Spiral Mountain

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Spiral Mountain
Game(s) Banjo-Kazooie
Banjo-Kazooie: Grunty's Revenge
Banjo-Kazooie: Nuts & Bolts.
Location Somewhere on the Isle o' Hags
Jiggy Requirements 75 (in Banjo-Kazooie: Nuts & Bolts)
Additional Info

Spiral Mountain is a recurring location in the Banjo-Kazooie series.



Spiral Mountain is the home of Banjo, Tooty, Kazooie, Cheato, and formerly Gruntilda. The Spiral Mountain itself is the tall spiral-shaped pillar leading up to the bridge to Gruntilda's Lair, but the area referred to as "Spiral Mountain" is actually quite large. It is part of the Isle o' Hags.

In all of the Banjo adventure games, it is the place where Banjo begins his adventure. Although Spiral Mountain actually covers a large area, the smaller area seen in Banjo-Kazooie and Banjo-Tooie is considered to be the hub. This area is comprised of a ring of smaller areas where Bottles teaches moves, the spiral mountain itself, a garden, a river, waterfall, pond, Gruntilda's Lair, Banjo's house and, in Banjo-Tooie, a tunnel leading to Jinjo Village.

In the Games


In Banjo-Kazooie, Spiral Mountain is the small, happy area where Banjo's house resides. Bottles' molehills are scattered around, and if the player chose to be tutored by him, he will teach a new move at each one. There are six honeycomb pieces in the area, all of which use the area's new moves, and are located near the molehills.


Extra Honeycomb Pieces
  • Attined by Beak Barging all the Quarrie boulders in the dirt area.
  • In a nook at the Spiral Mountain's base, under the moat.
  • On a platform under the waterfall.
  • On top of a tree.
  • On top of the tallest tree stump in the tree stump area.
  • Attined by destroying all the Colliwobbles that come out of the hole in the garden (if the player chose not to learn the moves from Bottles, then only one Colliwobble in the garden needs to be destroyed).


In Banjo-Tooie, Spiral Mountain is quite different from the last game, as things have been added/removed, and a general look of ruination now covers the area, compared to the clean, beautiful atmosphere featured in BK. Of note:

  • Banjo's house is very much destroyed. It is burnt to a crisp and the windows are knocked out. The fence around the house has also taken damage.
  • Until the game is completed, Bottles' spirit and dead body hang around in front of Banjo's house.
  • The molehills now have multiple moves each; they explain every single move taught in Banjo-Kazooie.
  • The vegetable enemies from the first game have been replaced by the Ugger drones. Gruntydactyls are also flying around the area.
  • The stumps near Banjo's house have taken some damage, too. Also, wading boots and turbo trainers have been placed on top of two of them.
  • A caged-off nook is now located on the wall above the stumps containing a BK Game Pak and a flight pad.
  • There is a large hole in the wall near the stump area, where the Hag 1 drilled into the area. Leads to a tunnel that in turn leads to Jinjo Village in the Isle o' Hags.
  • Some of the platforms near the waterfall have been destroyed.
  • The hole at the top of the waterfall now leads to a watery cave containing (among a few minor things) another BK Game Pak. Previously, the hole was nothing more than a texture.
  • There are various rocks laying around the entire area, presumably shaken loose by the earthquake the Hag 1 caused.
  • The bridge near the lake is destroyed.
  • There is an area near the lake with a shock jump pad leading to a hole in the wall containing a Cheato Page.
  • There is a Jinjo behind a talon torpedo boulder in the lake.
  • The bridge to Gruntilda's Lair is no longer connected to the Spiral Mountain; it now hangs from the mouth of the lair and acts as a ladder.
  • There is now a slanted rock instead of a wooden bridge across the moat
  • The molehill atop Spiral Mountain has been replaced by a flight pad.
  • A flight pad has also been added in the mouth of Grunty's Lair.
  • The Spiral Mountain and Grunty's Lair are now very broken apart and eroded. One of the "eye" jewels is missing from the lair, probably to represent the fact that one of Gruntilda's eyes is loose and falls out a few times in the game.
  • Obviously, the rock that kept Gruntilda underground is gone. The large Grunty-shaped crater left by the impact of her fall can be seen.
  • There are crates in the gravel area near the garden. This area is also quite damaged.
  • The hole in the garden area now spits out Ugger drones.


Cheato Pages
  • There is a single Cheato Page in an alcove near Grunty's Lair. It can be reached using the Shock Jump Pad directly in front of it.
  • There is a single Jinjo in the pond. It is behind a Talon Torpedo door.

Banjo-Kazooie: Nuts & Bolts

In Banjo-Kazooie: Nuts & Bolts, Spiral Mountain is again where the story begins. Gruntilda's plan in the game is to have Spiral Mountain redeveloped into tower blocks and malls, and Banjo and Kazooie must try to best her in a showdown developed by the Lord of Games (or L.O.G.). During the opening sequence, it features a fake challenge (lasting about 10 seconds) of fat Banjo and Kazooie trying to collect more "pointless collectables" (golden L.O.G. tickets) around Spiral Mountain that Gruntilda's head. L.O.G. soon halts this challenge, saying that today's gamers "don't want this," and brings them to Showdown Town.

The environment of Spiral Mountain is far larger in Nuts & Bolts than it is in either -Kazooie or -Tooie. It contains the exact same areas found in previous games: the garden, Banjo's house, the gravel pit, the stump area, the lake, Gruntilda's lair, the (now covered up) entrance to the Isle o' Hags, the cave above the stump area and the waterfall cavern (both of which contained Banjo-Kazooie Game Paks in -Tooie). The hills and mountains surrounding the area can be traversed to quite a large distance, and the player is able to land on the very top of Gruntilda's Lair (neither of which were possible in the previous two games).

Spiral Mountain as a playable level is unlocked when the player collects 75 total Jiggies in the game. It features two challenges, one hosted by L.O.G. which is worth 6 Jiggies/T.T. Trophies, and another, the final battle, with Gruntilda as the host. Oddly, although the game calls it Act 1, its entrance door has a large "2" above it when unlocked.

Six of the Best

Host: Lord of Games
Description: "A series of games played with the same vehicle. There'll be carrying, collecting, pushing, shooting, and some land, water and air hoops. Your vehicle should be able to handle a bit of everything!" (Player's Choice)

This challenge is counted as six challenges in one. Therefore, upon completing it, the game awards 60 Notes, 6 Jiggies, and 6 T.T. Trophies.
  • Jiggies: Complete the challenges in under 4 minutes and 30 seconds.
  • T.T. Trophies: Complete the challenges in under 2 minutes and 15 seconds.

Spiral Mountain Showdown

Host: Gruntilda
Description: "It's the end-of-game showdown! Grunty's built a collection of contraptions that you must defeat using the same vehicle. Expect to go anywhere, and make sure you're packing plenty of firepower." (Player's Choice)

  • Jiggy: Defeat Grunty in under 8 minutes.
  • T.T. Trophy: Defeat Grunty in under 4 minutes.

Banjo-Kazooie: Grunty's Revenge

In Banjo-Kazooie: Grunty's Revenge, a past version of Spiral Mountain appears as the overworld of the game. This version of Spiral Mountain covers a much larger area than the version typically seen, and is made up of three areas: Spiral Rise, Spiral Mere, and the main Spiral Mountain area.


In Banjo-Pilot, Spiral Mountain appears as a racetrack. For information about this version of Spiral Mountain, see Spiral Mountain (Banjo-Pilot track).


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