Mandolin
4th September 2006, 02:04 AM
Since I haven't got much to do lately, I decided to quench my boredom by reading information about the Donkey Kong Country franchise. While doing so, I came upon certain things that I can't say I quite understand and I'd like to know your opinions on them.
We all know that the kremlings from DKC2 had an obvious pirate theme to them, right? As for the ones in DKC, I've never been able to find any source that clearly explains their theme, though I've always felt there is some sort of military motif there, especially when you consider the outfits on Klump and Krusha, the camouflage/ambush behavior of Rock Croc, and the name of the armadillo characters: Army. (the only kremling that kind of goes against the theme is Kritter, who seems sort of "Amazonian Warrior" to me). But what really puzzled me was the supposed theme in DKC3. Wikipedia mentions two different themes in different articles: sci-fi and "cartoony", but in my opinion neither of those themes really apply to the game. Any thoughts?
One article states that the sci-fi theme is present in the mechanical and robot characters (or something like that) featured in the game. As far as I know (and I do fancy I know quite a bit), the only mechanical robot character in the entire game is KAOS, and one boss is not enough to set the theme for an entire game, don't you think? Supposedly, the legs and spikes on the Buzz enemy are mechanical, but I don't know if that is official information because it doesn't say so in the instruction manual. After thinking this 'sci-fi motif' thing some more, I deduced that Bazuka's bazooka may actually be part of his arm, which would make him a cyborg, but I don't think this is very likely, and it would still not be enough to set the theme. In fact, I think that if a DKC game does have such a motif, it's most likely DK64, but that's just a random and unrelated thought. :D
The other idea was that DKC3 has a cartoon theme. According to the article, this is visible in that the appearance and behavior of many characters was changed or altered to give the game a less realistic feel than its prequels. Taking everything into consideration, this seems far more likely, especially when you stop to think about Ellie's reaction to mice (and what the mice are seen doing in the "Stampede Sprint" scene) and several other little details like the Swoopy woodpeckers getting stuck to the wood after attacking. However, I don't think any of these things really help establish a particular motif, and I doubt that if Rare was purposely trying to attach a cartoon theme to the game, it would have turned out to be this understated. About the kremlings, I think Knocka and Re-Koil might be viewed as reminiscent of a certain style of golden-era cartoon characters, but nothing particularly special. (though some bosses, like Belcha and Bleak, are ludicrously unrealistic)
Having said all of this, I'd like to ask you all: did you notice any particular theme in the kremlings of DKC3, or do you think one of the two I mentioned above is the bona fide theme of the game? What I read left me baffled and I'd like to know what you think.
We all know that the kremlings from DKC2 had an obvious pirate theme to them, right? As for the ones in DKC, I've never been able to find any source that clearly explains their theme, though I've always felt there is some sort of military motif there, especially when you consider the outfits on Klump and Krusha, the camouflage/ambush behavior of Rock Croc, and the name of the armadillo characters: Army. (the only kremling that kind of goes against the theme is Kritter, who seems sort of "Amazonian Warrior" to me). But what really puzzled me was the supposed theme in DKC3. Wikipedia mentions two different themes in different articles: sci-fi and "cartoony", but in my opinion neither of those themes really apply to the game. Any thoughts?
One article states that the sci-fi theme is present in the mechanical and robot characters (or something like that) featured in the game. As far as I know (and I do fancy I know quite a bit), the only mechanical robot character in the entire game is KAOS, and one boss is not enough to set the theme for an entire game, don't you think? Supposedly, the legs and spikes on the Buzz enemy are mechanical, but I don't know if that is official information because it doesn't say so in the instruction manual. After thinking this 'sci-fi motif' thing some more, I deduced that Bazuka's bazooka may actually be part of his arm, which would make him a cyborg, but I don't think this is very likely, and it would still not be enough to set the theme. In fact, I think that if a DKC game does have such a motif, it's most likely DK64, but that's just a random and unrelated thought. :D
The other idea was that DKC3 has a cartoon theme. According to the article, this is visible in that the appearance and behavior of many characters was changed or altered to give the game a less realistic feel than its prequels. Taking everything into consideration, this seems far more likely, especially when you stop to think about Ellie's reaction to mice (and what the mice are seen doing in the "Stampede Sprint" scene) and several other little details like the Swoopy woodpeckers getting stuck to the wood after attacking. However, I don't think any of these things really help establish a particular motif, and I doubt that if Rare was purposely trying to attach a cartoon theme to the game, it would have turned out to be this understated. About the kremlings, I think Knocka and Re-Koil might be viewed as reminiscent of a certain style of golden-era cartoon characters, but nothing particularly special. (though some bosses, like Belcha and Bleak, are ludicrously unrealistic)
Having said all of this, I'd like to ask you all: did you notice any particular theme in the kremlings of DKC3, or do you think one of the two I mentioned above is the bona fide theme of the game? What I read left me baffled and I'd like to know what you think.