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View Full Version : OBJN64 wavefront OBJ to n64 displaylist converter


marshallh
1st December 2010, 10:23 PM
http://retroactive.be/objn64_120110.zip

Supports Fast3D, F3DEX, F3DEX2

You can choose whatever vertex cache size, but I've only tested it with 32 vertices/F3DEX2

Run without parameters to see options.

If you make it better let me know.

BTW you can try messing with the per-vertex ambient occlusion. Just for shits I tried it on a model I ripped from the Fable silverlight demo, just hacked it into my racing engine

http://img528.imageshack.us/img528/2263/31546423.png

Also, for the love of god don't develop N64 using an emulator. That 15k model crashes the RSP, lol.

Spyke4995
1st December 2010, 10:41 PM
That looks to be very useful. Will try it when I can...

SubDrag
2nd December 2010, 11:31 PM
I'm sure it'll be useful, I always wanted to see more cross-game tools but it was difficult with N64. Also looking forward to your game, and curious how far we can push N64 hardware in terms of models, music, etc