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  #61  
Old 28th October 2011, 08:01 PM
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Quote:
Originally Posted by greatman3388 View Post
Any idea if shops will be returning?
Yes, I thought you were in charge of the economy system. I have no idea how it works.
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  #62  
Old 28th October 2011, 08:05 PM
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I think he means personal shops as opposed to just a global shop.

I'm not sure the plugin we're using for the shops allows individual shops like the old one did in the sense that 'you want within this region and commands go to that shop'. However they have some feature where basically a chest can become an individual's shop. I'll look into enabling that feature once everything else is online and working properly.

Also, we may have to go back to a whitelist because I can't find a chest locking plugin that I like.
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  #63  
Old 28th October 2011, 08:33 PM
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Yes, I was referring to individual shops. I am indeed working on the global shop. If you could look into getting that Chest shop mod, GM2k, it'd be much appreciated.

As for chest locking, what's wrong with LWC?
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  #64  
Old 28th October 2011, 08:39 PM
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Quote:
Originally Posted by greatman3388 View Post
As for chest locking, what's wrong with LWC?
What was wrong with it was that I had a long day and didn't find it when I went searching

A quick read over suggests yes, that's what we'll be using
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  #65  
Old 28th October 2011, 09:00 PM
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LWC is installed. Mark says it's working.

I have to get going now, will try and get on again soon to do more work but may not be able to.
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  #66  
Old 28th October 2011, 10:47 PM
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LWC is lockable chests. No longer will your stuff go missing, only the creator or a chest will be able to open them or destroy them.

attached is the city layout...more to do but I can finish it when its online. Would like everyne to be able to start building asap.
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File Type: jpg 2011-10-29_09.33.47.jpg (93.7 KB, 10 views)
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  #67  
Old 28th October 2011, 10:49 PM
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I take it the cobble lines are property boundaries? If so, there's going to be some oddly shaped houses.
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  #68  
Old 28th October 2011, 10:57 PM
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Quote:
Originally Posted by greatman3388 View Post
I take it the cobble lines are property boundaries? If so, there's going to be some oddly shaped houses.
Yes and yes!

The idea is so we don't get a lot of just square buildings.
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  #69  
Old 28th October 2011, 10:57 PM
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...might even be be able to get it online later today.
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  #70  
Old 28th October 2011, 11:02 PM
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But... Why force people to build sideways houses? Hey, it's your server, so I know it isn't my choice. Just wondering what your thought process was.
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  #71  
Old 28th October 2011, 11:04 PM
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Whoever keeps renaming my house to 'Spiderman's House', and 'Spiderman's Lover's House', I will personally murder you in-game.

Really.
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  #72  
Old 28th October 2011, 11:14 PM
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Quote:
Originally Posted by greatman3388 View Post
But... Why force people to build sideways houses? Hey, it's your server, so I know it isn't my choice. Just wondering what your thought process was.
They don't have to, those narrow diagonal areas would be good as a garden area. I'd just like to encourage people to not always build square buildings.
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  #73  
Old 28th October 2011, 11:15 PM
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Quote:
Originally Posted by Spyke4995 View Post
Whoever keeps renaming my house to 'Spiderman's House', and 'Spiderman's Lover's House', I will personally murder you in-game.

Really.


Thats funny! But if all go's to plan, it may all be gone soon.
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  #74  
Old 29th October 2011, 04:41 AM
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The city Castrovalva is open for business. The quicker you stake a claim the more land plots you have to choose from.





Beware of the creepers!
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Last edited by markdf; 29th October 2011 at 05:37 AM.


  #75  
Old 29th October 2011, 10:38 AM
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