#1
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BK/DK64/BT mystery 2 - after 8 years...
It was my first thread released at RWP in 2006:
http://www.therwp.com/forums/showthread.php?t=4114 So its perfect time to check those "mysteries" and post their status after 8 years: A.Banjo-Kazooie 1.Stop N Swop menu SOLVED: It is just a menu to show ice key and eggs. Hot Swap/Cold Swap wasn't supposed to do at menu. 2.Sandcastle codes SOLVED: They're debug way to collect ice key and eggs. 3.6 eggs and ice key SOLVED: Those items were supposed to unlock features in Banjo-Tooie. 4.Captain Blackeye pictures in MMM. SOLVED: Its just a reference to character from Dream. 5.Treasure chest in MMM. SOLVED: Its just a decoration in possible Blackeye's room. 6.Transformation room doors SOLVED: There is nothing behind them. 7.Gobi text about Lava World SOLVED: Its just a reference to upcoming Lava World in BT. 8.Fungus Forest picture in Banjo House SOLVED: Its a gameplay from Dream. 9.Advent track. SOLVED Advent is a track from Dream but Grant is suprised that it still exists in BK. 10.Advent calendar with ? stars SOLVED: Its just a decoration. There is nothing behind ? star. 11.TTC map in RBB(X where Sharkfood Island is) SOLVED: It seems to be a tease for people who already watched Mumbo's pictures. Rusty Bucket can't swim to/rise Sharkfood Island. 12.RBB door SOLVED: There is nothing behind door. 13.Banjo Cave 1,2,3 in memory SOLVED: Just a very weird name for areas in memory. 14.Mumbo Raindance track SOLVED: Its track from beta BK. 15.Bottles'Puzzle Game SOLVED: We can got 7 secret codes from it but it has nothing to with SNS. 16.Mumbo pictures SOLVED: Just a tease about SNS and BT first promotion. 17.Gruntilda Gate in MMM SOLVED: There is nothing behind it. 18.1,2,3 buttons in Rusty Bucket Bay SOLVED: They're just for a code for jiggy. 19.2 jiggies left... SOLVED: 100 jiggies result. Nothing more. 20.1881 on barells SOLVED: Reference to Attic Attic. 21.Unknown island map in RBB UNSOLVED: No idea what this island represents. 22.Banjo speak only when 2 eggs and ice key are collected SOLVED: All 7 items were supposed to be collected in BK. 23.BK Test Map SOLVED: Its just a test map. B.Donkey Kong 64 1.SNS fanfare in Troff N Scroff SOLVED: TNS room is a joke reference about SNS. PINK creature, BLUE creature, KEY and SNS-ish music and fanfare. 2.Ice key text in memory SOLVED: Ice Key was planned to be transfered from BK to DK64 as test for upcoming BK-BT connection. It failed. 3.Cranky mentioned secret level SOLVED: He mentioned DK Arcade. 4.Chracters colourus bananas releated to colours of SNS eggs SOLVED: No relation here. C.Banjo-Tooie 1.Sharkfood Island picture in Jolly's SOLVED: It is a part of "museum room" and those pictures reveal fate of SNS. 2.Blackeye text about water SOLVED: Just a joke way to access extra 2 doubloons. There is no way to give him water. 3.SNS eggs are small SOLVED: They're Heggy Eggs. Those eggs are from BK. 4.Grunty Lair ENTRANCE SOLVED: There is (ENTRANCE) because there could be (TOWER ROOM). 5.2 or 4 or 5 doubleddons left SOLVED: Its like 100 jiggies in BK - just leftover from collection of all doubloons. In Tooie XBLA it unlocks extra gamerpic. 6.Jiggywiggy Super Special Challange UNSOLVED: It is still a mystery. There is unused text for it in text files. 7.Silo 8, Silo 9 and RSA1 SEMI-SOLVED: Those silos are placeholders for planned areas but none of them can lead to actual location and those areas doesn't exist. RSA 1 isn't explained and is a secret. 8.Devil Bottles face in TOT SOLVED: It was left because Bottles' Revenge was cancelled at the very last minute. 9.Hidden menu:1-Player,2-Player Bottles'Revenge,Bottles'Revenge Explanation SOLVED: Its a menu for Spaceworld 2000 features. 10.Quagmare door. SOLVED: There is nothing behind it. 11.BK base egg SEMI-SOLVED: It could be used for cutscenes or SNS screen. 12.Glowbo Cave in memory UNSOLVED: It is a secret. 13.Tooty missing... SOLVED: Tooty isn't in Banjo-Tooie. No idea why... 14.CHOSEN ONE Y missing code.. SOLVED: There isn't CHOSEN ONE Y code. It was hoax. 15.Seagull in jukebox. SOLVED: Its a glitch and doesn't exist in PAL version. 