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-   -   SNS update: I think I know which 4 of the 6 eggs we are supposed to get (https://www.therwp.com/forums/showthread.php?t=1287)

Kastro 22nd December 2005 07:01 PM

Well I may be getting this game sometime this weekend for the N64, and hopefully it won't have any of the eggs or crystal key on it, so if theres anything i'll be able to do, let me know.

anime freak 23rd December 2005 12:24 AM

Quote:

Originally Posted by Mr 3vil
Well, you really cant get rid of it, but you can get rid of the items. The topic Erase Eggs and Ice Key From Cartridge Code should have it. Anyways NTSC 81283400 0000 and the PAL version is 81283220 0000.

Huh... you know how Grunty's Lair has those cave entrances with glowing eyes? Don't you find it odd how Witchyworld has those too? Maybe I am over analyzing things. :confused:



Thank You

Klungo 23rd December 2005 07:05 PM

What if we tried getting more than one of the items in BK or BT using an object mod code?

Kastro 23rd December 2005 09:45 PM

Well, at this point, I think anything is worth a shot...

The Pizza Boy 23rd December 2005 11:41 PM

Sat up the other night thinking and came up with this:
In BK, the color of the egg that is loaded is determined by what room you are in.
Maybe BT works something like that. Someone with Project64 go to any of the carts (before busting them) that have an egg in them (so NOT the Ice Key cart) and activate this code:
81127640 0142
this is part of the NTSC BT Warp Code. 0142 is Jinjo Village.
However, your not activating the code, your just making the game think for that moment you are in Jinjo Village, so, if you bust an egg cart, it should think you are busting the ice key cart.
If this works, good. Now, let's say that the other eggs are programed into BT. But maybe Rare just removed them from the levels. If we go through every room one by one with the above code and smash a BT cart, there is a chance of an undiscovered egg popping out!

Of course, there is only a small chance of this working, but its worth a shot.

digidestind 24th December 2005 12:43 AM

hey, good thinking.

hatrickpatrick 24th December 2005 05:48 PM

Unfortunatly, the game had different methods of telling which level you are in. The warp value is completely redundant unless the game is reloading an area, so that wouldn't work...

BTW, Merry Christmas to everyone! I'm going to post a re-cap in a while to try and get this topic back off the ground, we seem to have hit... Whatever topics which are off the gorund hit that sends them back to the ground >_>

hatrickpatrick 24th December 2005 08:28 PM

Well folks, this topic has been around for almost a year, and I for one can't believe how far we've come since then and how much this topic has exploded and branched out. It seems like only yesterday we only had vague thoughts of combing the game inch by inch looking for secrets, whereas now, we've gone beyond even that. I know I'm beginning to sound like a broken record, but I really do feel we're getting somewhere here. The reason my end of this has been so sloppy of late is simply that I have been incredibly busy. I had exams, I had a busy start to "fun year" at school (Transition year in Ireland: We have hardly any classes and instead set up mini companies, do work experience outside school, get career advice, take interests tests, etc etc etc) which is actually a lot more time-consuming than normal school. On top of that, there's rock 'n roll to consider (I'm trying to form a band. Save me the embarrassment and don't even ask about it >_>)

However, I finally woke up yesterday to what I've been missing due to letting this place slip further into the backround of my mind. And so, seeing how slow the place is getting at the moment, I'm going to post a list.

We've had some great theories along the way. And some amazing discoveries. Unfortunatly, some of the biggest discoveries and best theories we've ever had here were engulfed by the speed of the place at the time and left behind. This is a list of unfinished threads which have in them discoveries that were made and forgotten about, but which I believe to be very important to this whole business. And I think forgetting about these discoveries would be a big mistake.

I've split this into two categories. And the topics I want people to pay particular attention to are the Beta Spiral Mountain one (which I still think could be a massive, massive discovery) and the Fungus Forest one, which has some very interesting evidence in it for a connection with FP.

