12 PM
How so?
Cooki-Cooki
15th August 2009, 03:22 PM
Im back now.
so we have new positions available.
We need game designers.
as a designer you primary role is to implement new ways of gameplay mechanics that would improve the overall way BK and BT are played.
You will work closely with the level designers to present a game design document per level and the programmers to provide them with flow charts.
if interested please contact me on a PM.
like that.
Chicken Eater 40652
15th August 2009, 08:45 PM
like that.
"Game design document"? "Flow chart"?
That's the stupidest thing I've ever seen in my entire life. How ridiculous...seriously it's only a ****ing fan game. :rolleye
EDIT: Nevermind, haha, see my below post :P
hardband
15th August 2009, 08:49 PM
NO TEH FAN GAMEZ IS TEH SERIOUS BUISNESS! JUST LIKE THE INTERNET!!!!! :p
Adam
15th August 2009, 09:37 PM
"Game design document"? "Flow chart"?
That's the stupidest thing I've ever seen in my entire life. How ridiculous...seriously it's only a ****ing fan game. :rolleye
What the hell is wrong with wanting to make a good fan game? Just because it's a fan game, it must be crap and done haphazardly? That's the stupidest thing I've ever seen in my entire life.
Siege
15th August 2009, 09:46 PM
Design Documents are integral to game development, amateur or otherwise.
B-Kpianist
15th August 2009, 11:27 PM
"Game design document"? "Flow chart"?
That's the stupidest thing I've ever seen in my entire life. How ridiculous...seriously it's only a ****ing fan game. :rolleye
A fan game doesn't have to be a stupid gamemaker game slapped together in 10 minutes. Look at how ChronoResurrection was turning out!
Cooki-Cooki
15th August 2009, 11:45 PM
"Game design document"? "Flow chart"?
That's the stupidest thing I've ever seen in my entire life. How ridiculous...seriously it's only a ****ing fan game. :rolleye
Yeah, seriously just shut up, you don't even know what you're talking about, if you think that a game must be bad just because it is a fan game you have some serious problems, remember. a correlation is not a cause.
mojobojo
16th August 2009, 12:34 AM
Dont take it seriously. He dosent know what he is talking about; People like that should be ignored.
SnsSeeker13
19th August 2009, 03:34 AM
A bit more organization might - oh, i don't know, - help us actually get started on the development again. I know it's just a fan game, but plans alone aren't going to actually accomplish anything. Remember the first hundred or so pages of this thread?
B-Kpianist
19th August 2009, 11:03 PM
lol yeah true.
sm64player
20th August 2009, 04:06 PM
Any work getting done?
I mean it been a year or so.....
Qwazin
20th August 2009, 05:38 PM
Anyone been to the forums lately?
Chicken Eater 40652
20th August 2009, 08:58 PM
Sorry, I didn't realize this was the Crystal Jiggy thread :D
Zondekel
21st August 2009, 02:17 PM
Anyone been to the forums lately?
I have... but no one posts...
*BanjoGamer*
21st August 2009, 03:01 PM
I'm majorly impressed about this game!
please tell me when it gets released!
B-Kpianist
22nd August 2009, 10:40 PM
I have... but no one posts...
there's a whole new topic in the General Announcements board =/
treeckoman
23rd August 2009, 12:30 AM
I'm still waiting for the dialouge team to come together. =/
Zondekel
23rd August 2009, 01:12 PM
there's a whole new topic in the General Announcements board =/
Yes, and the last post in that was on the 12th. It's now the 23rd. And it involves concept art, so I'm not a part of that, so I can't post there...
So my comment stands- I check every few days... but no one posts...
SnsSeeker13
24th August 2009, 05:15 AM
Why not try giving some assignments out in the meantime instead of waiting for everybody to come back?
Qwazin
24th August 2009, 02:34 PM
Sounds like a good plan to me.
SnsSeeker13
26th August 2009, 10:49 PM
Are we ever going to do anything with this project?
B-Kpianist
27th August 2009, 12:25 AM
I'm working on a huge piece right now.
cooperace27
27th August 2009, 12:49 AM
I'm working on a huge piece right now.
I hope its more than just the home-world thing. That's the only thing I've heard about
B-Kpianist
27th August 2009, 12:53 AM
It is just the home-world. It's a huge piece, what do you expect? I can only do so much =/
SnsSeeker13
27th August 2009, 08:27 PM
And for the rest of the development team.........?
Weldar-Kazooie
27th August 2009, 09:01 PM
And for the rest of the development team.........?
