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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 12th July 2011, 02:28 PM
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ConkerGuru ConkerGuru is offline
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Gamecube codes[PAL mostly]

Been a bit stale on code sharings lately, so here's some Gamecube codes i made to make up for my recent inactivity.
i used Dolphin, along with Tsearch to find them, as i don't have the neccessary tools to make cheats on actual console, and I'm currently learning at ASM hacking.
Most of them are RAW(unencrypted), so they can't be used on the Gamecube Action Replay, but i'm on my way to encrypt and test them all. (Speaking about Dolphin, it is an GCN/Wii/Triforce emulator for PC, capable of booting up and running most, if not all commercial Gamecube and Wii games. Just wanted to clarify this.)

Edit: You know, I'll be keeping this topic, as i've changed my mind about what i wrote earlier. Also haven't been arsed to make code topics for the GC games, so i see no reason for giving them separate threads. Will organize the codes soon so they're all in one place instead of just all spread out.
Attached Files
File Type: txt gamecube codes[PAL].txt (9.0 KB, 24 views)

Last edited by ConkerGuru; 25th December 2011 at 05:08 PM.
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  #2  
Old 12th July 2011, 03:30 PM
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Try and get the Pikmin debug menu.

You could also try using GCNcrypt to convert the codes to action replay format too.
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  #3  
Old 12th July 2011, 06:25 PM
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Haven't owned Pikmin unfortunately, so i can't be certain if there would be a Debug menu in it. But i'll see to it later when i get ahold of an iso copy of Pikmin from the net.(which i know is illegal, but i don't have any else choice.)

I'll give GCNcrypt another go, and dig out my old Gamecube again for testing the codes i encrypt, find out if the AR accepts them, unless if the verifier line is wrong. However i don't really know how much longer my Action Replay disc will last, because it's getting old, and has alot of scratches, and the version of my disc is 1.14A, which is very hard to find these days. But i'll see if i can boot it again.
Still though, thanks for the advice.
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  #4  
Old 12th July 2011, 06:37 PM
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On Unseen64 I think, someone had found a debug menu like the one in Smash Brothers Melee, but didn't know how to go about making a code for it if I recall correctly.

I've only got the AR that won't let you enter codes, so I'm not going to be able to help test those unfortunately.
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  #5  
Old 13th July 2011, 03:05 AM
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Quote:
Originally Posted by Spyke4995 View Post
On Unseen64 I think, someone had found a debug menu like the one in Smash Brothers Melee, but didn't know how to go about making a code for it if I recall correctly.

I've only got the AR that won't let you enter codes, so I'm not going to be able to help test those unfortunately.

I would love to see if the melee debug menu could be used . As well as any way of activating the beta platforms in Hyrule Temple.
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  #6  
Old 14th July 2011, 05:18 PM
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I saw the topic about the Debug Menu in Pikmin at the Unseen64 forums, and the guy who discovered the text for it said the Debug Menu is located in the game's boot.dol file, for the NTSC version it seems. I'll give it a try once i get the Pikmin iso, and see if i can find a code to enable it.

As for my code testing progress, i've got a few of them to work. The codes i managed to get working are listed below.(why i included the verifier line in the decrypted codes is only for reference)
note; the codes which has "(Working)" above them means i tested them on the Gamecube with successful results. the ones that say "(untested)" mean i haven't yet tried them, and the games/codes not shown on list i've yet got to encrypt and
test on real hardware)
Code:
Wario World [PAL] [Game ID:1AE]
Debug Menu[C.Guru](Press Up on D-pad when Wario is shown teleporting)
(Working)
KEDE-1BP5-2CAJ0
RR0H-U48P-2MQTJ
MMW1-87BD-RRVQ5
Decrypted
035C435C 18000000
0A439104 00000008
042081B0 00000000
A Bit Slower Music[C.Guru]
(Working)
XDUH-GZJJ-6ZUJV
UUVD-HG81-R9WNM
Decrypted
035C2921 18000000
0420C740 45767000
High Pitched Sound Effects[C.Guru]
(Working)
GPG3-DC40-F145D
2EC8-5BH1-UJT4M
Decrypted
035C6AFD 18000000
0420C780 45A67000

