RWP Minecraft Server
Go Back   The RWP Forums > Gaming > Rare

Rare Discuss anything Rare related, from classic Rareware to the Golden(eye) era or even some of their later projects. If it's Rare it's here.

Reply
 
Thread Tools
  #1  
Old 17th October 2005, 01:43 PM
spoondiddly's Avatar
spoondiddly spoondiddly is offline
Registered User
 
Join Date: Jun 2004
Facility Vent Patch

Kinda whipped this thing up quickly a couple days ago. If you know Facility, there's a section of venting you can't get into. This patch allows you to walk right up and fall down to the room below.

There are two known screwy things about it though.
Firstly, because of the way clipping works in GE, you can walk "out of the vent" forwards or to the left as you fall. Just to warn you, the guard will *so* shoot you if you do.
Secondly, if you press against the wall below the vent, you'll squat down.

http://www.geocities.com/nefariousdo...yVentPatch.zip

There are four versions: US NTSC and PAL, byteswapped and not. If you can't tell if your rom is byteswapped, either open it in a hex editor or just try the other patch. If you need a patcher, Dextrose.com has a few. SmartIPS works rather well. It has been confirmed to work on PJ64 and NEMU64.


Oh! and before any of you get their hopes up, I didn't use an editor to write this. This was strictly a pencil/paper, caculator, and hex editor affair ;*)
Reply With Quote


  #2  
Old 20th October 2005, 03:21 AM
OmegaPirate's Avatar
OmegaPirate OmegaPirate is offline
Registered User
 
Join Date: Dec 2004
Location: Gold Coast, Australia
Sounds cool, but would you be also interested in enabling access to the Start of Silo, where there is a ladder, and a blue room of some sorts, that is blocked off in the final versions?
Reply With Quote


  #3  
Old 31st October 2005, 02:20 PM
spoondiddly's Avatar
spoondiddly spoondiddly is offline
Registered User
 
Join Date: Jun 2004
Sorry, hadn't noticed you posted here.

I made a series of GS codes to do that, in both solo and some multiplayers. They should be back in the OHMSS board at gscentral.com's forums.

It wouldn't be impossible to patch that as well. Plus, there's the added benefit of it being drasticly smaller since it won't screw up a character's spawn, and it could be used with the facility patch to boot. What the heck. There's a lull now anyway, and it really is far less involved than facility ever was.

There's a surprising amount of peculiar things about silo, such as door positions behind walls. The most notable is a door position immediately behind where you usually spawn. It seems Silo, besides having the very cool elevator, also had a more non-linear layout than it does nowadays. It would have been trivial to create three entirely different paths through the stage just by locking doors or rearranging the order you collect stuff. One way or another, it would be a real treat to see what was originally planned.

Do you think it would actually be worth clipping the island in dam? It seems too small to use on its own, and the idea of running across the whole lake isn't thrilling.
Reply With Quote


Reply


User Tag List

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT. The time now is 11:41 PM.


Forums powered by vBulletin® Copyright © Jelsoft Enterprises Ltd.
Website © 2000-2010 The RWP