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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1  
Old 12th May 2007, 12:23
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Oddities

I was reading through the BTHive mystery section and the following were listed under 'oddities'


- Did you know that BK secretly activates all the hidden SnS areas and items, invisibly, during its title-screen-demo-reel? The only other time the game does this is during the beach ending when Mumbo is showing you the pictures of the secrets.
- Go into the digger tunnel in BT's Wooded Hollow and you'll find a solitary Ugger who is much larger than normal Uggers. He doesn't seem to do anything special: he chases you, hurts you and takes one hit to kill just as usual. But he can't be coaxed to follow you out of the cave and his size is peculiar. Is he just a mistake or what?
Now there's a turnip for the books.
- If you use a GameShark code in BK to levitate over the ice wall in Wozza's cave and land in the gap just between the ice walls of the ice key room and the outer rock walls beyond, Banjo will turn invisible when he passes behind the ice wall (see picture). Huh?
- Not only does the camera zoom in when you stand on the lever at Grunty's Beatuty Machine, try standing on the Tiptup choirmaster's podium in Bubblegloop Swamp: the camera will assume an important-looking angle there as well.
- In BT, what do the Stonies actually say when you're not Stony Banjo? Some of their phrases are clearly humorous insults ("ica kik yuz fura butoxxi!" and "yusa stpido gitaaz!") but what the hell does ""Nanobak cug quaggi kyc nuganip icx xoli fop ni topliz" mean? Interestingly, a couple of words seem to be repeated between phrases. Is it some kind of code? As far as I'm aware, nobody ever figured it out, although, interestingly, if you play the game in French, the 'obvious insult' phrases have been translated, but the incomprehensible ones haven't. Is this an indication that they aren't codes, just something to amuse and intrigue us? Of course, it could even be that Rare just wanted to put in a bunch of gibberish for the Stonies and then, after they'd done a few, decided to start slipping in a few jokes. Who knows?
- Since Bottles' Revenge was clearly removed from the final version of Tooie, why does Devil Bottles' face still sometimes show up next to answers on the Tower of Tragedy quiz? Is it just that it's set to pick from all the face graphics in the game and Rare didn't bother to disable the beta face?
- In BK's Click Clock Wood, just what was that under-construction-treehouse for??


Alot of the above we haven't looked into at all, like what the stonies are saying, the SNS items activating in the intro and strange camera angles.

Interestinggggggg

- - Blood
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  #2  
Old 12th May 2007, 14:10
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Nanobak cug quaggi kyc nuganip icx xoli fop ni topliz

That looks like :

Nintendo Dug/bug/broke quest? and notanymore/broken it ??? stop n swop
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  #3  
Old 12th May 2007, 14:19
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Quote:
Originally Posted by BloodXP
try standing on the Tiptup choirmaster's podium in Bubblegloop Swamp: the camera will assume an important-looking angle there as well.
Oh, by the way, I think this one is perhaps less interesting than I thought it was when I wrote that... after playing through BK again, I realised there's actually a honeycomb piece above the podium, so maybe that's what the camera angle is for. (Mind you, you can see the honeycomb perfectly well without the camera move and it still does it after you've got it, so... who knows?)

But, yeah. Glad to see someone's reading my stuff.
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  #4  
Old 12th May 2007, 16:12
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Some of them things are really weird. Especialy the one wherethe girl was possesed by a Demon.

NO RLY.

Edit: To Regreper: I was having joke aout the oddities and made my own one up. It was not off-topic.
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Last edited by Fox McBanjo; 14th May 2007 at 10:52.
  #5  
Old 13th May 2007, 01:22
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What exactly does it mean that the SNS items are activated in the introduction?

EDIT : I just used an online anagram solver on "Nanobak cug quaggi kyc nuganip icx xoli fop ni topliz" and apparentlyyyyy......
** 12 second time limit exceeded **

Rofl.

EDIT II : I found another stonie near hailfire peak colloseum saying "Aslig weuk wekl posj mlas"

My best guess is "As I would well post molasses" xD
- - Blood
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Last edited by BloodXP; 13th May 2007 at 01:46.
  #6  
Old 13th May 2007, 11:13
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Quote:
Originally Posted by BloodXP
What exactly does it mean that the SNS items are activated in the introduction?
OK, well the data that saves the SnS stuff is stored seperately to the three game saves, right? That's why the stuff gets unlocked on all three files if you activate it.
Now, I'm told by some of the hacking masterminds here that the game stores a bunch of values in this area to remember which areas have been opened, and which SnS items have been collected. I'm also told that for some reason, when you play BK and the title screen demo appears, the game briefly sets all the SnS values to 'all areas open, no items collected'. They are set back to normal by the time you get into the game though.
Why on earth does the game do this??

I reckon the reason is probably that when you swapped from BT to BK, BK would dump you into the appropriate secret area (based on what BT's leftover data said) instead of showing you the title screen. Therefore all the game needed to get was which area to dump you into, and send you there - seeing as all areas are open etc.
For example maybe BT would say "You need to go to BK and get the pink egg, please switch the carts" or whatever, so you'd do the swap, BK would load up and show you the logos, and then when you press Start, hey presto, you're dumped into Sharkfood Island to grab the Pink Egg.
Just a theory
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  #7  
Old 13th May 2007, 11:33
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Ahhhh! I get it now. Does that mean If we activated the explore cutscenes code at the starting demo and then instant warped to wozzas cave the Ice Key would be available?
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  #8  
Old 13th May 2007, 21:17
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I dunno, give it a spin! It'd be interesting

I'd do it myself, but my compy won't run the emu properly.

