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Rare & Playtonic Discuss anything Rare related, from classic Rareware to the Golden(eye) era or even some of their later projects. If it's Rare it's here.

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  #46  
Old 6th March 2015, 07:35 PM
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Scrubber Scrubber is offline
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Originally Posted by Edward Rocks View Post
I think it just means they want to do a 3D platformer but with a more kind of modern and fresh gameplay experience. That's what they SHOULD do, at least. Because let's be honest, a 1:1 remake in today's day and age would be terribly received by at least 90% of the media. The genre is stale, few people will care if it's not a really, really good and fun game. It needs to stand out.

As a fan I'd love a remake or a direct sequel that plays exactly like B-K (not Tooie), but I also want the game to be critically and commercially successful.

I don't think what he said is contradictory at all, it makes perfect sense. They want to revive the game but A) they know that they need to evolve formula in some ways and B) they know they can't do anything radical like N&B. They need to hit some kind of middle ground. The term "reboot" is simply because it's been 15 years since we last had a true Banjo platformer.
What do you mean plays like BK but not BT they play the exact same. Or do you mean youd prefer a smaller/easier game like kazooie where tooie was a lot bigger/harder. I'd prefer something inbetween the two myself. But obviously I'd want gained abilities to remain and new ones to be found.

If the word reboot is nothing more than a term as you say I'd be happy but reboot generally means start again from scratch.

Last edited by Scrubber; 6th March 2015 at 07:38 PM.
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  #47  
Old 6th March 2015, 08:14 PM
Salty Hippo Salty Hippo is offline
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Yeah, I was talking scale. Tooie is too big for its own good and there's way too much backtracking if you want to do 100%.

As for the word reboot, I think it does kinda mean starting from scratch, but that's not necessarily a bad thing. I wouldn't expect to have every single ability from BK and BT, the game needs balance in its design. I don't want them to overwhelm players with a bunch of new moves on top of dozens of abilities from the previous games just for the sake of continuity. It would be difficult to design a game around so many different mechanics. I want balance and focus.
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  #48  
Old 6th March 2015, 09:12 PM
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Scrubber Scrubber is offline
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I agree, tooie was too much at times, I DREAD grunty industries when I'm playing it and the back tracking and difficulty do make 100%ing kinda tedious. I wouldn't mind if the majority of tooies moves were left behind as long as they keep the important ones like talon trot. I liked the tease of new moves in the 06 trailer like the chainsaw (that they didn't deliver)
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  #49  
Old 23rd April 2015, 06:26 PM
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  #50  
Old 23rd April 2015, 07:49 PM
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JazzPanther JazzPanther is offline
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10/10, he win's the internet for a day.
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  #51  
Old 23rd April 2015, 08:22 PM
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Peroxwhy?gen Peroxwhy?gen is offline
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Wow, and to think he even came here to spout out his bullshit... he does win the internet for the day
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  #52  
Old 24th April 2015, 12:57 AM
Salty Hippo Salty Hippo is offline
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I legit believed it. Well done sir.

Guess it's time to never trust a reddit mod again. That paper, lol.
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  #53  
Old 24th April 2015, 01:20 AM
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Gaming Master2k Gaming Master2k is offline
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We said at the time (in a Skype chat) that we were sure he was making it all up and that reddit's mod was wrong to verify him.

Glad it's official now though.
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  #54  
Old 24th April 2015, 03:36 AM
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The Banjonator The Banjonator is offline
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  #55  
Old 25th April 2015, 07:13 PM
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Starblazer Starblazer is offline
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That's a damn shame! Guess we've gotta take this "lost information" with an EXTRA grain of salt from now on...

edit: He only got a 90% on his assignment? The hell? Give that boy the full 100%! He really got us. Even my skeptical ass. People always gotta put video games lower on the ladder, lmao. Seems like a balls hard assignment, anyway.
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Last edited by Starblazer; 25th April 2015 at 07:25 PM.
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