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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #1  
Old 10th June 2017, 01:14 AM
jombo23 jombo23 is offline
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Regarding Banjo-Tooie and the 8mb debacle

A while back there was a thread here about the benefits of banjo tooie using the ram expansion pack.

I decided to write a mod that would show the current free ram, which is based upon the highest address of any loaded module or library, and some pointer that goes to data at the end of ram which includes the world model and frame buffers.

The value on the calculator is a rough estimate of the loaded modules + the core + size of framebuffer. It does not include the size of the world model.

The value in game is a combination of everything in ram. Id say its likely accurate.

The CPU value is the number of loops the Idle thread (what the cpu does when its waiting) made averaged over the last 16 frames. Will likely be off because this is an emulator, not a simulator, but what can you do, ill test on hardware later possibly.

GGM Waterfall room


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HFP (note memory value is actually memory free not memory used, it comes out to ~60k free. under normal circumstances in HFP, its about 3-400k free)





What i draw from this is that more ram would not help at all with performance, and that the game seems mostly gpu bound.

The only thing more ram would do would allow you to have larger levels, assuming you could not see the whole thing at once.

Last edited by jombo23; 10th June 2017 at 01:18 AM.
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  #2  
Old 24th June 2017, 07:46 AM
jombo23 jombo23 is offline
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Quote:
Originally Posted by Siege View Post
but what if we added even more ram
no, no, and no
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  #3  
Old 27th June 2017, 05:02 PM
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Whyme123 Whyme123 is offline
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Why don't we load the whole game into memory, so that there are ZERO read times!
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