Stop 'n' Swop Revealed

We've had a little play with the fruit of 4J Studio's recent labour; Banjo-Tooie for Xbox Live Arcade. There are no prizes for guessing where we went first. That's right, we went straight to Heggy to see what Stop 'n' Swop would've given us had it made it in the original Nintendo 64 version.

The following contains spoilers about the Stop 'n' Swop experience in Banjo-Tooie for Xbox Live Arcade. If you don't want to know about it, I suggest closing the page and forgetting all about it.

People have often said that once Stop 'n' Swop is revealed, you'll be disappointed because it will never live up to the hype we've given it. That may not be far from the truth. Aside from the four rewards you got in the original version, there are just two added bonuses for trekking from one game to another. Can you guess? A Gamerpic, and a Banjo-Kazooie Theme. You can guarantee those weren't planned for the original ;)

Theme Wallpaper

However, for anyone that can do maths, you'll notice that there is one egg left over. Getting Heggy to hatch this one and you are told about...........Stop 'n' Swop II.

Heggy: "Oh....My! Very special Heggy Egg Award! This might be day"
Kazooie: "Here we go again......Well, at least that means we'll get to see our 20th birthday"
Banjo: "You think so? Surely Rare will make the next game faster than that?"

You then get a message saying, "Unlocked Stop 'n' Swop II". The Gold, Silver and Bronze eggs are inside the BK Paks from their original locations, and also relate to SNS II. You'll probably be able to cash these in for further rewards in the next game when it arrives.

One interesting thing is that even without a Banjo-Kazooie game save on your system, the Gold, Silver and Bronze eggs are still in the paks. This means that people without Banjo-Kazooie can't get access to the original rewards, so this falls in line with what the original implementation was supposed to be.

Here are a list of the rewards that you get. Note: The rewards given by Heggy are not tied to a specific secret item, so you get the rewards in the following order regardless of which items you have.
  • Gamerpic
  • Banjo-Kazooie Theme
  • Homing Eggs
  • Breegull Bash
  • Jinjo As Multiplayer Character
  • SNS II (Oh no, not again)
  • Ice Key -> Mega Glowbo ->Dragon Kazooie

Upon completion of this sequence, you will be able to unlock blueprints of the winners of Rare's vehicle competition, provided you have Banjo-Kazooie: Nuts & Bolts and L.O.G.'s Lost Challenges DLC.

Collecting these items serves no purpose in Banjo-Tooie XBLA, other than the prestige of having achieved them. Instead, they will be used in future games from Rare.
  • Lucky Loser - Collecting the Bronze Egg
  • Better than a slap - Collecting the Silver Egg
  • And the winner is... - Collecting the Gold Egg
  • Calmer Chameleon - Use all of Humba's transformations
  • Now who's Boss - Get a combined bosses personal best of less than 15 minutes
  • Heroic Failure - Die 40 times while fighting bosses

Bottles Revenge
Where does this elusive game mode fit into all this? In the string table there is some attract text. i.e Discover and explore 8 breathtaking new worlds on the mysterious Isle o' Hags. Well what is interesting is that there are two versions of this text. One includes a reference to Bottles Revenge, the other doesn't. What can we gather from this knowledge? The feature was intended to be in the game but removed and a new attract script was created, or the extra script is there for when they decide to unlock Bottles' Revenge. Hopefully not more paid DLC. All the menu text and script dialogue for the Bottles Revenge mode is intact in the game, and the code is there to drive it.

It has since been confirmed that Bottles' Revenge is not accessible by normal means, but remains present in the game code. This was exactly the case with the original Banjo-Tooie, so this adheres to the faithful port plan. ;)

So in conclusion, the underlying Stop 'n' Swop feature is a great one, and we were still excited when an SNS icon appeared on our Banjo-Tooie game portrait, indicating that we had at least one of the secret items from Banjo-Kazooie. This excitement was heightened when we viewed our totals in game, and the Stop 'n' Swop menu was there showing our collected items. I'd imagine it does function as it would have in the original setup, it's just the rewards are nothing special, and aside from the gamerpic and themes, they're nothing we've not already seen.

Stop 'n' Swop continues....
%s1 / %s2