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#1
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Banjo-Threeie
Now looking at B-K,B-T and now B-K:GR
what improvements do you guys think can be made to make B-3 the best yet? Give us much harder bosses ![]()
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The following was heard from one Gold Jinjo on March the fourth at...well 3:17 EST. Gold: Suck it, Trebek.That is all. |
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#2
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The thing is they will have to give us MORE bosses. No point in there being harder ones without more of them added anyways. =P
I only for for one thing though other than more bosses - Mumbo being the one to transform you again. I absolutely hated the way they made him in BT. He sucks as a fighter IMO. |
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#3
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The thing that's been on my mind for a while now is BK3's story. BKGR, as great as it is, doesn't tell its story very well. They could do much better telling that time travel story on the XBox. Or perhaps not, because I know there'll be those few people who want BKGR to be Nintendo-exclusive... ![]()
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Nifty Number Nine |
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#4
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Yeah, I've been thinking about that. The story and events in GR could have been told much more effectively in a real 3D setting, as opposed to the game's isometric setting.
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BT = greatest platformer ever > BK > SM64 > BK:GR |
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#5
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well one thing that can definitely be improved upon is the characters' emotions and reactions. Like in B-T when burnt bottles walked out of Banjo's home, Banjo didn't even look up to see Bottles die. Interaction like in CBFD would be nice.
And as for level boundaries, something like BK:GR in B-3. Something less obvious than a flat wall, but more like a bunch of trees that blend from the normal area to a boundary. And I want to see more eggs and feathers! Klungo could be seen with his wife, but not replace Humba or Mumbo as transformationers. I liked mumbo being able to walk around, he rules. And definitely some clever way to tie up all the loose ends in B-K and B-T and BK:GR.
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Stop having a boring tuna, stop having a boring life! |
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#6
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Storyline! BK had a clear goal to rescue Tooty that affected Banjo and Kazooie. BT, on the other hand, the whole point of that one...was to stop Grunty from getting a body? Don't even say it was to get back Bottles because I know none of you really care. BKGR's plot was terrible. There could have been so many references to the future, so many things explained. Banjo could edit future events and so on. Kazooie only mentions Gruntilda's time travel plot once and then there's nothing til the final battle.
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-Almighty Lord and Master Elisk http://jinjomatrix_.t35.com:8000/sig/jinjo_cheato.jpg |
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#7
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Wasn't BT plot about stopping Grunty from sucking the life out of the Isle 'O Hags and turning everyone into zombies like she did to Jingaling... so then after sucking the life out she would get a body...
I don't think it was just about stopping Grunty from getting a body... more along the lines of saving the Isle...
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Be innovative Shoot lightning bolts from your arse Wow, that really works? Roystein est. 2001 |
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#8
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^^^
True. I liked Humba Wumba. She was cool. I also like Mumbo's role in BT. I found it pretty fun. And yes, they need to clean up the plot line. Character interaction like in Conker's BFD would be really good too. I don't think they should upgrade from the sounds to real voice acting, though. I like the sounds better. To add to this topic, which characters from any of the other games would you like to see in B3? I wouldn't mind seeing some of the GR characters, or the BT characters, or the BK characters for that matter. Just no Chimpy. I hate him. Retarded monkey. ![]()
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BT = greatest platformer ever > BK > SM64 > BK:GR Last edited by estep16; 16th September 2003 at 11:45 PM. |
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#9
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Bring back the Orange... mainly for that amazing piece of information he gave us...
"Yum, Oranges are nice!"
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Be innovative Shoot lightning bolts from your arse Wow, that really works? Roystein est. 2001 |
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#10
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LOL! Thats a good one Roy.
I say that they should bring back Tiptup.... >_> |
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#11
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must.. have..longer...game.
ever since BK, the games have been getting shorter! (level wise.)bk has 10 levels bt has 9 levels don't have gr....but has 6 levels besides time wise... I think they need more levels... at least 10 levels.. be like SM64 if you have to! it had 15 levels!!!! to me... GR seems pretty pathetic.. 6 levels.. 4 transfermations.. 60 jiggys... the music has one original song... seems like one of those cheap disney games!!!! and most important..(maybe) still no SNS or Black eye or anything!! I still think they should have added at least the TTC song for the beach level cuz I like that song. (I know the gr version is a remix but you can barely tell!) so to me.. B3 should use what BK and BT had... But mix in with something new. ![]()
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Member since 2001. Don't believe the lies. I remember the great shut down event of the forums... all them long months of horrific silence... until forums version 3 came out! *rocks in chair* punch anyone? ;P |
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#12
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SNS most important? Honestly, who cares? SNS wasn't destined to be THAT great even if it did happen. Jeez. Oh, and BT was about 3 times longer than BK regardless of how many levels it had. Didn't you notice the drastically more difficult difficulty level?
I'm starting to think that the story might add a lot to the game. Rare's got a great story going on right now, they just gotta patch it up. There's some questions raising about Jingaling, the Jinjonator (is it the Jinjo Oracle?), the Isle o' Hags past that I'm sure lots of people would love to see answers to. Also, the Banjo team should work with other teams inside Rare to make B3 an even better experience. For example, the Banjo team could work with the Perfect Dark team to make full-fledged Breegull Blaster missions, with objectives and whatnot. There would be 1 mission per world, so around 9 or 10 jiggies would be earned through Breegull Blaster missions. I don't know about you guys but I think that would be absolutely awesome!
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BT = greatest platformer ever > BK > SM64 > BK:GR Last edited by estep16; 18th September 2003 at 02:46 AM. |
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#13
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Quote:
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Nifty Number Nine |
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#14
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I do hope you realize GR was a GBA game and not a console game.... how do you expect it to be so big. As for BK3, Mumbo will have a lot more moves. Humba should stay, shes cool.
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#15
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humba is the kind of character you just feel sorry for... i liked her, but she's way boring, i've got no problem if she's back on b-3 (i'm not even gonna get an x-box, so i won't have the game), but please get rid of those stupid magical creatures, i hated to look for them, they should think of something more original for getting a transformation...
mumbo is cool, but he should be able to have more moves, i loved stepping the mumbo pad and doing magic, "eekum-bokum", that was cool, but he should have more moves and more interaction with banjo, kazooie and the game characters, maybe mumbo could fit in banjo's backpack with kazooie? uhmmm... maybe not, but he should learn some moves... and more bosses, and harder ones... i hated searching for musical notes in banjo-kazooie, and dying and having to look for them all over again, but i didn't like banjo-tooie's system either, i mean, 1 that counted as 20 notes (the S kind of thing), and the other ones that counted as 5, and it was saved, you had to look for few notes... there should be a mix between the too, i would like it if they had the 100 notes spread and saved, but some of them difficult to get, having to do something to get them, almost as if they were jiggies... also with the jinjo's, 5 in each level, but you had to grab them all in one life, and when you got them they just disappear for that level, and if you died grabbing them all again... |
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