Donkey Kong Land III
From RWP Wiki
|Donkey Kong Land III|
|Release Date||Game Boy
October 1, 1997 USA
October 30, 1997 Europe
Game Boy Color
January 28, 2000 Japan
|Rating||ESRB: Kids to Adults|
|Nintendo Wi-Fi Connection|
Donkey Kong Land III is a Donkey Kong game developed by Rare for the Game Boy in 1996. It is a semi-sequel to Donkey Kong Country 3: Dixie Kong's Double Trouble! and a sequel to Donkey Kong Land and Donkey Kong Land 2. The game is not a port of Donkey Kong Country 3: Dixie Kong's Double Trouble!, but is a partial follow-up, taking place after Donkey Kong Country 3: Dixie Kong's Double Trouble!. Donkey Kong Land III features a new story and new worlds and levels.
A contest to find the Lost World is being held. Donkey Kong and Diddy Kong have already left to find it for themselves, and Dixie Kong and Kiddy Kong decide to join the contest as well. Unfortunately, Baron K. Roolenstein is also participating in the contest. Dixie and Kiddy must find the Lost World before anyone else and defeat King K. Rool.
The gameplay in Donkey Kong Land III is virtually unchanged from the gameplay of the previous games. The game is a side-scrolling platform game in which the player can control one of two Kongs (Dixie Kong or Kiddy Kong). The player only has one playable character out at a time, as opposed to both being on screen as in the Country games. When the player breaks open a DK Barrel, the other character is left in reserve. If the player gets hit, characters are automatically switched. If the player gets hit without having a character in reserve, a life is lost. Characters can be switched in and out with the Select button. Notably, as with Donkey Kong Land 2, the game lacks the "team moves" that Dixie and Kiddy could execute in DKC3.
Dixie and Kiddy Kong have differences from each other in terms of gameplay: Dixie is smaller, faster, and able to use her ponytail hair like a helicopter blade in order to glide. Kiddy Kong is larger, slower, and stronger.
The game is also notably more of a straightforward platformer than DKC3, lacking most of the individual level "gimmicks" seen in the SNES incarnation.
The number of remaining lives is measured by small hearts in the corner of the screen.
The game features six main worlds with many levels within each.