From RWP Wiki
Klungo in Nuts & Bolts.
Banjo-Kazooie: Grunty's Revenge,
Banjo-Kazooie: Nuts & Bolts
|Talking head icon(s)|
Klungo is a major recurring character from the Banjo-Kazooie series.
Klungo is a large ogre who fills the role of mad scientist and crony in the games. He walks with a limp and has a pronounced lisp, tending to over-pronounce the "s" sound (for example, "Klungo is dim" becomes "Klungo isss dim."). Up until the end of Banjo-Tooie, he worked as Gruntilda's lackey; however, he has since quit and moved on to video game design. He is apparently married to a "Mrs. Klungo," although she has never been seen.
While working under Gruntilda, Klungo's self-esteem appeared to be very low - whenever defeated by Banjo and Kazooie, for example, he would run back to the hag while begging to be beaten for his mistakes. As of Nuts & Bolts, however, he has been shown as much more self-confident, even creating an egotistical video game where he (literally) saves the world.
In the Games
In Banjo-Kazooie, Klungo first appears in the cutscene showing Gruntilda and Tooty in the Beauty Stealing Machine, built by Klungo himself. He tells his mistress that it needs to power up, but will soon be ready. Oddly, he is not seen for the rest of the game (other than the Game Over sequence, which features him pulling the switch and turning Grunty beautiful and Tooty hideous) until after Gruntilda's defeat by Banjo and Kazooie -- at the very end of the game, Klungo is seen trying to shift the boulder keeping Grunty underground.
Klungo during his third boss fight, battered and beaten.
|Subtitle||Minion With A Mission,
|Location||Spiral Mountain (Inside the Digger Tunnel),
Isle o' Hags (Inside Another Digger Tunnel),
Cauldron Keep (The Gatehouse)
In Banjo-Tooie, the story begins with Klungo still, after two full years, trying to move the boulder off of Gruntilda's grave. Eventually, he dejectedly gives up -- just as Gruntilda's two sisters, Mingella and Blobbelda arrive and blast the rock to bits. As his mistress rises out of the hole she has been stuck in for two years, Klungo celebrates heartily (at one point, giving her a pat on the back which knocks out her loose eye -- a sight which horrifies Klungo). After Mumbo Jumbo is spotted spying on the group and Grunty chases him to Banjo's house, blasting it to pieces, Klungo is left behind as the witch trio leaves in the Hag 1 drill tank. Klungo attempts to follow it, but Grunty tells him to say behind for now. The next morning, as he notices Banjo and Kazooie approaching, he waits for them in the tunnel created by the Hag 1. When they arrive inside, he swallows a potion and fights them and loses. He runs off to Cauldron Keep, vowing to return with a better potion and mentioning the beatings Grunty will give him. The next time he is seen is in another digger tunnel further into the Isle o' Hags, and he is noticeably battered. He attempts to defeat them again using his new potion, but loses once more, and once more returns to Cauldron Keep for more beatings. His final appearance is in the very first room of Cauldron Keep -- this time even more battered and bruised -- where he tries for a final time to defeat Banjo and Kazooie with one last potion. After failing again, he begins to notice that working for Grunty is not doing him any favours, and that "Mrs. Klungo" won't want anything to do with him if he becomes anymore bruised. He then leaves, with aspirations to get a nice desk job, like designing video games. He stops by King Jingaling's Throne Room and then he and Jingaling visit Bottles' House for a party. In the end sequence, Klungo is seen sleeping in a corner in full party gear, and Bottles remarks that he managed to eat everything in the house.
All three of Klungo's boss fights work the exact same way; the only thing that changes is the speed with which he attacks, and the potion he uses.
At the beginning of the fight, Klungo will drink one of three potions: a red one which causes him to grow in size, a green one which makes him invisible, or a blue one that makes a fake clone of him (one during the first turn, two during the second, and three during the third). After Klungo has chosen his potion, it will take effect and the fight will begin. For the growth potion, simply attack Klungo as soon as he stops growing. For the invisibility potion, try to attack him as soon as he disappears; if that fails, then simply keep an eye out, as his invisibility potion temporarily wears off at times, giving away his position. For the cloning potion, the player must attack the correct Klungo, otherwise the hit will not count.
After the first hit (or if the player waits too long), the potion will wear off and Klungo will activate a shield. He will then begin throwing potions at the player. During the first fight, these potions are easily avoided. However, in later fights, Klungo becomes quicker and more accurate with his throws. After throwing a few potions Klungo will continue this pattern until the player attacks him three times. Simply keep using the same strategy until he is defeated.
Banjo-Kazooie: Nuts & Bolts
In Banjo-Kazooie: Nuts & Bolts, it is revealed thtKlungo did indeed go on to work as a game designer after leaving Grunty in Banjo-Tooie, as he owns an arcade in Showdown Town named (quite aptly) Klungo's Arcade and the games company "Klungosssoft" (the staff of which consists solely of Klungo himself). Players can also partake in Klungo's first ever game, Hero Klungo Sssavesss Teh World, which he proclaims to be the "bessst game ever," and a "potential world-beater."
Klungo also appears as an actor in the game worlds, hosting challenges in Nutty Acres, LOGBOX 720, Banjoland and Terrarium of Terror. He also appears in the Test-O-Track during the L.O.G.'s Lost Challenges downloadable content, where, after completing all of the challenges to Jiggy standard in both Player's Choice and L.O.G.'s Choice variety, players can play Klungo's second arcade game, Hero Klungo Sssavesss Teh Universsse.
Banjo-Kazooie: Grunty's Revenge
At the start of Grunty's Revenge, he decided to use his brain and technological skills to build the Mecha-Grunty. In this game, he also appeared multiple times as a boss (reprising his role as boss from Banjo-Tooie).
Klungo appears as an unlockable playable racer in Banjo-Pilot. His stats are as follows:
- Top Speed: 4/5
- Acceleration: 2/5
- Handling: 2/5