Screwballs Superleague
From RWP Wiki
| Wrestlerage | |
| System | Nintendo Entertainment System |
| Release Date | Canceled |
| Publisher | |
| Genre | Beat-'em-up, action |
| Rating | |
| Players | |
| Controller Pak | |
| Rumble | |
| Expansion Pak | |
| Link Cable | |
| Xbox Live | |
| Nintendo Wi-Fi Connection | |
Screwballs Superleague is a 1990 canceled game.
Contents |
Description
The game had two modes of play, battle mode and cooperative play: players would each start a level in their own “spin engine”, which would spin-up the character from their normal state into a spinning top. Players could exit the “spin engine” at any time, but it took time to spin the character up to full speed: the faster they were spinning, the more energy they had to throw either another player out of the battle arena (in battle mode) or an enemy monster (in coop mode). As they player bashed into things, and over time, their spin energy would decrease making them more vulnerable to attack, so they would need to periodically head back into their own spin engine to spin-up to full power again.
Cancellation
The game was canceled when the lead programmer, Simon Hallam left Rare in July 1990. The game was months away from being completed and at the time they did not have a publisher for it yet.