EDIT: Actually, even better would be to take control of Banjo during the Gobi's Valley demo and see if you can get to the desert door
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  #9  
Old 14th May 2007, 22:18
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That's more or less how Icemario and Subdrag got the key and the two eggs in the first place, isn't it? By taking control over Banjo during the cutscenes in the end?
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  #10  
Old 14th May 2007, 22:24
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Quote:
Originally Posted by MikeHive
OK, well the data that saves the SnS stuff is stored seperately to the three game saves, right? That's why the stuff gets unlocked on all three files if you activate it.
Now, I'm told by some of the hacking masterminds here that the game stores a bunch of values in this area to remember which areas have been opened, and which SnS items have been collected. I'm also told that for some reason, when you play BK and the title screen demo appears, the game briefly sets all the SnS values to 'all areas open, no items collected'. They are set back to normal by the time you get into the game though.
Strange, thats a lot how my games work. Mine load the items in the start screen. When you start them they load up without you knowing. They are set to none for a little.

On topic: I remember reading that. I thought it was cool. Good job!
  #11  
Old 15th May 2007, 06:18
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Quote:
Originally Posted by Hollow Note
That's more or less how Icemario and Subdrag got the key and the two eggs in the first place, isn't it? By taking control over Banjo during the cutscenes in the end?
Yeah, I think that was the method used, because the game activates ALL the secret areas during the ending, not just the three it shows you. If you take control during the cutscene and grab one of the items, suddenly all the secret areas will be permanently open to you.
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  #12  
Old 15th May 2007, 07:52
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Humm that's interesting. I wonder if we could have a look at what triggers activate in BT and DK ? Though I'm not skilled enough to do that, best I can do is flood spiral mountain bahaha.

- - Blood
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  #13  
Old 15th May 2007, 23:40
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Quote:
- Did you know that BK secretly activates all the hidden SnS areas and items, invisibly, during its title-screen-demo-reel? The only other time the game does this is during the beach ending when Mumbo is showing you the pictures of the secrets.
This is pretty clearly how SNS once worked, yeah. Swap to BK, and start playing immediatly without loading any files.

Quote:
- Go into the digger tunnel in BT's Wooded Hollow and you'll find a solitary Ugger who is much larger than normal Uggers. He doesn't seem to do anything special: he chases you, hurts you and takes one hit to kill just as usual. But he can't be coaxed to follow you out of the cave and his size is peculiar. Is he just a mistake or what?
He's probably there to make it look like the Jinjo in the cave is being held captive.

Quote:
- If you use a GameShark code in BK to levitate over the ice wall in Wozza's cave and land in the gap just between the ice walls of the ice key room and the outer rock walls beyond, Banjo will turn invisible when he passes behind the ice wall (see picture). Huh?
Glitch, there's no way Rare intended that, especially because you couldn't get there without hacking.

Quote:
- In BT, what do the Stonies actually say when you're not Stony Banjo? Some of their phrases are clearly humorous insults ("ica kik yuz fura butoxxi!" and "yusa stpido gitaaz!") but what the hell does ""Nanobak cug quaggi kyc nuganip icx xoli fop ni topliz" mean? Interestingly, a couple of words seem to be repeated between phrases. Is it some kind of code? As far as I'm aware, nobody ever figured it out, although, interestingly, if you play the game in French, the 'obvious insult' phrases have been translated, but the incomprehensible ones haven't. Is this an indication that they aren't codes, just something to amuse and intrigue us? Of course, it could even be that Rare just wanted to put in a bunch of gibberish for the Stonies and then, after they'd done a few, decided to start slipping in a few jokes. Who knows?
Notice how a lot of them say nuganip? For being gibberish, it sure seems strange they repeat the same word...

Quote:
- Since Bottles' Revenge was clearly removed from the final version of Tooie, why does Devil Bottles' face still sometimes show up next to answers on the Tower of Tragedy quiz? Is it just that it's set to pick from all the face graphics in the game and Rare didn't bother to disable the beta face?
Simple, it shows random faces from the game, and since Devil Bottles' face is still there, it was able to show it.

Quote:
- In BK's Click Clock Wood, just what was that under-construction-treehouse for??
I'm pretty sure it was just there for scenario. Nothing special.
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  #14  
Old 16th May 2007, 09:47
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Quote:
Originally Posted by Dylan Yoshi
Glitch, there's no way Rare intended that, especially because you couldn't get there without hacking.
Probably, yeah. You have to wonder though. I mean, I'd imagine that if they put in an ice wall its default property would be 'semitransparent' and you'd be able to see stuff through it. You can see the wall behind it, but why can't you see Banjo? It's almost certainly a mistake, but it's an oddity nonetheless.
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  #15  
Old 26th May 2007, 22:06
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i look into the stonies, i even made a video. type...

steveandzach and stonies
on youtube

there will be a video
 

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