Mumbo Jumbo

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Mumbo Jumbo
Mumbo in Nuts & Bolts.
Game(s) Banjo-Kazooie, Banjo-Tooie,
Banjo-Kazooie: Grunty's Revenge,
Banjo-Pilot, Banjo-Kazooie: Nuts & Bolts
Home Mumbo's Skull ; Mumbo's Motors
Talking head icon(s) MumboHeadBK.gifMumboHeadHD.png
Additional Info

“Me Mumbo. Best shaman in all game. Can help Banjo and filthy feathered one.”
Mumbo Jumbo, Banjo-Kazooie

Mumbo Jumbo is a main recurring character in the Banjo-Kazooie series.



Mumbo is a shaman whose appearance is quite distinctive, because of the fact that his face was turned into a skull mask by Gruntilda the witch. Mumbo was formerly a shaman instructor, and Gruntilda was one of his pupils. Unfortunately, after Mumbo confronted her due to suspecting her using her powers for evil, she unleashed a face-disfiguring curse upon Mumbo, and to begin her life as a thoroughly unpleasant witch.[1][2]

He has been known to occasionally mess up his transformation spells, with the humorous consequence of turning Banjo into a washing machine (a transformation which was later used in Banjo-Tooie).

In the Games


In Banjo-Kazooie, Mumbo Jumbo appeared in several of the levels throughout Banjo-Kazooie, offering to transform the bear and bird into these different creatures and objects:

  • Mumbo's Mountain - Termite: As a termite, you are able to climb up steep hills without slipping, therefore making it possible to scale the termite mountain.
  • Bubblegloop Swamp - Crocodile: The crocodile can traverse the piranha-infested waters of Bubblegloop Swamp with ease and comfort. Thanks to its small size, Banjo can now enter places he couldn't before, such as Mr. Vile's home. He can leap about, and snap at enemies with his razor-sharp teeth - thus making him the only transformation that can attack.
  • Freezeezy Peak - Walrus: Walrus Banjo's thick layer of blubber ensures that the freezing-cold waters of Freezeezy Peak leave him unharmed. The player can befriend Wozza the walrus, and gain access to Wozza's Cave as a result. Inside, there is a Jiggy, a Jinjo a blocked-off passageway through which you can see the fabled Ice Key. There is also some freezing water that the walrus can go through, leading to an Empty Honeycomb Piece.
  • Mad Monster Mansion - Pumpkin: The pumpkin can fit through small cracks and holes that Banjo's regular shape cannot. As a result, you can - as a pumpkin - explore the septic tank beneath Loggo the toilet, and various other previously-inaccessible locations. The crypt outside Mad Monster Mansion, which can only be entered as a pumpkin after the crypt gate has been smashed with the Rat-a-tat Rap, also houses Mumbo and serves as a place to transform between the pumpkin, and Banjo and Kazooie.
  • Click Clock Wood - Bee: As a bee, can fly from wherever he likes, making climbing the gigantic central tree less difficult. The bee can also enter, and be welcomed into the Zubba' nest - in which Banjo can get another Jiggy. Mumbo can only transform you in the spring - as he is either too hot, too busy, or simply gone on holidays during the other seasons.


In Banjo-Tooie, Mumbo had a different role to play. He no longer transformed you into animals as this was now the job of Mumbo's rival Humba Wumba. Mumbo, for the first time, became a playable character. As Banjo and Kazooie you had to find a Glowbo and then give it to Mumbo, he then let you take control of him and use the power of the Glowbo and his shaman abilities to do magical things, such as the following:

  • Glitter Gulch Mine : Levitate Jiggy Boulder - Levitates a boulder containing a Jiggy into the Crushing Shed so the Jiggy can be collected.
  • Witchyworld : Power Star Spinner - Powers up the Star Spinner (helping Banjo and Kazooie to obtain a Jiggy).
  • Witchyworld : Power Dodgems Dome - Powers up the dodgems minigame used to get a Jiggy.
  • Terrydactyland : Enlarge Stepping Stones - Enlarges stepping stones outside Mumbo's hut making it easier to cross the swamp.
  • Terrydactyland : Enlarge Small Styracosaurus - Enlarges the Small Styracosaurus.
  • Hailfire Peaks : Life Force Aliens - Revives the aliens who have fallen out of the UFO.
  • Cloud Cuckooland : Rain Dance - Creates beanstalks and rainbow allowing access to Pot 'O' Gold.

At the end of the game, Mumbo is in the group kicking Grunty's head around.

Banjo-Kazooie: Nuts & Bolts

In Banjo-Kazooie: Nuts & Bolts, he returns with a new role. Since the demand for shaman magic has declined in the eight years since Banjo-Tooie, Mumbo opens Mumbo's Motors, a garage in Showdown Town. In the game, this is where Banjo and Kazooie can bring the vehicle parts they collect to build new vehicles. Mumbo has also created the magic wrench, given to Kazooie by the Lord of Games which she can use in various ways. In the final cutscene Mumbo is seen outside Banjo's House while Banjo is collecting the deeds to Spiral Mountain, commenting how useful his vehicles were.

Mumbo also appears as an actor in the Nutty Acres, LOGBOX 720 and Banjoland game worlds and in the Test-O-Track during the L.O.G.'s Lost Challenges Downloadable Content.