This. B-Kp, while we respect that you're doing a lot for the project, give the staff something to work on. :)
Then again, I'm just a spectator, what do I know? :P
B-Kpianist
27th August 2009, 09:20 PM
I thought that was Cooki's job now =/
mojobojo
27th August 2009, 10:54 PM
Who is writing the main game engine. I have an idea for packaging the assets. The assets (models, textures, ect) will be packages that will also contain the models coordinates. Then the engine will load the map and the coordinates into memory from inside the package instead of the code. This will allow for easier map edits and allow for stuff such as DLC and maps created by other people to be run without modifying the game code. It would also allow for a Map Editor so we can edit the maps and get the maps items/baddies EXCATLY where we want them. We could also incorporate scripts into the game engine to make it more interesting. I could make a graph showing how it would be packaged and I could make a packaging application if we all agree on it.
SnsSeeker13
28th August 2009, 03:39 AM
I'm not sure who's writing the base script. I know there was somebody doing that, but we haven't seen anything yet. If this system would help us test the game then make changes more easily, then it sounds like a good idea. You'd have to run it by the leaders of the project though.
B-Kpianist
28th August 2009, 03:48 AM
Cooki has already talked to him about it.
mojobojo
28th August 2009, 04:02 AM
Cooki has already talked to him about it.
What was the verdict? And we could also have the engine scan a folder recursively for the assests instead of packaging them.
B-Kpianist
28th August 2009, 07:06 PM
I got this from him: "oh yeah, that. I already discussed that with him and I gave him a green light because it was an awesome idea, I forgot to tell you but he is part of the tam now! he has been there for like 3 weeks, currently me and mojobojo are planning the gameplay dynamiscs to do the flow charts and give them to cooliscool, Im doing a better game design document but damn, shit is hard. all of us really have to do the lists. mojobojo and I already have some ideas to improve the gameplay. the first ones would be: increasing the difficulty factor by letting players realize which way would be the best to do a specific task, allowing them to interact with the enviroment to accomplish it, another would be makign actually hard boss fights and getting smething else fro mthem than just a jiggy, we also plan doing the game more non-linear, giving a chance to the player to explore beyond his tasks."
Qwazin
28th August 2009, 07:58 PM
I like the idea of more freedom to explore :)
B-Kpianist
28th August 2009, 08:04 PM
Me too, very much :)
jinjo man
28th August 2009, 10:18 PM
Sorry guys, I kinda.... Left for awile.... But I returned :D And I still havent actually done anything for this project... Thats cause I havent been commanded yet :>
Viku
28th August 2009, 10:26 PM
Okay guys...I'm finally back, whth (a bit) improved drawings!!
So, give me an artistic assigment cause I'm finally starting to have some free time...
B-Kpianist
28th August 2009, 10:28 PM
Check the link on your profile
Viku
28th August 2009, 11:55 PM
*sigh*
You know what, I'm gonna be honest with you guys. The ONLY reason why I have been out of the proyect is because I feel like I'm doing nothing for it.
The concept art? Yes I helped...but the things I was most proud of wheren't the drawings, but the many ideas I gave for bosses, places, characters, etc. But it seems that nobody gave a damn about them....The worst is that if they didn't like it at least you could have told me, I never knew if my ideas for name the characters actually got in, or if my boss ideas were actually gonne be used or not....
so yeah, I really stopped caring when you stopped carring about my ideas....
B-Kpianist
29th August 2009, 12:24 AM
-_- That's why almost all of your idea's are going to be in it, right?
Keegan
29th August 2009, 12:30 AM
Haha, I'm loling.
B-Kpianist
29th August 2009, 12:32 AM
Well no one stopped caring about his ideas- his idea's are awesome! And his artwork is just as great. Why do you think we want him on the team so much?!
Viku
29th August 2009, 01:56 AM
if you liked my idea..why nobody even replied to them or actually gave a hint that you were listening me? If it's true go ahead and tell me some of my ideas that didn't involved any drawing...
In other news, i'm just doing a redisign for Gruntilda. I'm going to make her robotic suit more awesome and I'm also thinking in giving her a hat...
B-Kpianist
29th August 2009, 05:03 AM
because that was the time the project became inactive
kingpaco
2nd September 2009, 08:45 PM
Hey guys. My computer problems are finally solved and I'm back :D
If it isn't too much to ask, could you guys fill me in on what I have missed in the last 2-3 months? I have had very limited access to computers for a long time :/
mojobojo
4th September 2009, 04:16 PM
What model format are we using? I have a really good Idea on using the custom map files for the game. I'm trying to get my thoughts together into a document and a demo folder. The only thing I'm thinking at the moment is that a custom scripting language might have to be incorporated if we don't want maps hard-coded into the game. Which I have no problem help create. I can just see us needing to move the characters, start dialog, end dialog, stuff like that that would need a script to run without hard-coding.
cooperace27
5th September 2009, 06:07 AM
Lol, everyone seems to be coming back around the same time :thinking:
Weldar-Kazooie
5th September 2009, 03:39 PM
And that's a bad thing...how? :P
Smouvy
5th September 2009, 09:14 PM
He never said it was, lol.
kingpaco
13th September 2009, 07:55 AM
so...is there anything we should be doing right now?
Where are you BKp?
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