***IMPORTANT DISCOVERIES***

Here I list the threads which seemed, to me, to have extremely relevant information in them, but were abandoned and forgotten about. These are listed in order of how big the discoveries were, and personally I think we should keep looking into some of these...

The Gobi's Walley Topic - This one has two discoveries, one being the unexplained appearance of question marks on GV's walls, the other being about the Ice Key wall. Apparently it's meant to slide open rather than smash.

BETA spiral mountain level discovered, hidden in BK's instant warp as a crash digit - This one, I think, is probably a lot more important than we realised at the time, as it's one of the few unexplained locations in BK which doesnt seem to bear relation to any part of the game and *could* be the setting for some hidden cutscene or event. We never actually found out what it was for, and it could still have things we don't know about. Looks very promising indeed.

The topic which started off all the excitement about FP possibly having the link to Fungus forest. There is still a great deal of controversy over the existance of fungus forest. I myself find it fairly unlikely that an entire level could be hidden in memory, but there is a lot of evidence in here to support just that. well worth the read.

*Worth a look, but probably insignificant*
The discovery of the beta JRL pipe - I think it's fairly safe to say that it was just a duplicate of the existing JRL pipe left in for some unknown reason.

Banjooie believes he has discovered an extra piece of land in spiral mountain which is unused by the game - Still not quite sure what that was, but I think the general consensus was that it was a glitch

Also, I feel I owe everyone an apology over the demo control codes. Again, I sort of forgot about them after my digits list became seriously innacurate and complicated... I might just post the addresses, with a vague description of what each digit CAN do. pinning them down is just too difficult.

So merry christmas everyone, have a great one!

ChrisPBacon 24th December 2005 09:21 PM

File 3
 
I'm not sure if this has been said, I've beenreading this for some time now and am on page 15. I decided to start playing my BK and I use file 3. When I selected it the chair popped up instead of the normal thumbs up I normally get. I remembered I got this before, and realized it started after I got the SnS eggs. I don't know if this helps, but if Rare changed the file 3 look after Sns eggs, something may be strange. Does this happen with the other files?

vaticandrummer 24th December 2005 09:53 PM

Sometimes in the game, you can select the file just at the right time and an extra animation is played as opposed to the normal one. It just goes to show how much extra detail Rare put into the game that didn't have to be there normally...

ChrisPBacon 25th December 2005 01:59 AM

Thats probably it. I'm on page 63 now!!!! almost done. Ive taken a break to try to kill snacker permenently, but I had no luck. I did discover something neat though. Snacker seems to guard "Sharkfood" island, and as snacker is a shark he is probably the one who wants food. Now, while i was atempting to beak bust him in the water, he bit me and said "you taste like cheese and crackers", he also said something about mints and cofee. Those seem like foods to me, just like sharkfood island. Maybe theyre legitimate cheats to raise SFI, but i already did it the other way, and cant test my theory. If someone wants to i would be happy. Great job so far though, keep up the good work.

Edit: Sorry about that, I forgot that All the cheats have been found. It was worth a shot.

trevor 25th December 2005 08:08 AM

I have an idea on these egs and key.

Bottols picture cheats, he tells you to type the codes in and collect eggs and key, like he does with blueeggs, feathers, etc.
OR
Find him in a hole and he tells you about them, and tells you the codes.

Trev

ChrisPBacon 25th December 2005 01:03 PM

Dk 64
 
I've been playing DK 64, to try to find things that could be found as useful. I've been playing for 15 minutes, and as soon as i was going to K. Lumsy's prison first thing, I heard some music. The music sounded familiar, and I realized it was from BK. I don't know which song, but I know its from BK. I dont know if this will help us though, but its a thought.

Klungo 25th December 2005 01:31 PM

I noticed that too. It's from the first cutscene in Banjo Tooie.

ChrisPBacon 25th December 2005 02:00 PM

More DK64
 
I dont know if this will help, but when you open a boss door in DK64 you hear the sound of obtaining a secret egg. Just another observation


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