16.Only 90 jiggies... SOLVED: There was 10th world but it was removed. 17.Grunty Lair TOWER ROOM UNSOLVED: It is a secret. But soon there will be something about it, right CBM? 18.Grey Jinjos missing... SOLVED: They died when their house was destroyed...rip. 19.3 SNS eggs(cyan.green,red) missing... SOLVED: Those eggs were never planned for BT. 20.Textures to all SNS eggs still in the game... SEMI-SOLVED: Remain from cutscenes or SNS screen. 21.Bottles'Door still locked after game finished SOLVED:There is no way to access it. Its weird concidence. 22.Seaman Suprise in Jolly's menu. SOLVED: It is a...18+ content. 23.BK box in Pawno SOLVED: It is just a decoration. There is nothing inside. 24.BT is hardly to hacking. SOLVED: BT is a very complex game and code. 25.Bottles'Revenge-secret subgame SEMI-SOLVED: Bottles' Revenge is dropped at the very last minute and left in ROM. 26.Dragon Kazooie SOLVED: Its a cool prize from BK-BT connection. 27.Flume of Doom SOLVED: Its just a decoration. 28.Pot'O Gold SOLVED: Its just a Grunty's minigame in CCL. 29.Jiggywiggy Challange 16 SOLVED: Challenge 16 is just a glitch. 30.Possible 128 jiggies SOLVED: 128 jiggies is a glitch. 31.Heggy"glitch" SOLVED: "glitch" is a glitch. D.Grabbed By The Ghoulies 1.Blackboard in class room: 1.collect ice key 2.collect eggs 3.activate secret level 4 eggs and key=? SOLVED:Its a joke-reference about Stop 'N' Swop. 2.Devil Bottles pictures SOLVED: Reference to Bottles' Revenge feature. 3.Captain Blackeye Barnacle Remover SOLVED: Reference to failure vilian from Dream. 4.1881 on barells SOLVED: Reference to Attic Attic. 5.Island maps with X SOLVED: Its fun. E.Banjo-Pilot 1.Stop N Swap 999 pages SOLVED: Stop N Swap joke. 2.Jolly as character UNSOLVED: Why a gay is in B-P? 3.Ice keys as unlocks new stuffs SOLVED: Reference to SNS. F.Articles: 1.Banjo-Kazooie Rumor Mill SOLVED: Its from Late 1998. 2.Banjo-Tooie Tepid Seat SOLVED: Its from June 1999 and SNS was still planned for BT. 3.FGN Talks Tooie November 2000 SOLVED: There isn't a feature which allows players to return to BK and collect secrets. Secrets are already in BT. 4.Rare Scribes 8th November 2001 SOLVED: Bottles' Revenge is a secret subgame because it was left in game. 5.Rare Scribes 2005-2006 SOLVED: Nothing more than Stop 'n' Swap jokes. 6.Nintendo's Banjo-Tooie Press Release SOLVED: Nintendo thought taht Bottles' Revenge is in the game because it was dropped at the very last minute. 7.Rare Patent June 1999 SOLVED: It explains Ice Key feature between BK and DK64. There are more SOLVED mysteries: Tooty's Minigame (BK) Fungus Forest (BK) Mount Fire Eyes (BK) Hammerhed Beach (BK) Blackeye's origin (BK/BT) Stop 'N' Swop "original test" (BK/DK64) ICE KEY 1/1 in DK64 Totals (DK64) Weird West (NB) SNS2 "Heroic Failure" and "Now who's the boss" (BT XBLA) UNSOLVED MYSTERIES IN 2014: Jiggywiggy's Super Special Challenge (BT) GRUNTILDA'S LAIR (TOWER ROOM) (BT) GLOWBO CAVE (BT) RIDICULOUSLY SECRET AREA 1 (BT) More SNS leftovers? (DK64) Two Banjo games are still fantastic Last edited by BanjoPL; 10th June 2015 at 08:24 AM. |
#2
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Quote:
Rare are not homophobic and they support gay rights. Which include being in a videogame. Quote:
I'm afraid it doesn't represent anything, sorry. |
#3
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Quote:
Jolly gay - just LOL JWSSC - there is unactivated text BY THE GREAT JIGGY! YOU HAVE COMPLETED MY SUPER SPECIAL CHALLENGE so it was supposed to do something in game, Tower Room - it was area planned in the game, that's for sure, there is nothing more about it...yet, Last edited by BanjoPL; 29th April 2014 at 08:15 PM. |
#4
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What about the showerstall from beta screenshots of DK64? Coulld that have been used for SNS when it was still implemented?
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#5
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Unlikely. SNS in DK64 was use of Ice Key to open Huge Blocked Icy Cave and access new area. Don't ask about DK picture in BK and BK shower in DK64 - i don't know why Rare removed them. But SNS was planned in DK64 even after remove of DK picture in BK.