Luigi's Mansion [PAL] [Game ID:039]

Music Plays a Little Faster[C.Guru]
(untested)
KXB8-Y86N-65H79
FQXC-HGDZ-GVWZV
Volume level also seems to be affected
Decrypted
00725D3B 18000000
044CABD4 3F700000

Darker Sfx and Music[C.Guru]
(Working)
7QBZ-1EZM-ANMJD
4NYM-19T3-PKPXT
music speed not affected
Decrypted
007238DD 18000000
044CAB08 45767000

Health icon is bigger[C.Guru]
(Working)
9F5K-VP2B-1G3CR
7CNZ-VU0G-FTT9B
Decrypted
00726C1B 18000000
044C7AB8 3FC00000

Music has more echo than usual[C.Guru]
(Working)
HMX4-HTD1-WCMP6
Z01Q-ZDCD-QDCQ0
Decrypted
0072231D 18000000
044CAB44 42400000

Luigi's eyes animate faster[C.Guru]
(untested)
1MVQ-5ARR-Q145W
XUHM-AJMB-0KW09
Decrypted
00723C85 18000000
044C7D18 3FB00000
And, just because of my tendency to break the laws of audio in games, i also
made this code, which let's the user manually adjust the pitch to his or her liking:
Audio Pitch Control[C.Guru]
(Working)
VBAD-8NR9-NQAMK
KRWB-Z5YC-9G0XG
0HK1-WQVC-8QBUM
FUMK-4VH6-K9TZJ
6DP9-NBC7-VWHBB
HPQ2-08BY-BD914
EF7A-5W5M-9A4JF
Button combos:
B+Dpad-down - shift lower
B+Dpad-up - shift higher
B+Dpad-left - Reset pitch to default
Decrypted
00725AA5 18000000
0A4B8590 00000208
844CAB08 00002000
0A4B8590 00000204
844CAB08 FFFFE000
0A4B8590 00000201
044CAB08 45800000
Let me know if you can get them to work. (users with the AR that had the "Add Code" option removed might be out of luck though.)
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Not much there now, but i'll be on my way to expand it with information.

Last edited by ConkerGuru; 19th July 2011 at 05:39 PM.
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  #7  
Old 14th July 2011, 08:21 PM
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I literally bought my AR for Gamecube the week after they removed the Add Code feature.

If you do find a code for that debug menu, do let us know.
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  #8  
Old 15th July 2011, 09:27 PM
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Zeek Zeek is offline
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Sweet lookin' LM codes 'ya got there . I'll have to try them out when I get the chance.

If you're ever seriously, seriously, seriously bored, I would absolutely love you if you looked into a code that could replace models for LM. It's great that you're hackin' away at the GC, since everyone's moved onto the Wii nowadays.
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  #9  
Old 16th July 2011, 07:49 PM
Jinjo Chao Jinjo Chao is offline
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Finally got a PAL Wario World ISO, and had a look at the BGM section of the Debug menu. 9-10 are ending jingles, and 6, 19, 29, and 34 are sub-game themes.
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  #10  
Old 19th July 2011, 09:00 PM
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ConkerGuru ConkerGuru is offline
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I finally found the code to access the Debug Menu in Pikmin, along with some object test screen. Here's the code:
Debug Menu(NTSC V1.1)[by C.Guru]
R7RH-6BYQ-6QUW3
HJ4F-HEJZ-ACKEN
0Z7C-29CE-0C1BC
Hold d-pad UP as you choose "start" on the title screen
Decrypted
04CE7DB2 08000000
0A39D400 00000008
0439D9A8 00000005
Model Test(NTSC V1.1)[by C.Guru]
DYVN-N3H4-EUZPC
880G-PJRG-28P2Z
3YDY-1THF-8P12U
Hold d-pad UP as you choose "start" on the title screen
Decrypted
04CE068E 08000000
0A39D400 00000008
0439D9A8 00000003

