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Old 16th April 2012, 01:56 PM
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The part that freaks me out the most is that when it warps you into the next room (which is a perfectly understandable switch trigger) it teleports you partway down the castle. This is fine; the game code freaked out and thought that leaving gohmas room took you there instead.

what doesn't make much sense is that when leaving THAT room instead of continuing down the castle (which you inevitably do later) it teleports you to the top of the castle (a room that doesn't actually exist within the games code) and then triggers the cutscene in which zelda escapes the crystal. No room exit trigger should take you there, defeating ganondorf does. this means that exiting that room sends the 'ganondorf just died' trigger; or rather 'just exploded ending that cutscene' trigger. A door did this. What.
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