K. Rool's Keep

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K. Rool's Keep
K. Rool's Keep Background - Donkey Kong Country 2.png
Game(s) Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Donkey Kong Country 2 (GBA)
Sub-area(s) Arctic Abyss
Windy Well
Castle Crush
Dungeon Danger
Clapper's Cavern
Chain Link Chamber
Stronghold Showdown
Inhabitant(s) Klingers
Klampons
Kerozene (GBA), etc.

K. Rool's Keep is a location found in the Donkey Kong series.

Contents

Description

This area is located in a high area in Crocodile Isle. This high elevation causes it to have strong winds and icy climates. It has many Klingers around the area along with castle levels, icy levels and a windy shaft level.

In the Games

Donkey Kong Country 2: Diddy's Kong Quest

This area is first found in Donkey Kong Country 2: Diddy's Kong Quest as the sixth world in the game.

This area is a trap to prevent Diddy and Dixie from proceeding onwards in their quest to save Donkey

At the end of the game, K. Rool's Keep, along with the rest of Crocodile Isle, sinks underwater.

In the Game Boy Advance version, this world had Kerozene as the new boss of this area, replacing the cutscene of Donkey being taken up to the Flying Krock by Kaptain K. Rool.

Donkey Kong Land 2

In Donkey Kong Land 2, K. Rool's Keep reappears once again. This time, it is the fifth world in the game.

During the game's plot, it was once again raised out of the water along with the rest of Crocodile Isle and has sunk underwater once more at the end. It also features a new level, Dungeon Danger which replaced Castle Crush, due to the Game Boy's memory limits.

Levels

Gallery

Trivia

  • Donkey Kong Island makes a small cameo in the background of K. Rool's Keep. This only happens in the Super Nintendo Entertainment System version of Donkey Kong Country 2 and Donkey Kong Land 2.
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