View Full Version : What's everyone's problem with Banjo-Tooie?
estep16
30th August 2003, 01:53 AM
Personally I thought it was infinitely better than Banjo-Kazooie, but no one seems to have my same opinion? Why didn't anybody enjoy Banjo-Tooie?
Icy Guy
30th August 2003, 01:58 AM
Well, see, it's not that we didn't enjoy it...some of us just didn't think that it was just as good as BK. Although personally, I like the two on an equal level. :)
John
30th August 2003, 02:13 AM
Let's see... I think BK was just more "fairy tale-like." Every area was simple while being fairly complex at the same time. The areas were marked by "bold" colors and themes. Instead of just a "snowy mountain" all of a sudden you have Christmas land with a giant snowman in the middle and evil snow men, instead of a simple forested area you have a giant seasonal puzzle. Everything had a kind of magical feel that BT was lacking a bit. You could find everything from ghostly hands playing a giant organ to a giant mechanical shark. In BT you had ancient ruins, mines, theme parks, factories, and areas that were more like those you could see in real life.
Banjo-Tooie kind of went away from the whole "main attraction in the center" type of worlds that were in BK and took on a blander slightly more realistic approach. Unlike in BK where everything was set before you and it was easy to find your way around you would have multi-leveled mazes to get lost in. I think that aspect of it frustrated a lot of people.
I liked both games very much though. I played BT before BK so that might factor in on my views too.
Professor X
30th August 2003, 02:42 AM
I thought BT was a better game. I'll admit it wasn't as fun as BK. Like John said, BK had a more magical feeling to it....or that was something close to what John said! Well, anyway, I personally liked BT better because it was longer and more complex. Of course this was the time period when I still used guidebooks, so everything was pretty easy.
Benjo Koolzooie
30th August 2003, 07:37 AM
Naughty, naughty! using guide books! What in the world!?
Anyway, I liked both games very much.Banjo Kazooie was new, and like mentioned above, very different.
In Tooie, the worlds were like things you could see in real life (apart from the dinosaur one, and the cloud cuckoo land one!).
I think Banjo tooie had too much back tracking, getting new moves and going back to earlier levels, that was the case in BK but not to much was done. It felt abit like a job rather than playing it for fun at times.
That is my opinion, other people, shall have others.
Banjo-Fella
30th August 2003, 08:57 AM
Originally posted by Icy Guy
Well, see, it's not that we didn't enjoy it...some of us just didn't think that it was just as good as BK. Although personally, I like the two on an equal level. :)
Same here. :)
Banjo's Banjo
30th August 2003, 01:45 PM
I guess I'd have to say that it just didn't have the charm that BK did. Personally, I enjoyed all the levels and quests in BK, but BT just got boring and redundant after awhile, such as the Mary Canary quests. Not only that, I really didn't care for the crossover of levels, as it just didn't seem necessary. Still, I have to admit was a very good game, just not on par with BK.;)
Banjo-Fella
30th August 2003, 03:02 PM
Originally posted by Banjo's Banjo
such as the Mary Canary quests[/B]
I loved those. Mostly because I have some form of horrid genetic fault, where I can do a very rapid spasm with my index finger. I beat Mary Canary's second challenge in Cloud Cuckooland by hammering the control pad like some madman eager to escape an institution. *is carried away by men in white jackets*
Isaac2
30th August 2003, 04:08 PM
Yeah that was annoying. Took me forever to get through that part.
estep16
30th August 2003, 05:56 PM
I'll admit that the fairy-tale style in BK was better than in BT, but it really doesn't matter that much to me. For some reason, I really liked getting lost, it just reassured me that I was playing a game that could challenge me well. I also liked the backtracking after getting new moves, it's almost a little bit like Metroid. One thing i did hate about the game, though, was that b!tch Canary Mary. That was the only part in the game that truly frustrated me. I also loved the huge worlds. The worlds in BK were so... tiny. Miniscule. I could seriously memorize my way through every single one of them. And when I memorize the worlds, the game gets too easy. I can beat BK in less than a day now, and 100% it in maybe 2. That's not the case with Tooie, though, which is one main reason I like it more.
