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  #1  
Old 11th August 2008, 18:33
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Banjo-Kazooie: The Crystal Jiggy (A Fan Game in Production)

So I wanna get as many people as i can together to create this fan game. So far I have the following people

Website
http://www.freewebs.com/thecrystaljiggy

Musician(s)
B-Kpianist (Main Composer)

Concept Artist's/Creative People
Qwazin
Viku
BanjoBoy123
B-Kpianist
King Paco
Tee-Hee
DeathWraith

Modelers and/or Animators
Lupaie (Main Modeler + Animator)
StarFox 260 (Props)
Tee-Hee (Levels?)
Nickybo (Props)
SnsSeeker13 (Levels)

3D Programers
cooliscool
Bonzo
MoOshiCow

Texture Artists
Tee-Hee (?)
vanyocasui
Lupaie

Out in about in Jiggopolis!
Jiggpolis is a vegas-esque city (but cleaner) with a strip of hotels. Each hotel has a theme that represents the level that is within. To access the level, you must gain a certain amount of jiggy's to get the key to the level (or room).

Items:

Jiggy's allow you to access the level, you must gain a certain amount of jiggy's to get the key to the level (or room).

Notes play a more major roll in this game. With the professor's advanced technology, Banjo and Kazooie's moves alone won't be enough to go against him. So we introduce a new element to banjo, something that can be purchased with notes (read about that below).

Gadgets, yes, gadgets play a key role in the game. They are vital for certain battles and tasks. These can be purchased from Klungo- oh, erm... Professsor Klungo. Yes, there are several gadgets to be bought such as the Jiggoblaster or the Mecha-Monocle.

Costumes are still in debate, it might be a fun thing though! Lets go back to the part where Banjo and Kazooie are now celebrities. Costumes, which can be bought with glowbo's (guess who's selling em'), will be disguises for Banjo and Kazooie when walking around the city. But choose wisely not all costumes can hold up well, and may give away your identity, allow the Jiggarazzi to attack you!

We need all the help we can get, so feel free to help out! It could take a while, but if you're interested, plz help!

Last edited by B-Kpianist; 26th March 2009 at 01:55.
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  #2  
Old 11th August 2008, 20:22
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A mildly interesting concept. The rearranging sounds like it could get annoying sometimes though.

What kind of help are you looking for? Just programming?
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  #3  
Old 11th August 2008, 22:32
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mildly interesting? what does that mean?

And I'm looking for people who are creative and give good idea's i believe lupaie is going to help with all the programing and such...
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  #4  
Old 12th August 2008, 02:07
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Could you make it a side scroller? The hub world should be top down for clarity, but could the levels be side scrolling? I've always wanted a Banjo Side scroller...
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  #5  
Old 12th August 2008, 02:37
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oh- it's actually going to be bigger than a side scroller. Sorry
It's going to be 3d, here's a sketch of one of the levels (not official, just an idea):
Honeybee Mountain (Concept)
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  #6  
Old 12th August 2008, 02:51
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3D? Oh. Well then never mind. I thought it was gonna be 2d. Nevermind then. Continue.
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  #7  
Old 12th August 2008, 02:52
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anyone else?
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  #8  
Old 12th August 2008, 03:10
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Does anyone know if the syntax of crystal space 3d is similar to C++ or is easy to learn if you know C++?

Because if I can learn it without a year or two of effort, I'll help with the programming of this game.

EDIT: I can also do some 3d modeling/animating. What quality do you want this, like N64, modern, or what?

EDIT (once again): Are you talking about CELstart or Crystal Space? They're both on the same page.

Last edited by mebecj; 12th August 2008 at 03:17.
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  #9  
Old 12th August 2008, 03:28
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I'd like modern type graphics, I don't expect nuts and bolts quality (even though thatd be awesome). What do you use for 3D modeling? And I actually don't know what program we're actually going to use at the moment. Lupaie said he would help with that part once he finished this other project. But if you can do 3D modeling and animation,I'd love to see what you can do
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Old 12th August 2008, 03:34
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All I can do is draw stuff.

If you need any examples from me I'll be glad to provide some as soon as I can.
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  #11  
Old 12th August 2008, 03:37
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Well, depends, are you good with landscapes and or characters?
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  #12  
Old 12th August 2008, 03:40
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Quick Example of my work... It's not my best. I made it in two or three minutes.

http://i169.photobucket.com/albums/u...ecj/BKnote.jpg

Last edited by mebecj; 12th August 2008 at 03:42.
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  #13  
Old 12th August 2008, 03:42
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Quote:
Originally Posted by B-Kpianist View Post
Well, depends, are you good with landscapes and or characters?
Pretty good with both, although I'd have to go with landscapes. Yet sadly, all I can show at this time is characters I have laying around in folders on my computer.

Ima go hunt a few down.
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  #14  
Old 12th August 2008, 03:52
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Quote:
Originally Posted by mebecj View Post
Quick Example of my work... It's not my best. I made it in two or three minutes.

http://i169.photobucket.com/albums/u...ecj/BKnote.jpg
That pic could be decieving, do you have any of your other work?
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  #15  
Old 12th August 2008, 04:00
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Quote:
Originally Posted by mebecj View Post
Does anyone know if the syntax of crystal space 3d is similar to C++ or is easy to learn if you know C++?

Because if I can learn it without a year or two of effort, I'll help with the programming of this game.

EDIT: I can also do some 3d modeling/animating. What quality do you want this, like N64, modern, or what?

EDIT (once again): Are you talking about CELstart or Crystal Space? They're both on the same page.


Either program for the game I think... The gamemy friends in I are making making is in c++ so I would assume it would be in c++ or very similar too it.

I think since it is his first game, he should use CELstart, which allows you not to know as many coding skills.

But he should go for crystal space if he gets a very powerful/ smart coder.

Best luck to ya B-Kp
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