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Video Game Aesthetics Appreciation
This thread is dedicated to discussing general autistic-level appreciation for video game oddities/aesthetics.
I personally find early 3D games fascinating, like how most 3D platformer levels were enclosures with painted walls to give the illusion of openness (ex: Click Clock Wood having forest textured walls despite it essentially being a big room with a tree in the center). |
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aw hell yea
love the endless void under the water in TTC I love just staring off into it's nothingness also the nothingness at the end of the lava pool on the fire side od HFP in BT |
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Shifting Sand Land, I believe.
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#6
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oohh right that's not a beach I suppose..it looks like it from far off
another favorite of mine was the unopenable gate at the start of MMM in BK Last edited by N64DD; 30th January 2015 at 05:53 AM. |
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yea mario 64 was a very strange game overall it was more like a makeshift mario than anything else
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Maybe more environmental design than general aesthetic, but it ****ing astounds me how awesome Half-Life 2 still looks. It's an FPS from 2004 with dated-ass textures and yet it still looks ****ing amazing. Every area has a very cinematic feeling to it, and I mean that in a really, really good way. I think it actually plays a huge part in the very desolate atmosphere Half-Life 2 usually has going on, there's just so much emptiness, especially in Highway 17 where you can actually go inside some of the houses along the road and find nothing but zombies and headcrabs.
Also yeah, one of my favorite places in Banjo-Tooie is the top of both of those mountains in Hailfire Peak just because of the freaky-ass skyboxes up there. Last edited by The Colonel; 30th January 2015 at 06:33 AM. |
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inside the sandcatsle was nice too loved the little caged area where the black snapper was held
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Yeah I don't remember The Lost City of Underwater Israel being a level
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It was Wet Dry World, noob scrub.
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love the changes in the new MM3DS all the little details in all the rooms
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If trouble is afoot, call me Quentin Tarantino. |
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