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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #61  
Old 3rd April 2007, 05:53 AM
B-R-E-T B-R-E-T is offline
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Quote:
Originally Posted by kingpaco
i dont know if this has been said yet but i hope they bring the witch switch back i always enjoyed finding them as i searched the levels and observing the effects they had on grunties layer
Agreed. And for this there must be a new witch's lair.

16: Minjo Village.

17: OMG STOPNSWOPS YUO HAEV TO TEL US HWAT IS IT WHUT IS TEH MYSTERIES BEHIEND TEH EGS ADN IEC KYE TEL ME plz.

18: More subliminal penises

19: Don't haev stop 'n' swop in it, then release a bunch of games that make references to it so you'll sell more.

20: No subliminal penises

21: If you do actually have a second witches lair, it'd be a neat feature to have shops and stuff outside of it, as a way of getting people to explore the outside world, kinda like how your fanbase never does (ooooh, pwwwwned).

Last edited by B-R-E-T; 3rd April 2007 at 09:41 PM.
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  #62  
Old 3rd April 2007, 09:00 AM
Corazon.de.agua Corazon.de.agua is offline
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Well i suppose i had to comment.
I will like to say, i will like character to keep the same way to be of the other games.
You can't make kazooie more cute or more kindly!.
Because she is agresive.
You can't make banjo more bad or mad!.
He is just a confused, happy, somewhat kindly bear.
Please rare if you read this! Banjo-Kazooie was the greatest game! make the return of BK same as great!
Dont try to be much creative or flashy.
Just my humble comment.
And if i catch your attention you must email me!
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  #63  
Old 3rd April 2007, 07:41 PM
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  #64  
Old 4th April 2007, 11:12 PM
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1) Give the option of either voices or Banjospeak. Don't force one or the other on us, let us choose.

2) 3-5 new eggs for Kazooie to shoot

3) Traditional banjo-plucking music

4) HD HD HD

5) Xbox Live multiplayer, and include all previous games' minigames plus more

6) SnS references for the lawls

7) Go back to the traditional note-gathering system, 100 separate notes per level, BUT notes being used to learn moves is fine

8) More of that kooky British humor

9) Have one or more NPC make a reference to Rare Witch Project (THIS IS A MUST)

10) Don't get caught up in making the game like games today. Do what Rare does best, and not what's mainstream.

That's the best advice I could give if I had 10 minutes with the Banjo team.
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  #65  
Old 4th April 2007, 11:13 PM
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ALL 360 games are required to be HD, or Microsoft will refuse to publish them under the 360
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  #66  
Old 4th April 2007, 11:16 PM
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It should be an online MMORPG.
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  #67  
Old 4th April 2007, 11:19 PM
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I don't think that would work too well...
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  #68  
Old 4th April 2007, 11:19 PM
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A Banjo MMORPG would be like Super Paper Mario's platforminess

I hate the idea but I'd buy it anyway
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  #69  
Old 4th April 2007, 11:40 PM
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Quote:
Originally Posted by runehero123
It should be an online MMORPG.
Terrible idea (maybe it was a joke?)


NOTE: the first 6 of these are obvious and have already been said (I think)

22: Notes open paths

23: Jiggies open worlds

24: Learning moves is free

25: TALON TROT (I'm assuming that's a given, seeing the 2 patches at the bottom of banjo's backpack in the trailer).

26: Mumbo does tranformations.

27: Well thought out transformations.

28: Washing machine.

29: An African safari based world with lots of giraffes and tree houses.

30: Another water world.

31: CHEAT CODES (sandcastle floor style).

Last edited by B-R-E-T; 5th April 2007 at 12:01 AM.
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  #70  
Old 4th April 2007, 11:42 PM
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Quote:
Originally Posted by B-R-E-T
30: An African safari based world with lots of giraffes and tree houses.
Good idea! I wouldn't of thought of it!
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  #71  
Old 4th April 2007, 11:45 PM
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Oh and about the mmorpg, JUST JOKING!

Um i think if it did have the old games as unlockables there could be a level editor mode, or level creation mode that let you make your own levels! Yay.
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  #72  
Old 4th April 2007, 11:47 PM
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Well I'm 99% sure a mmorpg wouldn't work, but probally a rpg would work. Afterall, think about it..

Aren't all games with a main character a rpg? You ARE playing their roles in saving the world and various other things..
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  #73  
Old 4th April 2007, 11:50 PM
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Yah but in role playing games the you get much more detail about the character, and there is way much more text. Plus most of the time you can name the character whatever you want.

Also I think they should add an enemy creation mode as a bonus. Where you get to build an enemy piece by piece. Somewhat like the Sims...
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  #74  
Old 4th April 2007, 11:51 PM
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Sounds interesting. Perhaps you can also coustimize Banjo to a point, like what kind of backpack, neckwear, shoes, gloves, hand grenades, glasses, hats, guns, and hair!
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  #75  
Old 4th April 2007, 11:55 PM
B-R-E-T B-R-E-T is offline
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Most likely there'll be no guns. You've got kazooie and her egg queefing/regurgitation.

But as far as customization goes, it is a platform/adventure game. It'd just be more like zelda in that respect.

Last edited by B-R-E-T; 4th April 2007 at 11:59 PM.
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