Last edited by BanjoPL; 30th April 2014 at 11:45 AM. |
#6
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Source, or get out.
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#7
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Rare Patent June 29, 1999: As an example, the player may come across a “Huge Blocked Icy Cave” in which there is a key-shaped hole. Unfortunately, the player can find no way or key to enter the Huge Blocked Icy Cave of the first video game. At the side of the Huge Blocked Icy Cave is a lever. The player pulls the lever and a “cut-cam” shows a section from the second video game stored on a second game cartridge. This cut-cam may reveal a door access to a “Big Icy Key.” If the player remembered playing the second video game, the player may have seen this area that could not have been accessed at that time. In this example, the trigger event occurs when the lever is pulled. If the system determines that a trigger event has not occurred, it continues to query for such trigger events as shown in FIG. 6. However, if the system determines that a trigger event has occurred, the processor 12 then writes information pertaining to the trigger event into its memory 20. In this regard, the processor 12 sets a flag indicating the occurrence of the event, i.e., that the door to access the Big Icy Key in the first video game has been opened, as shown at step 54. Then, at a step 56, the system tests for whether the first game cartridge has been removed. If not, processing returns to step 52 and the steps described above are repeated. If it has been removed, the system tests for whether the second game cartridge has been connected to the console at a step 58. If no connection has been made, the system continues to make this query. If the second game cartridge is connected, the processor 12 executes the second video game program and also reads and utilizes, if applicable, any trigger events stored in the memory at a step 60. For example, once a player inserts the second data cartridge containing the second video game he remembers playing, the player can go into the area of the game that had the Big Icy Key. Once in that area, the player would see that the door had been opened and would be able to get the key. Thus, once the second game cartridge is inserted, the processor utilizes the software of the second game cartridge in addition to the flagged information from memory 20, transferred from the first game cartridge, in order to make a change which affects the playing of the second video game. After the video game system reads and utilizes, if applicable, the flagged information stored in memory 20 at step 60, processing returns to step 52 and the steps described above are repeated, permitting the second game cartridge to store information in memory 20 for retrieval by the first or other game cartridge. Thus, in accordance with the above example, once the player retrieves the key in the second video game, the processor sets another flag in memory 20 to signal that the Big Icy Key has been recovered from the first game cartridge. If the player then removes the second game cartridge from the console and replaces it with the first game cartridge, the player will be able to return to the Huge Blocked Icy Cave with the icy keyhole and open the sealed cave with the Big Icy Key that has been recovered from the second game cartridge. Thus, the player is now able to access this new area beyond the icy cave. |
#8
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I think we have a winner.
__________________
It would be hard to kick a jinjo, because as soon as you touch it, it flies away screaming in joy in a cloud of happiness. - D.B.
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#9
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That is quite convincing. Where did you find that? That should definitely be in the BKArchive...
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#10
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It is know since 2004...
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#11
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If that didn't make sense to you other forum users, it can be viewed here:
http://goo.gl/QQEfYf Rest assured, this is going to find a nice little home in the BKArchive... |
#12
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Quote:
