Barn Boys

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Barn Boys is the third chapter in Conker's Bad Fur Day and Conker: Live & Reloaded.

Contents

Levels

1 - Marvin

Upon entering this area run straight ahead and then to the right of the barn in front of you. Locate a very foul mouse causing trouble between the metal crate, Jack and his girlfriend. Jack requests of you that you help get this mouse out of his way, he offers the assistance of his fellow metal crate Burt. Make your way back to the front of the barn, and this time follow the left path where crates are jumping up and down along this path. Talk to Burt who is sitting next to a cage that is keeping some cheese trapped. He will lower the gate for you. Hit a piece of cheese with your frying pan attack, and then carry it back to Marvin. You will need to feed him three pieces of cheese. Once you have done this Marvin will explode and Jack and his girlfriend will be happy again. Jack will give you a piece of information that something very interesting is inside the barn. Jump on top of Jack and then his girlfriend, and again to the metal pipe coming out of the barn. Make your way to the roof of the barn and find the stash of cash there.

  • NOTE: For more lives go to the cage holding the cheese, and jump around on the platforms behind them.

Upon jumping on one of the platforms a light bulb will appear. Press N64 B.pngand Conker will turn into an anvil and smash the platform revealing a ten tail power up. Hellz yeah!

2 - Mad Pitchfork

Again go to the roof of the barn and press the large button next to where you found the stash of cash. This button will unlock the front door to the barn. Carefully get down from the roof, and make your way inside. In the barn there are a bunch of haystacks jumping around, a pitchfork, a bucket of paint, and a paintbrush. After the pitchfork, paint, and paintbrush, are done argueing the pitchfork will pick a fight with you. In order to win you need to lead Franky (the pitchfork) over to the hopping haystacks. When he attacks you, jump behind a haystack and he will destroy it. After he has destroyed a few stacks he will proclaim that he is no longer good at butt-kicking, and instead of killing you he decides to hang himself. When he goes to do this he finds that he can't because he has no neck. Now he is stuck and can't get down. Once Conker has control again, pull the lever that is at the entrance of the barn next to the haystacks. This will release Mr. Bee, and he will fall to right outside the barn's main door. Go talk to Mr. Bee now.

3 - Sunny Days

When you talk to Mr. Bee he'll tell you that he would like to "pollinate" the Sunflower. (Of course, in this game we all know what that really means.) Anyway, make your way to the Sunflower who is found to the right of the main entrance in this area. She will tell you that she is ticklish, so you next job is to find a way to tickle her. Oddly enough when going back to Mr. Bee you run upon "pacifist" bees who would rather tickle someone then sting them. Have the bees follow you back to the Sunflower and she will be tickled by them. You must find a total of five swarms of bees in order to get Mr. Bee to be able to pollinate her. Their locations are as follows:

  1. Next to wooden crate, close to Mr. Bee (obviously)
  2. Near the entrance to this area, close to the front of the barn.
  3. Near the platforms behind all the cheese running around.
  4. Near the button that unlocked the barn door, on top of the barn roof.
  5. Near the large bucket that lies high up in the sky. Get to the roof, then high jump onto the next roof, and then you can climb the rest of the way.

After all of the tickle bees have worked their magic, Mr. Bee will pollinate the Sunflower. During this sequence all we see is Conker's face and all the 101 expressions he makes, very comical. After Mr. Bee has pollinated the Sunflower, she will ask you if you care for a bounce. Conker obliges and he bounces on her... "stigmas." In order to reach the wad of money you must bounce three times in a row, and then tailspin your way to the cave that the money is sitting in.

4 - Barry + Co.

Go back to where you found the wooden crate bouncing around on the platform. Jump on him when he is close to the door that leads to the attic barn. Once insides you will have to fight off a few bats. Slowly make your way across the narrow beams and when you hear a bat squeak press N64 B.png and Conker will pull out his flamethower, and turn the bats into crispy critters. Continue along the beams, killing the bats as you go. Once you have reached the end of the beams you will be able to equip some knives and chuck them at Franky. Aim the knives for the rope he is attached to, and he will be cut free.

5 - Buff You

Meet up with Franky on the ground and he talk to you and thank you. He will also offer you a ride. Accept his ride and make your way back to the barn door, where you will now find the gigantic haystack. You must stab him with Franky's fork, while dodge his attacks. Press N64 B.png to jab at the haystack. The first time you do so and hit him he will catch fire for a minute. The second time you hit him he will partially burn off the hay, which will reveal his "Terminator" eye. The third, and final, time that you stab him he will completely burn off and knock a hole in the ground which all three of you will fall through.

6 - Haybot Wars

In the basement when Conker gets up, he has hurt his leg during the fall. Meet up with Franky (you are more mobile with him). The Haybot's first attack is with his large "Suzie 9MM" missiles. If you are on foot they will miss you, but if you are on Franky you have to do a little more creative dodging. While on Franky, run behind one of the three pipes and the missile will break the pipe. This will cause water to spill out in front of the pipe and into the middle of the area. Lead the Haybot into this puddle of water, and he will be electrocuted from the wires dangling from above. While he is electrocuted he will begin to spin around in a circle. Run up to him and jump on the big red button that says "Do Not Push!" When you jump for the button the lightbulb will appear, so press N64 B.png. This will slam you into the button and blow one of the Haybot's arms off. Repeat this procedure two more times. The final time that you push the button the Haybot will complete blow up into a pile of slag.

7 - Frying Tonight

You thought you were home free?!?! Don't count on it. Once the robot has been destroyed the water level in this area will begin to fill up. Your job is to stay above the water line and to avoid the electric wires that dangle dangerously close to the water. Make your way to the ladder behind the column with the "Exit" arrows pointing at it. Climb the ladder and press N64 B.png on the Context Sensitive Pad, you will be taking into knife mode again. Aim your knives at the dangling wires that are found on all sides of you. Once, you have knocked them off you are free to swim up to the next platform and do the same thing there. After, all of the wires have been disposed of, swim your way to the large opening across from the second platform.

8 - Slam Dunk

Well you're only out of danger for a moment, so don't get all stoked yet. You should on top of the barn for this part. Make your way to the top of this structure. Go slow, keep your balance, and dodge the patrolling wasps that are going back and forth. Once you reach the top of the structure make your way out to the diving board, and jump to the piece of chocolate that is floating in the air. At this point you will get a lightbulb over your head, immediately press N64 B.png to once again turn Conker into the anvil. He will plumit down onto a switch in the bucket, which will open the grating down in the small stream. Make your way down to this newly opened point, and inside this cave you will find a tail and more money.

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