R Hunter
30th August 2003, 07:23 PM
estep!! Language please! actually I really didn't have a problem with canary mary I admit to using a turbo controller and beat her quite easily:D
and as far as the banjo games go BK:more fun to play BT: had cooler moves bigger worlds and a TON of boss fights. I'd have to say that I like em both 50-50
platinum jiggy
30th August 2003, 11:10 PM
Originally posted by Icy Guy
Well, see, it's not that we didn't enjoy it...some of us just didn't think that it was just as good as BK. Although personally, I like the two on an equal level. :)
Icy Guy
31st August 2003, 01:33 AM
Originally posted by Benjo Koolzooie
Naughty, naughty! using guide books! What in the world!?
Is there a problem with that? ;)
I have 4 for Super Mario 64, so...um...THERE! :D
Gold Jinjo
31st August 2003, 02:21 AM
Originally posted by John
Banjo-Tooie kind of went away from the whole "main attraction in the center" type of worlds that were in BK and took on a blander slightly more realistic approach. Unlike in BK where everything was set before you and it was easy to find your way around you would have multi-leveled mazes to get lost in. I think that aspect of it frustrated a lot of people.
Tooie was supposed to be darker than Kazooie. Personally, I think it's because B&K's lives were so happy and peaceful until Grunty caused them trouble... then after they defeater her, and she fell off her tower and got trapped under a rock, B&K matured a little bit, and are a little less "care-free". I wouldn't be surprised if future Banjo games are like BT--especially BK:GR.
Plus, it's a bit hard to make BT a "fairy tale-like" sort of game when the main boss is a skeleton, the main world is destroyed, and your best mole-friend is dead. ;)
Oh, and BT is my favorite... btw.
Professor X
31st August 2003, 02:27 AM
Hey there's nothing wrong with using strategy guides.....(Gets booed off stage.) Anyway, I like the different kinds of eggs you could use. Espically the grenade eggs. That just made the whole game worth it.
John
31st August 2003, 01:05 PM
Originally posted by Gold Jinjo
Tooie was supposed to be darker than Kazooie. Personally, I think it's because B&K's lives were so happy and peaceful until Grunty caused them trouble... then after they defeater her, and she fell off her tower and got trapped under a rock, B&K matured a little bit, and are a little less "care-free". I wouldn't be surprised if future Banjo games are like BT--especially BK:GR.
Plus, it's a bit hard to make BT a "fairy tale-like" sort of game when the main boss is a skeleton, the main world is destroyed, and your best mole-friend is dead. ;)
Oh, and BT is my favorite... btw.
Actually, I said BT was more realistic, not darker. I thought BT was the "brighter" one of the two in appearance. Mumbo was changed from this quirky little skull-faced witch doctor into this happy little helper guy. Then there was Cloud Cuckoo Land, the brightest place of all (I hated that world...). Plus, the overworld was made up of bright green plains instead of a dark witches lair. I think Mad Monster Mansion, Rusty Bucket Bay, and Clanker's Cavern were darker than just about everything in Banjo-Tooie. Sure the things that were happening were supposed to be darker, but it just didn't work for me with the setting and the way the characters reacted. Heck, the Jinjo village song was packed with enough sugar and spice to make me sick. The way they treated his death as "no big deal" made Bottles' demise almost meaningless in the game (off topic I'm still trying to work out how they brought back both Bottles AND Jingaling with just the energy that had been stolen from Jingaling), and Grunty still had a nose so it was hard for me to think of her as a skeleton. Then there was Jiggywiggy and Honey B lol...
It was like Banjo-Tooie was trapped in some sick twisted limbo between trying to be more mature and trying to keep the feel of the previous game. It failed in both aspects IMO. A game with a bird that pops eggs out of her rear that tries to be serious is just going to turn out messed up. The game was very good on it's own before I had ever even played BK, and it's still very good. That's just my opinion though. :)
I could just be mad at the game because of Canary Mary (who took me forever to beat), the Ordnance Storage dynamite thing. and Clinker's Cavern (I still haven't beaten those two!!!). :D Those are the ony 2 jiggies I wasn't able to get. I always have like 1 or 2 left to find in the dynamite one and I refuse to even try the Clinker's one since it looks similar lol.
Note: I never said I don't like Banjo-Tooie. I like it very much. It was my second N64 game and one of my favorite games.
Benjo Koolzooie
31st August 2003, 02:28 PM
Could not have put it better myself.