Banjo-Kazooie Rumor Mill (Late 1998) Q: So how do I reach the secret stuff that Mumbo shows me at the end of the game? A: All the secret stuff can only be reached when playing Banjo-Tooie, the planned (and naturally better) sequel to Banjo-Kazooie. Whilst playing 'Tooie, you'll be able to come back to 'Kazooie and grab the hidden goodies, before spiriting them away into the sequel where they will be put to good use. To avoid accusations that we are nasty money-grabbing types who are forcing players to fork out for both games, these secrets won't be essential to completing Banjo-Tooie, but they will be rather spiffingly desirable, even if we say so ourselves. Banjo-Tooie Tepid Seat (June 1999) Q6: I see that certain features of Banjo-Kazooie can only be accessed by owning/playing (I'm not sure which) Banjo-Tooie, why did you do it? Surely people won't want to go back to Banjo-Kazooie after playing the sequel. (Mr. Tyrant) A: Groan, you obviously haven't read the Banjo-Kazooie rumour mill yet, have you? Basically, there will be events that happen in 'Tooie which will enable you to gain access to the secrets in 'Kazooie. These secrets can then be used in 'Tooie. FGN Rare Talks Tooie (November 28, 2000) N64: Rare has confirmed to FGN Online that players can return to Banjo-Kazooie and unlock secret areas after completing Banjo-Tooie, contrary to online reports. Several online reports this morning suggested that Rare had dropped the option, which allowed players to return to the original Banjo game and unlock secret areas with information gained from the sequel. Rare was baffled at the reports, insisting that the feature is in there. A spokesperson for Rare insisted, "The feature that allows players to return to Banjo-Kazooie and unlock new areas after completing Banjo-Tooie is in the game." Eurogamer - Stop 'N' Swop detailed (August 2008) "The way Stop 'N' Swop was meant to work originally was that there's parts in the original Banjo that weren't unlocked until the original Banjo realised you'd been playing the sequel, which we had to change because of the evolution of the hardware of the N64. It would've worked on early N64s but not the later ones," said Fileccia. "So that's why we never actually released it. It was my job to actually finish it off, so you can't imagine how many fans hate me because of that! So what we're doing now is literally the same thing, so there is unlockables in both games that are accessible once both games realise you've been playing the other one." So it immediately notices and unlocks, rather than asking you to do stuff in-game? "No, that in turn unlocks bits that you can use and so forth. I think that's about as far as I'm allowed to go!" Scribes (November 8, 2001) 1. I recently saw a Banjo-Tooie montage, and I was wondering why there was a pic of a RED Bottles with a pitchfork in his hand, I have never seen him in the game, what exactly is it? 1. itis dEV1L #BOtTaLS!!1/! HEis in aSECrerT su#bGAEm cAlleD ,B0TalS rEViNGE!!!@! Rare Top 5 (January 2011) TOP 5 CHARACTERS WHO NEVER MADE IT According to… Gregg Mayles 1. Devil Bottles (Banjo-Tooie) Star of a pioneering counter-op mode cut at the last minute due to lack of time for proper testing. Better no mode at all than a potentially game-breaking mode. I still have happy memories of being able to control Old King Coal though… TEXT FILES (Banjo-Tooie) €?OOOH...AN EGG! I'M SURE WE'LL FIND A USE FOR THIS SOMEWHERE... ƒKPLAYER 1 PLAYS THE GAME AS NORMAL, BUT IS HAUNTED BY THE GHOST OF BOTTLES. ƒLTHE GHOST WILL POSSESS ANY NEARBY BADDIES, WHICH PLAYER 2 CAN THEN CONTROL. ƒCPLAYER 2 USES THESE BADDIES TO TRY AND THWART PLAYER 1'S PROGRESS. BY THE GREAT JIGGY! /YOU HAVE COMPLETED MY SUPER SPECIAL CHALLENGE. €BEHIND THE WATERFALL GRUNTILDA'S LAIR #( ENTRANCE ) ‚!GRUNTILDA'S LAIR #( TOWER ROOM ) HERE Y' GOING, PUNK? ‡ SELECT † CANCEL (WHERE Y' GOING, PUNK? ‡ SELECT † CANCEL ‚(WHERE Y' GOING, PUNK? ‡ SELECT † CANCEL ŠJINJO VILLAGE ‹WOODED HOLLOW ŚPLATEAU ŤPINE GROVE Ž CLIFF TOP Ź WASTELAND QUAGMIRE ‘SILO 8 ’SILO 9 “RIDICULOUSLY SECRET AREA 1 €CLOUD CUCKOOLAND INSIDE THE TRASH CAN ‚INSIDE THE CHEESE WEDGE ƒ ZUBBAS' NEST „CENTRAL CAVERN …GLOWBO CAVE †INSIDE THE POT O' GOLD CLUCK! JHELLO. JCLUCK! JHEGGY THE HEN! g JCLUCK! J CLEVER BEAR. JCLUCK! h JFIND SPECIAL EGG. JCLUCK! JTHEN HEGGY HATCH. f €ER, HI, HEGGY. €0I ASSUME SOMETHING EGG-RELATED HAPPENS IN HERE? TEXT FILES (Banjo-Tooie XBLA) YOU WANT HEGGY TO HATCH THE EGG? COME BACK LATER! BUT NOT EIGHT YEARS LATER. NO EGGS, BUT SEE SHINY KEY. TAKE TO ICE CHEST. HAILFIRE PEAKS. OKAY, THANKS FOR THE ADVICE. FOR A MINUTE THERE I THOUGHT THE BIG BAG OF FEATHERS WANTED TO HATCH THE KEY... ...YOU'D BE CARRYING IT IF SHE DID! CLUCK! YOU'VE GOT NO EGGS FROM BANJO YOU HAIRY FOOL! GO AND PLAY THE FIRST GAME AND FIND SOME YOU'VE GOT NO MORE EGGS TO HATCH, BUT THERE ARE MORE TO FIND! GO AND PLAY THE FIRST GAME AND GET THEM ...and much, much more! Last edited by BanjoPL; 1st May 2014 at 08:18 AM. |
#13
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I haven't played very much of DK64, but is the "Ice Block Cave" an actual place? If so, would it be possible to see what was in there by hacking an Ice Key in or searching through the ROM for details? If I had the right tools I would love to help
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#14
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Sorry but Huge Blocked Icy Cave seems to be removed. There is a rumor that it is walled off somewhere in Crystal Caves but i don't think so.
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#15
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Oh ok thanks for telling me. The question is what could it have been used for? Any theories?
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