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-   -   Everyone Read - Seventh Sns Egg! (https://www.therwp.com/forums/showthread.php?t=8343)

Coolboyman 12th March 2007 08:21 AM

Summary of the topic:

ONLY THE FACTS:
On Feb 22nd I found a purple egg by changing the image digit to 0785, where it replaced one of the boxes in the GGM Train station. I posted a picture and a video of it, and began looking for the trigger. Later, I found some sort of trigger that teleported me to Grunty Industries Waste disposal room. I changed the springy shoes graphic to the image digit 0785, which displayed an Orange egg. After that, I found another trigger that teleported me to Clock Cuckooland's Cheese Wedge. The Brown egg loaded without me having to change any images. It spun in the air, and couldn't be collected because Banjo would just go right through it. Rare posted a video and pictures of Jetpac Refuelled containing player 1's name to be "Coolmanboy", and Player 2's name to be "Orange Egg". People requested a save state so I provided it, and due to a member texture dumping, Dark green and White egg textures were found. Additionally, the BT egg graphic seems to be 063C (followed by 0785) even with the BT egg textures, so it is believed that 0785 is an instruction to load 063C with different textures. There might be a sixth BT egg judging by the ammount of eggs Banjo-Kazooie has, and some people believe there might be another key.

That's about it, that is all we know.

Whyme123 12th March 2007 09:00 AM

Thank you for summerizeing everything :)

Fox McBanjo 12th March 2007 12:38 PM

Cool summary,thanks CBM. :D

glitchman 12th March 2007 04:48 PM

Quote:

Originally Posted by Coolboyman
and some people believe there might be another key.

*tires to look unsuspicious* o-O

runehero123 12th March 2007 04:55 PM

I dont want to trouble you, but do you mind posting a tutorial on how you find these triggers in the memory viewer if possible? Thnx.

bobbynicjr 13th March 2007 10:59 AM

good summary CBM, also do you think rare was trying to give us a glue when they did that or teasing us or just telling us that it wasn't there?

runehero123 13th March 2007 08:52 PM

Well the latest egg we discovered was the brown one, and the first egg was purple, but rare decided to bring up the orange, so it may have some significance.

DemyGod 14th March 2007 01:34 AM

Can I see the Jetpac pic with Coolboy man's name. I found that amazing how Rare mentioned you. That would mean they do read this. HIRE ME FOR GAME DESIGN! :D

thatguyjr 14th March 2007 03:27 AM

Well, this is big news, worth re-logging in for.
My speculations for this, including the obvious: The new eggs were "BT exclusive." What would this mean? Well, they didn't end up being used, but if there were to be new eggs in BT, then obviously, the eggs weren't planned on being exclusive to Stop 'n' Swop, unless more than just BK were planned to connect with BT or these eggs were planned to be used to initiate SNS. That might mean that "?" eggs might just have been to unlock things in the game, and that there would be extra unlocks, maybe a hidden move or new multiplayer character, or perhaps a 2-player counter-op mode, quite like how they are used now.
On the other hand, the eggs could be received by or given to a different game, which is fairly unlikely, but possible, since we know about connections with DK 64.
With SNS's initiation, we don't know hardly anything about how it works. What we've seen from Hatrick Patrick, and his former forever long thread, is that BK may have had some programming to receive a data or a command of some sort, IIRC. Could these eggs have been planned to unlock the initial SNS commands? Possibly, but I doubt it. It seems to me that any transfer of goods, moves, levels, or characters would be forward, to Banjo-Tooie, as bringing code that didn't even exist at the time into a game seems like a good way to make a mistake and cause error. (Think of Sonic and Knuckles. Sonic and Knuckles received the code from the previous games, which allowed for expanded play, not the other way around, for good reason.) So it seems like the eggs really were initially meant to just give bonuses or be received from different games, and had absolutely no relation to BK.

So which is it? Was BT really meant to connect with other games, or is it possible that the rewards, at least from the eggs, of SNS were light surprise that we basically received anyways.

On another note, I find it odd that the majority of these discoveries have been made in a giant cheese. Perfect Dark kind of odd.

And of course, congrats to Coolboyman, for his findings, and recent Jetpac fame. I just wish Rare would tell us a little bit more of the process that SNS was planned to have. That would make things a little easier.

Oh, and remember, some of the biggest surprises have been found by people who were looking for something else. Bottle's Revenge, anyone?

Edit: For those that can hack, has anyone applied the 0785 digit to something else besides the 063C object? We know it changes the egg's textures, but perhaps other objects have alternate textures that could be found in similar manner, if not with the 0785 digit, perhaps with another freeze? I'm thinking Jinjos, but I don't really know how they are coded in the game. I don't think I ever read about anyone hacking that.

Topmonhit 14th March 2007 07:50 PM

Quote:

Originally Posted by Coolboyman
There might be a sixth BT egg judging by the ammount of eggs Banjo-Kazooie has, and some people believe there might be another key.