I prefer Banjo Kazooie, but like Banjo Tooie aswell. Ok.:p
estep16
31st August 2003, 03:20 PM
I think you make a rather good point Gold Jinjo. The more realistic/darker approach actually I enjoyed quite a bit. And yes, it did seem much less carefree, and I like that a lot.
A few months ago on Scribes (that's the mailbag on Rare's website, for those who don't know) someone was complaining about the more realistic worlds and that the series should go back to its fairy-talish roots, and Leigh Loveday (or Mr. Pants, whatever you prefer) said that the new style was completely intentional and they thought that overall it would be better for the game. He also mentioned that GR might have both styles of worlds: fairy tale AND realistic.
Gold Jinjo
31st August 2003, 08:17 PM
Originally posted by John
Actually, I said BT was more realistic, not darker. I thought BT was the "brighter" one of the two in appearance.
I never said you said it was darker, I said it was darker ;)
I guess BT could be looked at as being a bit "brighter", considering what you said about Mumbo, Cloud Cuckooland, etc. But over-all, the game is darker because it's realistic. Where in this world do bright cheery places exist as opposed to terrorists, forest fires and car accidents? Even if you are in such a place, the latter would still be happening elsewhere.
Think about it ;)
John
1st September 2003, 04:05 AM
Originally posted by Gold Jinjo
I never said you said it was darker, I said it was darker ;)
I guess BT could be looked at as being a bit "brighter", considering what you said about Mumbo, Cloud Cuckooland, etc. But over-all, the game is darker because it's realistic. Where in this world do bright cheery places exist as opposed to terrorists, forest fires and car accidents? Even if you are in such a place, the latter would still be happening elsewhere.
Think about it ;)
Oh no! :eek: Someone is trying to get me to think about the real world! **runs away from this topic and hides in a dark corner**
Seriously though, I am fully aware of all the bad things that go in the world, but if someone made a realistic game based on a dinner party I would hardly call it dark simply because it was realistic (the fact that a gruesome murder that you can't see could be going on in that nice house down the street doesn't make a difference). Likewise, cartoons and fairy-tales can take on a very dark tone. I just felt like all the cheery settings and music undermined anything dark that Banjo-Tooie tried to convey.
In BK everything you did felt like it was helping your quest to get to the top of the tower while in BT I felt like I was doing busy work and side quests. Come to think of it, the problems I have with BT are a lot like the ones I have with Super Mario Sunshine...
I did like the features that BT had to replay cutscenes and bosses. I really would have liked to be able to replay the final boss in BK because it was so great.
I feel like I'm ragging on BT too much, so now for some of the problems I had with BK! It didn't have enough boss battles. That weird crab thing that couldn't hit you if it tried and those boxes in RBB weren't enough. The control wasn't quite as good as Banjo-Tooie I think. I realized that when I was playing it the other day. Oh well. I could probably find problems with anything.
Respawning enemies are horrible though, imo! I like being able to clear an area out and explore and experiment without worrying about the enemy respawning 1 foot away from where I'm standing.
Bah, I think I'm just debating for the heck of it. I don't really care one way or the other, they were both good games even though I liked BK better. That edit button is dangerous BTW... My post just started out as that first line and nothing more and I just kept adding random thoughts like this one.
Disclaimer: I am in no way claiming that BK and BT were actually dark and realistic in any sense of the words. Take me as seriously as you want at your own risk. :D
Mumbo BT
1st September 2003, 08:08 PM
well the reason why I liked BK better was cause althought the worlds may be small, more items were scattered to keep it filled... such as 100 notes per a world, instead of 17 notes per world. Since everything was in those nest things, the worlds felt more open in tooie than they did in B-K. The gigantic worlds just felt that they just made Banjo real small, to make the worlds seem big. And since only 10 jiggies per world, and 17 notes, and the occasional egg and feather nests, all you can really look at is the terrain half the time. But overall, it used up plenty of hours which made the purchase worthwhile.
^ of course, all of that being my opinion.
cyberen
1st September 2003, 08:44 PM
okay. here's my little mini-rant on the whole comparism thing.
It would've made a hell of a lot more sense to have the notes and feathers be single quantities. If there's more space, take advantage of it!
I wonder why there are no climbable trees in B-T. WHYYYYY?????
