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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #1  
Old 28th November 2008, 09:11 PM
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Nintendawg Nintendawg is offline
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Is it just me or...(Possible Spoilers)

did Rare treat this game like a glorified tech demo which they didn't really like?
During the ending quiz LOG calls several things, including the new vehicle gameplay, rubbish and not nearly as great as the other two games.

As for the tech demo parts. There are so many places where the words "If this game sells well then we will *insert scrapped feature or limitation here*"
Two examples being in the ending cutscene and in Mumbo's motors.

What's with all that? Did Rare really just scrap certain aspects of the game because maybe people won't like what they already added?

There's also the fact that there is a "Cut for Deadlines" room floating in the abyss somewhere XD

Did Rare also rush this game and cut stuff off just to get it released? A delay would've been worth it IMO.

Anybody else notice those "If game sells well..." quotes?
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  #2  
Old 28th November 2008, 09:23 PM
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I was wondering about that myself...
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  #3  
Old 28th November 2008, 09:32 PM
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I was thinking the exact same thing. They didn't want to produce a flop, so they made it a Banjo game and added in Banjo characters for the storyline. If the game mechanic was taken well, they would use the same mechanic on a possible new franchise. If it didn't go over well, they would've had semi-decent sales, because it's Banjo. Anyone see what I'm saying?
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  #4  
Old 28th November 2008, 10:01 PM
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Quote:
Originally Posted by greatman3388 View Post
I was thinking the exact same thing. They didn't want to produce a flop, so they made it a Banjo game and added in Banjo characters for the storyline. If the game mechanic was taken well, they would use the same mechanic on a possible new franchise. If it didn't go over well, they would've had semi-decent sales, because it's Banjo. Anyone see what I'm saying?
yea toats dude.
I dunno.
i would have bought this even if it was another franchise.
the name rare sealed the deal.
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  #5  
Old 28th November 2008, 10:32 PM
kaoskastle kaoskastle is offline
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I always just took it as a reference to all of those people who keep saying "THIS IS STUPID THIS ISN'T BANJO
KAZOOIE HAS NO MOVES
VEHICLES ARE DUMB"
etc., etc.
After all, this is, I believe, the MOST Rare-and-Rare-community-referential game they've ever made.
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  #6  
Old 29th November 2008, 12:04 AM
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With the "if the game sells well..." thing in mumbo's motors, I thought it was a clear reference to some DLC coming.
But I totally agree with what you're saying.
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  #7  
Old 29th November 2008, 03:13 AM
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I always took it as a jab on how their games usually have subpar sales, and were probably expecting N&B to have the same result, however B-K's already reached 150,000 copies (or so VG Charts says, I'm not sure how reliable they are) which is pretty good for a Rare game nowadays.
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  #8  
Old 29th November 2008, 03:50 AM
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Quote:
Originally Posted by DeLMrcs View Post
I always took it as a jab on how their games usually have subpar sales, and were probably expecting N&B to have the same result, however B-K's already reached 150,000 copies (or so VG Charts says, I'm not sure how reliable they are) which is pretty good for a Rare game nowadays.
Viva Pinata actually sold brilliantly, even with the sequel available I've seen the original placed prominently on lots of games store's shelves.

It was a bit slow off the mark, but once it started selling, it just kept on Freight-Training.
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  #9  
Old 30th November 2008, 09:28 PM
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I hated all those things they said about "Cut for deadlines" and "scrapped features" etc. They basically outloud told the player they rushed the game. It's like saying "Hey, I know you spent money on this, but I don't care I'm gonna make it half-arsed anyway"
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  #10  
Old 30th November 2008, 10:00 PM
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Why do people always take Rare seriously?
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