#1
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OBJN64 wavefront OBJ to n64 displaylist converter
http://retroactive.be/objn64_120110.zip
Supports Fast3D, F3DEX, F3DEX2 You can choose whatever vertex cache size, but I've only tested it with 32 vertices/F3DEX2 Run without parameters to see options. If you make it better let me know. BTW you can try messing with the per-vertex ambient occlusion. Just for shits I tried it on a model I ripped from the Fable silverlight demo, just hacked it into my racing engine Also, for the love of god don't develop N64 using an emulator. That 15k model crashes the RSP, lol. |
#2
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That looks to be very useful. Will try it when I can...
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Oich Oich. |
#3
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I'm sure it'll be useful, I always wanted to see more cross-game tools but it was difficult with N64. Also looking forward to your game, and curious how far we can push N64 hardware in terms of models, music, etc
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