King K. Rool

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King K. Rool
King K. Rool.jpg
Game(s) Donkey Kong Country
Donkey Kong Land
Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Land III
Donkey Kong 64
Homeland The Flying Krock, Crocodile Isle
Extra notes

King K. Rool is the main antagonist in the Donkey Kong series.

Contents

Biography

King K. Rool is the demented king of the Kremlings, a massive army of antagonistic anthropomorphic crocodile-like creatures from Crocodile Isle. A master of disguise, he has assumed many different guises. His most distinguishing features are the tic in his left eye and his golden belly.

Over the years since the original Donkey Kong Country, K. Rool has developed a deep hatred against the Kongs. Initially he just wanted Donkey Kong's banana hoard, but his failure to obtain it led him to attack the Kongs directly.

Taking into consideration his physique, as his body may be composed of more muscle than fat, his attacks and athletic abilities from the first Donkey Kong Country and Donkey Kong 64, he is capable of inflicting considerable damage with physical strength alone. The brute strength that he possesses may rival or perhaps even surpass that of Donkey Kong and Chunky Kong.

While hardly anything is known about K. Rool's past, there have been some certain rumors about the existence of K. Rool's wife. In fact, in Donkey Kong Country 3: Dixie Kong's Double Trouble!, after Dixie and Kiddy Kong defeat KAOS, K. Rool mentions that KAOS was constructed by his wife's best pots and pans. However, in the Scribes section of Rare's website, Leigh Loveday revealed that K. Rool's "my wife is going to kill me" line was merely "a typically throwaway Reeves and Mortimer reference".

An interesting note is that while in the western canon created by Rare, all the K. Rool persona are different iterations of the same character, in the Japanese canon, Kaptain and Baron K. Rool are actually brothers of King K. Rool.

In the Games

Donkey Kong Country

In Donkey Kong Country, King K. Rool steals Donkey Kong's banana hoard, and gives the piles of bananas to his the most powerful creatures of his army. However Donkey Kong and Diddy Kong defeat all of K. Rool's cronies and K. Rool himself. During the final boss battle, K. Rool attacks Donkey and Diddy Kong directly by jumping repeatedly (he can even jump from one side of the stage to another in a single jump) in an attempt to crush them with his weight, charging at them with tremendous strength and speed, (faster than the Kongs themselves) throwing his crown which comes back as a boomerang, and making cannonballs fall from the sky at the Kongs.

Donkey Kong Land

In Donkey Kong Land, K. Rool is called in by Cranky Kong as part of a bet with Donkey Kong and Diddy Kong. Cranky has bet them that Donkey Kong Country's graphics were the only reason for its success, and that they can't do the same thing on a more limited system. Cranky has K. Rool steal the hoard again and hide the bananas in different places on the island.

Donkey Kong Country 2: Diddy's Kong Quest

In Donkey Kong Country 2, K. Rool, under the guise of Kaptain K. Rool, kidnaps Donkey Kong and takes him back to his home of Crocodile Isle. He demands the Kong's banana hoard as a ransom for Donkey Kong's return. However, Diddy Kong and his girlfriend Dixie Kong set out to Crocodile Isle to stop him. This time around there is a more pronounced pirate setting, and King K. Rool goes under the name Kaptain K. Rool. In the final boss fight, K. Rool, uses a Blunderbuss that can fire cannonballs. He can shoot normal cannonballs, spiked cannonballs, purple clouds that reverse the movements of left and right, blue clouds that temporarily freeze, and red clouds that slow the target's movements. In addition, he has the ability to turn invisible (his location can still be pinpointed by the smoke he makes as he moves). During the fight in The Lost World, his attacks are basically the same, but he only utilizes the spiked cannonballs and purple clouds, which have the same patterns as the cannonballs. A single regular cannonball is fired at the end of the lengthy barrage of attacks, which signals the only chance the Kongs can defeat him.

Donkey Kong Land 2

In Donkey Kong Land 2, Kaptain K. Rool kidnaps Donkey Kong again, forcing Diddy and Dixie to come after him once more.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, King K. Rool now goes by the name of Baron K. Roolenstein. Working in the shadows, he captures a vacationing Donkey Kong and Diddy Kong in the Northern Kremisphere part of the DK Isles, stuffs them in the cybernetic body of what was believed to be the new Kremling king, KAOS, and uses their brain power to control it behind the scenes. Dixie Kong and her little cousing Kiddy Kong set out to find Donkey Kong and Diddy Kong.

Donkey Kong Land III

In Donkey Kong Land III, Baron K. Roolenstein competes in Dixie and Kiddy in a contest to find The Lost World. The Baron finds it first, but Dixie Kong and Kiddy Kong defeat him, winning the competition. He gives them a set of stopwatches after this and challenges them to beat his best time trials.

Donkey Kong 64

In Donkey Kong 64, King K. Rool steals Donkey Kong's golden banana hoard as a distraction for the Kongs while he attempts to fix his Blast-O-Matic laser that is going to destroy Donkey Kong Island. Meanwhile, he also has his men lock away four Kongs (Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong). They are freed one by one, and go through the game's eight worlds to make it to K. Rool and foil his plan. In the game's final battle, King K. Rool dresses as a boxer by the nickname of King "Krusha" K. Rool.

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