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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #1  
Old 5th December 2009, 08:44 PM
BananaPhone BananaPhone is offline
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What would the transformation be?

in TTC, CC, GV and RBB there are no mumbo's huts. Just post what mumbo would transform you in those worlds (of course, your opinion)

TTC: A shark
CC: no idea
GV: a camel
RBB: The green toxic gas in Grunty industries

Last edited by BananaPhone; 5th December 2009 at 10:32 PM.
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  #2  
Old 5th December 2009, 08:50 PM
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TTC: A treasure chest that shoots coins
CC: A barrel of toxic waste
GV: A cactus
RBB: A lifesaver
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  #3  
Old 5th December 2009, 08:56 PM
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Treasure Trove Cove: A shovel, you'd go around and dig up the X marks and fill the bucket guy with sand instead of eggs.

Clanker's Cavern: Submarine. It makes a lot of sense when you whink about it.

Gobi's Valley: definitly a camel. Carry water around to water plants and talk to Gobi.

Rusty Bucket Bay: I'M ON A BOAT! Mumbo turns you into a crate. This would allow Banjo to be moved to areas that can otherwise not be reached with the help of cranes.
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  #4  
Old 5th December 2009, 09:21 PM
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TTC: I would honestly say a Seagull, as I'm focusing not on the water, but the majority of the actual land involving heights.

CC: A shark or dolphin, it would work nicely with the whole level involving water, it would make saving Clanker easy.

GV: I suppose a camel, it would make water-carrying easy. If there is anything that can walk freely on the hot sand, that would work too.

RBB: If there could be any transformation in this stage, I would say it'd be a grubling, the workers on the ship. Transforming as one of them would let you be the enemy for once, and would make the enemies friendly towards you. If would allow you to walk around inside the Rusty Bucket without them attacking you.
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  #5  
Old 8th December 2009, 06:19 AM
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Quote:
Originally Posted by Weldar-Kazooie View Post

RBB: If there could be any transformation in this stage, I would say it'd be a grubling, the workers on the ship. Transforming as one of them would let you be the enemy for once, and would make the enemies friendly towards you. If would allow you to walk around inside the Rusty Bucket without them attacking you.
Would you get to scream 'A-HAI!' At the other grublins? I'd enjoy that.

I think a submarine for clanker's cavern would be ideal. You could zoom down those pipes.
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  #6  
Old 12th December 2009, 02:13 PM
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When deciding what I would like to transform into, should I act as if B-T wasn't made?
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  #7  
Old 17th December 2009, 06:28 AM
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CC - a fish
RBB - a seaman
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  #8  
Old 22nd December 2009, 01:22 AM
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Quote:
Originally Posted by Jigsaw Master View Post
When deciding what I would like to transform into, should I act as if B-T wasn't made?
I guess.
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  #9  
Old 22nd December 2009, 05:58 AM
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TTC - I always imaged the Octopus from BK:GR fit nicely here.
CC - A gloop-like fish with unlimited breathing time.
GV - A camel would fit perfectly, you can go in sand without getting injured.
RBB - I imagine a dolphin talking to Snorkel without the water harming you.
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  #10  
Old 8th February 2010, 08:56 PM
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TCC-I like the seagull idea. A lobster or something like that would probablly work too, since we already have crabs clams and hermit crabs.

CC-I think a frog or octopus would work well.

GD- Camel... or maybe a cactus?
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  #11  
Old 9th February 2010, 01:07 AM
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TTC: a dolphin.

CC: Mini-Clanker.

RBB: A barrel.
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  #12  
Old 9th February 2010, 02:32 AM
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Quote:
Originally Posted by BananaPhone View Post
in TTC, CC, GV and RBB there are no mumbo's huts. Just post what mumbo would transform you in those worlds (of course, your opinion)

TTC: A shark
CC: no idea
GV: a camel
RBB: The green toxic gas in Grunty industries
TTC: Crab
CC: Fish
GV: Cobra
RBB: animated nut/screw similar to the enemy from GI
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  #13  
Old 16th February 2010, 09:20 PM
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TTC- I liked the shovel idea. It's a beach level but, obviously, with a treasure theme. I also thought a key or something would be cool. You'd have to unlock all of the chest monsters (Lockups?) rather than time a jump.

CC- I can't help but think of a mudskipper or a newt or something. You'd be able to swim but not be useless on land.

GV- Yeah, probly camel

RBB- Hmm. Something that could still walk around but be able to resist the oil. Maybe a bubble. I thought of that as I was typing. You could float around the level and when it came to the water, you'd become a water bubble or something.
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  #14  
Old 16th February 2010, 09:29 PM
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I was just thinking about this earlier! But, I never came up with anything so I'll try now.

TTC = Seagull for sure.

CC = Either a submarine, a swordfish or a bubble. Yup, A bubble... can float in the air and possibly go underneith the water too (with reduced swimming down speed?).

GV= It's have to be a camel, right?

RBB = Submarine or ... urm... A... I can't think of anything so i'm going to a say a toxic bubble (slightly better than a normal bubble... can probley survive the oily water.
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  #15  
Old 16th February 2010, 09:50 PM
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Hm...

TTC- Shovel idea melikey

CC- Gloop-fish

GV- A snake that can travel through quicksand

RBB- A ship to gain access to certain parts of the Rusty Bucket (similar to washer in B-T Grunty Industries)

And, as an added bonus...

SM- A vegetable cooker
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