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Nintendo Want to share your fast times on the latest Mario Kart? Or maybe you want to voice your opinions on the Wii U.

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  #16  
Old 9th January 2009, 07:45 PM
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Quote:
Originally Posted by Danny Trabajo View Post
Not that I believe that Nintendo would even consider online leaderboards for Zelda dungeons, but that's a little myopic isn't it? You're never forced to participate in leaderboard scoring, and it's unlikely you even see other people's scores unless you go looking for them.
I'm the sort of guy who returns to every mission from Mario Galaxy until he's gotten every single coin.

I call myself an OCD Gamer. Leaderboards mess with my wiring.

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Originally Posted by Articerile View Post
Nintendo may be making a game in which you actually watch the game play, and occasionally press buttons!
Maybe it's a game in which your choices during cutscenes affect the flow of the game / story?
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  #17  
Old 9th January 2009, 07:49 PM
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Originally Posted by Mandolin View Post
I call myself an OCD Gamer. Leaderboards mess with my wiring.
You actually would have to choose to participate with and care about Leaderboards though.
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  #18  
Old 9th January 2009, 09:24 PM
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THIS IS FAIL.
I mean, it looks kinda dumb.
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  #19  
Old 9th January 2009, 10:39 PM
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if what kotaku says is true, i don't think this is any problem at all. its not like it affects the actual game, if anything, it allows them to make the game harder without having to worry about casual gamers. whats the problem with that?

sometimes i think people want to criticize nintendo just for the sake of criticizing nintendo.
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  #20  
Old 9th January 2009, 10:42 PM
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Quote:
Originally Posted by Mandolin View Post
Online leader boards give me pressure to perform and thus substract from my enjoyment.

I like to take my time with the game, to mess around and do things just for fun. No rush for me.

Thus, I'm against the idea.
Well you don't have to do the Speedruns ect, thats just for replay value

This will be something i will have to get used to though.. the whole idea is still very odd..
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  #21  
Old 9th January 2009, 10:49 PM
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At first I wasn't too sure about this, but it's a good idea that you're able to go to any point in the game you want to replay a favorite part. And it would probably make me replay the game more, so I can skip over the parts I hate.
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  #22  
Old 9th January 2009, 11:57 PM
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Quote:
Originally Posted by Jayfeather113 View Post
THIS IS FAIL.
I mean, it looks kinda dumb.
Tell me why.

I think,if kontaku is right,this concept is awsome.There were always amazing points in the zelda series we wished to play it again,but sometimes we had to restart the game and spending hours to come up to that point.I like it.
Also,the hint system is still optional.So why worry about it?It's more fun to discover it for yourself,but for the casual gamers,it's a great solution.
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  #23  
Old 10th January 2009, 12:06 AM
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Quote:
Originally Posted by wagsthedog View Post
if what kotaku says is true, i don't think this is any problem at all. its not like it affects the actual game, if anything, it allows them to make the game harder without having to worry about casual gamers. whats the problem with that?

sometimes i think people want to criticize nintendo just for the sake of criticizing nintendo.
Agreed.
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  #24  
Old 10th January 2009, 12:09 AM
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Quote:
Originally Posted by wagsthedog View Post
if what kotaku says is true, i don't think this is any problem at all. its not like it affects the actual game, if anything, it allows them to make the game harder without having to worry about casual gamers. whats the problem with that?

sometimes i think people want to criticize nintendo just for the sake of criticizing nintendo.
This essentially sums up my feelings.
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  #25  
Old 10th January 2009, 01:33 AM
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who would buy a game just to skip half of it?
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  #26  
Old 10th January 2009, 01:45 AM
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Quote:
Originally Posted by meta-knight View Post
who would buy a game just to skip half of it?
No one. Its just there for replay value , so you can reaply stuff later on without having to start over again.
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  #27  
Old 10th January 2009, 02:00 AM
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It sounds kind of odd to me. It would take away the satisfication of the series if you got stuck on a puzzle and was frusturated by it, but instead of trying to think it out you have the game show you how to do it. Of course this is just a patent, so this feature might never come to be anyways. I have to say though, that if this is really Miyamoto's idea for revolutionizing the Zelda series, I think he has lost his touch.
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  #28  
Old 10th January 2009, 03:51 AM
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Quote:
Originally Posted by Cheesy9 View Post
It sounds kind of odd to me. It would take away the satisfication of the series if you got stuck on a puzzle and was frusturated by it, but instead of trying to think it out you have the game show you how to do it. Of course this is just a patent, so this feature might never come to be anyways. I have to say though, that if this is really Miyamoto's idea for revolutionizing the Zelda series, I think he has lost his touch.
i don't really think that this is his main idea, as it doesn't seem like its really changing the actual gameplay, but maybe it is. anyway, this is only for people who get stuck on the puzzle. im hoping that by implementing this they will make the game itself harder.

actually i just had a bit of an idea. it seems to me they could almost be making a myst-esque game out of the zelda universe, which i think would be sort of awesome. i dunno, but this bigger focus on puzzles and hints seems to allude to that, or perhaps something like that.
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  #29  
Old 10th January 2009, 05:09 AM
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Gawd, there's only 2 things on my mind right now.

Positive: I could give it a try, It could be good.

Negative: Screw the casual gamers Nintendo, make a freakin game for your longtime hardcore fans!
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  #30  
Old 10th January 2009, 12:22 PM
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Um.

Can't those same people just ignore the hint? It seems as though it's optional.
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