It's INSANE!
my theory for how Banjo was able to restore Jingaling and Bottles' life force using only Jingaling's is this: when the B.O.B. charges up, it gains power to either "suck" or "blow". Jingaling's Life force was put back in it's rightful place, while Bottles' was restored with the energy the B.O.B. charged up with. the "life force" wasn't needed when the B.O.B. was set on blow because Bottles' spirit was there to be "blown" into Bottles' charred corpse. or perhaps the life force was not fully used to revive Jingaling, and the leftover force was used on Bottles'. This means that Jingaling soon made up for the lost life force by eating and breathing again.
How grunty could have ripped cheato's pages out while she was still under a rock is beyond logic. And cheato should get some glue or he'll never get fixed.
"respawning enemies" and "respawning items" might just be to make sure Banjo will never run out of items or honeycombs in a level.
And I don't think CCL is specifically "cheery", just odd. when I met Mingy Jonjo, I jumped in my seat.
I just think that B-T "expands" upon the original storyline (considering you start out in Spiral Mountain once more). It's no longer between you and a witch, it's between you and a whole new isle, and this new land eliminates the "secluded fairy-tale" feeling.
and as for Canary Mary, here's a hint: buy an N64 controller with a "repeat pressed button" ability.
Banjo's Banjo
1st September 2003, 09:04 PM
Originally posted by cyberen
I wonder why there are no climbable trees in B-T. WHYYYYY?????
It's INSANE!
How grunty could have ripped cheato's pages out while she was still under a rock is beyond logic. And cheato should get some glue or he'll never get fixed.
And I don't think CCL is specifically "cheery", just odd. when I met Mingy Jonjo, I jumped in my seat.
1)I don't think there were even actual trees (besides ones that were flat, 2D background ones) in the game.
2)Erm...yeah, I never even thought about that one. How did she rip out his pages?
3)Agreed. CCL was just odd. Though I can offically say that a castle made out of jello is cool.
platinum jiggy
1st September 2003, 09:23 PM
Klungo could have been desquised as her and did it.
Or maybe we'll she her rip out the pages in GR! GURHA!!!!
Dark1_Banjo
4th September 2003, 08:52 PM
It was pretty obvious that this game was going to have a much darker, more reallistic feel to it then in BK. Just watch the opening. IN BK you have bright and colorful characters playing musical instruments in a very comedic cartoony scene. BT is just a banjo strumming and the camera slowly pans down to where Klungo is trying to lift the rock. Also there is the Banjo's new voice factor. He sounds less uh....kiddy I guess. The Isle O' Hags theme too. Its dark, gloomy, depressing sounding. Its the main part that seperates the game from BK. The new overworld totally changed the games feel. However, I loved BT.
Isaac2
5th September 2003, 09:55 AM
Well one thing I liked about BT is the Replay options. I can fight, anyone now!
estep16
5th September 2003, 08:00 PM
^^^
Yeah, I really liked the replay too.
DYNAMITE
5th September 2003, 11:06 PM
Everyone was expecting something so big and wonderous from BK's sequel it just didnt match up. BT was a GREAT game. But we were expecting more than great, more than even beyond great. I too think that BK is a lot better than BT but heres a word of advice. Go play BT again. You will have so much fun! I now consider them equals. However BT could have used a) Better mini games and b) A bit easier. The first level of BT was as hard as like Rusty Bucket Bay.
Professor X
6th September 2003, 12:46 AM
Well, sequels aren't always as good as the original. I still stick with what I said, that I think BT was better. BK seemed alot more magical though. But that's mainly because the concept was new, right? I mean the first game in the series always seems the most magical because the concept is new. But still, what was all the crud about the game being darker or lighter? I mean who gives a care! A game is a game. And scary and desperate parts are supposed to be dark. Happy and victorious parts are supposed to be bright. No! Dont' respond to that! Don't say anything! That's all there is to it!
Dark1_Banjo
7th September 2003, 05:26 PM
What was everyone's opinion of Cloud Cuckooland? You know this whole game was dark, more realistic and less fairy tale, felt nothing like BK, and then all of the sudden at the very last level we get Cloud Cuckooland. It feels like it is a lost world from Banjo Kazooie. It in no way feels like all of BT's previous, dark and gloomy worlds. It has bright blue skies, happy characters, a transformation from BK, upbeat music. It just feels so un Banjo Tooie and more like Banjo Kazooie. I for one, like this level, even if it does feel out of place.
estep16
7th September 2003, 07:07 PM
I love Cloud Cuckooland. Although it has the most frustrating part of the entire game in it unless you own a turbo controller, it has great puzzles, a wonderful atmosphere, and just a cool theme overall. I didn't really find it out of place that much, just more of a break from the gloomier worlds.
