RWP Minecraft Server
Go Back   The RWP Forums > Gaming > Nintendo

Nintendo Want to share your fast times on the latest Mario Kart? Or maybe you want to voice your opinions on the Wii U.

Reply
 
Thread Tools
  #1  
Old 1st August 2008, 09:49 PM
BKSonic1234's Avatar
BKSonic1234 BKSonic1234 is offline
Registered User
 
Join Date: Oct 2005
Location: Chiron Beta Prime
Total Awards: 4
RWP Bash Day 11 Participation Award RWP Bash Day 8 Participation Award RWP Bash Day 7 Participation Award RWP Bash Day 2 Participation Award 
Red Steel 2 announced, Uses WiiMotionPlus 1:1 Control

Source

Quote:
Ubisoft is one of the first publishers to confirm the use of the Wii MotionPlus peripheral to improve the execution of its core Wii titles.

Adopting the tech for the sequel to Red Steel, Alain Corre, Ubisoft's executive director, has said the improvement of 3D motions will help the sequel achieve the ambitious gameplay attempted in the first game.

"Red Steel 2 has been in development for many months now, and this new device will help us be even more precise in what we do with the product," said Corre, speaking exclusively to GamesIndustry.biz.

The original Red Steel was released on the same day the Wii launched in Europe, and attempted to mimic the users' movements for gunplay and hand-to-hand combat, but was criticised for a lack of sensitivity.

Corre believes that the Wii technology wasn't finished at the time of launch, but the recent announcement by Nintendo that the MotionPlus add-on will track true 1:1 responsive movement will allow the development team to realise its ambitions.

"The Red Steel brand is strong - I think we released it on year one, and that people understood that it was a first try on new technology, technology that wasn't completely finished. And our game tried to grab the best out of it, and was a bit rushed to be sure to offer something in year one to Wii consumers," he added.

"So Red Steel is a brand, and as with every brand we have, we now have to reach the top quality possible. What was missing was the preciseness of the sabre - and with this new device I think it will change the experience."

Ubisoft is one of the few third-party publishers to see considerable sales success on the Wii, and Corre puts that success down to the amount of time spent on developing games for the unique home console, compared to competitors.

"When you make a great game, you need more than one year of development," offered Corre.

"A lot of games are made in less than a year, but they're not great products and they're not selling at all. So it takes some time to develop good games. This year we're coming with Shaun White, which we've developed over 18 months, and the same for Rayman 3.

"I think these two games can be in the top ten of the Wii charts at Christmas again, and there will also be new Wii games announced soon - more games dedicated to capturing this new audience," he concluded.
Sounds cool. I thought Red Steel was okay, but with 1:1 motion controls it'd be awesome.
__________________
Sunday's on the phone to Monday,
Tuesday's on the phone to me.
Reply With Quote


  #2  
Old 1st August 2008, 09:53 PM
Fox McBanjo's Avatar
Fox McBanjo Fox McBanjo is offline
Registered User
 
Join Date: Nov 2006
Location: Ireland
Total Awards: 6
INFECTED - B1K1 RWP Bash Day 8 Participation Award RWP Bash Day 7 Participation Award RWP Bash Day 6 Participation Award RWP Bash Day 2 Participation Award RWP Bash Day 3 Participation Award 
I liked red Steel, but I had always griped about the sensitivity. RS2 should be great fun now.
Reply With Quote


  #3  
Old 1st August 2008, 09:56 PM
skine99's Avatar
skine99 skine99 is offline
Registered User
 
Join Date: May 2008
Location: In a tent outside Rare's HQ.
Total Awards: 1
RWP Podcast 
This was announced some time back in a teaser in a magazine. Forget which. Anyway, I'm not to excited.
__________________
"You liked the demo but don't like the
full product because it doesn't have stuff that you were never a
fan of? Interesting."-watkinzez
Reply With Quote


  #4  
Old 1st August 2008, 10:14 PM
SubDrag's Avatar
SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
Location: USA
Total Awards: 3
INFECTED - B1K1 Awesome Default Medal Random Award 
Red Steel on the Wii is an exercise in utter frustration. I don't see how the motionplus helps that.
Reply With Quote


  #5  
Old 1st August 2008, 10:19 PM
DekuScrubby's Avatar
DekuScrubby DekuScrubby is offline
Emergency Medical Hologram
 
Join Date: Aug 2006
Total Awards: 9
RWP Donator INFECTED - B1K1 RWP Podcast Thread Starter RWP Bash Day 11 Participation Award RWP Bash Day 6 Participation Award 
There we are. Third party support.
__________________
I'm just here for the Smash threads.
Reply With Quote


  #6  
Old 1st August 2008, 10:44 PM
Avarice's Avatar
Avarice Avarice is offline
Retired
 
Join Date: Jul 2006
Total Awards: 11
RWP Podcast INFECTED - B1K1 Basic Forum Rules RWP Bash Day 11 Participation Award RWP Bash Day 10 Participation Award RWP Bash Day 9 Participation Award 
Too bad Red Steel sucked.
Reply With Quote


  #7  
Old 1st August 2008, 10:49 PM
Madous's Avatar
Madous Madous is offline
King of Blades
 
Join Date: Jul 2007
Location: Char
Total Awards: 13
INFECTED - B2K1 Reminiscence Wiki-Master Awesome Default Medal INFECTED - B1K1 RWP Podcast 
Huh, this was unexpected. I enjoyed Red Steel pretty well, except that the sword fighting was... Boring and frusterating. It went like this:

Wait for enemy to attack.
Sidestep or block
Attack
Repeat until you win.

Half the time it's on luck, because you can't what type of attack your enemy is going to do, so I ended up doing the wrong block half the time.

Hopefully they improve the sword fighting. the MotionPlus should help with this.
__________________
GTSWHOT
NDHTDA
PMEIW
STWH;NYC
Reply With Quote


Reply


User Tag List

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT. The time now is 01:25 AM.


Forums powered by vBulletin® Copyright © Jelsoft Enterprises Ltd.
Website © 2000-2010 The RWP