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| The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games. |
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#1
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A Serious Idea For BK3
Two words people: Playable Blackeye.
Wouldn't an unlockable side story starring the drunken captain be awesome? The old ideas from project dream could be reused and there would be clues to SnS, casually hidden of course. Blackeye is a great character and he ought to have one last appearance. So, what do we think? |
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#2
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First a portrait, then a dramatis personae, last a playable one......It makes sense.
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#3
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No.
Just no. |
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#4
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yeh i suppose but i hope that banjo thriee will be a GOOD multiplayer and on xbox live that would be cool. lets think of some more multiplayer characters and also b3 co-op story mode.
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#5
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I had a long reply written up. It involved a detailed explanation on why a multiplayer banjo game would destroy the universe (the sad part is that its true). But when i finished it sayed i wasnt signed in, even though i was and i lost it all.
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Hurrf durrf oh god hurlfe durff |
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#6
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*reads first post*
No.
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It's super dynamic cooking time! |
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#7
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it wouldnt be that bad i mean if u don't like it just don't play it but banjo multiplayer would be way cool i reckon.
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#8
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Cap'n Blubber deserves it much more.
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Am i supposed to write something special here? |
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#9
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Cap'n blubber finally got his hummer...
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Hurrf durrf oh god hurlfe durff |
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#10
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I don't see why a Banjo multiplayer game would destroy the universe (if you don't like the idea, simply don't play it), but I must also disagree with Blackeye being a playable character. Sure, if there's multiplayer, maybe add him there. But personally, I don't like the idea of an unlockable side story. Of course, this also brings me back to the "if you don't like the idea, simply don't play it" thing. I say, if there was something like that, don't make it so that we can only solve SNS that way. Maybe use this unlockable mode to give us backstory or alternate, more fun ways of unlocking SNS. But don't make it the ONLY way to solve SNS. That way, both the people who like it and those who don't like it can still enjoy the new Banjo game.
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After their numbers dwindeled from 50 to 8, the dwarves began to suspect "Hungry". |
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#11
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Looking back I'm not as serious as I was before. It was just a random thing, food for thought y'know. He should at least make another cameo. But I guess that the captain's ship has sailed as far as being playable goes (pun completely intended.) Also I think that multiplayer banjo would be pretty bad, but it wouldnt destroy the franchise. The 2player minigame stuff in Tooie was okay.
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#12
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It was a neat idea though. Some people take stuff way too seriously. "No man, horrible idea! No. Just no." Like, what's up with that? Who said this would actually be implemented? And a stand-alone Banjo multiplayer game would be... different. But as you said, the stuff in Tooie was alright. If they kept it sort of like that, I'd be totally fine with it.
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After their numbers dwindeled from 50 to 8, the dwarves began to suspect "Hungry". |
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#13
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Quote:
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