Dark1_Banjo
9th September 2003, 11:02 AM
yeah, well thats pretty much what I meant but I found it out of place because, well it was the last level. It should have been the first or something. The level reminds me alot of Click Clock Wood.
R Hunter
9th September 2003, 06:56 PM
Click clock was my fav level BTW
cyberen
13th September 2003, 08:16 PM
I was thinking for CCL to be the last level for the last banjo game. There are plenty of appropriate themes yet to be used like Space, Anatomy, etc. CCL seems like a last resort. It still was cool, though.
I wish banjo could eat the taffy guys.
Dark1_Banjo
13th September 2003, 08:58 PM
anatomy?
estep16
13th September 2003, 09:00 PM
Yeah, I was gonna say, what's that supposed to mean?
Banjo and Kazooie explore the depths of Gruntilda's lower intestine!!! :eek:
Hakey Wake
13th September 2003, 09:15 PM
Originally posted by estep16
I love Cloud Cuckooland. Although it has the most frustrating part of the entire game in it unless you own a turbo controller,
Why does everyone find CM in CCL so hard? I beat her first time just by bashing the A (Or B button, I haven't played BT in THAT long).
Maybe her speed got watered down for the PAL version... ( I hope not)
Random idiot
13th September 2003, 11:16 PM
....i like Bt more than BK, mainly because everything in Bk can be done just once(per file), but most people said that already.
the worlds in BT were more darker indeed, i mean, witchy world was pretty freaky and it was an amusement park!, also Bt had bosses, i dont think that any monster in BK could be called boss except for grunty. but anyway most of this stuff is already been said....
about CM in CCL...... i found more effective "scraching" the button than "mashing" it.
Dark1_Banjo
14th September 2003, 02:10 AM
And there was the humor. The cleverly hidden and not so hidden adult humor in this game was great. Plus the charcters all crossed the uh...."fourth wall?" or whatever. You know, when the characters themselves ackowledge that they are just characters in the game. The references to BK, old charcters returning, references to other RARE games, and all was just great. Also just the humor, the non sexual kind. Like who didnt laugh when they read the first boss subtitle, "Klungo-Minion with a Mission" ? LOL
Random idiot
14th September 2003, 03:36 AM
well BK did broke the fourth wall too, actually, mumbo said in both games that he was "the best shaman in the game".....
i enjoy that kind of stuff, like when kazooie said "We speak english in this game" or when banjo reminded Bloatazin that "this game is for all ages" and my favorite:
"you could escape in a cowardly fashion like in banjo kazooie"
Dark1_Banjo
14th September 2003, 11:39 AM
lol, and the kickball stadium guard saying that all the tickets where sold out during Banjo-Kazooie!
This game also felt more different in the respect that it felt less like platforming (mario) and more like adventuring/exploring (Zelda). In this game a large part of time spent was spent just exploring the world's and walking around. I mean, its very possible in this game to go an hour into a level with only 1 or 2 jiggies whereas in Banjo Kazooie you could beat 2 levels with all 10 jiggies in that amount of time. I can beat Mumbo's Mountain between 10-15 minutes now but it still takes me well over an hour to beat Mayahem Temple. Why? Because Temple is just sooo big and so much to do and explore. I can beat BK now in about 6:30 where on my second time through Tooie it still took me 19 hours. Thats like 3 times as long. Lots and lots of exploring.
Also you know, in BK jiggies were just kinda...well out there. You know, you just found them lying around and you grabbed them. In BT however that almost always never happens. You almost always get a jiggy through helping out another character, which the game has in droves. WAY WAY more than in BK. Because you usually have to go through some lengthy challenges to get the jiggies in BT you feel way more proud of yourself when getting a jiggy. When you hear the "jiggy suddenly pop out of no where jingle" you cant help but feel proud of yourself. You must work to get your jiggies in this game and that makes each and everyone a joy to get.
