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| Rare Discuss anything Rare related, from classic Rareware to the Golden(eye) era or even some of their later projects. If it's Rare it's here. |
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#1
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Kameo Beta Pics
While I was surfing the web I came across a few images from the original Kameo. Apperantly there were going to be 18 elemental warriors instead of only ten.
Tiger Kameo Tiger Kameo 2 Wolf??? Beta Kameo Beta Kameo 2 Beta Kameo 3 Pummel Weed Pummel Weed 2 Pummel Weed 3 Major Ruin Sheep Chilla Sheep Chilla 2 Pummel Weed Sprite Pummel Weed Sprite 2 Beta Opening Outside Castle Holding Meepo [url=http://cerberus.gamershell.com/screenshots/4353/71006_full.jpg Pummel Weed 4[/URL] Castle Rubble Holding Elemental Sprite Strange Health Bar Deep Blue Major Ruin 2 Beta Kameo 4 Hovering Cloud Thing??? Beta Story "Kameo" is a magical, epic adventure full of magnificent exploration and intense combat. The future of the world depends on Kameo, who must capture, grow and unleash a wide assortment of incredible monsters to combat ever-present evil, and rescue her three Elemental Ancestors from the Dark Troll King, who threatens the planet and its wildlife. In true Rare Ltd. fashion, the world is wondrous and immense to explore, the puzzles and challenges are brilliant, and the monster-oriented combat and exploration is innovative and unique. Key Features: * Innovative monster-based combat system. Kameo has the unique ability to morph in real time into a wide variety of incredible monsters, each with its own strengths and fighting style. To fight the hordes of evil, players will strategically employ 18 elemental monsters from each of the Six Elements of Power: Plant, Water, Rock, Ice, Wind and Fire. They can choose a plant that boxes for up-close combat, a rock monster to launch a silo of rocks, or a wind monster that specializes in ground-to-air attacks. Fast-paced action, epic-style battles and massive boss encounters will require players to think and act quickly using their boundless monster repertoire. * Monsters: essential to exploration. Monsters are not only key for combat, they are vital tools to expand players' journey. Each monster offers unique abilities that enable players to open up and safely explore new areas. Intelligent use of monsters is critical to solving puzzles and avoiding obstructions, traps and enemies. For example, players can travel underground as a plant monster or light up dark areas using a fire-based monster. * Building an arsenal of monsters. Kameo's powers grow through hunting and capturing a massive collection of monsters, but this is no easy task. Players join forces with sidekick Meepo and use stealth, quickness and puzzle-solving to capture these sneaky little creatures. They grow their monsters and expand their monster arsenal as they increase their ability to explore the world and defeat enemies and challenges. * Epic adventure across an immense world. Players of "Kameo: Elements of Power" explore a vast and magical world filled with lush environments, thriving wildlife, wondrous creatures, clever puzzles and big challenges. Gorgeous 3-D environments with sprawling hills, fertile valleys and daunting lairs cover 20 fantasy-style locations. Players can enter the dangerous Troll Castle and discover more than 30 areas to explore. As they journey through the expansive land, players will ultimately take part in three amazing boss encounters. * Wondrous fantasy world. As the story unfolds in storybook fashion, players are immersed in a magnificent kingdom of monsters and magic that is beautifully crafted to satiate the wildest imagination. The rich story line, spectacular use of monsters, and epic journey will completely and immediately connect players to a faraway land. Players can archive their adventure in the ******, a magical archiving book featuring Ortho the Magician, by collecting monsters, more than 30 incidental creatures and tons of useful objects. Source Also an old video from E3 '03 with a lot of beta stuff in it. http://www.rareware.com/games/upcomi...e32k3_high.wmv |
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#2
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I think its amazing how much Kameo has evolved since its days on the GameCube... These screenshots cant even compare to the game on the 360.
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#3
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</mild rant>
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Nifty Number Nine |
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#4
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__________________
GRUNTLINGSince June 13th, 2001 |
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#5
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Seems to me like it was originally going to be relased on the Xbox 1, but Microsoft liked it enough to put it off for the 360.
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#6
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#7
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I'm not sure about that, but it seems to me that it was just going to be for an earlier-generation console in general (besides PS2). Either way, it's still a great game.
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#8
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Quote:
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#9
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Quote:
__________________
Nifty Number Nine |
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#10
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I guess I'll have to take your word on it. I have an earlier gamecube, with the box, but I can't find it at the moment.
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#11
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Quote:
Perhaps I'll take some pictures of mine later if I can find my camera...
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Nifty Number Nine |
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#12
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Well, I got it the christmas after the launch, which was about a month before, and my parents pre-ordered it.
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#13
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IGN Cube still has their pages for it:
http://cube.ign.com/objects/016/016571.html |
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#14
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GameCube Box
Kameo close-up On the left side, you can even see a screenshot of Donkey Kong Racing ![]() Oh, those pictures are about 2 MB each (too lazy to resize 'em), so if any of you are using dialup... then it sucks to be you And now that I see them, the "close-up" is kind of redundant. Meh. Blame that on the 2 inch LCD screen.
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Nifty Number Nine Last edited by Gold Jinjo; 3rd February 2006 at 08:39 PM. |
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#15
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Ah, yes. I remember now. I thought the game was going to be a pile of S#!T, that, or a sequel to Jet Force Gemini (for some reason). It sure has changed.
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