Hung Over
From RWP Wiki
Hungover is the first chapter of Conker's Bad Fur Day and its remake Conker: Live & Reloaded. This chapter takes place in an area just outside of Windy and serves as a tutorial to familiarize the player with the game mechanics. It is made up of three segments.
Contents |
Scaredy Birdy
Conker wakes up in a field, extremely hungover, remarking that it's going to be "one of those days." Walk Conker around to the other side of the fence where an entry is located and speak to Birdy the scarecrow. After a brief conversation, Birdy tells Conker to walk over to the pad labled "B" in front of him. Birdy explains that the pads are called Content Sensitive Zones. When Conker stands on one, a lightbulb appears over his head, and if the player presses
/
, Conker will perform what ever action he needs to. At this pad, pressing
/
causes Conker to pull a bottle of beer out of his pocket, which Birdy swipes and chugs down. Birdy then tells Conker to walk to the Context Sensitive Zone near where he started. Pressing
/
on this pad allows Conker to cure himself of his hangover. Conker reviews the basics of Context Sensitive Zones and explains how to skip the game's cutscenes with the L button (
in Conker: Live & Reloaded), but only if they've been viewed at least once.
Pan Handled
From the Context Sensitive Zone, walk north to the nearby stream and swim across it to a platform atop the waterfall. Conker remarks that he can't seem to get any further than that, before remembering that he can do a high jump if the player holds
(
in Conker: Live & Reloaded) and presses
/
. He can also do "that funny heliocoptery tail thing" if the player presses
/
again in the air, which allows him to hover. Hover jump to the nearby stump sticking out of the wall and follow the path of platforms and bridges upwards to the large stone bridge where the Gargoyle resides. Conker will converse with the Gargoyle, who refuses to move out of the way for Conker because he just got comfortable. After this, getting too close to the Gargoyle will cause him to grab Conker, thrash him about, and then throw him off in a direction. Instead, walk back and pull the lever on the wall opposite the gargoyle, then walk Conker down the previous path and into the door in the wall, which has just opened. Inside the room is a googly-eyed key, which screams and runs away as soon as it sees Conker.
What happens next depends on the version of the game being played.
Conker's Bad Fur Day
Chase the key for a little bit until Conker remembers that he had something he could use to stun the key, and tells the player to press
. Doing so will cause Conker to swing a frying pan. Hit the key with the frying pan and take it over to the door, and exit the room.
Conker: Live & Reloaded
Chase the key for a little bit until Conker realizes that he'll never catch it at this rate. On the wall, he notices various blunt objects hanging, including a frying pan and a baseball bat. He decides to take the frying pan, and explains that it can be used by pressing
. Unfortunately, some wooden-armored imps appear from underground and one swallows the key. Defeat all four of the wooden-armored imps and then hit the key with the frying pan, take it over to the door, and exit.
Gargoyle
Conker's Bad Fur Day
Approach the gargoyle and hit him with the frying pan. He will begin laughing uncontrollably at Conker's weapon choice, until he falls over the side of the bridge and lands with a crash at the bottom of the waterfall. Unfortunately, this causes some boulders to fall down in front of the area's exit, with a particularly large one blocking it. High jump onto the boulder, and then hover jump over to a nearby wooden platform with a Context Sensitive Zone on it. Press
and Conker will pull out a T.N.T. plunger and activate it, blowing up the rocks and Conker remarks that he'll finally be able to get some sleep. Exit the area to end the chapter.
Conker: Live & Reloaded
Approach the gargoyle and hit him with the frying pan. He will scoff at Conker's weapon choice, but still will not move. Conker, quite confused, remarks "weren't you meant to fall off here?" The Gargoyle confirms this, but also reveals that the game's designers thought that changing the training area somewhat would be a good idea, in order to fool people into thinking the the entire game would have similar differences, and that Conker will just have to try something else. Conker pulls out a baseball bat from the key room and smacks the Gargoyle on the head with it, causing him to fall backwards in front of the exit. This causes some boulders to fall on top of him, blocking the exit. High jump onto the boulder, and then hover jump over to a nearby wooden platform with a Context Sensitive Zone on it. Press
and Conker will pull out a T.N.T. plunger and activate it, blowing up the rocks and Conker remarks that he'll finally be able to get some sleep. Exit the area to end the chapter.
Collectibles in this chapter
Money
- There is some cash behind a grate at the bottom of the waterfall. However, this cash cannot be collected until after the Spooky chapter is completed. In Conker: Live & Reloaded, the area under the waterfall is removed, and thus there is no cash to be found there.