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-   -   SNS update: I think I know which 4 of the 6 eggs we are supposed to get (https://www.therwp.com/forums/showthread.php?t=1287)

Dylan Yoshi 12th July 2006 05:21 PM

Oh my God! What happens when you press B at the monolith?

DementedSun 12th July 2006 05:29 PM

It.......it...... I cant because its only an ariel view.

ChillyDark 12th July 2006 05:34 PM

Use the almost complete code along with the instant warp code.
That is how I got in with him saying 128 Jiggies.
D0081084 0000
81127640 ????
80127643 0001
Replace ??? digits with these.
014F Wooded Hollow
0150 Heggy's egg shed
0151 Jiggywiggy's temple
0152 Plateau
0153 Plateau "Honey B's Hive"
0154 Pine Grove
0155 Cliff top
0156 Cliff top Mumbo's skull
015A wasteland
015B inside another digger tunnel
015C Quagmire.
Then once in do the 100% complete code Guyoverthere gave us.
That should allow us to enter the temple.

DementedSun 12th July 2006 05:42 PM

Also if you enter JRL it shows the end credits with strange sounds.

Dylan Yoshi 12th July 2006 05:42 PM

I just tried that in the ROM... JiggyWiggy Symbol changed to 128 jiggies, and I had 90. Game froze when I attempted the challenge.

Edit: Tried it again, but left the area and came back first (well, leaving the area results in automatically coming back due to the Instant Warp Code, but you get the idea). This time he said I didn't have enough Jiggies to attempt Challenge 16.

Edit2: Tried talking to him without doing anything else, he says that the next challenge is the Super Special One.

Yuoko 12th July 2006 06:59 PM

Quote:

Originally Posted by Chilli
I got in when it said I needed 128 jiggy's!!!!!! It says this error when I do.

http://img371.imageshack.us/img371/7...21302174rh.jpg


Edit* I used the moonjump cheat to get in.


MAJOR EDIT: I got in without it freezing!

http://img271.imageshack.us/img271/6...nap00006rd.jpg

What the hell...?
Meh, probably Draw Distance.
Still though, does it freeze if you try to slip past the walls?

dmoss 12th July 2006 07:14 PM

This JiggyWiggy stuff is getting weirder and weirder...! I'm glad you guys are having fun with this, because I would go insane! Keep up the good work! :)

Theguyoverthere 12th July 2006 09:16 PM

Quote:

Originally Posted by Dylan Yoshi
Oh my God! What happens when you press B at the monolith?

Like I said before, when I go in the temple and then puton the 100% and press up depad, jiggywiggy says super special challenge awaits you, you go there, press b, and the game goes black with a frametate of less than one. Once again, scary :eek:

But I haven't ever got him to say anything about challenge 16...

ChillyDark 12th July 2006 09:37 PM

I can't use Hex Workshop, it has expired.
Looks like I'll be out of commision for awile.
You'll have to use Hex Workshop and search the memory, without me.

Theguyoverthere 12th July 2006 09:48 PM

You mean it expires? :(
Within how many days after you download it?

ChillyDark 12th July 2006 09:51 PM

30 days.
I hope people do good without me.
Goodbye, cruel world.
*vanishes, never to be seen again*.

s.w.a.t 12th July 2006 10:01 PM

Quote:

Originally Posted by ChillyDark
30 days.
I hope people do good without me.
Goodbye, cruel world.
*vanishes, never to be seen again*.

Without Hex you're lost?

DemyGod 12th July 2006 10:38 PM

Can we moonjump into the jiggy on top of the castle? Maybe there is something up there.

ultramegadude 13th July 2006 01:12 AM

tried it. nothin up there

slaphappy 13th July 2006 03:35 AM

Not to change the subject, but here's a quick update to my SNS outside of gameplay theory. I'm making some progress, and just posted something pretty cool in the hacking section.

BK Maptacular Fun

I find the Yellow Jinjo in the nintendo intro very odd. Also, I have found an activator to trigger the character text messages, and what's cool is it will fire a message during the Rare intro, but not during the Nintendo intro. So it is technically possible for BK to fire a message immediately if some swopped data is detected.

Zippy 13th July 2006 08:02 AM

Alright, was the NTSC code for killing off SnS items created yet? Because I'm not going to read 196 posts.

slaphappy 13th July 2006 03:43 PM

You don't have to red all 196 pages.

Just go to page 155 - I've broken it down.

BanjoPL 13th July 2006 03:49 PM

slaphappy...can you noticed 4 ? or 6 ? on Grunty Furnace Fun entrance room wall?
Maybe this is STOP N SWOP ROOM?????

slaphappy 13th July 2006 03:52 PM

can you noticed 4 ? on Grunty Furnace Fun entrance room wall?