Speaking of characters, well this game as I mentioned has alot. It also makes for a more cinematic experience literally! This game has actual ciname scenes and all of your encounters with other characters happen in a wide screen/letterbox mode. You notice that? They do, this makes the game more cinematic.
And lastly, this game had character development. Can you believe it!? This game really added to the whole Banjo Mythos by including more character development. In BK, Banjo and Kazooie seemed like flat characters. They didnt talk much, didnt have many people to talk to, and just didnt have much interaction going on with anyone. In BT however your treated to great ciname scenes. Very often in this game, Banjo and Kazooie will just talk to each other and this helps flesh out the duos relationship. Then there is the whole addition of places such as Jinjo Villiage which makes the whole Isle O' Hags more realistic in the respect that there is an actual villiage. Also character development is gained through, the revalation that there is a kickball tournament between moles and jinjos', jingalings relationship with Grunty (she calls him a traitor), the addtion of bottles family, Klungos change to the side of good, and the revaltion that Grunty's last name is Winkybunion. All this not to mention the fact that Banjo and Kazooie actually seem to remember stuff in this game. See a reoccuring boss character, such as Klungo, and they will mention there last battle. They mention stuff that happend in the first game. They mention previous facts with reocurring characters in the game. It has character development.
Then you have the whole "each level is connected" element. I LOVED this. It was one of the most innovative things I have seen in a game in a long time. Sure the Metroid series has backtracking but this was even better. You'd see unacessable places throughout the game and when you acquired a new move you remembered where to go to use it. You got great satisfaction out of this. It was so cool. And with each level being connected you got the feeling that is was all....well connected. Almost as if you never leave the overworld (Isle O Hags). In BK when entering a level you were litearlly taken out of the game and into another world. In this world there was no connection to your quest to defeat Gruntilda, not really anways, but just jiggies and notes to collect. In BT all the worlds pretty much are connected. You can go from one to the other and it all just adds up to one big level. Entering levels in BT is just entering a different part of the Isle O Hags, not leaving the place like you did in Banjo Kazooie.
Pheeew...I love BT
:D :D
estep16
14th September 2003, 02:14 PM
Wow, great post! Your opinions on BT match mine just about perfectly!
Dark1_Banjo
14th September 2003, 05:02 PM
care to elaborate? On the opinions of BT part, not my great post :D
estep16
14th September 2003, 05:27 PM
Well, to start, I definitely agree that BK's jiggies were just "sitting there," and that in BK the challenges involved in getting a jiggy were simply much more rewarding. I also love the characters, from the aliens to the styracosauri, along with the old characters (Gobi being my favorite :D ). Helping out the characters was also a blast, and the conversations were humorous. I loved the personalities, such as Kazooie's harsh personality, Jolly's err... gay personality, Wumba's attitude towards Mumbo, and so on. Oh, and I also loved the connected levels. The levels actually seem to be in a huge world this time, instead of completely different worlds that just wouldn't go well together, like in BK. In BT, where the levels connected, it actually made sense. For example, a way to get to Terrydactyland from Mayahem Temple was through Unga Bunga's cave, which didn't seem out of place in either of the worlds. Another example of good use of connected worlds is going through a pipe in Jolly Roger's Lagoon that takes you to a secret water tank in Grunty Industries that you normally couldn't get into. I just loved how cool it seemed that all the worlds were connected like that, and not just through Chuffy.
Hmmm... I guess that's about it. BT > BK. Yup. :D
R Hunter
14th September 2003, 05:51 PM
Man this is a loooonng topic;)
Ya'll seem to be forgeting that B-K was project no.1
It makes sense that B-T had a ton of improvements.
Now if they continue this trend with Banjo-Threeie
Then I might just get a xbox
estep16
14th September 2003, 08:22 PM
^^^
Same here. Hopefully there'll be a price drop or something by the time it comes out.
Dark1_Banjo
15th September 2003, 10:47 AM
I doubt that Threeie will be on XBoxie....more like Xbox 2! I mean come on, at e3 this year the new consoles shall be shown off. RARE already has Ghoulies, Conker, and Kameo to work on + PDZero. Banjo looks to be on box tooie.
estep16
16th September 2003, 12:42 AM
You know, they have different teams at Rare, it's not like everyone in the whole company is working on the same game. Ghoulies is done now (it's gonna be released in a month), so the Banjo team will need something to do. I wouldn't be surprised if their next project is an addition to the series they're famous for. Besides at e3 it was unofficially confirmed by a Rare employee that they had already started work on B3.
cyberen
16th September 2003, 01:16 AM
No! Dont' respond to that! Don't say anything! That's all there is to it!
