O OK, but don't they do that on ALL levels?
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ya on most of them, but not on all. what i was trying to show people is that
even though you see nothing in wire frame mode, that does'nt prove that nothing is there. |
OOOOO OK, cool!
What if we tried using a gameshark pro and using the memory editor to search for text like RSA? I tried but I don't have enough patience as the gameshark keeps freezing the game or not working iwth the code generator on! And that BT code that is supposed to reduce the freezing, actually made it worse by freezing every time when you start the game. GRR!!! WHy can't it just work!!!??? |
Ok then i now what you mean in chirst is that the same with the walkthough walls code? Would that allow a warp into the posible area. Just thinking does wire frame show up the inside of the not so secret bonus room, the one with the stain glass with BK on it that has some feathers and eggs.
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the secret bk room behind the church shows an empty room in wireframe mode.
So does every room in the whole level. I still have to try the walk thru walls code to see what happens in these area's. The doors and windows are the triggers that load the rooms. After I check the walk thru walls code , I think the next thing to check would be all the warp digits to see if something was missed. Seeing that they use a load system to warp the player to these area's. Every room with a trigger should show up in the warp digits. Well thats my plan of attack. |
131 pages...whos going to read all that
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Rather say "1953 posts", sounds even bigger.
Besides, I only have 49 pages... |
Yeah I have 49 pages as well but there is 40 posts on each page.
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Why do freeze digits even exist though. Is it where some information from the game was removed? |
Actually a so-called "Freeze digit" is just a number that was never suppsed to be used, so it has no pointer-data. Means the place where the pointer-data would be for that digit is used by nothing/something else, so it loads something as a pointer that isn't one.
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Also, earlier in the topic, I and someone else used the Wire frame mode on Project64 to see that the ice key wall doesn't shatter, but simply retracts in to the walls, as 2 panels in 2 directions. Does HatrickPatrick still post here...? |
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from the game , But some of the freeze digit still link to some area's that can be opened. You just have to have the right circumstance's to make the freeze digit work. Thats my theory anyway. |
Ok I'm back. Again. Sorry I've been gone for so long, but I really haven't been able to avoid it, I've been incredibly busy.
I'll re-join this thread as soon as I've actually read everything that's happened since I was last here a few weeks ago! :D |
Right, well I've *sort of* grasped whats happened over the last while, I'll read it in more detail tomorrow
I need help with my next experiment though: Does anyone know the gameshark code to activate the hidden silo names in BT? PAL would be better, but I could probably work with either... |
F**K YES hatrick is back man its good to have you back
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Wow, that is interesting about the windows in MMM. So it shows S-amperstand-S. S&S. Haha. Well, what levels do you get the items in. The numbers would be in order 2, 5, 6, 7 and 9. That is meaning 2nd world, 5th world, etc. Now that leaves you with 1, 3, 4, and 8. One thing I noticed is that only MM and BS are worlds and the others with no SnS items are just mainly one thing. There is Clanker and the Ship. Nothing more or less. 312-111 are the whistle numbers. Should you go to world 3 then 1 and 2, back to 1 three times? LoL!
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