Isn't there already 6 BT eggs, the 3 you give to Heggy and the 3 you found? >_>

Anyway, perhaps you could put the 0785 digit on the... Ice Key?

runehero123 14th March 2007 09:13 PM

Quote:

Edit: For those that can hack, has anyone applied the 0785 digit to something else besides the 063C object? We know it changes the egg's textures, but perhaps other objects have alternate textures that could be found in similar manner, if not with the 0785 digit, perhaps with another freeze? I'm thinking Jinjos, but I don't really know how they are coded in the game. I don't think I ever read about anyone hacking that.
Hmm, good idea. Too bad i dont have any time to try this out. There may be freeze digits like this in BK as well.

bobbynicjr 15th March 2007 09:11 AM

is someone gonna try the code on the ice key?

Nick 15th March 2007 03:30 PM

Or Jinjo's?

NStar13 15th March 2007 07:52 PM

What code would we be inserting 063C or 0785 into?

Duker 15th March 2007 07:54 PM

The jinjo or key code? I'm not sure... The DaVinci Code?

Kola 15th March 2007 11:58 PM

Well done, Coolboyman!

jumbo mumbo 16th March 2007 12:07 AM

... HOLY CRAP IT'S KOLA!

First time I've ever seen you post.

hatrickpatrick 16th March 2007 12:13 AM

Can I just clarfy something: For those who say the BK base egg can change into any colour whatsoever, I can prove that it can't: Load up any world in BK on PJ64 and use an image mod to turn something into the base egg. Then, go into the BK texture Tool and you'll find that it automatically loads the 6 colour shellss which appear in the game as textures. These textures are not present in the editor unless there is a base egg in the area you're in.

Which would cast serious doubt on this just being a graphical glitch. If the egg was coded with alternate textures in BT, there has to be a reason for it...

MikeHive 16th March 2007 01:43 AM

Well, assuming these eggs are a deliberate feature by Rare and not a screwup of any kind, that could implicate any of the following:

1) They are the remains of something that was once an extra feature of the original, now-dead Stop N Swop. (At least reasonably likely?)
2) They are hidden there in preparation for a new version of Stop N Swop, waiting to be unlocked by some forthcoming event, presumably Banjo 3. (Not very likely - Nintendo/Microsoft links are going to be messy, legally. Although, since the Microsoft-buying-Rare thing was after the release of BT, you could argue that Rare assumed that their next Banjo game would be a Nintendo-based one, and made preparations accordingly).
3) They are hidden there in preparation for nothing in particular, merely an "oh, you never know what we might want to do in future, let's leave some alternate egg textures in there, you never know" sort of dealy. (Although, since the eggs are retextures of the Base Egg, which was removed from PAL games, it is therefore unlikely that the secret textures were considered very useful after all).
4) The extra textures are nothing at all and Rare put them there to wind us up. (It doesn't feel like a wind-up, but then, that 'white egg' texture is indeed ugly).
5) The eggs are hidden and are waiting to be unlocked by an undiscovered in-game trigger which may one day be revealed by Rare, allowing the player to gain unspecified stuff in Tooie. (Not impossible, but veeeeeeery unlikely).
6) By the way, what if the Base Egg wasn't actually removed from the PAL game, but hidden in a similar way to the texture trigger and concealed in a freeze digit? That would put an entirely new spin on things.

Just my tuppence.

bobbynicjr 16th March 2007 04:54 AM

I reckon this might have bin rare experimenting a new project but cancelling it out before anything major happened.

Fox McBanjo 16th March 2007 12:33 PM

To be honest,I'd say i was rare trying to make up for losing SnS.It woldn't work because the N64 was dieing so they canelled it again.My idea.Dont go using this as fact now,children.;)

glitchman 16th March 2007 01:00 PM

wers coolboyman anyways.. i havent seen him in ages o-O

bobbynicjr 16th March 2007 09:15 PM

i see him on every couple of days but he rarely posts here

hatrickpatrick 17th March 2007 12:06 AM

Can anyone actually confirm that the base egg really WAS removed from PAL BT? I mean, look at ARHQ's image mod digits list, the base egg's in there... Problem is, we have absolutely no way to test it thanks to the total lack of any working image mod codes for PAL...

slaphappy 17th March 2007 01:08 AM

Quote:

Originally Posted by hatrickpatrick
Can anyone actually confirm that the base egg really WAS removed from PAL BT? I mean, look at ARHQ's image mod digits list, the base egg's in there... Problem is, we have absolutely no way to test it thanks to the total lack of any working image mod codes for PAL...

The base egg (063c) does not load in the PAL version. At least not the with the color/texture option 0000. AT least I think it's a color/texture option. ;)

I'll start another thread in the hacking section to discuss this because it'll get lost here. I'll call it BT Image Mod / Object Mod Research.

[edit - added link]
BT Image Mod / Object Mod Research

Hope this helps hatrick - or I completely misunderstood what you were asking. :)

thatguyjr 17th March 2007 01:27 AM

Is there anyway to alter the color of the egg in BK, other than location? I would think there would have to be, unless the game considers each slot in the menu to be it's on location, and those codes hacked in the first big topic hatrickpatrick made just tell the egg to show up in a specific slot, whereas the slot tells the egg what color to be.

