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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #31  
Old 31st May 2013, 04:11 AM
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  #32  
Old 31st May 2013, 04:26 AM
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  #33  
Old 31st May 2013, 05:13 AM
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Happy 15th. And hello Banjos backpack
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  #34  
Old 31st May 2013, 05:22 AM
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Quote:
Originally Posted by Coolboyman View Post
We're going to release at around midnight PST tonight.
... This makes me want to stay up till 3 AM my time, but I'm so tired, . If only it was EST!
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  #35  
Old 31st May 2013, 06:15 AM
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2 more hours...

2 more hours...

2 more fffffffu**ing hours...
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  #36  
Old 31st May 2013, 07:51 AM
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Its out.

http://www.rarewarecentral.com/forum...newpost&t=7182
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  #37  
Old 31st May 2013, 10:36 AM
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  #38  
Old 31st May 2013, 07:47 PM
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I think I've already found a little bug. You can't rename levels with more characters than they already have.

Last edited by Ty-chan; 31st May 2013 at 08:19 PM.
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  #39  
Old 31st May 2013, 08:42 PM
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It's really buggy, I was editing the cellar in MMM just to figure stuff out, and it crashed Microsoft framework multiple times, and randomly it would render the rom unusable, but recreating the exact things I did sometimes didn't make it unusable??. Also it causes some error when changing music in a level to something else. Also you have to enter and exit a map multiple times for the stuff to show up, or you have to die entirely in the level for anything to show up in the right places. I had it seemingly randomly move and change the size and texture of everything I placed, as well as making the SNS barrel to be able to be broken open via a peck?? I don't even know how to do that myself, haha.

EDIT: And sometimes it moves the existing entities, especially the fire from the candles, into random spots in the map, while making the tee-hees stay in their rigging pose, while being extremely tiny and replacing the flames on the candles. ???????

And now I get the "permanent loop that cannot be exited" when hardly doing anything at all different in the map? No comprende.
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Last edited by DementedSun; 31st May 2013 at 10:07 PM.
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  #40  
Old 31st May 2013, 09:04 PM
Ty-chan Ty-chan is offline
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I'm not having many bugs, but I probably haven't been using it as much as DS. I placed a Ticker and SNS egg in SM. The SNS egg didn't show up (which is reasonable since I didn't set a color or anything, I guess) and the ticker was exactly where I had him.

I also demand that you get all the enemy names right. It's ticker, not ant! Although people who don't know the names will recognize it easier, so its probably best. Snacker isn't shark, though - but does he really need to be? Does anybody who's played BK ever forget his name? xD

EDIT: Also, HOW IN THE TITS DO I MAKE A MODEL FILE? What program do I need because SketchUp won't work.
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  #41  
Old 31st May 2013, 09:53 PM
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I'm going to set you all up with a version of Sketchup that exports .obj files. If you dont know how to make a model with sketchup google some tutorials.
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  #42  
Old 31st May 2013, 10:07 PM
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Also, I haven't read any tutorials on this, but I thought you could change the textures?


By the way, Anim8or exports in .obj, and it's /really/ easy to use for beginners, since it's what it's meant for . If Sketchup is too hard for people. I also noticed in this, sometimes warps work and sometimes it doesn't, I can't figure out what I'm doing wrong.

EDIT: Just tried to import .obj files to no success :C. "Unable to convert OBJ file" It wasn't even that large, just a quick little test of boxes.
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Last edited by DementedSun; 31st May 2013 at 10:25 PM.
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  #43  
Old 31st May 2013, 10:11 PM
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Quote:
Originally Posted by GoldenJiggies View Post
I think I've already found a little bug. You can't rename levels with more characters than they already have.
This is not a bug. This is there for the same reasons you can't have levels larger than the original ones. Everything you edit and change has to fit in the ROM that Banjo-Kazooie already has.
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  #44  
Old 31st May 2013, 10:14 PM
Ty-chan Ty-chan is offline
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Quote:
Originally Posted by Coolboyman View Post
I'm going to set you all up with a version of Sketchup that exports .obj files. If you dont know how to make a model with sketchup google some tutorials.
That'd be great, since I'm already used to using SketchUp. Thanks, man. We all you a lot for this.

Quote:
Originally Posted by DementedSun View Post
Also, I haven't read any tutorials on this, but I thought you could change the textures?


By the way, Anim8or exports in .obj, and it's /really/ easy to use for beginners, since it's what it's meant for . If Sketchup is too hard for people. I also noticed in this, sometimes warps work and sometimes it doesn't, I can't figure out what I'm doing wrong.
Not a fan of Anim8or, used it before and it's too simple.
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  #45  
Old 31st May 2013, 10:31 PM
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Here's a tutorial on how to use Sketchup with Banjo's Backpack.
http://rarewarecentral.com/forums/sh...d.php?p=143671
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