In Nutty Acres, Mumbo plays the role of the farm owner. He first appears in Act 1, in a minor role. During Klungo's challenge "Bangers 'n' Dash" in which, after being asked to investigate smoke from a possible fire at the farm, Banjo and Kazooie learn that it was only Mumbo grilling some sausages. He next appears in Act 2, in which he hosts the challenge "Tick, Tick, Bang!" In this challenge, a time bomb is dropped on Nutty Acres by a Gruntbot and Mumbo asks Banjo and Kazooie to take it to Bottles to have it defused before it destroys the island. He appears again in Act 5, hosting the challenge "Beat the Fleet". In this challenge, Grunty sends an armada of Gruntbots to attack the farm from the sea and Mumbo requests Banjo and Kazooie to defeat the Gruntbots. Finally, he appears in Act 6, in a minor role. During Humba Wumba's "Nuts to Go" challenge, Banjo and Kazooie must bring a batch of coconuts to him so that he can make sure they are suitable for shipping. He also appears during Klungo's "Riverbed Head to Head" alongside Klungo, Bottles, Humba, Trophy Thomas, and Mr. Fit as a competitor in the riverbed race. He also appears in Bottles' "Air Coconut" challenge alongside the same group as a competitor in the plane race. He appears once more in Mr. Fit's "Makin' Waves" challenge alongside the same group as a competitor in the boat race.

In LOGBOX 720, Mumbo plays the role of a tech support helpline operative. He first appears in Act 1, in a minor role. During Pikelet's "Workers Wipe Out" challenge, Mumbo appears alongside Humba as one of the technicians that Pikelet asks Banjo and Kazooie to evacuate before the console's firewall activates. He next appears in Act 2, in a minor role. During Humba's "Chips Away" challenge, Mumbo appears as one of the race competitors. He appears again in Act 4, in which he hosts the challenge "You Little Squirt". In this challenge, the console's glubber-cooling fans have overheated and Mumbo asks Banjo and Kazooie to cool them down with water. Finally, he appears in Act 6, hosting the challenge "Critics Say No". In this challenge, a gameplay creation device which Mumbo mail-ordered has arrived, but requires some assembly. He asks Banjo and Kazooie to take the three elements (a joystick, a dice, and a hand of playing cards) and place them on the machine in the correct order.

In Banjoland, Mumbo plays the role of a grunt-worker who schemes ideas to bring in new customers despite his minor position. He first appears in Act 3 in a minor role. During Bottles' "Clock Off!" challenge, Mumbo appears alongside Boggy and Captain Blubber as one of the lazy workers that needs to be brought to the exit due the museum closing for the night. Finally, he appears in Act 6, hosting the challenge "Mumbo's Stunt Spectacular". In this challenge, Mumbo asks Banjo and Kazooie to perform some stunts on a motorcycle in order to draw a crowd to the museum. He also appears in a minor role during Bottles' "Mad Monster Mix Up" challenge, as a competitor in the plane race.

In the L.O.G.'s Lost Challenges DLC, Mumbo plays the role of a self-proclaimed "ladies' man." He hosts the challenge "Big Rimmed Race Off". In this challenge, Mumbo challenges Banjo to a monster truck race around the Test-O-Track against himself, Humba Wumba, and Bottles. As with other challenges in the DLC, the player must complete the challenge once with a L.O.G.'s Choice vehicle and once with a vehicle of their own creation.

Banjo-Kazooie: Grunty's Revenge

In Banjo-Kazooie: Grunty's Revenge, Mumbo first appears in the game's opening sequence, watching from behind a bush as Klungo brings Gruntilda back from under the boulder she was previously crushed under. Now a robot, Grunty kidnaps Kazooie and brings her to the past, prompting Mumbo to use a magical time-travel spell to send Banjo back after her. Mumbo's past self appears in his "pad," offering various transformations once more.


Mumbo appears as a playable racer in Banjo-Pilot. His stats are as follows:

  • Top Speed: 3/5
  • Acceleration: 2/5
  • Handling: 3/5


  • Mumbo Jumbo's voice was provided by Banjo-Kazooie musician Grant Kirkhope prior to his departure from Rare in 2008.
  • In Banjo-Kazooie: Nuts & Bolts, Mumbo has the second fewest challenges out of all of the characters who appear in multiple game worlds -- he has a total of 5 challenges in the main game (6 including L.O.G.'s Lost Challenges). The only recurring character with fewer challenges is Jolly Dodger at 4 (5 including L.O.G.'s Lost Challenges).
  • According to Banjo & Kazooie's profile in Sonic & SEGA All-Stars Racing with Banjo-Kazooie, the Bolt Bucket was custom-built by Mumbo.


  • "Eekum Bokum!"
  • "Oomenacka!"

From Banjo-Kazooie

  • {after turning Banjo into a crocodile} "Wait, Mumbo need new boots! Only kidding..."

From Banjo-Kazooie: Nuts & Bolts

  • "Eekumbokum! Everyone remember Mumbo. Mumbo best character of all time. This Mumbo's Motors, where you can build stuff. Oomenacka!"



  1. Banjo-Kazooie manual (Nintendo 64), pg. 7
  2. Welcome to Rare: Banjo-Kazooie Cast List, Page 2

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