May Issue Of Edge Magazine Reveals Many Yooka-Laylee Details!
Check out the list that we compiled of all new information and high resolution scans of the article! There are also new pictures that were released separately!
Check out high resolution scans of the article here and read it for yourself!
Here are the separately released screenshots looking mighty beautiful.
- Playtonic is fusing the best of classic and contemporary design in the vibrant Yooka-Laylee.
- Yooka-Laylee will feature 'gibberish' speak for characters like in Banjo-Kazooie, much of it done by Grant Kirkhope and Chris Sutherland.
- Playtonic went from 8 full time staff to 20 since YL was announced a year ago and they also upgraded their studio size.
- Yooka and Laylee described as 'an easygoing chameleon and his mischievous bat partner' revealing their personalities.
- The hub world has substantially grown in size compared to what the team originally had planned.
- Yooka-Laylee live in a pirate ship with the words 'Bat Ship Crazy' plastered on it.
- The jungle level will be called 'Tribalstack Tropics'.
- You will be able to go to all floating islands and land masses like the ones in the article.
- In-game font is similar to BK/BT's.
- Moves confirmed: Jump, Double Jump, Ground Pound, gliding, tongue move, rolling move, flying (late game), sonar wave
- "Animation should always serve the movement not vice-versa" - Chris Sutherland. I believe he is just trying to explain how smooth the controls are and that the animations don't make it feel stiff.
- There is no move related collectibles I.E. Eggs, Feathers. There is only a health meter and a power meter. Collecting butterflies fills your power meter, and eating the butterflies instead, presumably with a tongue move, refills your health.
- In each world there are three 'Ghosts' that are reminiscent of Jinjos. One hides from you, one attacks you, and one runs away from you.
- In each world there are 200 'Quills' reminiscent of Notes.
- In each world there are 'Tokens' scattered around that are used to unlock the eight multiplayer arcade games by Rextro, who is a 'low-poly' dinosaur. These games will be up to four players and accessible from the main menu.
- In each world there is a pick up that triggers a transformation exclusive to that particular world.
- The first world will be a lush jungle, likely the level we saw in the first gameplay trailer
- The transformation in the first world turn Yooka-Laylee into a sentient plant, which allows them to communicate with 'The Flora' likely reminiscent of The Stoney in Banjo-Tooie.
- Pagies will unlock new levels and expand current levels by unlocking new areas or spawning new structures.
- Yooka-Laylee is trying to balance the focused levels on Banjo-Kazooie and the complex level of Banjo-Tooie, 'having their cake and eating it, too'
- 'Tonics' are an obtainable item that are more difficult to acquire. They act as an RPG-modifier and double as an in-game achievement system. For example, by killing 100 enemies you might be able to reduce the power used by Yooka's roll ability.
- The article reveals many characters and designs that include the duo in their plant form, Lady Leaps A-lot, Vendi and a few presumable enemies.
- The cart riding is a lot more intuitive than DKC or DK64, using a different engine just for it.
- There will be a sliding ice level.
- All moves will be unlocked for the Toybox.
- When/If you start a new game, you can keep any moves you previously unlocked.
- You can buy new moves or upgrade current ones with Quills.
- Laylee gets a sonar shot that reveals hidden platforms and possibly more.
- Some moves can be ignored and skipped if you are in a hurry or speed running
- If you unlock a world, you get a free new move from Trowzer
- World 2 will be a winter world, noticeably upping the difficulty.
- With 80,000 backers, the credits of Yooka-Laylee will be longer than Assassin's Creed.
Check out high resolution scans of the article here and read it for yourself!
Here are the separately released screenshots looking mighty beautiful.