:) Huh? I'm sorry, but I'm not quite sure what you're asking?

BanjoPL 13th July 2006 03:56 PM

When you explore room camera showed only 4 ?To see other 2 ? you must use zoom( C-up).WERID.GBTG board said about 4 eggs.Now 4 ? i can see in GFF entrance room.STRANGE.

Banjo:"Och an egg.I'm sure we'll find a use for this somewhere"
SOMEWHERE!!!!!!!!!!!

Test this:Collect ONLY one egg-pink egg or blue egg and go to room.See what happens....

DemyGod 13th July 2006 06:20 PM

Quote:

Originally Posted by BanjoPL
When you explore room camera showed only 4 ?To see other 2 ? you must use zoom( C-up).WERID.GBTG board said about 4 eggs.Now 4 ? i can see in GFF entrance room.STRANGE.

Banjo:"Och an egg.I'm sure we'll find a use for this somewhere"
SOMEWHERE!!!!!!!!!!!

Test this:Collect ONLY one egg-pink egg or blue egg and go to room.See what happens....

I guess there is no harm in trying but that room has question marks because it is the entry to the quiz room. Question marks =questions.:p

login66 13th July 2006 07:17 PM

I dunno if this has been found befor but what i have done is when to the grunty battle and it took me straight to the island when you see mumbos pictures. but when banjo was in shark food island i activated walk threw walls and banjo fell and i have all the eggs but iam in TTC and i went to Shark food island and the egg IS THERE so iam gonna experiment with this

slaphappy 13th July 2006 08:09 PM

Quote:

Originally Posted by login66
i have all the eggs but iam in TTC and i went to Shark food island and the egg IS THERE so iam gonna experiment with this

Actually, at the point you desribed, you don't have any of the eggs. Earlier in this thread (about 40 pages ago) I discussed the functionality that item by item resets the secret items collected and opens the secret areas. You end up with 80283400 FE00 (NTSC). So when you did the walk thru walls during the Mumbo AI sequence, all your items had been momentarily removed.

The warp to TTC forced the value FE00 to be saved. If you check your menu, I'd be almost certain that you'll have no SNS screen. Let me know if that's not the case.

login66 13th July 2006 08:35 PM

Nope SnS screen is still there man its acting weird but i think iam on to something

BanjoPL 15th July 2006 04:52 PM

What you say about this 4 eggs explanation:Pink Egg(BK),Blue Egg(BK),Pink Egg(BT),Blue Egg(BT)
Maybe to unlock BR legally we should open secret SNS Room in BT(behind Quagmire door?).There 2 pads will be pink and blue.This will explain why Rare put pink and blue eggs in BT.Players who not have BK will be use those eggs.So in fact there will be 2 ways to unlock BR:with SNS(swap pink and blue eggs from BK) and without SNS(use eggs that you collect in BT).After using eggs player should hatch eggs via Heggy.Werid to me is that yellow egg NOT became from BK pak.I don't think so that Rare was not include way to unlock BR for players without BK(if BR is SNS prize).Maybe...This is just idea.

Crystal_bear 15th July 2006 05:18 PM

Yeah, but how would Heggy's hatching unlock the SNSRoom? Heggy would always hatch them into homing eggs and the new attack move.

BanjoPL 15th July 2006 05:22 PM

Och...sorry.My english isn't good so you not understand me.I'm think that super special challange will unlock SNS room.

Crystal_bear 15th July 2006 05:26 PM

I see, don't worry.. you have overall good English. Just please put a space after the . ok?

login66 15th July 2006 10:22 PM

Quote:

Actually, at the point you desribed, you don't have any of the eggs. Earlier in this thread (about 40 pages ago) I discussed the functionality that item by item resets the secret items collected and opens the secret areas. You end up with 80283400 FE00 (NTSC). So when you did the walk thru walls during the Mumbo AI sequence, all your items had been momentarily removed.
Nope My SnS Items are still there even the board iam trying to moon jump just in time to get it but its hard, when i got it 1st time when in use walk threw walls mumbos talk line oppend and said banjo got... then it ended and banjos came up and started to say something but the game crashed i boughyt this game used.

collecter 18th July 2006 06:45 PM

Has anyone tried walking through the odd green wall in FP?

