Super Nintendo Entertainment System

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Super Nintendo Entertainment System (SNES)
Snesconsole.jpg
Codename
Released North America: August 13, 1991
Europe: 1992
Japan: November 21, 1990
Online Service
Discontinued North America: 1999
Europe: 1998
Japan: September 1, 2003
Predecessor Nintendo Entertainment System (NES) / Famicom
Successor Nintendo 64



The Super Nintendo Entertainment System, or SNES for short, was Nintendo's 16-bit gaming console. It was released in 1991 with the games Super Mario World and F-Zero as launch titles. This followed the ever-popular Nintendo Entertainment System.

Contents

History

Internet

The SNES featured a Japan-only internet modem called the Satellaview. The service brought game tips and actual games to the SNES via downloads. Games like Super Mario Bros. 2 (USA) were released through this system instead of carts. The service ended in June 30, 2000.

Competition

The SNES' prime rival was the Sega Genesis, Sega's 16-bit machine. Despite the Genesis' arcade library and supposed "Blast-Processing," the Super Nintendo beat Sega's machine in the end. Sega's incessant attack on Nintendo's machine was forever known as "Genesis Does What Nintendon't." The rivlary kept pushing the Genesis as an edgery, "cool" console in comparision to Nintendo's kid-friendly SNES. Even though Sega released such attachments as the Sega CD and the Sega 32X and used direct attack advertising, the devices were flops and the advertising failed to uphold. The SNES still went ahead of the Genesis simply due to a better library that made use of the SNES hardware.


Super Nintendo CD

When Sega released their Sega CD (Mega CD for those outside the United States), Nintendo started looking into developing their own CD-based hardware. The initial pan was to partner up with a company that was experienced in making CD-based machinery and would be an ally with Nintendo. At first, Phillips was chosen and development began on the project. Then, Nintendo cancelled the contract they had with Phillips (as the relooked at the contract to see that Phillips would have gotten more profits than Nintendo would have on software sales) and became interested in Sony (though, Nintendo's contract allowed for Phillips to make games with Nintendo characters, like Hotel Mario, for their system, the CDI)

Sony started creating prototypes of the SNES-CD and Nintendo was pleased with what they were doing. Though, nearing the same time, Sega's CD attachment was starting to fall and Nintendo wanted out of the Sony deal (Plus, a similar detail to what Phillips would have done reappeared in the Sony contract). And with that, Sony had gained enough experience from working with Nintendo to redo their SNES-CD designs to create their own system: the Sony Playstation. Initially, the PS was going to have a cartridge slot to play Super Nintendo games, but Nintendo managed to convince Sony to get rid of that feature. Evidence still exists in Sony's work on the PS of Nintendo inspiration (such as the PS1's logo colors and beta logo designs mirror the SNES's logo.)

External Links

BlametheControlpad's Article on the Satellaview

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