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#16
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Banjo Kazooie: Nuts & Bolts (360)
- RARE says they didn't want to make a hi res version of the old Banjo platformer. I could understand this. - You create vehicles with parts you find around the levels. More collecting, awesome! - GI says their first vehicles was a 4 wheeled kart with a spring attached to the bottom that allowed them to jump things. They later found a helicopter blade that allowed their kart to fly. Later they added balloons to the vehicle and put the blade on the back and created a hovercraft. Seems the vehicles are replacing moves that Banjo and Kazooie can't do by themselves. - RARE showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying. Awesome. - There will be 1,600 parts including weapons that you'll be able to attach to the vehicles. Awesome! - The town is called Showdown Town. K. - GI says that despite the large focus on vehicles it still features platform elements from the previous games like traditional platforming, tight rope walking and jiggy piece collecting. Well this is good to know. - Showdown Town is 16 times larger than anything RARE has created before. ![]() - Every level has a different intro. Nutty Acres begins with a credits spoof of 80's soap opera's like Dallas. Awesome! - Note collecting is back and will act has currency that'll allow you to bu vehicle blueprints. I had a feeling they'd be used for currency. - RARE says there are 15 different challenges spread across 6 different levels. There will also be side missions. 15*6 = 90, the same amount of Jiggies Banjo Tooie had. Even though I'm disappointed by only 6 levels, the size should make up for it. Each level could have sub levels in them, like what Witchyworld, Jolly Rogers Lagoon, Click Clock Woods, and Hailfire Peaks had. |
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#17
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they obviously havnt included old levels in that count
just think 6 massive new worlds, and 3 remastered versions of old levels Im guessing clankers cavern, freezeasy peak and mad moster mansion |
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#18
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The only problem I have is that it seems to imply that there are 15 challenges TOTAL. If I'm wrong about that (which only makes sense...15 challenges total in 6 levels seems silly) then I so far have no qualms with what I've heard.
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#19
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I guess the embargo has ended and people can talk about it
Banjo (slated for November): - Building vehicles is basically like playing with LEGO. You can <i>always</i> jump in and out of the vehicle editor and come right back to the game with the new design. - Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example. Just place everything so they stick together and don't get in the way. - Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel. - Physics are awesome in this game and everywhere! With one design I placed the foot-in-a-box weapon behind a propella, and when I tried to use it, the foot/boot couldn't get past the propella... well, until I used it enough times to actually kick the propella off the vehicle! - Pixel art... imagine the possibilities (Rare already had an example of this, paying homage to a certain plumber) - Multiplayer is great fun with the ability to either chose from pre-fabricated or own vehicle designs. It still needs some polish here and there, but showed great promise. VP2 (slated for September): - I will only touch on one feature here, as GI already touched on many of the more traditional improvements. This feature is extremely cool though, in two ways. 1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards. 2. So the game also got a photo mode. Cool, but that's not the best! This photo mode is able to interpret the pictures and create the above-mentioned code based on the picture. Basically, you will have a card generator available on the internet! Imagine this: you have created this really cool pinata and instead of the tiresome task of sending it only to selected friends on Live, you can take a picture of it, get the code/card generated and share it on a forum. Instantly everyone will be able to get the pinata in their game and since the camera can also read from LCD screens, ipods, zunes etc., there is little to no hassle. Now THAT'S sharing! http://www.neogaf.com/forum/showpost...&postcount=924 |
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#20
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It says: says there are 15 different challenges SPREAD ACROSS 6 different levels
As far as I'm concerned that means 15 total, else it would say 15 challenges per level, not spread across. I'm still not going to make an opnion untill I know everything perfectly tomorrow, but the way things are looking, well... rare, you might lose another fan. Last edited by jin; 12th May 2008 at 11:01 PM. |
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#21
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Where shall this information come from?
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#22
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You guys think maybe 15 is a typo and they meant 150?
__________________
Sigs are for losers. |
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#23
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Wheres it say its slated for november?
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#24
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150/6 = 25 - would make sense.
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#25
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it's midnight in the UK...
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#26
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Nothings gonna happen till 5pm though
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#27
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I can only hope.
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#28
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...disappointed again.
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__________________
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#29
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I don't get what people wanted. Did you all seriously want Banjo to just give us Banjo 1 HD? You didn't want innovation? People that have actually played it have said it is fun. Sounds like people just wanted a pretty Spiral Mountain to jump around on. I'm glad Rare isn't living in the past.
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#30
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Oh damn, I just go to bed and show what'll be then. It's dumb to get frustrated now.
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