Diddy Kong Pilot (2003 prototype build)
From RWP Wiki
| Diddy Kong Pilot (2003 build) | |
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| System | Game Boy Advance |
| Release Date | Not officially released ROM: November 5, 2011 |
| Publisher | None |
| Genre | Racing |
| Rating | |
| Players | 1 to 4 |
| Controller Pak | |
| Rumble | |
| Expansion Pak | |
| Link Cable | |
| Xbox Live | |
| Nintendo Wi-Fi Connection | |
The 2003 prototype build of Diddy Kong Pilot was released to the public as a downloadable ROM on November 5, 2011 by RareWareCentral webmaster Torrentstorm. This version of the game has many differences from the earlier 2001 prototype seen in certain screenshots and videos, but is very close to the finalized Banjo-Pilot game.
Contents |
Gameplay
The core gameplay of Diddy Kong Pilot is near-identical to that of Banjo-Pilot, with most of the differences being in available characters, track names, etc.
The game is a kart-style racing game wherein players use airplanes to race with characters from the Donkey Kong series. In a manner similar to Mario Kart or Diddy Kong Racing, players can pick up items scattered around the track and use items to gain an advantage over other competitors.
The modes available in this build of the game are as follows.
Cups
The main mode of the game, this allows players to race in cups made up of four tracks and a boss battle each.
Time Trial
In this mode, players can run the track by themselves to try and get the best times possible.
Cranky's Challenges
In this mode, players must race against Cranky Kong on each track. It is required to collect all six Banana Coins on a track and come in first place against Cranky to finish.
Characters
Playable
Team Kong (Beginner Difficulty)
- Diddy Kong
- Speed: 3/5
- Acceleration: 3/5
- Weight: 2/5
- Dixie Kong
- Speed: 3/5
- Acceleration: 4/5
- Weight: 2/5
- Funky Kong
- Speed: 4/5
- Acceleration: 2/5
- Weight: 3/5
- Donkey Kong
- Speed: 4/5
- Acceleration: 3/5
- Weight: 4/5
Team Krem (Intermediate Difficulty)
- Kritter
- Speed: 3/5
- Acceleration: 4/5
- Weight: 2/5
- Klaptrap
- Speed: 2/5
- Acceleration: 5/5
- Weight: 2/5
- Klump
- Speed: 4/5
- Acceleration: 2/5
- Weight: 4/5
- King K. Rool
- Speed: 5/5
- Acceleration: 1/5
- Weight: 5/5
Team Cranky (Expert Difficulty)
- Cranky Kong (listed in four different slots)
- Speed: 5/5
- Acceleration: 4/5
- Weight: 2/5
Non-playable
- Expresso the Ostrich
- Enguarde the Swordfish
- Rambi the Rhinoceros (as an item)
- Buzz (as an item)
- Zinger (as an item)
Items
- K-O-N-G Letters: Four of these letters are located amongst the tracks as collectibles.
- Banana Coin: Six of these must be collected in Cranky's Challenge to win the race, along with winning against Cranky himself.
- Buzz(es): One or three of the Buzz(es) can be used as launching missiles. The Buzzes are pink.
- Zinger(s): One or three of the Zinger(s) can be sent behind to block others way and make them crash.
- TNT Barrel: Like a zipper, these items give the player a boost.
- Rambi the Rhinoceros: Allows the player to have temporary invincibility.
- Wrench Barrel: Makes all other planes fall to the ground temporarily.
- Blue Buzz: Can be used as a homing missile on others.
Racetracks
NOTE: The name of a Cup changes depending on whether the player is playing as a Kong or a Kremling. The name seen when the player is a Kong is shown first, followed by the name shown when the player is a Kremling. The name of a cup also indicates the boss that must be beaten at the end.
Klaptrap Kup/Dixie Cup
- Steamy Swoop
- Plain Pursuit
- Chilly Length
- Magma Spurt
Kritter Kup/Diddy Cup
- Shore Strife
- Jungle Jostle
- Temple Heat
- Wild Wilderness
Klump Kup/Funky Cup
- Frosty Feud
- Vine Rush
- Speedy Show
- Reef Encounter
K. Rool Kup/Donkey Cup
- Lava Dispute
- Frantic Beach
- Prairie Dash
- Icy Passage
Battle Tracks
The following tracks can only be played in the game's multiplayer "Battle" mode.
- Jungle Jig
- Sunset Scrap
- Ice Escapades
- Beach Brawl
Trivia
- The cutscene shown when a player loses a boss dogfight has a spelling error in it, telling the player "YOU LOOSE" rather than "YOU LOSE".
- The aforementioned failure cutscene (or sometimes, the version shown when the player wins) is also shown when the player selects "Multiplayer Weapons" on the Options screen for unknown reasons.
- The K-O-N-G Letters do not appear to have a purpose in this version of the game. It is presumed that they would have functioned similarly to the Musical Notes in the final Banjo-Pilot, allowing players to earn unlockables in the Secrets menu. However, the "Secrets" section of the Options menu appears to not have been implemented as of this build, as it simply brings the player back to the title screen.
- Finishing the game as Cranky Kong changes the title screen of the game to read "Cranky Kong Pilot" and changes the menu backgrounds from jungle leaves to construction girders (to mimic the Arcade Donkey Kong game), as seen in this video.