DementedSun 18th July 2006 07:39 PM

Yes theres nothing back there.

hatrickpatrick 19th July 2006 12:32 AM

The green wall caused a huge amount of confusion last year when we were looking at the whole Fungus Forest / FP connection >_> :D

I'm going to see if there are any cutscene digits for the machine room, that could be very interesting... If the doors do ever, indeed, open, this MIGHT be able to find it, although I'm still not sure whether cutscenes appearing AFTER the SnS activator will simply cause the cutscene mod to freeze, like a freeze digit... I'll try and figure that out tomorrow...

dmoss 19th July 2006 03:26 PM

You know, I'm very sure of myself that this has been brought up many times throughout the life of this thread, but here's something to think about:

We know how to "activate" the Seagull sounds in Jolly Roger's Lagoon. Also, Rare has hinted to us that there is something significant about the sounds of Seagulls there, only after the explosion of a Clockwork Kazooie Egg. Perhaps there is another part to a "sequence" that must take place next. However the next part only works after the Seagulls have been activated. For example: playing a different song, shooting a different kind of egg into the bar somewhere. Keep in mind that something like this would only work after the Seagull music has been activated, and is playing. Something like this could be worth some testing. Afterall, we have found no significance to it thus far; other than the idea that it's a glitch. ...and we know it's not only a glitch. ;)

Theguyoverthere 19th July 2006 07:28 PM

Well, how was the first "glitch" discovered? Was someone really just doing random things like play songs on the jukebox then shoot an egg and blow it up just for the heck of it? Or was it discovered with hacking?

But yeah, we should experiment. THere is definitely more to be solved here. ALong with Jiggywiggy's super special challenge, and challenge 16, and stop and swop....

Dylan Yoshi 19th July 2006 08:23 PM

Well, Dmoss, a while ago some of us tried Coldswapping after performing the seagull music and Banjo-Kazooie glitched up at the start. I say hotswapping there is worth a shot.

dmoss 19th July 2006 10:27 PM

Banjo-Kazooie seems to work through sequences, and I have a feeling that there are still at least two other actions to perform after you activate the seagull music. i.e.: Attempt playing certain songs after the Seagull music is activated...then, trying shooting another CWK Egg in the same area...? It's worth a shot...:)

ultramegadude 19th July 2006 10:35 PM

well u can scratch out playin the other jrl songs and then shootin more cwk eggs. i tried that in multiple orders and nothin happend

Topmonhit 19th July 2006 10:50 PM

And here you thought at this time it would be impossible for someone new to post here after reading the entire thread...

Well, probably. But I read the whole thread.

And have forgotten over half of everything. But I'll try to throw in my 2 cents. Or something like that...

Anyway, it seems you're all close to solving it, but that may not be true. Perhaps you're not even close. Perhaps you're in the middle. But the point remains, you're somewhere.

And although you don't need any theories on how to get Stop 'n' Swop (or maybe you do), I've thought of some stuff... kinda pointless, but for starters, maybe the Ice Key is just the key to Wozza's garage or something. Ok, but seriously, someone said a while ago something about the Sandcastle Code for the Ice Key talking about it being for free, and although that may just be a way to get it to rhyme, you DO have a couple Doubloons left over. Maybe you have to Swop the Doubloons! Maybe Swop the 2 Doubloons for the 2 Jiggies, I dunno...

But wait, there's more! First, there was a line of text that said "Shouldn't Be here Jinjo House", right? Probably the Gray Jinjo House, perhaps at first there was Gray Jinjos but then there was already enough Jinjos so I dunno. And wasn't there another line of text that said Glowbo Cave? Could it be that it's merely reffering to the cave where you get the Mega Glowbo?

Then there's the Jiggywiggy challenge 16 for 128 Jiggies. Well, 16 goes into 128 8 times, and 8 is the number of levels in BT (unless there's a secret level). That was kinda pointless. Also 16 and 128 are both in the "2, 4, 8, 16, 32, 64, 128". Just noticing that... Oh, by the way, what's with that Chosen One Y thing I've heard about? Anyone know where that came from?

Well, I'm about done talking... er, typing. I can't really help a whole lot because I know nothing about hacking and I don't have a GS or AR or any of that because I don't like using them and I don't even have BK or BT. I always rented them... I have BK: GR though. >_>

Oh yeah, something else about the seagull thing. Maybe it really is just a random glitch. Rare already says and puts enough stuff around that is either a hint or to throw people off track, and they never went right out and said that it isn't a glitch, so... that's all I can think of.

dmoss 19th July 2006 10:52 PM

My personal main point is to try it after you have activated the Seagulls. Otherwise, it would defeat the purpose of a sequence. :D You know, here's an example:
  1. Activate the Seagull Track.
  2. Try playing another song and shooting a CWK Egg nearby.
  3. If it doesn't work, activate Seagull Track again.
  4. Try a different song, now.
  5. If it doesn't work, activate the Seagull Track, yet again.
Continue this order until you get bored. :)


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