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Action Replay/Gameshark hacking Come in and learn to hack like the pros. ahem. yes.

 
 
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  #1  
Old 25th February 2006, 10:11 PM
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krueger14 krueger14 is offline
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Banjo Tooie Levitate code

What is the code to levitate?
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  #2  
Old 11th March 2006, 05:56 AM
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81120008 3c0e
8112000a 4400
8112000c 2400
d1081084 0008
8112000c ac8e
8112000e 0a10

that's what it says on the gscentral but it didn't work for me. Anyone know why?

Also, when your playing the game is there anyway to get back to the gameshark menu so u don't have to turn ur N64 on and off and re enter the keycode? I see a little button on the GS cartridge, could that do it?

It seems like no one ever reads the gameshark forum. No one has replied to any of my posts on them.

Last edited by Theguyoverthere; 13th March 2006 at 12:18 AM.


  #3  
Old 14th March 2006, 05:33 PM
hatrickpatrick hatrickpatrick is offline
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Unfortunatly BT's levitate code has always been a bit of a mystery, I can NEVER ger it to work...

And unfortunately there's no way to get back to the keycode menu once you've started playing, one of the few things which makes hacking roms look easier than hacking crats (believe me it's really, really NOT).

The little black button on the GS / AR can be used for 2 things:
1: If a code starts with 88 instead of 81 or 80, it will not become active until you press the button.
2: If you have an n64 expansion pak, you should see an option in the start game menu:
Code Generator ON/OFF.
If that's set to "ON", pressing the button will take you to an in-game menu where you can search for codes in the games memory, view the entire RAM of the game, and look at all the graphic data. I would definetely recommend this feature to anyone with an interest in hacking, but unfortunately the in-game options are only availible on GS version 3.00 or higher...


  #4  
Old 14th March 2006, 10:07 PM
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Quote:
Originally Posted by hatrickpatrick
1: If a code starts with 88 instead of 81 or 80, it will not become active until you press the button.
You also can use 89 for a 16-bit GS/AR Button enabled code

That Levitate code is in ASM (Assembly), it must be used because of BT how the RAM is Dynamic.

But that code might be wrong if it doesnt work.. someone who knows ASM needs to test it out or even the original code creator *coughIceMariocough*


  #5  
Old 21st November 2006, 07:39 PM
mlcurly16 mlcurly16 is offline
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(any follow up to this?


  #6  
Old 22nd November 2006, 12:34 AM
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Here are the old versions.

Special Code engine which works based on pointer to data structures
(Must be on)
810A8120 0C04
810A8122 C004
81130010 27BD
81130012 FFE8
81130014 AFB4
81130016 0000
81130018 AFB5
8113001A 0008
8113001C AFB6
8113001E 0010
81130020 3C16
81130022 8013
81130024 8ED5
81130026 5490
81130100 8FB4
81130102 0000
81130104 8FB5
81130106 0008
81130108 8FB6
8113010A 0010
8113010C 27BD
8113010E 0018
81130110 03E0
81130112 0008

Size modifier
81130030 3C14
81130032 4080
81130034 AEB4
81130036 03E8

Fly Anywhere
(D-Up=ON / D-Down=OFF)
81130040 3414
81130042 0001
81130046 0604
D1081084 0800
81130044 A6B4
D1081084 0400
81130044 0000

Shockspring Anywhere
(D-Left=On / D-Right=OFF)
81130048 3414
8113004A 0100
8113004E 0606
D1081084 0200
8113004C A6B4
D1081084 0100
8113004C 0000

No Fall Damage
81130054 A2A0
81130056 0602

Replace the nest
81130050 8ED5
81130052 6EE0
81130054 3414
81130056 000B
81130058 A6B4
8113005A 09EE

Ghostly Banjo
81130060 3414
81130062 6F01
81130064 A6B4
81130066 03E0

MOON JUMP
81130070 3C14
81130072 4480
81130076 0A10
D1081084 0008
81130074 AEB4
81130078 3C14
8113007A 8013
8113007C A680
8113007E 0074


  #7  
Old 22nd November 2006, 01:30 PM
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wow when i get home ,im going to try them.
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  #8  
Old 22nd November 2006, 02:04 PM
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Whoa, those are some really helpful codes, Sub! Thanks for sharing these! But I can't seem to figure out how to activate the moonjump ... any help there?
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  #9  
Old 22nd November 2006, 03:33 PM
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Is the Ghostly Banjo one supposed to give you 2 shadows?
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  #10  
Old 22nd November 2006, 04:33 PM
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It might be C-Up, I forget which button it was. Ghostly Banjo might make him transparent, but I can't remember either.


  #11  
Old 22nd November 2006, 06:52 PM
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Replace the nest
81130050 8ED5
81130052 6EE0
81130054 3414
81130056 000B
81130058 A6B4
8113005A 09EE

Ghostly Banjo
81130060 3414
81130062 6F01
81130064 A6B4
81130066 03E0


Replace the nest? 0_0
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  #12  
Old 24th November 2006, 05:26 PM
hatrickpatrick hatrickpatrick is offline
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WOW I thought these codes would never again see the light of day, well done

Do you have any of them in PAL?


  #13  
Old 24th November 2006, 09:48 PM
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SubDrag SubDrag is offline
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I can't find the PAL codes, so they might not exist. I think Ice and I stuck to NTSC for BT, because it was out first and probably had more hidden stuff. These are the old versions of the codes as well. Newest are in the codes section for BT NTSC.


  #14  
Old 26th November 2006, 01:03 PM
hatrickpatrick hatrickpatrick is offline
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Well I'm gtoing to try and port them
Although I'm completely **** at porting to I might not have much luck

Are there any nearby addresses that we have in both PAL and NTSC to try and compare them to?


  #15  
Old 26th November 2006, 04:00 PM
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What you want to port is the pointer engine (enable code). The 8030XXXX codes are where the pointer engine points to.


 


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