BWAHAHAHAAAA!!!
In BK, Banjo and Kazooie seemed like flat characters. They didnt talk much, didnt have many people to talk to, and just didnt have much interaction going on with anyone
I disagree. There was plenty of humorous conversation between Tiptup, Grunty, Mumbo, Trunker, Jinxy, JuJu, Conga, Nipper, Gnawty, Eyrie, Boss boom box, Snorkel, etc. Grunty's rhymes were always a treat to hear.
Dark1_Banjo
16th September 2003, 01:43 AM
Originally posted by cyberen
BWAHAHAHAAAA!!!
I disagree. There was plenty of humorous conversation between Tiptup, Grunty, Mumbo, Trunker, Jinxy, JuJu, Conga, Nipper, Gnawty, Eyrie, Boss boom box, Snorkel, etc. Grunty's rhymes were always a treat to hear.
true but BT trippled that. And I hope the Banjo team has started on B3. My god....imagine a gross between BK and SFA.....I cant wait to see Banjo's Fur!
estep16
16th September 2003, 07:53 PM
A lot of the characters you mentioned just said like 1 sentence in the whole game. And most of them, Banjo and Kazooie wouldn't talk back.
Dark1_Banjo
17th September 2003, 01:09 AM
thats also true. In BT, some of the dialouges were pretty long and drawn out. Like for example, the conversations with the ALiens.
estep16
17th September 2003, 02:03 AM
Ooh, I loved those.
Dark1_Banjo
17th September 2003, 10:41 AM
Yeah, remember when they said that they would exterminate all of the Earth but they didnt have their weapons? (or something like that) Maybe that will play a role in BK3?
estep16
17th September 2003, 08:16 PM
Oh, that's a great idea! I hope they come back in the next game!
Dark1_Banjo
18th September 2003, 10:40 AM
And a Conker cameo! Yes, I hope that in the Xbox editions of the Conker and Banjo series that each one will feature a cameo of the other. Without Nintendo's constraints I dont see why this couldnt happen
Dr. Casey
23rd September 2003, 03:11 AM
As far as the darker atmosphere in BT goes, I like it. I mean... I still love the light-heartedness that the original had, but the fact that BT is somewhat more serious makes me appreciate it even more. The two games contrast well.
Banjo-Kazooie is a great, magical game... I'll never forget the way I felt the first time I played through it. It was one of the games I played during the best period of my life, and it, like a lot of other things from then, made an impression on me. By the time I got to BT in 2000, videogames (and life in general, but eh) had lost their spark. It's kind of an unfair competition.
estep16
23rd September 2003, 07:43 PM
I agree with you! One reason I liked Banjo-Kazooie a lot was because it was basically my introduction to 3D gaming, the first 3D game I learned to play. After that, I'd played lots more, and by the time BT came out, it had kind of lost its spark, as you said. I still find BT to be a far better game, though.
cacayo
24th September 2003, 01:46 AM
i liked banjo-kazooie because like someone said above, it was his introduction to 3d, it was mine too... my brother had the n64, and bought banjo-kazooie, and i thought it was a stupid little game for small children because, well, because of a bear, a bird and a witch, so i never played it, until my brother got stuck on a level, and asked me for help, that's when i noticed it was a cool game, so after that moment i passed the game for my brother, who after that played like once or twice, and it was a really hard game, i died every five seconds, i had a hard time collecting notes and trying to break the note spells, which were a pain in the big b, but wasn't impossible, like jet force gemini because that game is actually impossible for me, i hate the tribals... i finally passed BK and was absolutely fascinated by the game...
then i saw banjo-tooie was gonna come out, but in banjo tooie you could die a million times and it really didn't affect you, because after you grabbed a note it was saved, unlike banjo-kazooie, that you had to grab all the notes you could in the same life, like the jinjos, and died every 5 minutes which made it more interesting and harder...