same code, without the top line
0A39D400 00000008
0439D9A8 000000XX
XX-the screen the code loads
Code:
00-Title screen(actually the 50hz/60hz preference screen, but since the game probably already passed it, it goes straight to the title screen instead)
01-Title screen
02-gameplay demo
03-model test
04-Memory card checking screen
05-Debug Menu
06 and up just crashes the game.
List of options in the debug menu:
Option1=Brings up the selection box from the title screen. setting 0 to 1 adds the "Challenge mode" option.
Option2=Brings up an voyage log test. The unused Olimar monolog(29) is also here, along with an untranslated one(10) and some sort of test(152)
Option3=Save game screen(source for correction:tcrf.net)
Option4=Some sort of sprite test. C-stick pans the screen. setting (0) to (1) makes the upper right "5" symbol movable with the control stick.
Option5=memory card warnings(source for correction:tcrf.net)
Option6=Ship Log Selection(source for correction:tcrf.net)
Option7=Unlocked Voyage Logs. The unused Voyage Log message is in here.(splitted into 2 parts) (source for correction:tcrf.net)
Option8=End of Day screen.(source for correction:tcrf.net)
Option9=Pause menus.(source for correction:tcrf.net)
Option10=Final statistics.(source for correction:tcrf.net)
Option11="Press start" test. Pressing start returns you to the debug menu.
If anything here needs correcting, let me know.
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Not much there now, but i'll be on my way to expand it with information.

Last edited by ConkerGuru; 23rd September 2011 at 05:57 PM.
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  #11  
Old 19th July 2011, 09:50 PM
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ConkerGuru ConkerGuru is offline
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Quote:
Originally Posted by Jinjo Chao View Post
9-10 are ending jingles, and 6, 19, 29, and 34 are sub-game themes.
Thanks for pointing those out. I'll fill in the blanks in the txt file i provided. Though i'm still unsure about 29, as i've never heard it during the whole game... Need to reinvestigate W.W once i have time for it. Currently busy with LM(Luigi's Mansion).

Quote:
Originally Posted by Zeek View Post
Sweet lookin' LM codes 'ya got there . I'll have to try them out when I get the chance.

If you're ever seriously, seriously, seriously bored, I would absolutely love you if you looked into a code that could replace models for LM. It's great that you're hackin' away at the GC, since everyone's moved onto the Wii nowadays.
Thanks. I hope they'll work.

I was just thinking about it earlier today when i checked back in this thread. I'll look into making such a code. Could be some interesting stuff there.(perhaps also leftover models from early E3 footage?)
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Not much there now, but i'll be on my way to expand it with information.

Last edited by ConkerGuru; 19th July 2011 at 09:53 PM.
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  #12  
Old 19th July 2011, 09:57 PM
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Alice Alice is offline
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Oh wow. Seriously.

Mind if I pass this on to that person who was looking into it at Unseen64?
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  #13  
Old 19th July 2011, 10:49 PM
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ConkerGuru ConkerGuru is offline
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Yes, indeed.

Don't worry, i won't mind. Go ahead.

Last edited by ConkerGuru; 19th July 2011 at 10:51 PM.
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  #14  
Old 19th July 2011, 11:43 PM
gabrielwoj gabrielwoj is offline
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Join Date: Jul 2011
I'm the person from Unseen64, that Spyke was saying.
I want to thank you for making it, it's pretty hard to find someone who makes cheats.
Well done, anyways.
But what a strange Debug Menu, I know on the HEX, there is more debug menus for see it.

And how I can use the model viewer? I didn't understand what you did post.

Thanks,
oh, I'm a unused/beta searcher, on Kirby Air Ride, there are 2 beta levels that doesn't load, can you help me for loading them? (it's the same debug menu as SSBM, so the code can be really similar, loading two stages that it's crashing, SIMPLE and TEST)
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  #15  
Old 19th July 2011, 11:46 PM
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Alice Alice is offline
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04CE7DB2 08000000
0A39D400 00000002
0439D9A8 000000XX

Change the XX to any of the values he posted in that table.

For example, change XX to 03 for the model viewer.

In the model viewer, use the C-Stick to change the animations, and the animation speeds.
Press A to play the animation.
Press start to go back to the title screen.
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Last edited by Alice; 19th July 2011 at 11:54 PM.
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