Banjo Tooie Levitate code
What is the code to levitate?
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81120008 3c0e
8112000a 4400 8112000c 2400 d1081084 0008 8112000c ac8e 8112000e 0a10 that's what it says on the gscentral but it didn't work for me. Anyone know why? Also, when your playing the game is there anyway to get back to the gameshark menu so u don't have to turn ur N64 on and off and re enter the keycode? I see a little button on the GS cartridge, could that do it? It seems like no one ever reads the gameshark forum. No one has replied to any of my posts on them. :( |
Unfortunatly BT's levitate code has always been a bit of a mystery, I can NEVER ger it to work...
And unfortunately there's no way to get back to the keycode menu once you've started playing, one of the few things which makes hacking roms look easier than hacking crats (believe me it's really, really NOT). The little black button on the GS / AR can be used for 2 things: 1: If a code starts with 88 instead of 81 or 80, it will not become active until you press the button. 2: If you have an n64 expansion pak, you should see an option in the start game menu: Code Generator ON/OFF. If that's set to "ON", pressing the button will take you to an in-game menu where you can search for codes in the games memory, view the entire RAM of the game, and look at all the graphic data. I would definetely recommend this feature to anyone with an interest in hacking, but unfortunately the in-game options are only availible on GS version 3.00 or higher... |
Quote:
That Levitate code is in ASM (Assembly), it must be used because of BT how the RAM is Dynamic. But that code might be wrong if it doesnt work.. someone who knows ASM needs to test it out or even the original code creator *coughIceMariocough* |
(any follow up to this?
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Here are the old versions.
Special Code engine which works based on pointer to data structures (Must be on) 810A8120 0C04 810A8122 C004 81130010 27BD 81130012 FFE8 81130014 AFB4 81130016 0000 81130018 AFB5 8113001A 0008 8113001C AFB6 8113001E 0010 81130020 3C16 81130022 8013 81130024 8ED5 81130026 5490 81130100 8FB4 81130102 0000 81130104 8FB5 81130106 0008 81130108 8FB6 8113010A 0010 8113010C 27BD 8113010E 0018 81130110 03E0 81130112 0008 Size modifier 81130030 3C14 81130032 4080 81130034 AEB4 81130036 03E8 Fly Anywhere (D-Up=ON / D-Down=OFF) 81130040 3414 81130042 0001 81130046 0604 D1081084 0800 81130044 A6B4 D1081084 0400 81130044 0000 Shockspring Anywhere (D-Left=On / D-Right=OFF) 81130048 3414 8113004A 0100 8113004E 0606 D1081084 0200 8113004C A6B4 D1081084 0100 8113004C 0000 No Fall Damage 81130054 A2A0 81130056 0602 Replace the nest 81130050 8ED5 81130052 6EE0 81130054 3414 81130056 000B 81130058 A6B4 8113005A 09EE Ghostly Banjo 81130060 3414 81130062 6F01 81130064 A6B4 81130066 03E0 MOON JUMP 81130070 3C14 81130072 4480 81130076 0A10 D1081084 0008 81130074 AEB4 81130078 3C14 8113007A 8013 8113007C A680 8113007E 0074 |
wow when i get home ,im going to try them.
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Whoa, those are some really helpful codes, Sub! Thanks for sharing these! :D But I can't seem to figure out how to activate the moonjump ... any help there?
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Is the Ghostly Banjo one supposed to give you 2 shadows?
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It might be C-Up, I forget which button it was. Ghostly Banjo might make him transparent, but I can't remember either.
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Replace the nest
81130050 8ED5 81130052 6EE0 81130054 3414 81130056 000B 81130058 A6B4 8113005A 09EE Ghostly Banjo 81130060 3414 81130062 6F01 81130064 A6B4 81130066 03E0 Replace the nest? 0_0 |
WOW I thought these codes would never again see the light of day, well done
Do you have any of them in PAL? |
I can't find the PAL codes, so they might not exist. I think Ice and I stuck to NTSC for BT, because it was out first and probably had more hidden stuff. These are the old versions of the codes as well. Newest are in the codes section for BT NTSC.
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Well I'm gtoing to try and port them
Although I'm completely **** at porting to I might not have much luck Are there any nearby addresses that we have in both PAL and NTSC to try and compare them to? |
What you want to port is the pointer engine (enable code). The 8030XXXX codes are where the pointer engine points to.
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