Dark1_Banjo
24th September 2003, 10:52 AM
Mario 64 was my introduction to 3d gaming but Banjo-Kazooie was my first game for my N64. I loved the game so much! As the years went on, Cube was out for like a year, as was XBox, PS2 for nearly 2 years or so. I was without a new game for 2 years or so after the Cube died. But last August I finally got BT an was brought back into the wonderfull world of gaming.
Cube died...I meant N64!
Hakey Wake
24th September 2003, 03:15 PM
I know this may come as a shock to you but...
The Gamecube isn't dead.....
estep16
24th September 2003, 08:23 PM
I agree with that. F-Zero GX is awesome, as is the Game Boy Player.
R Hunter
25th September 2003, 12:35 AM
Amen:)
Plus Mario Kart Double Dash will be coming out this winter
and DBZ budokai will be out next month also
And we have in my opinion the best version of SC2
after all who don't like link?
estep16
26th September 2003, 01:39 AM
Link is the awesomest person EVER!!!
lamentofgrunty
7th November 2005, 07:24 PM
Personally I thought it was infinitely better than Banjo-Kazooie, but no one seems to have my same opinion? Why didn't anybody enjoy Banjo-Tooie?
becuase the music suxs and it doesn't ahve the same feel.
Upsilon
7th November 2005, 07:56 PM
I preferred Tooie myself. The music was better and the levels were more expansive, more complex, more imaginative and more interesting. The dialogue was sharper and wittier and the characters were more believable. The Jiggies posed more of a challenge and the Jinjos and notes stayed collected (I thought the note system on BK was its largest downfall). Oh, and the eggs and feathers were arranged much more conveniently; the way you had to go around picking up hundreds of individual feathers after going flying in BK was a bit awkward.
That said, I think BK had the upper hand in the way the notes were laid out. Arranging them in nests seemed like the easy alternative to placing 100 notes in each level, especially with the inclusion of the Treble Clef.
SimpleFun
7th November 2005, 08:13 PM
BK had little replay value and almost none if it wasn't for SnS.
Tooie, on the other hand, has more replay value since it's so easy to forget what your doing and just mess around.
Zy0n7
7th November 2005, 09:10 PM
Wait....a 2 year old topic has been revived from its ashes just to say the same thing about tooie that was already said in many topics? T_T
dmoss
7th November 2005, 09:56 PM
Dang...that's funny! I read it, and my mind immediately thought it was 2005...nice. Where on Earth did you pull up this topic, lament?
lamentofgrunty
7th November 2005, 10:46 PM
Dang...that's funny! I read it, and my mind immediately thought it was 2005...nice. Where on Earth did you pull up this topic, lament?
i didn't it just was here when i posted i swear it was like at the top of the list so i decide to post.
Goatmancer
7th November 2005, 11:02 PM
I liked Banjo-Kazooie because of it's simplicity and comedy, but I like Banjo-Tooie because of it's complexity and replay value. So, overall, I like Tooie Better.
Heffy
7th November 2005, 11:29 PM
To put it plain and simple, I actually liked Tooie better. It was a great improvement from BK, but, somehow, it lacked that certain charm that BK had.
PenquinDude
7th November 2005, 11:39 PM
I liked having to collect 100 notes instead of 40 and a treble cleff. Other than that I thought BT had a lot of fun worlds and goals, and I liked splitting up.
lamentofgrunty
8th November 2005, 01:18 AM
also i think most parts of banjo-tooie are easier than banjo-kazooie except of course canary mary.
Goatmancer
8th November 2005, 01:26 AM
I liked having to collect 100 notes instead of 40 and a treble cleff. Other than that I thought BT had a lot of fun worlds and goals, and I liked splitting up.
Don't forget the fact that in BK, you could re-collect the notes if you want, while in BT, the notes, once collected, stay collected.
Skill
8th November 2005, 07:15 AM
As lament said its just crap compaired to B-K it hasn't got the same feel i've posted something like this alot and me and lament always say the same thing i think it was ok but not great when compaired to B-K it exploses and vomits, i mean Freeze easy peak who in their right mind doesn't like the christmas vibe that level has.
Upsilon
9th November 2005, 07:08 PM
You don't have to dislike BK to prefer BT. I love BK; I just love BT more.
Don't forget the fact that in BK, you could re-collect the notes if you want, while in BT, the notes, once collected, stay collected.
Ironic how you posted this as a plus point for BK and I posted exactly the same as a plus point for BT.
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