Cauldron Keep
From RWP Wiki
| Cauldron Keep | |
| Game(s) | Banjo-Tooie |
| Location | Isle o' Hags (Quagmire) |
| Jiggy Requirements | 55 (entrance) 70 (final boss) |
| Additional Info | |
Cauldron Keep is the ninth and final world in Banjo-Tooie.
Contents |
Description
The location of the world is the tower seen throughout the opening cutscenes and all the way through the game. It serves as the new lair of Gruntilda and the workplace of Klungo. Splitting up is required to open and get through the main gates, due to a moat of purple toxic waste at the base of the tower. There is also a button behind the main cylinder that deactivates a laser field in the way of Banjo and Kazooie.
Landmarks
- Lobby: Klungo can be found here. Once he is defeated, he permanently leaves the tower.
- B.O.B.: The B.O.B. Blaster is a huge gun mounted to the upper half of the tower. It fires dangerous rays that either suck life out of, or bring life, to the victim.
- Gun Chamber: Dingpot is found here and will renew all collectibles such as red feathers and eggs.
- Tower of Tragedy Hall: This room is used for the Tower of Tragedy quiz show hosted by Gruntilda and featuring Blobbelda and Mingella.
- Dome: The very top of the tower covered by a huge glass dome is where the final boss fight, the HAG 1, takes place between Banjo and Kazooie and Gruntilda.
Events
Tower of Tragedy
The Tower of Tragedy is a quiz show in which the player must answer various questions concerning the game. Question format varies but pictures are included on a huge screen. There are various rounds where the three players can earn points. Each round a player is eliminated and a huge one ton weight falls on that person's head. The quiz is also available as a minigame in the main menu of Banjo-Tooie.
HAG 1
The huge ending boss fight of Banjo-Tooie, fought in the Dome area at the very top of the Cauldron Keep tower, is where the game's storyline comes to a natural halt and a sequel is prepared for.