The eggs received in BT are recorded different than they are in BK, right? By a counter, right? If that's true, and my memory serves me correctly, the game tells you how many eggs you have, while it keeps track of which eggs you have. IIRC, though the base egg exists, the eggs you pick up don't use it, and instead operate as their own object/image.

If I'm remembering about the counter correctly, that could mean that originally, they did plan to have several eggs in possession at once, perhaps more than one single status screen could hold, and the SNS eggs were extra eggs on top of the ones planned to be in the game. Heck, that even makes the base egg more logical from a development stand point. Having a base egg for such a small amount of eggs never seemed to make sense to me, but if there were going to be a larger amount of eggs later on, it does seem useful to not really separate them, but rather apply a new color depending on location or other identifiers than the egg itself.

awsome man 17th March 2007 02:36 AM

Why is everyone smart, but me? I feel unhelpful... :(

slaphappy 17th March 2007 02:41 AM

Quote:

Originally Posted by thatguyjr
Is there anyway to alter the color of the egg in BK, other than location?

Not sure, but it seems likely. Or possible. Or maybe.

bobbynicjr 17th March 2007 03:02 AM

Quote:

Originally Posted by awsome man
Why is everyone smart, but me? I feel unhelpful... :(

ure not the only one :(
I thought Ice and Sub couldnt find the BT base egg for PAL so it was confirmed by them that the Base egg isnt there, well thats what i heard....

MikeHive 17th March 2007 02:13 PM

Yeah, that is what they said. But, they also said that 0785 was a freeze digit, and now it looks like it was actually cleverly-hidden data. So, maybe the reason they couldn't find the egg on PAL BT is because Rare hid it.
I can't say I'm inspiring much conviction in myself with that idea, but I guess it's possible.

By the way, sorry for the double post, but I wanted to use the Quote button...

Can I ask something that's been bugging me for a while?

Quote:

Originally Posted by TSF
I used the Hi-rez texture loader to load the white egg texture over the egg and it looks perfect.
http://img211.imageshack.us/img211/9...ie10no0.th.jpg
LIKE I SAID THATS WITH THE HI-REZ TEXTURE LOADER THATS NOT THE WHITE EGG JUST THE BROWN EGG WITH THE WHITE EGGS TEXTURE OVER IT INSTEAD OF THE BROWN.

What Hi-Rez Texture Loader?? I thought BT didn't have one.
If it does...
I need to think about that...

bobbynicjr 17th March 2007 02:29 PM

hmm, we need people trying freeze digits in the PAL version, is Hatrick still trying?

Icy Guy 17th March 2007 06:08 PM

Quote:

Originally Posted by MikeHive
What Hi-Rez Texture Loader?? I thought BT didn't have one.
If it does...
I need to think about that...

Rice Video - you can get it here - is a video plugin for N64 emus that lets you dump and load hi-res textures from/into any game. This is how people have been doing these "hi-res texture projects" for games like Mario 64. ;)

glitchman 17th March 2007 06:58 PM

if i had a bleeding action replay and a working brain i'd help

MikeHive 17th March 2007 07:14 PM

GRR!

First that "BK trainer" thing destroyed my BK Rom.
Now I can't get PJ64 to work at all... I downloaded that new version of Rice (I was using the older, non-dumping version already) and now the emu just gives me about fifty errors when I load it up... which is VERY annoying.

Tanjo 17th March 2007 07:24 PM

Urgh, this is begining to turn into one of those threads that are always in the "last post" section.

hatrickpatrick 17th March 2007 07:25 PM

Sorry, I've had an utterly insane week. Tip to any guitarists here: Never, whatever you do, let someone else play your guitar the day before a gig, you'll pay the price with your tuning >_>

I'll start checking this out in PAL tonight or tomorrow night, now that slaphappy's posted how we can find image mods it should be a lot easier, I'll have a look now in a minute...

Icy Guy 17th March 2007 10:24 PM

Quote:

Originally Posted by MikeHive
GRR!

First that "BK trainer" thing destroyed my BK Rom.
Now I can't get PJ64 to work at all... I downloaded that new version of Rice (I was using the older, non-dumping version already) and now the emu just gives me about fifty errors when I load it up... which is VERY annoying.

That's odd. Do you have BMGLibPNG.dll in the main PJ64 folder (NOT /Plugin/), and RiceVideo.dll and RiceVideo6.1.0.ini in /Plugin/?

(I was hoping to catch you on AIM, but I seem to have missed you.)

DemyGod 18th March 2007 05:01 PM

By the way, if anyone's interested in seeing the Jetpac picture with player 1 as Coolboyman and Player 2 as Orange Egg, http://rareware.com/games/jetpac/scr...eenshot03.html

ConkerKing 18th March 2007 05:04 PM

I thought..I coulda sworn..oh,nevermind,guess we need it reposted anyway(for the people who are to lazy to read through all this).Thanks.:)

Hobo-Man 18th March 2007 07:36 PM

wow, after all these years...pretty crazy to find somethin now.


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