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jarrett155
1st December 2006, 02:10 AM
I am currently making a diddy kong racing visual pinball table.
you need a program called visual pinball to play it. verry simmilar to theguyoverthere's pinball for BK it uses the same program. i just started so dont get angry that it has no images or music and verry little other stuff.

Crystal_bear
1st December 2006, 02:37 AM
I don't see how a racing game can have a pinball spin-off, but it might be good.

Theguyoverthere
1st December 2006, 02:52 AM
For anyone that has no clue what he's talking about, here's my thread (http://rarewitchproject.com/forums/showthread.php?t=4854&page=1)
Quick thing about visual pinball easy way to install: click HERE (http://www.franken-online.de/server1771/Visual_Install_Pack_1.2.exe)

Look forward to this table, jarrett, I love Diddy Kong Racing.

jarrett155
1st December 2006, 04:06 AM
ill do my best but it will take me quite a while.

mappum
1st December 2006, 04:29 AM
Are you going to do the VB scripting or will you have TGOT do it for you? I don't know it so don't ask me (I am a C person).

jarrett155
1st December 2006, 04:58 AM
I will do it my self.

Theguyoverthere
1st December 2006, 04:59 AM
...With some teachings from Theguyoverthere ;)
Can't wait to see where your going to go with the one, Jarrett... Like Crystal Bear said, DKR might be kinda interesting to see as a pinball...

jarrett155
1st December 2006, 05:46 AM
i am figuring most of it out on my own and youcant seem to help me with upper drop target glitch.

jarrett155
3rd December 2006, 05:17 AM
any ideas?

Theguyoverthere
3rd December 2006, 05:31 AM
For what? I thought we worked out that upper target glitch. You mean, ideas for the general pinball? I think you should have like a key mode for each domain, and a boss mode (8 modes total) Then have a final Wizpig mode (9 modes) hmm... 9 modes? Sound familiar? Just some ideas...

jarrett155
3rd December 2006, 06:27 AM
i was thinking some future fun land needed to be added plus both wizpigs but i am open for ideas and please re send that email with the version you have i never got it. and also please send a copy of the script in a text file so i can work on it on my mac.

Theguyoverthere
3rd December 2006, 06:34 AM
Well, I was thinking of a Future Fun Land mode too (mostly because the music from it is the best especially Spaceport Alpha) but, there is no TT Key challenge in it that we know of And the boss of it is, Wizpig. So... yeah... Unless you wanna just have a mode for FFL that plays Spaceport Alpha music while you try to shoot ramps to pass other drivers or something... Maybe have certain ramps be certain balloons (red, blue, green, gold, rainbow)

Also, maybe make the upper left flipper a little longer, or turn more degrees so you can backhand those upepr targets that are way on the upper left of the machine.

Hakey Wake
3rd December 2006, 06:56 AM
I don't see how a racing game can have a pinball spin-off, but it might be good.

Well Sonic did, as did Metroid. o-O

Theguyoverthere
3rd December 2006, 06:58 AM
As did Pokemon o-O And Banjo-Kazooie :approve:

jarrett155
3rd December 2006, 07:05 AM
1. please send me the table and text file.
2.metroid, pokemon, and Banjo-Kazooie are not racing games.

Hakey Wake
3rd December 2006, 07:13 AM
2.metroid, pokemon, and Banjo-Kazooie are not racing games.

That wasn't the point. :p

jarrett155
3rd December 2006, 11:44 PM
This is the newest script but noone except me has the table for it so dont try to use it I will release table later.

the table is out now. Its still not working but i am trying to fix it.

This table should work ok but dont use text doc as script just use the one in the table.

Ok its been a long time since i have been working on Banjo Shooter. But anyways this version has a full multiball that can be beaten. I hope.